X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.cpp;h=a2f031b4c4a7ca0974f820c674587495c7a05912;hb=842acbfad2b70550c562f6429d02c980912d2273;hp=6d0fc8a8998de2bc892e3dab27523b08ceb9cedf;hpb=09970b7b6daa82ba0cb71540ebb70e671637782f;p=dragonfireclient.git diff --git a/src/hud.cpp b/src/hud.cpp index 6d0fc8a89..a2f031b4c 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -20,68 +20,114 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "hud.h" -#include "main.h" #include "settings.h" #include "util/numeric.h" #include "log.h" -#include "gamedef.h" -#include "itemdef.h" +#include "client.h" #include "inventory.h" -#include "tile.h" +#include "client/tile.h" #include "localplayer.h" #include "camera.h" #include "porting.h" +#include "fontengine.h" +#include "guiscalingfilter.h" +#include "mesh.h" +#include "wieldmesh.h" #include +#ifdef HAVE_TOUCHSCREENGUI +#include "touchscreengui.h" +#endif Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, gui::IGUIFont *font, - u32 text_height, IGameDef *gamedef, - LocalPlayer *player, Inventory *inventory) { + gui::IGUIEnvironment* guienv, Client *client, LocalPlayer *player, + Inventory *inventory) +{ this->driver = driver; this->smgr = smgr; this->guienv = guienv; - this->font = font; - this->text_height = text_height; - this->gamedef = gamedef; + this->client = client; this->player = player; this->inventory = inventory; + m_hud_scaling = g_settings->getFloat("hud_scaling"); m_screensize = v2u32(0, 0); m_displaycenter = v2s32(0, 0); m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5); + m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; - const video::SColor hbar_color(255, 255, 255, 255); - for (unsigned int i=0; i < 4; i++ ){ - hbar_colors[i] = hbar_color; - } - - tsrc = gamedef->getTextureSource(); - + for (unsigned int i = 0; i < 4; i++) + hbar_colors[i] = video::SColor(255, 255, 255, 255); + + tsrc = client->getTextureSource(); + v3f crosshair_color = g_settings->getV3F("crosshair_color"); u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255); u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255); u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255); u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b); - + v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255); u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255); u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255); selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b); - + use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png"); hotbar_image = ""; use_hotbar_image = false; hotbar_selected_image = ""; use_hotbar_selected_image = false; + + m_selection_mesh = NULL; + m_selection_boxes.clear(); + m_halo_boxes.clear(); + + m_selection_pos = v3f(0.0, 0.0, 0.0); + std::string mode_setting = g_settings->get("node_highlighting"); + + if (mode_setting == "halo") { + m_mode = HIGHLIGHT_HALO; + } else if (mode_setting == "none") { + m_mode = HIGHLIGHT_NONE; + } else { + m_mode = HIGHLIGHT_BOX; + } + + m_selection_material.Lighting = false; + + if (g_settings->getBool("enable_shaders")) { + IShaderSource *shdrsrc = client->getShaderSource(); + u16 shader_id = shdrsrc->getShader( + m_mode == HIGHLIGHT_HALO ? "selection_shader" : "default_shader", 1, 1); + m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; + } else { + m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + } + + if (m_mode == HIGHLIGHT_BOX) { + m_selection_material.Thickness = + rangelim(g_settings->getS16("selectionbox_width"), 1, 5); + } else if (m_mode == HIGHLIGHT_HALO) { + m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png")); + m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true); + } else { + m_selection_material.MaterialType = video::EMT_SOLID; + } } -void Hud::drawItem(const ItemStack &item, const core::rect& rect, bool selected) { +Hud::~Hud() +{ + if (m_selection_mesh) + m_selection_mesh->drop(); +} +void Hud::drawItem(const ItemStack &item, const core::rect& rect, + bool selected) +{ if (selected) { /* draw hihlighting around selected item */ if (use_hotbar_selected_image) { @@ -92,7 +138,7 @@ void Hud::drawItem(const ItemStack &item, const core::rect& rect, bool sele imgrect2.LowerRightCorner.Y += (m_padding*2); video::ITexture *texture = tsrc->getTexture(hotbar_selected_image); core::dimension2di imgsize(texture->getOriginalSize()); - driver->draw2DImage(texture, imgrect2, + draw2DImageFilterScaled(driver, texture, imgrect2, core::rect(core::position2d(0,0), imgsize), NULL, hbar_colors, true); } else { @@ -152,24 +198,35 @@ void Hud::drawItem(const ItemStack &item, const core::rect& rect, bool sele video::SColor bgcolor2(128, 0, 0, 0); if (!use_hotbar_image) driver->draw2DRectangle(bgcolor2, rect, NULL); - drawItemStack(driver, font, item, rect, NULL, gamedef); + drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, + client, selected ? IT_ROT_SELECTED : IT_ROT_NONE); } //NOTE: selectitem = 0 -> no selected; selectitem 1-based -void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, - InventoryList *mainlist, u16 selectitem, u16 direction) +void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, + s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction) { +#ifdef HAVE_TOUCHSCREENGUI + if (g_touchscreengui && inv_offset == 0) + g_touchscreengui->resetHud(); +#endif + s32 height = m_hotbar_imagesize + m_padding * 2; - s32 width = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2); + s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2); if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) { - width = m_hotbar_imagesize + m_padding * 2; - height = (itemcount - offset) * (m_hotbar_imagesize + m_padding * 2); + s32 tmp = height; + height = width; + width = tmp; } // Position of upper left corner of bar - v2s32 pos = upperleftpos; + v2s32 pos = screen_offset; + pos.X *= m_hud_scaling * porting::getDisplayDensity(); + pos.Y *= m_hud_scaling * porting::getDisplayDensity(); + pos += upperleftpos; + // Store hotbar_image in member variable, used by drawItem() if (hotbar_image != player->hotbar_image) { hotbar_image = player->hotbar_image; if (hotbar_image != "") @@ -178,6 +235,7 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, use_hotbar_image = false; } + // Store hotbar_selected_image in member variable, used by drawItem() if (hotbar_selected_image != player->hotbar_selected_image) { hotbar_selected_image = player->hotbar_selected_image; if (hotbar_selected_image != "") @@ -186,51 +244,58 @@ void Hud::drawItems(v2s32 upperleftpos, s32 itemcount, s32 offset, use_hotbar_selected_image = false; } - /* draw customized item background */ + // draw customized item background if (use_hotbar_image) { core::rect imgrect2(-m_padding/2, -m_padding/2, - width+m_padding/2, height+m_padding/2); + width+m_padding/2, height+m_padding/2); core::rect rect2 = imgrect2 + pos; video::ITexture *texture = tsrc->getTexture(hotbar_image); core::dimension2di imgsize(texture->getOriginalSize()); - driver->draw2DImage(texture, rect2, + draw2DImageFilterScaled(driver, texture, rect2, core::rect(core::position2d(0,0), imgsize), NULL, hbar_colors, true); } - for (s32 i = offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) - { - v2s32 steppos; + // Draw items + core::rect imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize); + for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) { s32 fullimglen = m_hotbar_imagesize + m_padding * 2; - core::rect imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize); - + v2s32 steppos; switch (direction) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-(m_padding + (i - offset) * fullimglen), m_padding); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(m_padding, m_padding + (i - offset) * fullimglen); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(m_padding, -(m_padding + (i - offset) * fullimglen)); - break; - default: - steppos = v2s32(m_padding + (i - offset) * fullimglen, m_padding); - break; + case HUD_DIR_RIGHT_LEFT: + steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding); + break; + case HUD_DIR_TOP_BOTTOM: + steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen); + break; + case HUD_DIR_BOTTOM_TOP: + steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen)); + break; + default: + steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding); + break; } - drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i +1) == selectitem ); + drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem); + +#ifdef HAVE_TOUCHSCREENGUI + if (g_touchscreengui) + g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos)); +#endif } } -void Hud::drawLuaElements(v3s16 camera_offset) { - for (size_t i = 0; i != player->hud.size(); i++) { - HudElement *e = player->hud[i]; +void Hud::drawLuaElements(const v3s16 &camera_offset) +{ + u32 text_height = g_fontengine->getTextHeight(); + irr::gui::IGUIFont* font = g_fontengine->getFont(); + for (size_t i = 0; i != player->maxHudId(); i++) { + HudElement *e = player->getHud(i); if (!e) continue; - + v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5), floor(e->pos.Y * (float) m_screensize.Y + 0.5)); switch (e->type) { @@ -252,7 +317,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) { (e->align.Y - 1.0) * dstsize.Y / 2); core::rect rect(0, 0, dstsize.X, dstsize.Y); rect += pos + offset + v2s32(e->offset.X, e->offset.Y); - driver->draw2DImage(texture, rect, + draw2DImageFilterScaled(driver, texture, rect, core::rect(core::position2d(0,0), imgsize), NULL, colors, true); break; } @@ -261,7 +326,7 @@ void Hud::drawLuaElements(v3s16 camera_offset) { (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); core::rect size(0, 0, e->scale.X, text_height * e->scale.Y); - std::wstring text = narrow_to_wide(e->text); + std::wstring text = unescape_enriched(utf8_to_wide(e->text)); core::dimension2d textsize = font->getDimension(text.c_str()); v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), (e->align.Y - 1.0) * (textsize.Height / 2)); @@ -274,7 +339,8 @@ void Hud::drawLuaElements(v3s16 camera_offset) { break; } case HUD_ELEM_INVENTORY: { InventoryList *inv = inventory->getList(e->text); - drawItems(pos, e->number, 0, inv, e->item, e->dir); + drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, + inv, e->item, e->dir); break; } case HUD_ELEM_WAYPOINT: { v3f p_pos = player->getPosition() / BS; @@ -296,11 +362,11 @@ void Hud::drawLuaElements(v3s16 camera_offset) { (e->number >> 8) & 0xFF, (e->number >> 0) & 0xFF); core::rect size(0, 0, 200, 2 * text_height); - std::wstring text = narrow_to_wide(e->name); + std::wstring text = unescape_enriched(utf8_to_wide(e->name)); font->draw(text.c_str(), size + pos, color); std::ostringstream os; - os<text; - text = narrow_to_wide(os.str()); + os << distance << e->text; + text = unescape_enriched(utf8_to_wide(os.str())); pos.Y += text_height; font->draw(text.c_str(), size + pos, color); break; } @@ -317,26 +383,21 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, { const video::SColor color(255, 255, 255, 255); const video::SColor colors[] = {color, color, color, color}; - + video::ITexture *stat_texture = tsrc->getTexture(texture); if (!stat_texture) return; - + core::dimension2di srcd(stat_texture->getOriginalSize()); core::dimension2di dstd; if (size == v2s32()) { dstd = srcd; } else { - dstd.Height = size.Y * g_settings->getFloat("gui_scaling") * - porting::getDisplayDensity(); - dstd.Width = size.X * g_settings->getFloat("gui_scaling") * - porting::getDisplayDensity(); - - offset.X *= g_settings->getFloat("gui_scaling") * - porting::getDisplayDensity(); - - offset.Y *= g_settings->getFloat("gui_scaling") * - porting::getDisplayDensity(); + float size_factor = m_hud_scaling * porting::getDisplayDensity(); + dstd.Height = size.Y * size_factor; + dstd.Width = size.X * size_factor; + offset.X *= size_factor; + offset.Y *= size_factor; } v2s32 p = pos; @@ -361,24 +422,24 @@ void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, } steppos.X *= dstd.Width; steppos.Y *= dstd.Height; - + for (s32 i = 0; i < count / 2; i++) { core::rect srcrect(0, 0, srcd.Width, srcd.Height); core::rect dstrect(0,0, dstd.Width, dstd.Height); dstrect += p; - driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true); p += steppos; } - + if (count % 2 == 1) { core::rect srcrect(0, 0, srcd.Width / 2, srcd.Height); core::rect dstrect(0,0, dstd.Width / 2, dstd.Height); dstrect += p; - driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true); + draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true); } } @@ -392,7 +453,7 @@ void Hud::drawHotbar(u16 playeritem) { //silently ignore this we may not be initialized completely return; } - + s32 hotbar_itemcount = player->hud_hotbar_itemcount; s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2); v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); @@ -400,42 +461,45 @@ void Hud::drawHotbar(u16 playeritem) { if ( (float) width / (float) porting::getWindowSize().X <= g_settings->getFloat("hud_hotbar_max_width")) { if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, hotbar_itemcount, 0, mainlist, playeritem + 1, 0); + drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0); } - } - else { + } else { pos.X += width/4; v2s32 secondpos = pos; pos = pos - v2s32(0, m_hotbar_imagesize + m_padding); if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, hotbar_itemcount/2, 0, mainlist, playeritem + 1, 0); - drawItems(secondpos, hotbar_itemcount, hotbar_itemcount/2, mainlist, playeritem + 1, 0); + drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0, + mainlist, playeritem + 1, 0); + drawItems(secondpos, v2s32(0, 0), hotbar_itemcount, + hotbar_itemcount / 2, mainlist, playeritem + 1, 0); } } //////////////////////////// compatibility code to be removed ////////////// // this is ugly as hell but there's no other way to keep compatibility to // old servers - if ( player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE) - drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5), - floor(1 * (float) m_screensize.Y + 0.5)), - HUD_CORNER_UPPER, 0, "heart.png", - player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24)); + if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) { + drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5), + floor(1 * (float) m_screensize.Y + 0.5)), + HUD_CORNER_UPPER, 0, "heart.png", + player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24)); + } if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) && - (player->getBreath() < 11)) - drawStatbar(v2s32(floor(0.5 * (float) m_screensize.X + 0.5), - floor(1 * (float) m_screensize.Y + 0.5)), - HUD_CORNER_UPPER, 0, "heart.png", - player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24)); + (player->getBreath() < 11)) { + drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5), + floor(1 * (float) m_screensize.Y + 0.5)), + HUD_CORNER_UPPER, 0, "bubble.png", + player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24)); + } //////////////////////////////////////////////////////////////////////////// } -void Hud::drawCrosshair() { - +void Hud::drawCrosshair() +{ if (use_crosshair_image) { video::ITexture *crosshair = tsrc->getTexture("crosshair.png"); v2u32 size = crosshair->getOriginalSize(); @@ -452,47 +516,202 @@ void Hud::drawCrosshair() { } } +void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset) +{ + m_camera_offset = camera_offset; + m_selection_pos = pos; + m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS); +} -void Hud::drawSelectionBoxes(std::vector &hilightboxes) { - for (std::vector::const_iterator - i = hilightboxes.begin(); - i != hilightboxes.end(); i++) { - driver->draw3DBox(*i, selectionbox_argb); +void Hud::drawSelectionMesh() +{ + if (m_mode == HIGHLIGHT_BOX) { + // Draw 3D selection boxes + video::SMaterial oldmaterial = driver->getMaterial2D(); + driver->setMaterial(m_selection_material); + for (std::vector::const_iterator + i = m_selection_boxes.begin(); + i != m_selection_boxes.end(); ++i) { + aabb3f box = aabb3f( + i->MinEdge + m_selection_pos_with_offset, + i->MaxEdge + m_selection_pos_with_offset); + + u32 r = (selectionbox_argb.getRed() * + m_selection_mesh_color.getRed() / 255); + u32 g = (selectionbox_argb.getGreen() * + m_selection_mesh_color.getGreen() / 255); + u32 b = (selectionbox_argb.getBlue() * + m_selection_mesh_color.getBlue() / 255); + driver->draw3DBox(box, video::SColor(255, r, g, b)); + } + driver->setMaterial(oldmaterial); + } else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) { + // Draw selection mesh + video::SMaterial oldmaterial = driver->getMaterial2D(); + driver->setMaterial(m_selection_material); + setMeshColor(m_selection_mesh, m_selection_mesh_color); + video::SColor face_color(0, + MYMIN(255, m_selection_mesh_color.getRed() * 1.5), + MYMIN(255, m_selection_mesh_color.getGreen() * 1.5), + MYMIN(255, m_selection_mesh_color.getBlue() * 1.5)); + setMeshColorByNormal(m_selection_mesh, m_selected_face_normal, + face_color); + scene::IMesh* mesh = cloneMesh(m_selection_mesh); + translateMesh(mesh, m_selection_pos_with_offset); + u32 mc = m_selection_mesh->getMeshBufferCount(); + for (u32 i = 0; i < mc; i++) { + scene::IMeshBuffer *buf = mesh->getMeshBuffer(i); + driver->drawMeshBuffer(buf); + } + mesh->drop(); + driver->setMaterial(oldmaterial); } } +void Hud::updateSelectionMesh(const v3s16 &camera_offset) +{ + m_camera_offset = camera_offset; + if (m_mode != HIGHLIGHT_HALO) + return; + + if (m_selection_mesh) { + m_selection_mesh->drop(); + m_selection_mesh = NULL; + } + + if (!m_selection_boxes.size()) { + // No pointed object + return; + } + + // New pointed object, create new mesh. + + // Texture UV coordinates for selection boxes + static f32 texture_uv[24] = { + 0,0,1,1, + 0,0,1,1, + 0,0,1,1, + 0,0,1,1, + 0,0,1,1, + 0,0,1,1 + }; + + // Use single halo box instead of multiple overlapping boxes. + // Temporary solution - problem can be solved with multiple + // rendering targets, or some method to remove inner surfaces. + // Thats because of halo transparency. + + aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0); + m_halo_boxes.clear(); + + for (std::vector::iterator + i = m_selection_boxes.begin(); + i != m_selection_boxes.end(); ++i) { + halo_box.addInternalBox(*i); + } + + m_halo_boxes.push_back(halo_box); + m_selection_mesh = convertNodeboxesToMesh( + m_halo_boxes, texture_uv, 0.5); +} void Hud::resizeHotbar() { if (m_screensize != porting::getWindowSize()) { m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5); + m_hotbar_imagesize *= m_hud_scaling; m_padding = m_hotbar_imagesize / 12; m_screensize = porting::getWindowSize(); m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2); } } +struct MeshTimeInfo { + u64 time; + scene::IMesh *mesh; +}; + void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect &rect, const core::rect *clip, - IGameDef *gamedef) + Client *client, + ItemRotationKind rotation_kind) { - if(item.empty()) + static MeshTimeInfo rotation_time_infos[IT_ROT_NONE]; + static bool enable_animations = + g_settings->getBool("inventory_items_animations"); + + if (item.empty()) { + if (rotation_kind < IT_ROT_NONE) { + rotation_time_infos[rotation_kind].mesh = NULL; + } return; - - const ItemDefinition &def = item.getDefinition(gamedef->idef()); - video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef); + } - // Draw the inventory texture - if(texture != NULL) - { - const video::SColor color(255,255,255,255); - const video::SColor colors[] = {color,color,color,color}; - driver->draw2DImage(texture, rect, - core::rect(core::position2d(0,0), - core::dimension2di(texture->getOriginalSize())), - clip, colors, true); + const ItemDefinition &def = item.getDefinition(client->idef()); + ItemMesh *imesh = client->idef()->getWieldMesh(def.name, client); + + if (imesh && imesh->mesh) { + scene::IMesh *mesh = imesh->mesh; + driver->clearZBuffer(); + s32 delta = 0; + if (rotation_kind < IT_ROT_NONE) { + MeshTimeInfo &ti = rotation_time_infos[rotation_kind]; + if (mesh != ti.mesh) { + ti.mesh = mesh; + ti.time = porting::getTimeMs(); + } else { + delta = porting::getDeltaMs(ti.time, porting::getTimeMs()) % 100000; + } + } + core::rect oldViewPort = driver->getViewPort(); + core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION); + core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW); + core::matrix4 ProjMatrix; + ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100); + driver->setTransform(video::ETS_PROJECTION, ProjMatrix); + driver->setTransform(video::ETS_VIEW, ProjMatrix); + core::matrix4 matrix; + matrix.makeIdentity(); + + if (enable_animations) { + float timer_f = (float) delta / 5000.0; + matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0)); + } + + driver->setTransform(video::ETS_WORLD, matrix); + driver->setViewPort(rect); + + video::SColor basecolor = + client->idef()->getItemstackColor(item, client); + + u32 mc = mesh->getMeshBufferCount(); + for (u32 j = 0; j < mc; ++j) { + scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); + // we can modify vertices relatively fast, + // because these meshes are not buffered. + assert(buf->getHardwareMappingHint_Vertex() == scene::EHM_NEVER); + video::SColor c = basecolor; + if (imesh->buffer_colors.size() > j) { + ItemPartColor *p = &imesh->buffer_colors[j]; + if (p->override_base) + c = p->color; + } + if (imesh->needs_shading) + colorizeMeshBuffer(buf, &c); + else + setMeshBufferColor(buf, c); + video::SMaterial &material = buf->getMaterial(); + material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + material.Lighting = false; + driver->setMaterial(material); + driver->drawMeshBuffer(buf); + } + + driver->setTransform(video::ETS_VIEW, oldViewMat); + driver->setTransform(video::ETS_PROJECTION, oldProjMat); + driver->setViewPort(oldViewPort); } if(def.type == ITEM_TOOL && item.wear != 0) @@ -539,7 +758,7 @@ void drawItemStack(video::IVideoDriver *driver, { // Get the item count as a string std::string text = itos(item.count); - v2u32 dim = font->getDimension(narrow_to_wide(text).c_str()); + v2u32 dim = font->getDimension(utf8_to_wide(text).c_str()); v2s32 sdim(dim.X,dim.Y); core::rect rect2(