X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fitemdef.cpp;h=5ba9d8f9a970bf2af39833b34e1a155d89e859fd;hb=3e30731c1ac313b504ff15eb7f40ce6a387d3da2;hp=08ff887b2ff3c45798d36e751ce43d267009df54;hpb=34b7a147dcf9831f3b4d81599c473ba01ff5da00;p=minetest.git diff --git a/src/itemdef.cpp b/src/itemdef.cpp index 08ff887b2..5ba9d8f9a 100644 --- a/src/itemdef.cpp +++ b/src/itemdef.cpp @@ -20,7 +20,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "itemdef.h" -#include "gamedef.h" #include "nodedef.h" #include "tool.h" #include "inventory.h" @@ -29,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "mesh.h" #include "wieldmesh.h" #include "client/tile.h" +#include "client.h" #endif #include "log.h" #include "settings.h" @@ -80,6 +80,7 @@ ItemDefinition& ItemDefinition::operator=(const ItemDefinition &def) groups = def.groups; node_placement_prediction = def.node_placement_prediction; sound_place = def.sound_place; + sound_place_failed = def.sound_place_failed; range = def.range; return *this; } @@ -114,6 +115,7 @@ void ItemDefinition::reset() } groups.clear(); sound_place = SimpleSoundSpec(); + sound_place_failed = SimpleSoundSpec(); range = -1; node_placement_prediction = ""; @@ -144,9 +146,9 @@ void ItemDefinition::serialize(std::ostream &os, u16 protocol_version) const } os<::const_iterator + for (ItemGroupList::const_iterator i = groups.begin(); i != groups.end(); ++i){ - os<first); + os << serializeString(i->first); writeS16(os, i->second); } os< 20){ + if (protocol_version > 20) { writeF1000(os, range); + os << serializeString(sound_place_failed.name); + writeF1000(os, sound_place_failed.gain); } } @@ -211,8 +215,10 @@ void ItemDefinition::deSerialize(std::istream &is) } // If you add anything here, insert it primarily inside the try-catch // block to not need to increase the version. - try{ - }catch(SerializationError &e) {}; + try { + sound_place_failed.name = deSerializeString(is); + sound_place_failed.gain = readF1000(is); + } catch(SerializationError &e) {}; } /* @@ -241,7 +247,7 @@ class CItemDefManager: public IWritableItemDefManager { #ifndef SERVER - m_main_thread = get_current_thread_id(); + m_main_thread = thr_get_current_thread_id(); #endif clear(); } @@ -311,13 +317,13 @@ class CItemDefManager: public IWritableItemDefManager #ifndef SERVER public: ClientCached* createClientCachedDirect(const std::string &name, - IGameDef *gamedef) const + Client *client) const { infostream<<"Lazily creating item texture and mesh for \"" <getTextureSource(); - INodeDefManager *nodedef = gamedef->getNodeDefManager(); + ITextureSource *tsrc = client->getTextureSource(); const ItemDefinition &def = get(name); // Create new ClientCached @@ -337,103 +342,11 @@ class CItemDefManager: public IWritableItemDefManager if(def.inventory_image != "") cc->inventory_texture = tsrc->getTexture(def.inventory_image); - // Additional processing for nodes: - // - Create a wield mesh if WieldMeshSceneNode can't render - // the node on its own. - // - If inventory_texture isn't set yet, create one using - // render-to-texture. - if (def.type == ITEM_NODE) { - // Get node properties - content_t id = nodedef->getId(name); - const ContentFeatures &f = nodedef->get(id); - - bool need_rtt_mesh = cc->inventory_texture == NULL; - - // Keep this in sync with WieldMeshSceneNode::setItem() - bool need_wield_mesh = - !(f.mesh_ptr[0] || - f.drawtype == NDT_NORMAL || - f.drawtype == NDT_ALLFACES || - f.drawtype == NDT_AIRLIKE); - - scene::IMesh *node_mesh = NULL; - - if (need_rtt_mesh || need_wield_mesh) { - u8 param1 = 0; - if (f.param_type == CPT_LIGHT) - param1 = 0xee; - - /* - Make a mesh from the node - */ - MeshMakeData mesh_make_data(gamedef, false); - u8 param2 = 0; - if (f.param_type_2 == CPT2_WALLMOUNTED) - param2 = 1; - MapNode mesh_make_node(id, param1, param2); - mesh_make_data.fillSingleNode(&mesh_make_node); - MapBlockMesh mapblock_mesh(&mesh_make_data, v3s16(0, 0, 0)); - node_mesh = mapblock_mesh.getMesh(); - node_mesh->grab(); - video::SColor c(255, 255, 255, 255); - setMeshColor(node_mesh, c); - - // scale and translate the mesh so it's a - // unit cube centered on the origin - scaleMesh(node_mesh, v3f(1.0/BS, 1.0/BS, 1.0/BS)); - translateMesh(node_mesh, v3f(-1.0, -1.0, -1.0)); - } - - /* - Draw node mesh into a render target texture - */ - if (need_rtt_mesh) { - TextureFromMeshParams params; - params.mesh = node_mesh; - params.dim.set(64, 64); - params.rtt_texture_name = "INVENTORY_" - + def.name + "_RTT"; - params.delete_texture_on_shutdown = true; - params.camera_position.set(0, 1.0, -1.5); - params.camera_position.rotateXZBy(45); - params.camera_lookat.set(0, 0, 0); - // Set orthogonal projection - params.camera_projection_matrix.buildProjectionMatrixOrthoLH( - 1.65, 1.65, 0, 100); - params.ambient_light.set(1.0, 0.2, 0.2, 0.2); - params.light_position.set(10, 100, -50); - params.light_color.set(1.0, 0.5, 0.5, 0.5); - params.light_radius = 1000; - -#ifdef __ANDROID__ - params.camera_position.set(0, -1.0, -1.5); - params.camera_position.rotateXZBy(45); - params.light_position.set(10, -100, -50); -#endif - cc->inventory_texture = - tsrc->generateTextureFromMesh(params); - - // render-to-target didn't work - if (cc->inventory_texture == NULL) { - cc->inventory_texture = - tsrc->getTexture(f.tiledef[0].name); - } - } + ItemStack item = ItemStack(); + item.name = def.name; - /* - Use the node mesh as the wield mesh - */ - if (need_wield_mesh) { - cc->wield_mesh = node_mesh; - cc->wield_mesh->grab(); - - // no way reference count can be smaller than 2 in this place! - assert(cc->wield_mesh->getReferenceCount() >= 2); - } - - if (node_mesh) - node_mesh->drop(); - } + scene::IMesh *mesh = getItemMesh(client, item); + cc->wield_mesh = mesh; // Put in cache m_clientcached.set(name, cc); @@ -441,16 +354,16 @@ class CItemDefManager: public IWritableItemDefManager return cc; } ClientCached* getClientCached(const std::string &name, - IGameDef *gamedef) const + Client *client) const { ClientCached *cc = NULL; m_clientcached.get(name, &cc); if(cc) return cc; - if(get_current_thread_id() == m_main_thread) + if(thr_is_current_thread(m_main_thread)) { - return createClientCachedDirect(name, gamedef); + return createClientCachedDirect(name, client); } else { @@ -479,18 +392,18 @@ class CItemDefManager: public IWritableItemDefManager } // Get item inventory texture virtual video::ITexture* getInventoryTexture(const std::string &name, - IGameDef *gamedef) const + Client *client) const { - ClientCached *cc = getClientCached(name, gamedef); + ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; return cc->inventory_texture; } // Get item wield mesh virtual scene::IMesh* getWieldMesh(const std::string &name, - IGameDef *gamedef) const + Client *client) const { - ClientCached *cc = getClientCached(name, gamedef); + ClientCached *cc = getClientCached(name, client); if(!cc) return NULL; return cc->wield_mesh; @@ -553,11 +466,17 @@ class CItemDefManager: public IWritableItemDefManager infostream<<"ItemDefManager: erased alias "< "<