X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.cpp;h=1791e04df6a1b9963e681b59485a6da281be3508;hb=c11208c4b55bc6b17e523761befed6156027edf9;hp=65c78ca506bdef0091f24ec3327974f653133f7d;hpb=0fb9567f1394646a71d42aa9bd7e6da8343c9784;p=dragonfireclient.git diff --git a/src/hud.cpp b/src/hud.cpp index 65c78ca50..1791e04df 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -1,8 +1,6 @@ /* Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola -Copyright (C) 2010-2013 blue42u, Jonathon Anderson -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2010-2018 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -19,320 +17,50 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include - -#include "guiFormSpecMenu.h" -#include "main.h" -#include "util/numeric.h" -#include "log.h" -#include "client.h" #include "hud.h" +#include - -Hud::Hud(video::IVideoDriver *driver, gui::IGUIEnvironment* guienv, - gui::IGUIFont *font, u32 text_height, IGameDef *gamedef, - LocalPlayer *player, Inventory *inventory) { - this->driver = driver; - this->guienv = guienv; - this->font = font; - this->text_height = text_height; - this->gamedef = gamedef; - this->player = player; - this->inventory = inventory; - - screensize = v2u32(0, 0); - displaycenter = v2s32(0, 0); - hotbar_imagesize = 48; - hotbar_itemcount = 8; - - tsrc = gamedef->getTextureSource(); - - v3f crosshair_color = g_settings->getV3F("crosshair_color"); - u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255); - u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255); - u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255); - u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); - crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b); - - v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); - u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255); - u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255); - u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255); - selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b); - - use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png"); -} - - -//NOTE: selectitem = 0 -> no selected; selectitem 1-based -void Hud::drawItem(v2s32 upperleftpos, s32 imgsize, s32 itemcount, - InventoryList *mainlist, u16 selectitem, u16 direction) +const struct EnumString es_HudElementType[] = { - s32 padding = imgsize / 12; - s32 height = imgsize + padding * 2; - s32 width = itemcount * (imgsize + padding * 2); - if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) { - width = imgsize + padding * 2; - height = itemcount * (imgsize + padding * 2); - } - s32 fullimglen = imgsize + padding * 2; - - // Position of upper left corner of bar - v2s32 pos = upperleftpos; - - // Draw background color - /*core::rect barrect(0,0,width,height); - barrect += pos; - video::SColor bgcolor(255,128,128,128); - driver->draw2DRectangle(bgcolor, barrect, NULL);*/ - - core::rect imgrect(0, 0, imgsize, imgsize); - - for (s32 i = 0; i < itemcount; i++) - { - const ItemStack &item = mainlist->getItem(i); - - v2s32 steppos; - switch (direction) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-(padding + i * fullimglen), padding); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(padding, padding + i * fullimglen); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(padding, -(padding + i * fullimglen)); - break; - default: - steppos = v2s32(padding + i * fullimglen, padding); - } - - core::rect rect = imgrect + pos + steppos; - - if (selectitem == i + 1) - { - video::SColor c_outside(255,255,0,0); - //video::SColor c_outside(255,0,0,0); - //video::SColor c_inside(255,192,192,192); - s32 x1 = rect.UpperLeftCorner.X; - s32 y1 = rect.UpperLeftCorner.Y; - s32 x2 = rect.LowerRightCorner.X; - s32 y2 = rect.LowerRightCorner.Y; - // Black base borders - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y1 - padding), - v2s32(x2 + padding, y1) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y2), - v2s32(x2 + padding, y2 + padding) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding, y2) - ), NULL); - /*// Light inside borders - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1 - padding/2), - v2s32(x2 + padding/2, y1) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y2), - v2s32(x2 + padding/2, y2 + padding/2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding/2, y2) - ), NULL); - */ - } - - video::SColor bgcolor2(128, 0, 0, 0); - driver->draw2DRectangle(bgcolor2, rect, NULL); - drawItemStack(driver, font, item, rect, NULL, gamedef); - } -} - - -void Hud::drawLuaElements() { - for (size_t i = 0; i != player->hud.size(); i++) { - HudElement *e = player->hud[i]; - if (!e) - continue; - - v2s32 pos(e->pos.X * screensize.X, e->pos.Y * screensize.Y); - switch (e->type) { - case HUD_ELEM_IMAGE: { - video::ITexture *texture = tsrc->getTextureRaw(e->text); - if (!texture) - continue; - - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - core::dimension2di imgsize(texture->getOriginalSize()); - core::rect rect(0, 0, imgsize.Width * e->scale.X, - imgsize.Height * e->scale.X); - rect += pos; - v2s32 offset((e->align.X - 1.0) * ((imgsize.Width * e->scale.X) / 2), - (e->align.Y - 1.0) * ((imgsize.Height * e->scale.X) / 2)); - rect += offset; - rect += v2s32(e->offset.X, e->offset.Y); - driver->draw2DImage(texture, rect, - core::rect(core::position2d(0,0), imgsize), - NULL, colors, true); - break; } - case HUD_ELEM_TEXT: { - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - core::rect size(0, 0, e->scale.X, text_height * e->scale.Y); - std::wstring text = narrow_to_wide(e->text); - core::dimension2d textsize = font->getDimension(text.c_str()); - v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), - (e->align.Y - 1.0) * (textsize.Height / 2)); - v2s32 offs(e->offset.X, e->offset.Y); - font->draw(text.c_str(), size + pos + offset + offs, color); - break; } - case HUD_ELEM_STATBAR: { - v2s32 offs(e->offset.X, e->offset.Y); - drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs); - break; } - case HUD_ELEM_INVENTORY: { - InventoryList *inv = inventory->getList(e->text); - drawItem(pos, hotbar_imagesize, e->number, inv, e->item, e->dir); - break; } - default: - infostream << "Hud::drawLuaElements: ignoring drawform " << e->type << - "of hud element ID " << i << " due to unrecognized type" << std::endl; - } - } -} - - -void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, s32 count, v2s32 offset) { - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - - video::ITexture *stat_texture = tsrc->getTextureRaw(texture); - if (!stat_texture) - return; - - core::dimension2di srcd(stat_texture->getOriginalSize()); - - v2s32 p = pos; - if (corner & HUD_CORNER_LOWER) - p -= srcd.Height; - - p += offset; - - v2s32 steppos; - switch (drawdir) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-1, 0); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(0, 1); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(0, -1); - break; - default: - steppos = v2s32(1, 0); - } - steppos.X *= srcd.Width; - steppos.Y *= srcd.Height; - - for (s32 i = 0; i < count / 2; i++) - { - core::rect srcrect(0, 0, srcd.Width, srcd.Height); - core::rect dstrect(srcrect); - - dstrect += p; - driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true); - p += steppos; - } - - if (count % 2 == 1) - { - core::rect srcrect(0, 0, srcd.Width / 2, srcd.Height); - core::rect dstrect(srcrect); - - dstrect += p; - driver->draw2DImage(stat_texture, dstrect, srcrect, NULL, colors, true); - } -} - - -void Hud::drawHotbar(v2s32 centerlowerpos, s32 halfheartcount, u16 playeritem) { - InventoryList *mainlist = inventory->getList("main"); - if (mainlist == NULL) { - errorstream << "draw_hotbar(): mainlist == NULL" << std::endl; - return; - } - - s32 padding = hotbar_imagesize / 12; - s32 width = hotbar_itemcount * (hotbar_imagesize + padding * 2); - v2s32 pos = centerlowerpos - v2s32(width / 2, hotbar_imagesize + padding * 2); - - if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) - drawItem(pos, hotbar_imagesize, hotbar_itemcount, mainlist, playeritem + 1, 0); - if (player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE) - drawStatbar(pos - v2s32(0, 4), HUD_CORNER_LOWER, HUD_DIR_LEFT_RIGHT, - "heart.png", halfheartcount, v2s32(0, 0)); -} - - -void Hud::drawCrosshair() { - if (!(player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE)) - return; - - if (use_crosshair_image) { - video::ITexture *crosshair = tsrc->getTextureRaw("crosshair.png"); - v2u32 size = crosshair->getOriginalSize(); - v2s32 lsize = v2s32(displaycenter.X - (size.X / 2), - displaycenter.Y - (size.Y / 2)); - driver->draw2DImage(crosshair, lsize, - core::rect(0, 0, size.X, size.Y), - 0, crosshair_argb, true); - } else { - driver->draw2DLine(displaycenter - v2s32(10, 0), - displaycenter + v2s32(10, 0), crosshair_argb); - driver->draw2DLine(displaycenter - v2s32(0, 10), - displaycenter + v2s32(0, 10), crosshair_argb); - } -} - - -void Hud::drawSelectionBoxes(std::vector &hilightboxes) { - for (std::vector::const_iterator - i = hilightboxes.begin(); - i != hilightboxes.end(); i++) { - driver->draw3DBox(*i, selectionbox_argb); - } -} - - -void Hud::resizeHotbar() { - if (screensize.Y <= 800) - hotbar_imagesize = 32; - else if (screensize.Y <= 1280) - hotbar_imagesize = 48; - else - hotbar_imagesize = 64; -} + {HUD_ELEM_IMAGE, "image"}, + {HUD_ELEM_TEXT, "text"}, + {HUD_ELEM_STATBAR, "statbar"}, + {HUD_ELEM_INVENTORY, "inventory"}, + {HUD_ELEM_WAYPOINT, "waypoint"}, + {HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"}, + {HUD_ELEM_COMPASS, "compass"}, + {HUD_ELEM_MINIMAP, "minimap"}, + {0, NULL}, +}; + +const struct EnumString es_HudElementStat[] = +{ + {HUD_STAT_POS, "position"}, + {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */ + {HUD_STAT_NAME, "name"}, + {HUD_STAT_SCALE, "scale"}, + {HUD_STAT_TEXT, "text"}, + {HUD_STAT_NUMBER, "number"}, + {HUD_STAT_ITEM, "item"}, + {HUD_STAT_ITEM, "precision"}, + {HUD_STAT_DIR, "direction"}, + {HUD_STAT_ALIGN, "alignment"}, + {HUD_STAT_OFFSET, "offset"}, + {HUD_STAT_WORLD_POS, "world_pos"}, + {HUD_STAT_SIZE, "size"}, + {HUD_STAT_Z_INDEX, "z_index"}, + {HUD_STAT_TEXT2, "text2"}, + {0, NULL}, +}; + +const struct EnumString es_HudBuiltinElement[] = +{ + {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, + {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, + {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, + {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, + {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"}, + {HUD_FLAG_MINIMAP_VISIBLE, "minimap"}, + {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"}, + {0, NULL}, +};