X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Finventorymanager.cpp;h=c3a9576f90ef2111998d3f9c8665c74e6d67778f;hb=d4d561fbcdac0175584e4f62bc6c3bfdf83510f1;hp=46f744f8b77b660cf395f4915d10be5da7758432;hpb=aba7134301e0fe49cb3a6b157d226e1405753237;p=dragonfireclient.git diff --git a/src/inventorymanager.cpp b/src/inventorymanager.cpp index 46f744f8b..c3a9576f9 100644 --- a/src/inventorymanager.cpp +++ b/src/inventorymanager.cpp @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,15 +20,17 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "inventorymanager.h" #include "log.h" #include "environment.h" -#include "scriptapi.h" +#include "scripting_game.h" #include "serverobject.h" -#include "main.h" // for g_settings #include "settings.h" -#include "utility.h" #include "craftdef.h" +#include "rollback_interface.h" +#include "strfnd.h" #define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" +#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface() + /* InventoryLocation */ @@ -42,30 +44,25 @@ std::string InventoryLocation::dump() const void InventoryLocation::serialize(std::ostream &os) const { - switch(type){ - case InventoryLocation::UNDEFINED: - { + switch(type){ + case InventoryLocation::UNDEFINED: os<<"undefined"; - } - break; - case InventoryLocation::CURRENT_PLAYER: - { + break; + case InventoryLocation::CURRENT_PLAYER: os<<"current_player"; - } - break; - case InventoryLocation::PLAYER: - { + break; + case InventoryLocation::PLAYER: os<<"player:"<getItem(from_i).count; + + int src_can_take_count = 0xffff; + int dst_can_put_count = 0xffff; - // Handle node metadata move + /* Query detached inventories */ + + // Move occurs in the same detached inventory + if(from_inv.type == InventoryLocation::DETACHED && + to_inv.type == InventoryLocation::DETACHED && + from_inv.name == to_inv.name) + { + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowMove( + from_inv.name, from_list, from_i, + to_list, to_i, try_take_count, player); + dst_can_put_count = src_can_take_count; + } + else + { + // Destination is detached + if(to_inv.type == InventoryLocation::DETACHED) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->detached_inventory_AllowPut( + to_inv.name, to_list, to_i, src_item, player); + } + // Source is detached + if(from_inv.type == InventoryLocation::DETACHED) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->detached_inventory_AllowTake( + from_inv.name, from_list, from_i, src_item, player); + } + } + + /* Query node metadata inventories */ + + // Both endpoints are nodemeta + // Move occurs in the same nodemeta inventory if(from_inv.type == InventoryLocation::NODEMETA && to_inv.type == InventoryLocation::NODEMETA && from_inv.p == to_inv.p) { - lua_State *L = player->getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" moving "<getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - infostream<getDescription()<<" taking "<addItem(to_i, return_stack); - list_to->addItem(return_stack); // Force return of everything - } - // Handle node metadata offer - else if(to_inv.type == InventoryLocation::NODEMETA) - { - lua_State *L = player->getEnv()->getLua(); - int count0 = count; - if(count0 == 0) - count0 = list_from->getItem(from_i).count; - ItemStack offer_stack = list_from->takeItem(from_i, count0); - infostream<getDescription()<<" offering " - <addItem(from_i, reject_stack); - list_from->addItem(reject_stack); // Force return of everything - } - // Handle regular move + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowMove( + from_inv.p, from_list, from_i, + to_list, to_i, try_take_count, player); + dst_can_put_count = src_can_take_count; + } else { - /* - This performs the actual movement - - If something is wrong (source item is empty, destination is the - same as source), nothing happens - */ - list_from->moveItem(from_i, list_to, to_i, count); + // Destination is nodemeta + if(to_inv.type == InventoryLocation::NODEMETA) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + dst_can_put_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowPut( + to_inv.p, to_list, to_i, src_item, player); + } + // Source is nodemeta + if(from_inv.type == InventoryLocation::NODEMETA) + { + ItemStack src_item = list_from->getItem(from_i); + src_item.count = try_take_count; + src_can_take_count = PLAYER_TO_SA(player)->nodemeta_inventory_AllowTake( + from_inv.p, from_list, from_i, src_item, player); + } + } - infostream<<"IMoveAction::apply(): moved " - <<" count="< src_can_take_count) + count = src_can_take_count; + if(dst_can_put_count != -1 && count > dst_can_put_count) + count = dst_can_put_count; + /* Limit according to source item count */ + if(count > list_from->getItem(from_i).count) + count = list_from->getItem(from_i).count; + + /* If no items will be moved, don't go further */ + if(count == 0) + { + infostream<<"IMoveAction::apply(): move was completely disallowed:" + <<" count="<addItem(from_i, item2); + if(actually_dropped_count == 0){ + infostream<<"Actually dropped no items"<takeItem(from_i, actually_dropped_count); + + if(item2.count != actually_dropped_count) + errorstream<<"Could not take dropped count of items"<setInventoryModified(from_inv); + mgr->setInventoryModified(from_inv, false); + } } infostream<<"IDropAction::apply(): dropped " @@ -383,6 +605,48 @@ void IDropAction::apply(InventoryManager *mgr, ServerActiveObject *player, IGame <<" list=\""<getList("craft"); - if(!clist || clist->getSize() != 9) + if(!clist) return false; // Mangle crafting grid to an another format CraftInput ci; ci.method = CRAFT_METHOD_NORMAL; - ci.width = 3; - for(u16 i=0; i<9; i++) + ci.width = clist->getWidth() ? clist->getWidth() : 3; + for(u16 i=0; igetSize(); i++) ci.items.push_back(clist->getItem(i)); // Find out what is crafted and add it to result item slot @@ -529,7 +799,7 @@ bool getCraftingResult(Inventory *inv, ItemStack& result, if(found && decrementInput) { // CraftInput has been changed, apply changes in clist - for(u16 i=0; i<9; i++) + for(u16 i=0; igetSize(); i++) { clist->changeItem(i, ci.items[i]); }