X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fitemdef.h;h=2ade6116a03fa0a8efbbc4aa7f999f9c4692a2d2;hb=13f94ecad5d4fcda08663ee91e45b4a205a1dadb;hp=805b4aa5dd09bfb8b977bad71b93177a4d7bdcef;hpb=1735c20549d474a45f1f231ea7d25ff8e3157818;p=dragonfireclient.git diff --git a/src/itemdef.h b/src/itemdef.h index 805b4aa5d..2ade6116a 100644 --- a/src/itemdef.h +++ b/src/itemdef.h @@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemgroup.h" #include "sound.h" class IGameDef; +class Client; struct ToolCapabilities; /* @@ -61,7 +62,7 @@ struct ItemDefinition /* Item stack and interaction properties */ - s16 stack_max; + u16 stack_max; bool usable; bool liquids_pointable; // May be NULL. If non-NULL, deleted by destructor @@ -107,10 +108,10 @@ class IItemDefManager #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; #endif virtual void serialize(std::ostream &os, u16 protocol_version)=0; @@ -133,10 +134,10 @@ class IWritableItemDefManager : public IItemDefManager #ifndef SERVER // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const=0; + Client *client) const=0; #endif // Remove all registered item and node definitions and aliases @@ -144,6 +145,7 @@ class IWritableItemDefManager : public IItemDefManager virtual void clear()=0; // Register item definition virtual void registerItem(const ItemDefinition &def)=0; + virtual void unregisterItem(const std::string &name)=0; // Set an alias so that items named will load as . // Alias is not set if has already been defined. // Alias will be removed if is defined at a later point of time.