X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fitemdef.h;h=3e302840f9254dbfa7267a71384667f11db874f9;hb=74125a74d34e9b1a003107d4ef6b95b8483d2464;hp=dcb98e8a945d01c49e2e3bb1010d6493516765ab;hpb=2de8c22a9971153d594b2bb4736eb293753f1212;p=dragonfireclient.git diff --git a/src/itemdef.h b/src/itemdef.h index dcb98e8a9..3e302840f 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -18,8 +18,7 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef ITEMDEF_HEADER -#define ITEMDEF_HEADER +#pragma once #include "irrlichttypes_extrabloated.h" #include @@ -27,8 +26,15 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "itemgroup.h" #include "sound.h" +#include "texture_override.h" // TextureOverride class IGameDef; +class Client; struct ToolCapabilities; +#ifndef SERVER +#include "client/tile.h" +struct ItemMesh; +struct ItemStack; +#endif /* Base item definition @@ -50,12 +56,17 @@ struct ItemDefinition ItemType type; std::string name; // "" = hand std::string description; // Shown in tooltip. + std::string short_description; /* Visual properties */ std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems + std::string inventory_overlay; // Overlay of inventory_image. std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used + std::string wield_overlay; // Overlay of wield_image. + std::string palette_image; // If specified, the item will be colorized based on this + video::SColor color; // The fallback color of the node. v3f wield_scale; /* @@ -75,6 +86,7 @@ struct ItemDefinition // Server will update the precise end result a moment later. // "" = no prediction std::string node_placement_prediction; + u8 place_param2; /* Some helpful methods @@ -93,24 +105,32 @@ struct ItemDefinition class IItemDefManager { public: - IItemDefManager(){} - virtual ~IItemDefManager(){} + IItemDefManager() = default; + + virtual ~IItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition - virtual std::string getAlias(const std::string &name) const=0; + virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases - virtual std::set getAll() const=0; + virtual void getAll(std::set &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + virtual ItemMesh* getWieldMesh(const std::string &name, + Client *client) const=0; + // Get item palette + virtual Palette* getPalette(const std::string &name, + Client *client) const = 0; + // Returns the base color of an item stack: the color of all + // tiles that do not define their own color. + virtual video::SColor getItemstackColor(const ItemStack &stack, + Client *client) const = 0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; @@ -119,26 +139,31 @@ class IItemDefManager class IWritableItemDefManager : public IItemDefManager { public: - IWritableItemDefManager(){} - virtual ~IWritableItemDefManager(){} + IWritableItemDefManager() = default; + + virtual ~IWritableItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; // Get alias definition - virtual std::string getAlias(const std::string &name) const=0; + virtual const std::string &getAlias(const std::string &name) const=0; // Get set of all defined item names and aliases - virtual std::set getAll() const=0; + virtual void getAll(std::set &result) const=0; // Check if item is known virtual bool isKnown(const std::string &name) const=0; #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh - virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + virtual ItemMesh* getWieldMesh(const std::string &name, + Client *client) const=0; #endif + // Replace the textures of registered nodes with the ones specified in + // the texture pack's override.txt files + virtual void applyTextureOverrides(const std::vector &overrides)=0; + // Remove all registered item and node definitions and aliases // Then re-add the builtin item definitions virtual void clear()=0; @@ -159,5 +184,3 @@ class IWritableItemDefManager : public IItemDefManager }; IWritableItemDefManager* createItemDefManager(); - -#endif