X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fitemdef.h;h=3e302840f9254dbfa7267a71384667f11db874f9;hb=2f32044273d107e82fb1c35d4a0f616fa480cdf0;hp=4c754f1da35e3ba7de47f29ea4abf43c9f49e327;hpb=921151d97a2fb2238ab514324fb95e2732248b96;p=dragonfireclient.git diff --git a/src/itemdef.h b/src/itemdef.h index 4c754f1da..3e302840f 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -26,6 +26,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "itemgroup.h" #include "sound.h" +#include "texture_override.h" // TextureOverride class IGameDef; class Client; struct ToolCapabilities; @@ -55,12 +56,15 @@ struct ItemDefinition ItemType type; std::string name; // "" = hand std::string description; // Shown in tooltip. + std::string short_description; /* Visual properties */ std::string inventory_image; // Optional for nodes, mandatory for tools/craftitems + std::string inventory_overlay; // Overlay of inventory_image. std::string wield_image; // If empty, inventory_image or mesh (only nodes) is used + std::string wield_overlay; // Overlay of wield_image. std::string palette_image; // If specified, the item will be colorized based on this video::SColor color; // The fallback color of the node. v3f wield_scale; @@ -82,6 +86,7 @@ struct ItemDefinition // Server will update the precise end result a moment later. // "" = no prediction std::string node_placement_prediction; + u8 place_param2; /* Some helpful methods @@ -100,8 +105,9 @@ struct ItemDefinition class IItemDefManager { public: - IItemDefManager(){} - virtual ~IItemDefManager(){} + IItemDefManager() = default; + + virtual ~IItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; @@ -133,8 +139,9 @@ class IItemDefManager class IWritableItemDefManager : public IItemDefManager { public: - IWritableItemDefManager(){} - virtual ~IWritableItemDefManager(){} + IWritableItemDefManager() = default; + + virtual ~IWritableItemDefManager() = default; // Get item definition virtual const ItemDefinition& get(const std::string &name) const=0; @@ -153,6 +160,10 @@ class IWritableItemDefManager : public IItemDefManager Client *client) const=0; #endif + // Replace the textures of registered nodes with the ones specified in + // the texture pack's override.txt files + virtual void applyTextureOverrides(const std::vector &overrides)=0; + // Remove all registered item and node definitions and aliases // Then re-add the builtin item definitions virtual void clear()=0;