X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=c976bd037e557a5676c0642b2c7dcc3153084cf9;hb=842acbfad2b70550c562f6429d02c980912d2273;hp=46f744f8b77b660cf395f4915d10be5da7758432;hpb=aba7134301e0fe49cb3a6b157d226e1405753237;p=dragonfireclient.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 46f744f8b..c976bd037 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -1,33 +1,34 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "inventorymanager.h" #include "log.h" -#include "environment.h" -#include "scriptapi.h" +#include "serverenvironment.h" +#include "scripting_server.h" #include "serverobject.h" -#include "main.h" // for g_settings #include "settings.h" -#include "utility.h" #include "craftdef.h" +#include "rollback_interface.h" +#include "util/strfnd.h" +#include "util/basic_macros.h" -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() /* InventoryLocation @@ -42,30 +43,25 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ - case InventoryLocation::UNDEFINED: - { + switch(type){ + case InventoryLocation::UNDEFINED: os<<"undefined"; - } - break; - case InventoryLocation::CURRENT_PLAYER: - { + break; + case InventoryLocation::CURRENT_PLAYER: os<<"current_player"; - } - break; - case InventoryLocation::PLAYER: - { + break; + case InventoryLocation::PLAYER: os<<"player:"<getInventory(from_inv); Inventory *inv_to = mgr->getInventory(to_inv); - - if(!inv_from){ - infostream<<"IMoveAction::apply(): FAIL: source inventory not found: " - <<"from_inv=\""<getSize(); + // First try all the non-empty slots + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (!list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + // Then try all the empty ones + for (s16 dest_i = 0; dest_i < dest_size && count > 0; dest_i++) { + if (list_to->getItem(dest_i).empty()) { + to_i = dest_i; + apply(mgr, player, gamedef); + count -= move_count; + } + } + + to_i = old_to_i; + count = old_count; + caused_by_move_somewhere = false; + move_somewhere = true; return; } - - // Handle node metadata move + + if ((u16)to_i > list_to->getSize()) { + infostream << "IMoveAction::apply(): FAIL: destination index out of bounds: " + << "to_i=" << to_i + << ", size=" << list_to->getSize() << std::endl; + return; + } + /* + Do not handle rollback if both inventories are that of the same player + */ + bool ignore_rollback = ( + from_inv.type == InventoryLocation::PLAYER && + to_inv.type == InventoryLocation::PLAYER && + from_inv.name == to_inv.name); + + /* + Collect information of endpoints + */ + + int try_take_count = count; + if(try_take_count == 0) + try_take_count = list_from->getItem(from_i).count; + + int src_can_take_count = 0xffff; + int dst_can_put_count = 0xffff; + + /* Query detached inventories */ + + // Move occurs in the same detached inventory + if(from_inv.type == InventoryLocation::DETACHED && + to_inv.type == InventoryLocation::DETACHED && + from_inv.name == to_inv.name) + { + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( + from_inv.name, from_list, from_i, + to_list, to_i, try_take_count, player); + dst_can_put_count = src_can_take_count; + } + else + { + // Destination is detached + if(to_inv.type == InventoryLocation::DETACHED) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( + to_inv.name, to_list, to_i, src_item, player); + } + // Source is detached + if(from_inv.type == InventoryLocation::DETACHED) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); + } + } + + /* Query node metadata inventories */ + + // Both endpoints are nodemeta + // Move occurs in the same nodemeta inventory if(from_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA && from_inv.p == to_inv.p) { - lua_State *L = player->getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" moving "<getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" taking "<addItem(to_i, return_stack); - list_to->addItem(return_stack); // Force return of everything - } - // Handle node metadata offer - else if(to_inv.type == InventoryLocation::NODEMETA) - { - lua_State *L = player->getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - ItemStack offer_stack = list_from->takeItem(from_i, count0); - infostream<getDescription()<<" offering " - <addItem(from_i, reject_stack); - list_from->addItem(reject_stack); // Force return of everything - } - // Handle regular move + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( + from_inv.p, from_list, from_i, + to_list, to_i, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { - /* - This performs the actual movement + // Destination is nodemeta + if(to_inv.type == InventoryLocation::NODEMETA) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( + to_inv.p, to_list, to_i, src_item, player); + } + // Source is nodemeta + if(from_inv.type == InventoryLocation::NODEMETA) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); + } + } - If something is wrong (source item is empty, destination is the - same as source), nothing happens - */ - list_from->moveItem(from_i, list_to, to_i, count); + int old_count = count; + + /* Modify count according to collected data */ + count = try_take_count; + if(src_can_take_count != -1 && count > src_can_take_count) + count = src_can_take_count; + if(dst_can_put_count != -1 && count > dst_can_put_count) + count = dst_can_put_count; + /* Limit according to source item count */ + if(count > list_from->getItem(from_i).count) + count = list_from->getItem(from_i).count; - infostream<<"IMoveAction::apply(): moved " - <<" count="<changeItem(from_i, ItemStack()); - else - item1 = list_from->takeItem(from_i, count); + /* + Do not handle rollback if inventory is player's + */ + bool ignore_src_rollback = (from_inv.type == InventoryLocation::PLAYER); + + /* + Collect information of endpoints + */ + + int take_count = list_from->getItem(from_i).count; + if(count != 0 && count < take_count) + take_count = count; + int src_can_take_count = take_count; - // Drop the item and apply the returned ItemStack - ItemStack item2 = item1; - if(scriptapi_item_on_drop(player->getEnv()->getLua(), item2, player, + // Source is detached + if(from_inv.type == InventoryLocation::DETACHED) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); + } + + // Source is nodemeta + if(from_inv.type == InventoryLocation::NODEMETA) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = take_count; + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); + } + + if(src_can_take_count != -1 && src_can_take_count < take_count) + take_count = src_can_take_count; + + int actually_dropped_count = 0; + + ItemStack src_item = list_from->getItem(from_i); + + // Drop the item + ItemStack item1 = list_from->getItem(from_i); + item1.count = take_count; + if(PLAYER_TO_SA(player)->item_OnDrop(item1, player, player->getBasePosition() + v3f(0,1,0))) { - if(g_settings->getBool("creative_mode") == true - && from_inv.type == InventoryLocation::PLAYER) - item2 = item1; // creative mode + actually_dropped_count = take_count - item1.count; + + if(actually_dropped_count == 0){ + infostream<<"Actually dropped no items"<takeItem(from_i, actually_dropped_count); - list_from->addItem(from_i, item2); + if(item2.count != actually_dropped_count) + errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); + mgr->setInventoryModified(from_inv, false); + } } infostream<<"IDropAction::apply(): dropped " @@ -383,6 +676,48 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" list=\""<getList("craft"); InventoryList *list_craftresult = inv_craft->getList("craftresult"); + InventoryList *list_main = inv_craft->getList("main"); /* If a list doesn't exist or the source item doesn't exist */ - if(!list_craft){ - infostream<<"ICraftAction::apply(): FAIL: craft list not found: " - <<"craft_inv=\""<getSize() < 1){ - infostream<<"ICraftAction::apply(): FAIL: craftresult list too short: " - <<"craft_inv=\""<getSize() < 1) { + infostream << "ICraftAction::apply(): FAIL: craftresult list too short: " + << "craft_inv=\"" << craft_inv.dump() << "\"" << std::endl; return; } ItemStack crafted; + ItemStack craftresultitem; int count_remaining = count; - bool found = getCraftingResult(inv_craft, crafted, false, gamedef); + std::vector output_replacements; + getCraftingResult(inv_craft, crafted, output_replacements, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + bool found = !crafted.empty(); - while(found && list_craftresult->itemFits(0, crafted)) - { + while (found && list_craftresult->itemFits(0, crafted)) { + InventoryList saved_craft_list = *list_craft; + + std::vector temp; // Decrement input and add crafting output - getCraftingResult(inv_craft, crafted, true, gamedef); + getCraftingResult(inv_craft, crafted, temp, true, gamedef); + PLAYER_TO_SA(player)->item_OnCraft(crafted, player, &saved_craft_list, craft_inv); list_craftresult->addItem(0, crafted); mgr->setInventoryModified(craft_inv); - actionstream<getDescription() - <<" crafts " - <getItemDefManager(); + for (std::vector::iterator it = temp.begin(); + it != temp.end(); ++it) { + for (std::vector::iterator jt = output_replacements.begin(); + jt != output_replacements.end(); ++jt) { + if (it->name == jt->name) { + *it = jt->addItem(*it, itemdef); + if (it->empty()) + continue; + } + } + output_replacements.push_back(*it); + } + + actionstream << player->getDescription() + << " crafts " + << crafted.getItemString() + << std::endl; // Decrement counter - if(count_remaining == 1) + if (count_remaining == 1) break; - else if(count_remaining > 1) + else if (count_remaining > 1) count_remaining--; // Get next crafting result - found = getCraftingResult(inv_craft, crafted, false, gamedef); + found = getCraftingResult(inv_craft, crafted, temp, false, gamedef); + PLAYER_TO_SA(player)->item_CraftPredict(crafted, player, list_craft, craft_inv); + found = !crafted.empty(); + } + + // Put the replacements in the inventory or drop them on the floor, if + // the invenotry is full + for (std::vector::iterator it = output_replacements.begin(); + it != output_replacements.end(); ++it) { + if (list_main) + *it = list_main->addItem(*it); + if (it->empty()) + continue; + u16 count = it->count; + do { + PLAYER_TO_SA(player)->item_OnDrop(*it, player, + player->getBasePosition() + v3f(0,1,0)); + if (count >= it->count) { + errorstream << "Couldn't drop replacement stack " << + it->getItemString() << " because drop loop didn't " + "decrease count." << std::endl; + + break; + } + } while (!it->empty()); } infostream<<"ICraftAction::apply(): crafted " @@ -499,37 +882,36 @@ void ICraftAction::clientApply(InventoryManager *mgr, IGameDef *gamedef) // Crafting helper bool getCraftingResult(Inventory *inv, ItemStack& result, + std::vector &output_replacements, bool decrementInput, IGameDef *gamedef) { - DSTACK(__FUNCTION_NAME); - - result.clear(); + DSTACK(FUNCTION_NAME); - // TODO: Allow different sizes of crafting grids + result.clear(); // Get the InventoryList in which we will operate InventoryList *clist = inv->getList("craft"); - if(!clist || clist->getSize() != 9) + if(!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; - ci.width = 3; - for(u16 i=0; i<9; i++) + ci.width = clist->getWidth() ? clist->getWidth() : 3; + for(u16 i=0; igetSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot CraftOutput co; bool found = gamedef->getCraftDefManager()->getCraftResult( - ci, co, decrementInput, gamedef); + ci, co, output_replacements, decrementInput, gamedef); if(found) result.deSerialize(co.item, gamedef->getItemDefManager()); if(found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; i<9; i++) + for(u16 i=0; igetSize(); i++) { clist->changeItem(i, ci.items[i]); }