X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.h;h=bfb6443035975ebe01e0c8c304405b1757457a99;hb=b57dc70769873e00ca7a7642862eb209a5528ce2;hp=614e7c92dde80efa55c0c001cce4f1efb7e30f40;hpb=be9024a397506dff1151b16e5f7a91e393b00d7e;p=dragonfireclient.git diff --git a/src/hud.h b/src/hud.h index 614e7c92d..bfb644303 100644 --- a/src/hud.h +++ b/src/hud.h @@ -1,6 +1,7 @@ /* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2017 red-001 This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -22,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_extrabloated.h" #include +#include "common/c_types.h" #define HUD_DIR_LEFT_RIGHT 0 #define HUD_DIR_RIGHT_LEFT 1 @@ -33,21 +35,22 @@ with this program; if not, write to the Free Software Foundation, Inc., #define HUD_CORNER_CENTER 2 // Note that these visibility flags do not determine if the hud items are -// actually drawn, but rather, allows the item to be drawn should the rest of -// the game state permit it. -#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) -#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) -#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) -#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) -#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) -#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +// actually drawn, but rather, whether to draw the item should the rest +// of the game state permit it. +#define HUD_FLAG_HOTBAR_VISIBLE (1 << 0) +#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1) +#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2) +#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3) +#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4) +#define HUD_FLAG_MINIMAP_VISIBLE (1 << 5) +#define HUD_FLAG_MINIMAP_RADAR_VISIBLE (1 << 6) #define HUD_PARAM_HOTBAR_ITEMCOUNT 1 #define HUD_PARAM_HOTBAR_IMAGE 2 #define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3 #define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8 -#define HUD_HOTBAR_ITEMCOUNT_MAX 23 +#define HUD_HOTBAR_ITEMCOUNT_MAX 32 #define HOTBAR_IMAGE_SIZE 48 @@ -89,71 +92,8 @@ struct HudElement { v2s32 size; }; -#ifndef SERVER - -#include -#include -#include "irr_aabb3d.h" - -class IGameDef; -class ITextureSource; -class Inventory; -class InventoryList; -class LocalPlayer; -struct ItemStack; - -class Hud { -public: - video::IVideoDriver *driver; - scene::ISceneManager* smgr; - gui::IGUIEnvironment *guienv; - IGameDef *gamedef; - LocalPlayer *player; - Inventory *inventory; - ITextureSource *tsrc; - - video::SColor crosshair_argb; - video::SColor selectionbox_argb; - bool use_crosshair_image; - std::string hotbar_image; - bool use_hotbar_image; - std::string hotbar_selected_image; - bool use_hotbar_selected_image; - v3s16 camera_offset; - - Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, - Inventory *inventory); - - void drawHotbar(u16 playeritem); - void resizeHotbar(); - void drawCrosshair(); - void drawSelectionBoxes(std::vector &hilightboxes); - void drawLuaElements(v3s16 camera_offset); -private: - void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, - s32 count, v2s32 offset, v2s32 size=v2s32()); - - void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, - InventoryList *mainlist, u16 selectitem, u16 direction); - - void drawItem(const ItemStack &item, const core::rect& rect, bool selected); - - v2u32 m_screensize; - v2s32 m_displaycenter; - s32 m_hotbar_imagesize; - s32 m_padding; - video::SColor hbar_colors[4]; -}; - -void drawItemStack(video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect &rect, - const core::rect *clip, - IGameDef *gamedef); - - -#endif +extern const EnumString es_HudElementType[]; +extern const EnumString es_HudElementStat[]; +extern const EnumString es_HudBuiltinElement[]; #endif