X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.h;h=15c115d89e9b0046cc018dcc842eff79ee0d1c07;hb=dd0a058e1fc74f37605022b52fa1f6b04086bbbf;hp=65453aec1ae7288cbdd127226bf1f0bc57bfd758;hpb=0903190ba2ed2134c464f2efe694d7281ead1c09;p=minetest.git diff --git a/src/hud.h b/src/hud.h index 65453aec1..15c115d89 100644 --- a/src/hud.h +++ b/src/hud.h @@ -95,7 +95,7 @@ struct HudElement { #include #include "irr_aabb3d.h" -class IGameDef; +class Client; class ITextureSource; class Inventory; class InventoryList; @@ -107,7 +107,7 @@ class Hud { video::IVideoDriver *driver; scene::ISceneManager* smgr; gui::IGUIEnvironment *guienv; - IGameDef *gamedef; + Client *client; LocalPlayer *player; Inventory *inventory; ITextureSource *tsrc; @@ -119,31 +119,74 @@ class Hud { bool use_hotbar_image; std::string hotbar_selected_image; bool use_hotbar_selected_image; - v3s16 camera_offset; Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, + gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player, Inventory *inventory); + ~Hud(); void drawHotbar(u16 playeritem); void resizeHotbar(); void drawCrosshair(); - void drawSelectionBoxes(std::vector &hilightboxes); - void drawLuaElements(v3s16 camera_offset); + void drawSelectionMesh(); + void updateSelectionMesh(const v3s16 &camera_offset); + + std::vector *getSelectionBoxes() + { return &m_selection_boxes; } + + void setSelectionPos(const v3f &pos, const v3s16 &camera_offset); + + v3f getSelectionPos() const + { return m_selection_pos; } + + void setSelectionMeshColor(const video::SColor &color) + { m_selection_mesh_color = color; } + + void setSelectedFaceNormal(const v3f &face_normal) + { m_selected_face_normal = face_normal; } + + void drawLuaElements(const v3s16 &camera_offset); + private: void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset, v2s32 size=v2s32()); - void drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, - InventoryList *mainlist, u16 selectitem, u16 direction); + void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, + s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction); - void drawItem(const ItemStack &item, const core::rect& rect, bool selected); + void drawItem(const ItemStack &item, const core::rect& rect, + bool selected); + float m_hud_scaling; // cached minetest setting + v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; - s32 m_hotbar_imagesize; - s32 m_padding; + s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar() + s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar() video::SColor hbar_colors[4]; + + std::vector m_selection_boxes; + std::vector m_halo_boxes; + v3f m_selection_pos; + v3f m_selection_pos_with_offset; + + scene::IMesh* m_selection_mesh; + video::SColor m_selection_mesh_color; + v3f m_selected_face_normal; + + video::SMaterial m_selection_material; + + enum { + HIGHLIGHT_BOX, + HIGHLIGHT_HALO, + HIGHLIGHT_NONE } m_mode; +}; + +enum ItemRotationKind { + IT_ROT_SELECTED, + IT_ROT_HOVERED, + IT_ROT_DRAGGED, + IT_ROT_NONE, // Must be last, also serves as number }; void drawItemStack(video::IVideoDriver *driver, @@ -151,8 +194,8 @@ void drawItemStack(video::IVideoDriver *driver, const ItemStack &item, const core::rect &rect, const core::rect *clip, - IGameDef *gamedef); - + Client *client, + ItemRotationKind rotation_kind); #endif