X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.h;h=e015baec125fbf9dfe6334a52944c89937097aa6;hb=1780adeea63630e67f4af8b300f6ae710d9af486;hp=1ace6646fd91f99aa0dceef30dd01e7e4d4dd8a1;hpb=6f511b1d05d3e1668967a528b77a9e81e31b3c78;p=dragonfireclient.git diff --git a/src/hud.h b/src/hud.h index 1ace6646f..e015baec1 100644 --- a/src/hud.h +++ b/src/hud.h @@ -1,6 +1,7 @@ /* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2017 red-001 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,11 +18,11 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef HUD_HEADER -#define HUD_HEADER +#pragma once #include "irrlichttypes_extrabloated.h" #include +#include "common/c_types.h" #define HUD_DIR_LEFT_RIGHT 0 #define HUD_DIR_RIGHT_LEFT 1 @@ -32,18 +33,23 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HUD_CORNER_LOWER 1 #define HUD_CORNER_CENTER 2 -#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) -#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) -#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) -#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) -#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) +// Note that these visibility flags do not determine if the hud items are +// actually drawn, but rather, whether to draw the item should the rest +// of the game state permit it. +#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) +#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) +#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) +#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) +#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) +#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6) #define HUD_PARAM_HOTBAR_ITEMCOUNT 1 #define HUD_PARAM_HOTBAR_IMAGE 2 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8 -#define HUD_HOTBAR_ITEMCOUNT_MAX 23 +#define HUD_HOTBAR_ITEMCOUNT_MAX 32 #define HOTBAR_IMAGE_SIZE 48 @@ -54,6 +60,7 @@ enum HudElementType { HUD_ELEM_STATBAR = 2, HUD_ELEM_INVENTORY = 3, HUD_ELEM_WAYPOINT = 4, + HUD_ELEM_IMAGE_WAYPOINT = 5 }; enum HudElementStat { @@ -66,7 +73,10 @@ enum HudElementStat { HUD_STAT_DIR, HUD_STAT_ALIGN, HUD_STAT_OFFSET, - HUD_STAT_WORLD_POS + HUD_STAT_WORLD_POS, + HUD_STAT_SIZE, + HUD_STAT_Z_INDEX, + HUD_STAT_TEXT2, }; struct HudElement { @@ -81,76 +91,12 @@ struct HudElement { v2f align; v2f offset; v3f world_pos; + v2s32 size; + s16 z_index = 0; + std::string text2; }; -#ifndef SERVER - -#include -#include -#include "irr_aabb3d.h" - -class IGameDef; -class ITextureSource; -class Inventory; -class InventoryList; -class LocalPlayer; -struct ItemStack; - -class Hud { -public: - video::IVideoDriver *driver; - scene::ISceneManager* smgr; - gui::IGUIEnvironment *guienv; - gui::IGUIFont *font; - u32 text_height; - IGameDef *gamedef; - LocalPlayer *player; - Inventory *inventory; - ITextureSource *tsrc; - - video::SColor crosshair_argb; - video::SColor selectionbox_argb; - bool use_crosshair_image; - std::string hotbar_image; - bool use_hotbar_image; - std::string hotbar_selected_image; - bool use_hotbar_selected_image; - v3s16 camera_offset; - - Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, gui::IGUIFont *font, - u32 text_height, IGameDef *gamedef, - LocalPlayer *player, Inventory *inventory); - - void drawHotbar(s32 halfheartcount, u16 playeritem, s32 breath); - void resizeHotbar(); - void drawCrosshair(); - void drawSelectionBoxes(std::vector &hilightboxes); - void drawLuaElements(v3s16 camera_offset); -private: - void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, - std::string texture, s32 count, v2s32 offset); - - void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, - InventoryList *mainlist, u16 selectitem, u16 direction); - - void drawItem(const ItemStack &item, const core::rect& rect, bool selected); - - v2u32 m_screensize; - v2s32 m_displaycenter; - s32 m_hotbar_imagesize; - s32 m_padding; - video::SColor hbar_colors[4]; -}; - -void drawItemStack(video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect &rect, - const core::rect *clip, - IGameDef *gamedef); - - -#endif +extern const EnumString es_HudElementType[]; +extern const EnumString es_HudElementStat[]; +extern const EnumString es_HudBuiltinElement[]; -#endif