X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=ecdb56a972240b09e5245d007c7613b0ded38437;hb=367a2d4b29a4865a8f2d5b9717786a8660f226bc;hp=b42a80673574b15398d14b4670fe606f3c3a90d6;hpb=1efdc36b22532807d21a0beac94524e3eacfe7bc;p=minetest.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index b42a80673..ecdb56a97 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -1,31 +1,35 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "inventorymanager.h" +#include "debug.h" #include "log.h" -#include "environment.h" -#include "scriptapi.h" -#include "serverobject.h" -#include "main.h" // for g_settings +#include "serverenvironment.h" +#include "scripting_server.h" +#include "server/serveractiveobject.h" #include "settings.h" -#include "utility.h" #include "craftdef.h" +#include "rollback_interface.h" +#include "util/strfnd.h" +#include "util/basic_macros.h" + +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() /* InventoryLocation @@ -40,51 +44,39 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ - case InventoryLocation::UNDEFINED: - { + switch (type) { + case InventoryLocation::UNDEFINED: os<<"undefined"; - } - break; - case InventoryLocation::CURRENT_PLAYER: - { + break; + case InventoryLocation::CURRENT_PLAYER: os<<"current_player"; - } - break; - case InventoryLocation::PLAYER: - { + break; + case InventoryLocation::PLAYER: os<<"player:"<detached_inventory_OnPut(*this, src_item, player); + else if (to_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnPut(*this, src_item, player); + else if (to_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnPut(*this, src_item, player); + else + assert(false); + + if (from_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnTake(*this, src_item, player); + else + assert(false); +} + +void IMoveAction::onMove(int count, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + if (from_inv.type == InventoryLocation::DETACHED) + sa->detached_inventory_OnMove(*this, count, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + sa->nodemeta_inventory_OnMove(*this, count, player); + else if (from_inv.type == InventoryLocation::PLAYER) + sa->player_inventory_OnMove(*this, count, player); + else + assert(false); +} + +int IMoveAction::allowPut(const ItemStack &dst_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int dst_can_put_count = 0xffff; + if (to_inv.type == InventoryLocation::DETACHED) + dst_can_put_count = sa->detached_inventory_AllowPut(*this, dst_item, player); + else if (to_inv.type == InventoryLocation::NODEMETA) + dst_can_put_count = sa->nodemeta_inventory_AllowPut(*this, dst_item, player); + else if (to_inv.type == InventoryLocation::PLAYER) + dst_can_put_count = sa->player_inventory_AllowPut(*this, dst_item, player); + else + assert(false); + return dst_can_put_count; +} + +int IMoveAction::allowTake(const ItemStack &src_item, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int src_can_take_count = 0xffff; + if (from_inv.type == InventoryLocation::DETACHED) + src_can_take_count = sa->detached_inventory_AllowTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + src_can_take_count = sa->nodemeta_inventory_AllowTake(*this, src_item, player); + else if (from_inv.type == InventoryLocation::PLAYER) + src_can_take_count = sa->player_inventory_AllowTake(*this, src_item, player); + else + assert(false); + return src_can_take_count; +} + +int IMoveAction::allowMove(int try_take_count, ServerActiveObject *player) const +{ + ServerScripting *sa = PLAYER_TO_SA(player); + int src_can_take_count = 0xffff; + if (from_inv.type == InventoryLocation::DETACHED) + src_can_take_count = sa->detached_inventory_AllowMove(*this, try_take_count, player); + else if (from_inv.type == InventoryLocation::NODEMETA) + src_can_take_count = sa->nodemeta_inventory_AllowMove(*this, try_take_count, player); + else if (from_inv.type == InventoryLocation::PLAYER) + src_can_take_count = sa->player_inventory_AllowMove(*this, try_take_count, player); + else + assert(false); + return src_can_take_count; } void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGameDef *gamedef) { Inventory *inv_from = mgr->getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"from_inv=\""<getItem(from_i).empty()) - { - infostream<<"IMoveAction::apply(): FAIL: source item not found: " - <<"from_inv=\""<getSize(); + // First try all the non-empty slots + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (!list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + assert(move_count <= count); + count -= move_count; + } + } + + // Then try all the empty ones + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + to_i = old_to_i; + count = old_count; + caused_by_move_somewhere = false; + move_somewhere = true; + return; + } + + if (from_i < 0 || list_from->getSize() <= (u32) from_i) { + infostream << "IMoveAction::apply(): FAIL: source index out of bounds: " + << "size of from_list=\"" << list_from->getSize() << "\"" + << ", from_index=\"" << from_i << "\"" << std::endl; + return; + } + + if (to_i < 0 || list_to->getSize() <= (u32) to_i) { + infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " + << "size of to_list=\"" << list_to->getSize() << "\"" + << ", to_index=\"" << to_i << "\"" << std::endl; return; } + + /* + Do not handle rollback if both inventories are that of the same player + */ + bool ignore_rollback = ( + from_inv.type == InventoryLocation::PLAYER && + from_inv == to_inv); + /* - If the source and the destination slots are the same + Collect information of endpoints */ - if(inv_from == inv_to && list_from == list_to && from_i == to_i) - { - infostream<<"IMoveAction::apply(): FAIL: source and destination slots " - <<"are the same: inv=\""<getItem(to_i); + swapDirections(); + + int src_can_take = allowPut(dst_item, player); + int dst_can_put = allowTake(dst_item, player); + allow_swap = allow_swap + && (src_can_take == -1 || src_can_take >= dst_item.count) + && (dst_can_put == -1 || dst_can_put >= dst_item.count); + swapDirections(); + } + if (swap_expected != allow_swap) + src_can_take_count = dst_can_put_count = 0; + } + + int old_count = count; + + /* Modify count according to collected data */ + count = src_item.count; + if (src_can_take_count != -1 && count > src_can_take_count) + count = src_can_take_count; + if (dst_can_put_count != -1 && count > dst_can_put_count) + count = dst_can_put_count; + + /* Limit according to source item count */ + if (count > list_from->getItem(from_i).count) + count = list_from->getItem(from_i).count; + + /* If no items will be moved, don't go further */ + if (count == 0) { + if (caused_by_move_somewhere) + // Set move count to zero, as no items have been moved + move_count = 0; + + // Undo client prediction. See 'clientApply' + if (from_inv.type == InventoryLocation::PLAYER) + list_from->setModified(); + + if (to_inv.type == InventoryLocation::PLAYER) + list_to->setModified(); + + infostream<<"IMoveAction::apply(): move was completely disallowed:" + <<" count="<getItem(from_i).empty()) - { + if (list_from->getItem(from_i).empty()) { infostream<<"IDropAction::apply(): FAIL: source item not found: " <<"from_inv=\""<changeItem(from_i, ItemStack()); - else - item1 = list_from->takeItem(from_i, count); + /* + Do not handle rollback if inventory is player's + */ + bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER); + + /* + Collect information of endpoints + */ - // Drop the item and apply the returned ItemStack - ItemStack item2 = item1; - if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player, - player->getBasePosition() + v3f(0,1,0))) - { - if(g_settings->getBool("creative_mode") == true - && from_inv.type == InventoryLocation::PLAYER) - item2 = item1; // creative mode + int take_count = list_from->getItem(from_i).count; + if (count != 0 && count < take_count) + take_count = count; + int src_can_take_count = take_count; + + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; + + // Run callbacks depending on source inventory + switch (from_inv.type) { + case InventoryLocation::DETACHED: + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::NODEMETA: + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + *this, src_item, player); + break; + case InventoryLocation::PLAYER: + src_can_take_count = PLAYER_TO_SA(player)->player_inventory_AllowTake( + *this, src_item, player); + break; + default: + break; + } - list_from->addItem(from_i, item2); + if (src_can_take_count != -1 && src_can_take_count < take_count) + take_count = src_can_take_count; + + // Update item due executed callbacks + src_item = list_from->getItem(from_i); + + // Drop the item + ItemStack item1 = list_from->getItem(from_i); + item1.count = take_count; + if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, + player->getBasePosition())) { + int actually_dropped_count = take_count - item1.count; + + if (actually_dropped_count == 0) { + infostream<<"Actually dropped no items"<setModified(); + return; + } - // Unless we have put the same amount back as we took in the first place, - // set inventory modified flag - if(item2.count != item1.count) - mgr->setInventoryModified(from_inv); + // If source isn't infinite + if (src_can_take_count != -1) { + // Take item from source list + ItemStack item2 = list_from->takeItem(from_i, actually_dropped_count); + + if (item2.count != actually_dropped_count) + errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); } infostream<<"IDropAction::apply(): dropped " @@ -336,8 +758,82 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" list=\""<getList("craft"); InventoryList *list_craftresult = inv_craft->getList("craftresult"); + InventoryList *list_main = inv_craft->getList("main"); /* If a list doesn't exist or the source item doesn't exist */ - if(!list_craft){ - infostream<<"ICraftAction::apply(): FAIL: craft list not found: " - <<"craft_inv=\""<getSize() < 1){ - infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: " - <<"craft_inv=\""<getSize() < 1) { + infostream << "ICraftAction::apply(): FAIL: craftresult list too short: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; return; } ItemStack crafted; + ItemStack craftresultitem; int count_remaining = count; - bool found = getCraftingResult(inv_craft, crafted, false, gamedef); + std::vector output_replacements; + getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + bool found = !crafted.empty(); - while(found && list_craftresult->itemFits(0, crafted)) - { + while (found && list_craftresult->itemFits(0, crafted)) { + InventoryList saved_craft_list = *list_craft; + + std::vector temp; // Decrement input and add crafting output - getCraftingResult(inv_craft, crafted, true, gamedef); + getCraftingResult(inv_craft, crafted, temp, true, gamedef); + PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv); list_craftresult->addItem(0, crafted); mgr->setInventoryModified(craft_inv); - actionstream<getDescription() - <<" crafts " - <getItemDefManager(); + for (auto &itemstack : temp) { + for (auto &output_replacement : output_replacements) { + if (itemstack.name == output_replacement.name) { + itemstack = output_replacement.addItem(itemstack, itemdef); + if (itemstack.empty()) + continue; + } + } + output_replacements.push_back(itemstack); + } + + actionstream << player->getDescription() + << " crafts " + << crafted.getItemString() + << std::endl; // Decrement counter - if(count_remaining == 1) + if (count_remaining == 1) break; - else if(count_remaining > 1) + + if (count_remaining > 1) count_remaining--; // Get next crafting result - found = getCraftingResult(inv_craft, crafted, false, gamedef); + getCraftingResult(inv_craft, crafted, temp, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + found = !crafted.empty(); + } + + // Put the replacements in the inventory or drop them on the floor, if + // the inventory is full + for (auto &output_replacement : output_replacements) { + if (list_main) + output_replacement = list_main->addItem(output_replacement); + if (output_replacement.empty()) + continue; + u16 count = output_replacement.count; + do { + PLAYER_TO_SA(player)->item_OnDrop(output_replacement, player, + player->getBasePosition()); + if (count >= output_replacement.count) { + errorstream << "Couldn't drop replacement stack " << + output_replacement.getItemString() << " because drop loop didn't " + "decrease count." << std::endl; + + break; + } + } while (!output_replacement.empty()); } infostream<<"ICraftAction::apply(): crafted " @@ -412,41 +954,42 @@ void ICraftAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGam < &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(__FUNCTION_NAME); - result.clear(); - // TODO: Allow different sizes of crafting grids - // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist || clist->getSize() != 9) + if (!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; - ci.width = 3; - for(u16 i=0; i<9; i++) + ci.width = clist->getWidth() ? clist->getWidth() : 3; + for (u16 i=0; i < clist->getSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( - ci, co, decrementInput, gamedef); - if(found) + ci, co, output_replacements, decrementInput, gamedef); + if (found) result.deSerialize(co.item, gamedef->getItemDefManager()); - if(found && decrementInput) - { + if (found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; i<9; i++) - { + for (u16 i=0; i < clist->getSize(); i++) { clist->changeItem(i, ci.items[i]); } }