X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Flight.h;h=44082a1632cea1e7091027bb9d9e6257ad596c87;hb=8e5bd82c4d19c405fbb4f2592bf91ad8b110294b;hp=30a647581485aac11a6c37c8e11482e7b2a844f4;hpb=91a9382c25328075d1a27593b22b0a75863951e1;p=dragonfireclient.git diff --git a/src/light.h b/src/light.h index 30a647581..44082a163 100644 --- a/src/light.h +++ b/src/light.h @@ -17,9 +17,8 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef LIGHT_HEADER -#define LIGHT_HEADER - +#pragma once +#include #include "irrlichttypes.h" /* @@ -36,35 +35,6 @@ with this program; if not, write to the Free Software Foundation, Inc., // This brightness is reserved for sunlight #define LIGHT_SUN 15 -inline u8 diminish_light(u8 light) -{ - if (light == 0) - return 0; - if (light >= LIGHT_MAX) - return LIGHT_MAX - 1; - - return light - 1; -} - -inline u8 diminish_light(u8 light, u8 distance) -{ - if (distance >= light) - return 0; - return light - distance; -} - -inline u8 undiminish_light(u8 light) -{ - // We don't know if light should undiminish from this particular 0. - // Thus, keep it at 0. - if (light == 0) - return 0; - if (light == LIGHT_MAX) - return light; - - return light + 1; -} - #ifndef SERVER /** @@ -85,29 +55,15 @@ extern const u8 *light_decode_table; // 0 <= return value <= 255 inline u8 decode_light(u8 light) { - if (light > LIGHT_MAX) - light = LIGHT_MAX; - + // assert(light <= LIGHT_SUN); + if (light > LIGHT_SUN) + light = LIGHT_SUN; return light_decode_table[light]; } // 0.0 <= light <= 1.0 // 0.0 <= return value <= 1.0 -inline float decode_light_f(float light_f) -{ - s32 i = (u32)(light_f * LIGHT_MAX + 0.5); - - if (i <= 0) - return (float)light_decode_table[0] / 255.0; - if (i >= LIGHT_MAX) - return (float)light_decode_table[LIGHT_MAX] / 255.0; - - float v1 = (float)light_decode_table[i - 1] / 255.0; - float v2 = (float)light_decode_table[i] / 255.0; - float f0 = (float)i - 0.5; - float f = light_f * LIGHT_MAX - f0; - return f * v2 + (1.0 - f) * v1; -} +float decode_light_f(float light_f); void set_light_table(float gamma); @@ -124,5 +80,3 @@ inline u8 blend_light(u32 daylight_factor, u8 lightday, u8 lightnight) l = LIGHT_SUN; return l; } - -#endif