X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Finventorymanager.h;h=39cc6e50f3b07423c48fc88c72efb70cace43ce0;hb=6c06330daf04ed1c390131755b64338ca7d79a7e;hp=52377f9a4425866f594cce766fed2be044ae75f6;hpb=0f8b91bfba56bf75eee459f25237c67f32bc0c1a;p=dragonfireclient.git diff --git a/src/inventorymanager.h b/src/inventorymanager.h index 52377f9a4..39cc6e50f 100644 --- a/src/inventorymanager.h +++ b/src/inventorymanager.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -32,9 +32,10 @@ struct InventoryLocation CURRENT_PLAYER, PLAYER, NODEMETA, + DETACHED, } type; - std::string name; // PLAYER + std::string name; // PLAYER, DETACHED v3s16 p; // NODEMETA InventoryLocation() @@ -59,6 +60,34 @@ struct InventoryLocation type = NODEMETA; p = p_; } + void setDetached(const std::string &name_) + { + type = DETACHED; + name = name_; + } + + bool operator==(const InventoryLocation &other) const + { + if(type != other.type) + return false; + switch(type){ + case UNDEFINED: + return false; + case CURRENT_PLAYER: + return true; + case PLAYER: + return (name == other.name); + case NODEMETA: + return (p == other.p); + case DETACHED: + return (name == other.name); + } + return false; + } + bool operator!=(const InventoryLocation &other) const + { + return !(*this == other); + } void applyCurrentPlayer(const std::string &name_) { @@ -80,13 +109,11 @@ class InventoryManager InventoryManager(){} virtual ~InventoryManager(){} - // Get an inventory or set it modified (so it will be updated over - // network or so) + // Get an inventory (server and client) virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;} - virtual std::string getInventoryOwner(const InventoryLocation &loc){return "";} - virtual void setInventoryModified(const InventoryLocation &loc){} - - // Used on the client to send an action to the server + // Set modified (will be saved and sent over network; only on server) + virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){} + // Send inventory action to server (only on client) virtual void inventoryAction(InventoryAction *a){} };