X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fitemdef.cpp;h=d79d6b263f9860f25a1ee06bac12fba07846889f;hb=23f981c45817664c53d70ef0d3bd5c1b46675641;hp=e8de063876e58499c4f895a0be0ac1eb0ad23cdc;hpb=6a0388bb4bedc1b1c6318d7bfebaf1ec67ccf94e;p=dragonfireclient.git diff --git a/src/itemdef.cpp b/src/itemdef.cpp index e8de06387..d79d6b263 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -1,7 +1,7 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola -Copyright (C) 2011 Kahrl +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola +Copyright (C) 2013 Kahrl This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -20,17 +20,21 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemdef.h" -#include "gamedef.h" #include "nodedef.h" #include "tool.h" #include "inventory.h" #ifndef SERVER -#include "mapblock_mesh.h" -#include "mesh.h" -#include "tile.h" +#include "client/mapblock_mesh.h" +#include "client/mesh.h" +#include "client/wieldmesh.h" +#include "client/tile.h" +#include "client/client.h" #endif #include "log.h" -#include "utility.h" +#include "settings.h" +#include "util/serialize.h" +#include "util/container.h" +#include "util/thread.h" #include #include @@ -58,27 +62,25 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) type = def.type; name = def.name; description = def.description; + short_description = def.short_description; inventory_image = def.inventory_image; + inventory_overlay = def.inventory_overlay; wield_image = def.wield_image; + wield_overlay = def.wield_overlay; wield_scale = def.wield_scale; stack_max = def.stack_max; usable = def.usable; liquids_pointable = def.liquids_pointable; - if(def.tool_capabilities) - { - tool_capabilities = new ToolCapabilities( - *def.tool_capabilities); - } + if (def.tool_capabilities) + tool_capabilities = new ToolCapabilities(*def.tool_capabilities); groups = def.groups; node_placement_prediction = def.node_placement_prediction; -#ifndef SERVER - inventory_texture = def.inventory_texture; - if(def.wield_mesh) - { - wield_mesh = def.wield_mesh; - wield_mesh->grab(); - } -#endif + place_param2 = def.place_param2; + sound_place = def.sound_place; + sound_place_failed = def.sound_place_failed; + range = def.range; + palette_image = def.palette_image; + color = def.color; return *this; } @@ -91,10 +93,6 @@ void ItemDefinition::resetInitial() { // Initialize pointers to NULL so reset() does not delete undefined pointers tool_capabilities = NULL; -#ifndef SERVER - inventory_texture = NULL; - wield_mesh = NULL; -#endif reset(); } @@ -103,57 +101,71 @@ void ItemDefinition::reset() type = ITEM_NONE; name = ""; description = ""; + short_description = ""; inventory_image = ""; + inventory_overlay = ""; wield_image = ""; + wield_overlay = ""; + palette_image = ""; + color = video::SColor(0xFFFFFFFF); wield_scale = v3f(1.0, 1.0, 1.0); stack_max = 99; usable = false; liquids_pointable = false; - if(tool_capabilities) - { - delete tool_capabilities; - tool_capabilities = NULL; - } + delete tool_capabilities; + tool_capabilities = NULL; groups.clear(); - + sound_place = SimpleSoundSpec(); + sound_place_failed = SimpleSoundSpec(); + range = -1; node_placement_prediction = ""; - -#ifndef SERVER - inventory_texture = NULL; - if(wield_mesh) - { - wield_mesh->drop(); - wield_mesh = NULL; - } -#endif + place_param2 = 0; } -void ItemDefinition::serialize(std::ostream &os) const +void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const { - writeU8(os, 1); // version + // protocol_version >= 37 + u8 version = 6; + writeU8(os, version); writeU8(os, type); - os<serialize(tmp_os); + tool_capabilities->serialize(tmp_os, protocol_version); tool_capabilities_s = tmp_os.str(); } - os<::const_iterator - i = groups.begin(); i != groups.end(); i++){ - os<first); - writeS16(os, i->second); + for (const auto &group : groups) { + os << serializeString16(group.first); + writeS16(os, group.second); } - os<deSerialize(tmp_is); } + groups.clear(); u32 groups_size = readU16(is); for(u32 i=0; i &values = m_clientcached.getValues(); + for (ClientCached *cc : values) { + if (cc->wield_mesh.mesh) + cc->wield_mesh.mesh->drop(); + delete cc; + } + +#endif + for (auto &item_definition : m_item_definitions) { + delete item_definition.second; + } + m_item_definitions.clear(); } virtual const ItemDefinition& get(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition - std::map::const_iterator i; - i = m_item_definitions.find(name); - if(i == m_item_definitions.end()) + auto i = m_item_definitions.find(name); + if (i == m_item_definitions.cend()) i = m_item_definitions.find("unknown"); - assert(i != m_item_definitions.end()); + assert(i != m_item_definitions.cend()); return *(i->second); } - virtual std::string getAlias(const std::string &name) const + virtual const std::string &getAlias(const std::string &name) const { - std::map::const_iterator i; - i = m_aliases.find(name); - if(i != m_aliases.end()) - return i->second; + auto it = m_aliases.find(name); + if (it != m_aliases.cend()) + return it->second; return name; } - virtual std::set getAll() const + virtual void getAll(std::set &result) const { - std::set result; - for(std::map::const_iterator - i = m_item_definitions.begin(); - i != m_item_definitions.end(); i++) - { - result.insert(i->first); + result.clear(); + for (const auto &item_definition : m_item_definitions) { + result.insert(item_definition.first); } - for(std::map::const_iterator - i = m_aliases.begin(); - i != m_aliases.end(); i++) - { - result.insert(i->first); + + for (const auto &alias : m_aliases) { + result.insert(alias.first); } - return result; } virtual bool isKnown(const std::string &name_) const { // Convert name according to possible alias std::string name = getAlias(name_); // Get the definition - std::map::const_iterator i; - return m_item_definitions.find(name) != m_item_definitions.end(); + return m_item_definitions.find(name) != m_item_definitions.cend(); + } +#ifndef SERVER +public: + ClientCached* createClientCachedDirect(const std::string &name, + Client *client) const + { + infostream<<"Lazily creating item texture and mesh for \"" + <getTextureSource(); + const ItemDefinition &def = get(name); + + // Create new ClientCached + cc = new ClientCached(); + + // Create an inventory texture + cc->inventory_texture = NULL; + if (!def.inventory_image.empty()) + cc->inventory_texture = tsrc->getTexture(def.inventory_image); + + ItemStack item = ItemStack(); + item.name = def.name; + + getItemMesh(client, item, &(cc->wield_mesh)); + + cc->palette = tsrc->getPalette(def.palette_image); + + // Put in cache + m_clientcached.set(name, cc); + + return cc; + } + ClientCached* getClientCached(const std::string &name, + Client *client) const + { + ClientCached *cc = NULL; + m_clientcached.get(name, &cc); + if (cc) + return cc; + + if (std::this_thread::get_id() == m_main_thread) { + return createClientCachedDirect(name, client); + } + + // We're gonna ask the result to be put into here + static ResultQueue result_queue; + + // Throw a request in + m_get_clientcached_queue.add(name, 0, 0, &result_queue); + try { + while(true) { + // Wait result for a second + GetResult + result = result_queue.pop_front(1000); + + if (result.key == name) { + return result.item; + } + } + } catch(ItemNotFoundException &e) { + errorstream << "Waiting for clientcached " << name + << " timed out." << std::endl; + return &m_dummy_clientcached; + } + } + // Get item inventory texture + virtual video::ITexture* getInventoryTexture(const std::string &name, + Client *client) const + { + ClientCached *cc = getClientCached(name, client); + if(!cc) + return NULL; + return cc->inventory_texture; + } + // Get item wield mesh + virtual ItemMesh* getWieldMesh(const std::string &name, + Client *client) const + { + ClientCached *cc = getClientCached(name, client); + if(!cc) + return NULL; + return &(cc->wield_mesh); + } + + // Get item palette + virtual Palette* getPalette(const std::string &name, + Client *client) const + { + ClientCached *cc = getClientCached(name, client); + if(!cc) + return NULL; + return cc->palette; + } + + virtual video::SColor getItemstackColor(const ItemStack &stack, + Client *client) const + { + // Look for direct color definition + const std::string &colorstring = stack.metadata.getString("color", 0); + video::SColor directcolor; + if (!colorstring.empty() && parseColorString(colorstring, directcolor, true)) + return directcolor; + // See if there is a palette + Palette *palette = getPalette(stack.name, client); + const std::string &index = stack.metadata.getString("palette_index", 0); + if (palette && !index.empty()) + return (*palette)[mystoi(index, 0, 255)]; + // Fallback color + return get(stack.name).color; + } +#endif + void applyTextureOverrides(const std::vector &overrides) + { + infostream << "ItemDefManager::applyTextureOverrides(): Applying " + "overrides to textures" << std::endl; + + for (const TextureOverride& texture_override : overrides) { + if (m_item_definitions.find(texture_override.id) == m_item_definitions.end()) { + continue; // Ignore unknown item + } + + ItemDefinition* itemdef = m_item_definitions[texture_override.id]; + + if (texture_override.hasTarget(OverrideTarget::INVENTORY)) + itemdef->inventory_image = texture_override.texture; + + if (texture_override.hasTarget(OverrideTarget::WIELD)) + itemdef->wield_image = texture_override.texture; + } } void clear() { - for(std::map::const_iterator - i = m_item_definitions.begin(); - i != m_item_definitions.end(); i++) + for (auto &i : m_item_definitions) { - delete i->second; + delete i.second; } m_item_definitions.clear(); m_aliases.clear(); // Add the four builtin items: // "" is the hand - // "unknown" is returned whenever an undefined item is accessed + // "unknown" is returned whenever an undefined item + // is accessed (is also the unknown node) // "air" is the air node // "ignore" is the ignore node @@ -280,6 +469,7 @@ class CItemDefManager: public IWritableItemDefManager m_item_definitions.insert(std::make_pair("", hand_def)); ItemDefinition* unknown_def = new ItemDefinition; + unknown_def->type = ITEM_NODE; unknown_def->name = "unknown"; m_item_definitions.insert(std::make_pair("unknown", unknown_def)); @@ -295,11 +485,11 @@ class CItemDefManager: public IWritableItemDefManager } virtual void registerItem(const ItemDefinition &def) { - verbosestream<<"ItemDefManager: registering \""< "< " << convert_to << std::endl); m_aliases[name] = convert_to; } } - - virtual void updateTexturesAndMeshes(IGameDef *gamedef) - { -#ifndef SERVER - infostream<<"ItemDefManager::updateTexturesAndMeshes(): Updating " - <<"textures and meshes in item definitions"<getTextureSource(); - INodeDefManager *nodedef = gamedef->getNodeDefManager(); - IrrlichtDevice *device = tsrc->getDevice(); - video::IVideoDriver *driver = device->getVideoDriver(); - - for(std::map::iterator - i = m_item_definitions.begin(); - i != m_item_definitions.end(); i++) - { - ItemDefinition *def = i->second; - - bool need_node_mesh = false; - - // Create an inventory texture - def->inventory_texture = NULL; - if(def->inventory_image != "") - { - def->inventory_texture = tsrc->getTextureRaw(def->inventory_image); - } - else if(def->type == ITEM_NODE) - { - need_node_mesh = true; - } - - // Create a wield mesh - if(def->wield_mesh != NULL) - { - def->wield_mesh->drop(); - def->wield_mesh = NULL; - } - if(def->type == ITEM_NODE && def->wield_image == "") - { - need_node_mesh = true; - } - else if(def->wield_image != "" || def->inventory_image != "") - { - // Extrude the wield image into a mesh - - std::string imagename; - if(def->wield_image != "") - imagename = def->wield_image; - else - imagename = def->inventory_image; - - def->wield_mesh = createExtrudedMesh( - tsrc->getTextureRaw(imagename), - driver, - def->wield_scale * v3f(40.0, 40.0, 4.0)); - if(def->wield_mesh == NULL) - { - infostream<<"ItemDefManager: WARNING: " - <<"updateTexturesAndMeshes(): " - <<"Unable to create extruded mesh for item " - <name<getId(def->name); - const ContentFeatures &f = nodedef->get(id); - - u8 param1 = 0; - if(f.param_type == CPT_LIGHT) - param1 = 0xee; - - /* - Make a mesh from the node - */ - MeshMakeData mesh_make_data(gamedef); - MapNode mesh_make_node(id, param1, 0); - mesh_make_data.fillSingleNode(&mesh_make_node); - MapBlockMesh mapblock_mesh(&mesh_make_data); - - scene::IMesh *node_mesh = mapblock_mesh.getMesh(); - assert(node_mesh); - setMeshColor(node_mesh, video::SColor(255, 255, 255, 255)); - - /* - Scale and translate the mesh so it's a unit cube - centered on the origin - */ - scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS)); - translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0)); - - /* - Draw node mesh into a render target texture - */ - if(def->inventory_texture == NULL) - { - core::dimension2d dim(64,64); - std::string rtt_texture_name = "INVENTORY_" - + def->name + "_RTT"; - v3f camera_position(0, 1.0, -1.5); - camera_position.rotateXZBy(45); - v3f camera_lookat(0, 0, 0); - core::CMatrix4 camera_projection_matrix; - // Set orthogonal projection - camera_projection_matrix.buildProjectionMatrixOrthoLH( - 1.65, 1.65, 0, 100); - - video::SColorf ambient_light(0.2,0.2,0.2); - v3f light_position(10, 100, -50); - video::SColorf light_color(0.5,0.5,0.5); - f32 light_radius = 1000; - - def->inventory_texture = generateTextureFromMesh( - node_mesh, device, dim, rtt_texture_name, - camera_position, - camera_lookat, - camera_projection_matrix, - ambient_light, - light_position, - light_color, - light_radius); - - // render-to-target didn't work - if(def->inventory_texture == NULL) - { - def->inventory_texture = - tsrc->getTextureRaw(f.tname_tiles[0]); - } - } - - /* - Use the node mesh as the wield mesh - */ - if(def->wield_mesh == NULL) - { - // Scale to proper wield mesh proportions - scaleMesh(node_mesh, v3f(30.0, 30.0, 30.0) - * def->wield_scale); - def->wield_mesh = node_mesh; - def->wield_mesh->grab(); - } - - // falling outside of here deletes node_mesh - } - } -#endif - } - void serialize(std::ostream &os) + void serialize(std::ostream &os, u16 protocol_version) { writeU8(os, 0); // version u16 count = m_item_definitions.size(); writeU16(os, count); - for(std::map::const_iterator - i = m_item_definitions.begin(); - i != m_item_definitions.end(); i++) - { - ItemDefinition *def = i->second; + + for (const auto &it : m_item_definitions) { + ItemDefinition *def = it.second; // Serialize ItemDefinition and write wrapped in a string std::ostringstream tmp_os(std::ios::binary); - def->serialize(tmp_os); - os<serialize(tmp_os, protocol_version); + os << serializeString16(tmp_os.str()); } + writeU16(os, m_aliases.size()); - for(std::map::const_iterator - i = m_aliases.begin(); i != m_aliases.end(); i++) - { - os<first); - os<second); + + for (const auto &it : m_aliases) { + os << serializeString16(it.first); + os << serializeString16(it.second); } } void deSerialize(std::istream &is) @@ -507,7 +550,7 @@ class CItemDefManager: public IWritableItemDefManager for(u16 i=0; i + request = m_get_clientcached_queue.pop(); + + m_get_clientcached_queue.pushResult(request, + createClientCachedDirect(request.key, (Client *)gamedef)); + } +#endif + } private: // Key is name std::map m_item_definitions; // Aliases - std::map m_aliases; + StringMap m_aliases; +#ifndef SERVER + // The id of the thread that is allowed to use irrlicht directly + std::thread::id m_main_thread; + // A reference to this can be returned when nothing is found, to avoid NULLs + mutable ClientCached m_dummy_clientcached; + // Cached textures and meshes + mutable MutexedMap m_clientcached; + // Queued clientcached fetches (to be processed by the main thread) + mutable RequestQueue m_get_clientcached_queue; +#endif }; IWritableItemDefManager* createItemDefManager() { return new CItemDefManager(); } -