X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=c976bd037e557a5676c0642b2c7dcc3153084cf9;hb=f3ad75691aea30d2d68aab19fbfa9031409c39d7;hp=06978fbb9e39216de4aa2a56f71d4f772dd59611;hpb=0346e68debc73c20be1220177bab4da8716ae402;p=dragonfireclient.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 06978fbb9..c976bd037 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -19,14 +19,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "inventorymanager.h" #include "log.h" -#include "environment.h" -#include "scriptapi.h" +#include "serverenvironment.h" +#include "scripting_server.h" #include "serverobject.h" -#include "main.h" // for g_settings #include "settings.h" #include "craftdef.h" +#include "rollback_interface.h" +#include "util/strfnd.h" +#include "util/basic_macros.h" -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() /* InventoryLocation @@ -58,7 +60,7 @@ void InventoryLocation::serialize(std::ostream &os) const os<<"detached:"<getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"from_inv=\""<getSize(); + // First try all the non-empty slots + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (!list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + // Then try all the empty ones + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + to_i = old_to_i; + count = old_count; + caused_by_move_somewhere = false; + move_somewhere = true; return; } + if ((u16)to_i > list_to->getSize()) { + infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " + << "to_i=" << to_i + << ", size=" << list_to->getSize() << std::endl; + return; + } + /* + Do not handle rollback if both inventories are that of the same player + */ + bool ignore_rollback = ( + from_inv.type == InventoryLocation::PLAYER && + to_inv.type == InventoryLocation::PLAYER && + from_inv.name == to_inv.name); + /* Collect information of endpoints */ @@ -209,7 +270,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame int src_can_take_count = 0xffff; int dst_can_put_count = 0xffff; - + /* Query detached inventories */ // Move occurs in the same detached inventory @@ -217,9 +278,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.type == InventoryLocation::DETACHED && from_inv.name == to_inv.name) { - lua_State *L = player->getEnv()->getLua(); - src_can_take_count = scriptapi_detached_inventory_allow_move( - L, from_inv.name, from_list, from_i, + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( + from_inv.name, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; } @@ -228,20 +288,18 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Destination is detached if(to_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - dst_can_put_count = scriptapi_detached_inventory_allow_put( - L, to_inv.name, to_list, to_i, src_item, player); + dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( + to_inv.name, to_list, to_i, src_item, player); } // Source is detached if(from_inv.type == InventoryLocation::DETACHED) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - src_can_take_count = scriptapi_detached_inventory_allow_take( - L, from_inv.name, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); } } @@ -253,9 +311,8 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame to_inv.type == InventoryLocation::NODEMETA && from_inv.p == to_inv.p) { - lua_State *L = player->getEnv()->getLua(); - src_can_take_count = scriptapi_nodemeta_inventory_allow_move( - L, from_inv.p, from_list, from_i, + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( + from_inv.p, from_list, from_i, to_list, to_i, try_take_count, player); dst_can_put_count = src_can_take_count; } @@ -264,25 +321,23 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame // Destination is nodemeta if(to_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - dst_can_put_count = scriptapi_nodemeta_inventory_allow_put( - L, to_inv.p, to_list, to_i, src_item, player); + dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( + to_inv.p, to_list, to_i, src_item, player); } // Source is nodemeta if(from_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = try_take_count; - src_can_take_count = scriptapi_nodemeta_inventory_allow_take( - L, from_inv.p, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); } } int old_count = count; - + /* Modify count according to collected data */ count = try_take_count; if(src_can_take_count != -1 && count > src_can_take_count) @@ -292,7 +347,7 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame /* Limit according to source item count */ if(count > list_from->getItem(from_i).count) count = list_from->getItem(from_i).count; - + /* If no items will be moved, don't go further */ if(count == 0) { @@ -319,34 +374,101 @@ void IMoveAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame If something is wrong (source item is empty, destination is the same as source), nothing happens */ - list_from->moveItem(from_i, list_to, to_i, count); + bool did_swap = false; + move_count = list_from->moveItem(from_i, + list_to, to_i, count, !caused_by_move_somewhere, &did_swap); // If source is infinite, reset it's stack - if(src_can_take_count == -1){ - list_from->deleteItem(from_i); - list_from->addItem(from_i, from_stack_was); + if (src_can_take_count == -1) { + // For the caused_by_move_somewhere == true case we didn't force-put the item, + // which guarantees there is no leftover, and code below would duplicate the + // (not replaced) to_stack_was item. + if (!caused_by_move_somewhere) { + // If destination stack is of different type and there are leftover + // items, attempt to put the leftover items to a different place in the + // destination inventory. + // The client-side GUI will try to guess if this happens. + if (from_stack_was.name != to_stack_was.name) { + for (u32 i = 0; i < list_to->getSize(); i++) { + if (list_to->getItem(i).empty()) { + list_to->changeItem(i, to_stack_was); + break; + } + } + } + } + if (move_count > 0 || did_swap) { + list_from->deleteItem(from_i); + list_from->addItem(from_i, from_stack_was); + } } // If destination is infinite, reset it's stack and take count from source if(dst_can_put_count == -1){ list_to->deleteItem(to_i); list_to->addItem(to_i, to_stack_was); + list_from->deleteItem(from_i); + list_from->addItem(from_i, from_stack_was); list_from->takeItem(from_i, count); } - infostream<<"IMoveAction::apply(): moved" - <<" count="<getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = take_count; - src_can_take_count = scriptapi_detached_inventory_allow_take( - L, from_inv.name, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); } // Source is nodemeta if(from_inv.type == InventoryLocation::NODEMETA) { - lua_State *L = player->getEnv()->getLua(); ItemStack src_item = list_from->getItem(from_i); src_item.count = take_count; - src_can_take_count = scriptapi_nodemeta_inventory_allow_take( - L, from_inv.p, from_list, from_i, src_item, player); + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); } if(src_can_take_count != -1 && src_can_take_count < take_count) take_count = src_can_take_count; - + int actually_dropped_count = 0; ItemStack src_item = list_from->getItem(from_i); // Drop the item ItemStack item1 = list_from->getItem(from_i); - if(scriptapi_item_on_drop(player->getEnv()->getLua(), item1, player, + item1.count = take_count; + if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, player->getBasePosition() + v3f(0,1,0))) { actually_dropped_count = take_count - item1.count; @@ -535,7 +658,7 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame infostream<<"Actually dropped no items"<setInventoryModified(from_inv); + mgr->setInventoryModified(from_inv, false); } } @@ -553,27 +676,47 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" list=\""<getList("craft"); InventoryList *list_craftresult = inv_craft->getList("craftresult"); + InventoryList *list_main = inv_craft->getList("main"); /* If a list doesn't exist or the source item doesn't exist */ - if(!list_craft){ - infostream<<"ICraftAction::apply(): FAIL: craft list not found: " - <<"craft_inv=\""<getSize() < 1){ - infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: " - <<"craft_inv=\""<getSize() < 1) { + infostream << "ICraftAction::apply(): FAIL: craftresult list too short: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; return; } ItemStack crafted; + ItemStack craftresultitem; int count_remaining = count; - bool found = getCraftingResult(inv_craft, crafted, false, gamedef); + std::vector output_replacements; + getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + bool found = !crafted.empty(); - while(found && list_craftresult->itemFits(0, crafted)) - { + while (found && list_craftresult->itemFits(0, crafted)) { + InventoryList saved_craft_list = *list_craft; + + std::vector temp; // Decrement input and add crafting output - getCraftingResult(inv_craft, crafted, true, gamedef); + getCraftingResult(inv_craft, crafted, temp, true, gamedef); + PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv); list_craftresult->addItem(0, crafted); mgr->setInventoryModified(craft_inv); - actionstream<getDescription() - <<" crafts " - <getItemDefManager(); + for (std::vector::iterator it = temp.begin(); + it != temp.end(); ++it) { + for (std::vector::iterator jt = output_replacements.begin(); + jt != output_replacements.end(); ++jt) { + if (it->name == jt->name) { + *it = jt->addItem(*it, itemdef); + if (it->empty()) + continue; + } + } + output_replacements.push_back(*it); + } + + actionstream << player->getDescription() + << " crafts " + << crafted.getItemString() + << std::endl; // Decrement counter - if(count_remaining == 1) + if (count_remaining == 1) break; - else if(count_remaining > 1) + else if (count_remaining > 1) count_remaining--; // Get next crafting result - found = getCraftingResult(inv_craft, crafted, false, gamedef); + found = getCraftingResult(inv_craft, crafted, temp, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + found = !crafted.empty(); + } + + // Put the replacements in the inventory or drop them on the floor, if + // the invenotry is full + for (std::vector::iterator it = output_replacements.begin(); + it != output_replacements.end(); ++it) { + if (list_main) + *it = list_main->addItem(*it); + if (it->empty()) + continue; + u16 count = it->count; + do { + PLAYER_TO_SA(player)->item_OnDrop(*it, player, + player->getBasePosition() + v3f(0,1,0)); + if (count >= it->count) { + errorstream << "Couldn't drop replacement stack " << + it->getItemString() << " because drop loop didn't " + "decrease count." << std::endl; + + break; + } + } while (!it->empty()); } infostream<<"ICraftAction::apply(): crafted " @@ -691,37 +882,36 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // Crafting helper bool getCraftingResult(Inventory *inv, ItemStack& result, + std::vector &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(__FUNCTION_NAME); - - result.clear(); + DSTACK(FUNCTION_NAME); - // TODO: Allow different sizes of crafting grids + result.clear(); // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist || clist->getSize() != 9) + if(!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; - ci.width = 3; - for(u16 i=0; i<9; i++) + ci.width = clist->getWidth() ? clist->getWidth() : 3; + for(u16 i=0; igetSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( - ci, co, decrementInput, gamedef); + ci, co, output_replacements, decrementInput, gamedef); if(found) result.deSerialize(co.item, gamedef->getItemDefManager()); if(found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; i<9; i++) + for(u16 i=0; igetSize(); i++) { clist->changeItem(i, ci.items[i]); }