X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.cpp;h=7711e3a4a143368bf1fbf4a25ab5af10507f65ab;hb=cf7fda00831372d981415f9a830513b2b28fdf25;hp=750755649c29cc580fb59870ae93a5b02d42d69d;hpb=c0ab09af747fc431dfb459ede30788cb9cd1c56b;p=minetest.git diff --git a/src/hud.cpp b/src/hud.cpp index 750755649..7711e3a4a 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -1,8 +1,6 @@ /* Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola -Copyright (C) 2010-2013 blue42u, Jonathon Anderson -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2010-2018 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -20,491 +18,44 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "hud.h" -#include "main.h" -#include "settings.h" -#include "util/numeric.h" -#include "log.h" -#include "gamedef.h" -#include "itemdef.h" -#include "inventory.h" -#include "tile.h" -#include "localplayer.h" -#include "camera.h" +#include -#include - - -Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, gui::IGUIFont *font, - u32 text_height, IGameDef *gamedef, - LocalPlayer *player, Inventory *inventory) { - this->driver = driver; - this->smgr = smgr; - this->guienv = guienv; - this->font = font; - this->text_height = text_height; - this->gamedef = gamedef; - this->player = player; - this->inventory = inventory; - - screensize = v2u32(0, 0); - displaycenter = v2s32(0, 0); - hotbar_imagesize = 48; - - tsrc = gamedef->getTextureSource(); - - v3f crosshair_color = g_settings->getV3F("crosshair_color"); - u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255); - u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255); - u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255); - u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); - crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b); - - v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); - u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255); - u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255); - u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255); - selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b); - - use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png"); - - hotbar_image = ""; - use_hotbar_image = false; - hotbar_selected_image = ""; - use_hotbar_selected_image = false; -} - - -//NOTE: selectitem = 0 -> no selected; selectitem 1-based -void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount, - InventoryList *mainlist, u16 selectitem, u16 direction) +const struct EnumString es_HudElementType[] = { - s32 padding = imgsize / 12; - s32 height = imgsize + padding * 2; - s32 width = itemcount * (imgsize + padding * 2); - if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) { - width = imgsize + padding * 2; - height = itemcount * (imgsize + padding * 2); - } - s32 fullimglen = imgsize + padding * 2; - - // Position of upper left corner of bar - v2s32 pos = upperleftpos; - - // Draw background color - /*core::rect barrect(0,0,width,height); - barrect += pos; - video::SColor bgcolor(255,128,128,128); - driver->draw2DRectangle(bgcolor, barrect, NULL);*/ - - core::rect imgrect(0, 0, imgsize, imgsize); - const video::SColor hbar_color(255, 255, 255, 255); - const video::SColor hbar_colors[] = {hbar_color, hbar_color, hbar_color, hbar_color}; - - if (hotbar_image != player->hotbar_image) { - hotbar_image = player->hotbar_image; - if (hotbar_image != "") - use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image); - else - use_hotbar_image = false; - } - - if (hotbar_selected_image != player->hotbar_selected_image) { - hotbar_selected_image = player->hotbar_selected_image; - if (hotbar_selected_image != "") - use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image); - else - use_hotbar_selected_image = false; - } - - if (use_hotbar_image) { - core::rect imgrect2(-padding/2, -padding/2, width+padding/2, height+padding/2); - core::rect rect2 = imgrect2 + pos; - video::ITexture *texture = tsrc->getTexture(hotbar_image); - core::dimension2di imgsize(texture->getOriginalSize()); - driver->draw2DImage(texture, rect2, - core::rect(core::position2d(0,0), imgsize), - NULL, hbar_colors, true); - } - - for (s32 i = 0; i < itemcount; i++) - { - const ItemStack &item = mainlist->getItem(i); - - v2s32 steppos; - switch (direction) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-(padding + i * fullimglen), padding); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(padding, padding + i * fullimglen); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(padding, -(padding + i * fullimglen)); - break; - default: - steppos = v2s32(padding + i * fullimglen, padding); - } - - core::rect rect = imgrect + pos + steppos; - - if (selectitem == i + 1) { - if (use_hotbar_selected_image) { - core::rect imgrect2(-padding*2, -padding*2, height, height); - rect = imgrect2 + pos + steppos; - video::ITexture *texture = tsrc->getTexture(hotbar_selected_image); - core::dimension2di imgsize(texture->getOriginalSize()); - driver->draw2DImage(texture, rect, - core::rect(core::position2d(0,0), imgsize), - NULL, hbar_colors, true); - rect = imgrect + pos + steppos; - } else { - rect = imgrect + pos + steppos; - video::SColor c_outside(255,255,0,0); - //video::SColor c_outside(255,0,0,0); - //video::SColor c_inside(255,192,192,192); - s32 x1 = rect.UpperLeftCorner.X; - s32 y1 = rect.UpperLeftCorner.Y; - s32 x2 = rect.LowerRightCorner.X; - s32 y2 = rect.LowerRightCorner.Y; - // Black base borders - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y1 - padding), - v2s32(x2 + padding, y1) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y2), - v2s32(x2 + padding, y2 + padding) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding, y2) - ), NULL); - /*// Light inside borders - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1 - padding/2), - v2s32(x2 + padding/2, y1) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y2), - v2s32(x2 + padding/2, y2 + padding/2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding/2, y2) - ), NULL); - */ - } - } - - video::SColor bgcolor2(128, 0, 0, 0); - if (!use_hotbar_image) - driver->draw2DRectangle(bgcolor2, rect, NULL); - drawItemStack(driver, font, item, rect, NULL, gamedef); - } -} - - -void Hud::drawLuaElements() { - for (size_t i = 0; i != player->hud.size(); i++) { - HudElement *e = player->hud[i]; - if (!e) - continue; - - v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y); - switch (e->type) { - case HUD_ELEM_IMAGE: { - video::ITexture *texture = tsrc->getTexture(e->text); - if (!texture) - continue; - - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - core::dimension2di imgsize(texture->getOriginalSize()); - v2s32 dstsize(imgsize.Width * e->scale.X, - imgsize.Height * e->scale.Y); - if (e->scale.X < 0) - dstsize.X = screensize.X * (e->scale.X * -0.01); - if (e->scale.Y < 0) - dstsize.Y = screensize.Y * (e->scale.Y * -0.01); - v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, - (e->align.Y - 1.0) * dstsize.Y / 2); - core::rect rect(0, 0, dstsize.X, dstsize.Y); - rect += pos + offset + v2s32(e->offset.X, e->offset.Y); - driver->draw2DImage(texture, rect, - core::rect(core::position2d(0,0), imgsize), - NULL, colors, true); - break; } - case HUD_ELEM_TEXT: { - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - core::rect size(0, 0, e->scale.X, text_height * e->scale.Y); - std::wstring text = narrow_to_wide(e->text); - core::dimension2d textsize = font->getDimension(text.c_str()); - v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), - (e->align.Y - 1.0) * (textsize.Height / 2)); - v2s32 offs(e->offset.X, e->offset.Y); - font->draw(text.c_str(), size + pos + offset + offs, color); - break; } - case HUD_ELEM_STATBAR: { - v2s32 offs(e->offset.X, e->offset.Y); - drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs); - break; } - case HUD_ELEM_INVENTORY: { - InventoryList *inv = inventory->getList(e->text); - drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir); - break; } - case HUD_ELEM_WAYPOINT: { - v3f p_pos = player->getPosition() / BS; - v3f w_pos = e->world_pos * BS; - float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10; - scene::ICameraSceneNode* camera = smgr->getActiveCamera(); - core::matrix4 trans = camera->getProjectionMatrix(); - trans *= camera->getViewMatrix(); - f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f }; - trans.multiplyWith1x4Matrix(transformed_pos); - if (transformed_pos[3] < 0) - break; - f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : - core::reciprocal(transformed_pos[3]); - pos.X = screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5); - pos.Y = screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5); - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - core::rect size(0, 0, 200, 2 * text_height); - std::wstring text = narrow_to_wide(e->name); - font->draw(text.c_str(), size + pos, color); - std::ostringstream os; - os<text; - text = narrow_to_wide(os.str()); - pos.Y += text_height; - font->draw(text.c_str(), size + pos, color); - break; } - default: - infostream << "Hud::drawLuaElements: ignoring drawform " << e->type << - " of hud element ID " << i << " due to unrecognized type" << std::endl; - } - } -} - - -void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) { - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - - video::ITexture *stat_texture = tsrc->getTexture(texture); - if (!stat_texture) - return; - - core::dimension2di srcd(stat_texture->getOriginalSize()); - - v2s32 p = pos; - if (corner & HUD_CORNER_LOWER) - p -= srcd.Height; - - p += offset; - - v2s32 steppos; - switch (drawdir) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-1, 0); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(0, 1); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(0, -1); - break; - default: - steppos = v2s32(1, 0); - } - steppos.X *= srcd.Width; - steppos.Y *= srcd.Height; - - for (s32 i = 0; i < count / 2; i++) - { - core::rect srcrect(0, 0, srcd.Width, srcd.Height); - core::rect dstrect(srcrect); - - dstrect += p; - driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true); - p += steppos; - } - - if (count % 2 == 1) - { - core::rect srcrect(0, 0, srcd.Width / 2, srcd.Height); - core::rect dstrect(srcrect); - - dstrect += p; - driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true); - } -} - - -void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem, s32 breath) { - InventoryList *mainlist = inventory->getList("main"); - if (mainlist == NULL) { - //silently ignore this we may not be initialized completely - return; - } - - s32 hotbar_itemcount = player->hud_hotbar_itemcount; - s32 padding = hotbar_imagesize / 12; - s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2); - v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 3); - - if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) - drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0); - if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE) - drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT, - "heart.png", halfheartcount, v2s32(0, 0)); - if (player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE && breath <= 10) - drawStatbar(pos - v2s32(-180, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT, - "bubble.png", breath*2, v2s32(0, 0)); -} - - -void Hud::drawCrosshair() { - if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) || - player->camera_mode == CAMERA_MODE_THIRD_FRONT) - return; - - if (use_crosshair_image) { - video::ITexture *crosshair = tsrc->getTexture("crosshair.png"); - v2u32 size = crosshair->getOriginalSize(); - v2s32 lsize = v2s32(displaycenter.X - (size.X / 2), - displaycenter.Y - (size.Y / 2)); - driver->draw2DImage(crosshair, lsize, - core::rect(0, 0, size.X, size.Y), - 0, crosshair_argb, true); - } else { - driver->draw2DLine(displaycenter - v2s32(10, 0), - displaycenter + v2s32(10, 0), crosshair_argb); - driver->draw2DLine(displaycenter - v2s32(0, 10), - displaycenter + v2s32(0, 10), crosshair_argb); - } -} - - -void Hud::drawSelectionBoxes(std::vector &hilightboxes) { - for (std::vector::const_iterator - i = hilightboxes.begin(); - i != hilightboxes.end(); i++) { - driver->draw3DBox(*i, selectionbox_argb); - } -} - - -void Hud::resizeHotbar() { - if (screensize.Y <= 800) - hotbar_imagesize = 32; - else if (screensize.Y <= 1280) - hotbar_imagesize = 48; - else - hotbar_imagesize = 64; -} - -void drawItemStack(video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect &rect, - const core::rect *clip, - IGameDef *gamedef) + {HUD_ELEM_IMAGE, "image"}, + {HUD_ELEM_TEXT, "text"}, + {HUD_ELEM_STATBAR, "statbar"}, + {HUD_ELEM_INVENTORY, "inventory"}, + {HUD_ELEM_WAYPOINT, "waypoint"}, + {0, NULL}, +}; + +const struct EnumString es_HudElementStat[] = { - if(item.empty()) - return; - - const ItemDefinition &def = item.getDefinition(gamedef->idef()); - video::ITexture *texture = gamedef->idef()->getInventoryTexture(def.name, gamedef); - - // Draw the inventory texture - if(texture != NULL) - { - const video::SColor color(255,255,255,255); - const video::SColor colors[] = {color,color,color,color}; - driver->draw2DImage(texture, rect, - core::rect(core::position2d(0,0), - core::dimension2di(texture->getOriginalSize())), - clip, colors, true); - } - - if(def.type == ITEM_TOOL && item.wear != 0) - { - // Draw a progressbar - float barheight = rect.getHeight()/16; - float barpad_x = rect.getWidth()/16; - float barpad_y = rect.getHeight()/16; - core::rect progressrect( - rect.UpperLeftCorner.X + barpad_x, - rect.LowerRightCorner.Y - barpad_y - barheight, - rect.LowerRightCorner.X - barpad_x, - rect.LowerRightCorner.Y - barpad_y); - - // Shrink progressrect by amount of tool damage - float wear = item.wear / 65535.0; - int progressmid = - wear * progressrect.UpperLeftCorner.X + - (1-wear) * progressrect.LowerRightCorner.X; - - // Compute progressbar color - // wear = 0.0: green - // wear = 0.5: yellow - // wear = 1.0: red - video::SColor color(255,255,255,255); - int wear_i = MYMIN(floor(wear * 600), 511); - wear_i = MYMIN(wear_i + 10, 511); - if(wear_i <= 255) - color.set(255, wear_i, 255, 0); - else - color.set(255, 255, 511-wear_i, 0); - - core::rect progressrect2 = progressrect; - progressrect2.LowerRightCorner.X = progressmid; - driver->draw2DRectangle(color, progressrect2, clip); - - color = video::SColor(255,0,0,0); - progressrect2 = progressrect; - progressrect2.UpperLeftCorner.X = progressmid; - driver->draw2DRectangle(color, progressrect2, clip); - } - - if(font != NULL && item.count >= 2) - { - // Get the item count as a string - std::string text = itos(item.count); - v2u32 dim = font->getDimension(narrow_to_wide(text).c_str()); - v2s32 sdim(dim.X,dim.Y); - - core::rect rect2( - /*rect.UpperLeftCorner, - core::dimension2d(rect.getWidth(), 15)*/ - rect.LowerRightCorner - sdim, - sdim - ); - - video::SColor bgcolor(128,0,0,0); - driver->draw2DRectangle(bgcolor, rect2, clip); - - video::SColor color(255,255,255,255); - font->draw(text.c_str(), rect2, color, false, false, clip); - } -} + {HUD_STAT_POS, "position"}, + {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */ + {HUD_STAT_NAME, "name"}, + {HUD_STAT_SCALE, "scale"}, + {HUD_STAT_TEXT, "text"}, + {HUD_STAT_NUMBER, "number"}, + {HUD_STAT_ITEM, "item"}, + {HUD_STAT_DIR, "direction"}, + {HUD_STAT_ALIGN, "alignment"}, + {HUD_STAT_OFFSET, "offset"}, + {HUD_STAT_WORLD_POS, "world_pos"}, + {HUD_STAT_SIZE, "size"}, + {HUD_STAT_Z_INDEX, "z_index"}, + {0, NULL}, +}; + +const struct EnumString es_HudBuiltinElement[] = +{ + {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, + {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, + {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, + {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, + {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"}, + {HUD_FLAG_MINIMAP_VISIBLE, "minimap"}, + {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"}, + {0, NULL}, +};