X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fhud.cpp;h=1791e04df6a1b9963e681b59485a6da281be3508;hb=5e392cf34f8e062dd0533619921223656e32598a;hp=502865caa53649fcc58995d8f75198606207db29;hpb=b5f6d41eedca983a98470fdb97b5732e08802d24;p=dragonfireclient.git diff --git a/src/hud.cpp b/src/hud.cpp index 502865caa..1791e04df 100644 --- a/src/hud.cpp +++ b/src/hud.cpp @@ -1,8 +1,6 @@ /* Minetest -Copyright (C) 2010-2013 celeron55, Perttu Ahola -Copyright (C) 2010-2013 blue42u, Jonathon Anderson -Copyright (C) 2010-2013 kwolekr, Ryan Kwolek +Copyright (C) 2010-2018 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -20,728 +18,49 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "hud.h" -#include "settings.h" -#include "util/numeric.h" -#include "log.h" -#include "gamedef.h" -#include "itemdef.h" -#include "inventory.h" -#include "client/tile.h" -#include "localplayer.h" -#include "camera.h" -#include "porting.h" -#include "fontengine.h" -#include "guiscalingfilter.h" -#include "mesh.h" -#include +#include -#ifdef HAVE_TOUCHSCREENGUI -#include "touchscreengui.h" -#endif - -Hud::Hud(video::IVideoDriver *driver, scene::ISceneManager* smgr, - gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player, - Inventory *inventory) -{ - this->driver = driver; - this->smgr = smgr; - this->guienv = guienv; - this->gamedef = gamedef; - this->player = player; - this->inventory = inventory; - - m_hud_scaling = g_settings->getFloat("hud_scaling"); - m_screensize = v2u32(0, 0); - m_displaycenter = v2s32(0, 0); - m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5); - m_hotbar_imagesize *= m_hud_scaling; - m_padding = m_hotbar_imagesize / 12; - - for (unsigned int i = 0; i < 4; i++) - hbar_colors[i] = video::SColor(255, 255, 255, 255); - - tsrc = gamedef->getTextureSource(); - - v3f crosshair_color = g_settings->getV3F("crosshair_color"); - u32 cross_r = rangelim(myround(crosshair_color.X), 0, 255); - u32 cross_g = rangelim(myround(crosshair_color.Y), 0, 255); - u32 cross_b = rangelim(myround(crosshair_color.Z), 0, 255); - u32 cross_a = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); - crosshair_argb = video::SColor(cross_a, cross_r, cross_g, cross_b); - - v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); - u32 sbox_r = rangelim(myround(selectionbox_color.X), 0, 255); - u32 sbox_g = rangelim(myround(selectionbox_color.Y), 0, 255); - u32 sbox_b = rangelim(myround(selectionbox_color.Z), 0, 255); - selectionbox_argb = video::SColor(255, sbox_r, sbox_g, sbox_b); - - use_crosshair_image = tsrc->isKnownSourceImage("crosshair.png"); - - hotbar_image = ""; - use_hotbar_image = false; - hotbar_selected_image = ""; - use_hotbar_selected_image = false; - - m_selection_mesh = NULL; - m_selection_boxes.clear(); - m_halo_boxes.clear(); - - m_selection_pos = v3f(0.0, 0.0, 0.0); - std::string mode = g_settings->get("node_highlighting"); - m_selection_material.Lighting = false; - - if (g_settings->getBool("enable_shaders")) { - IShaderSource *shdrsrc = gamedef->getShaderSource(); - u16 shader_id = shdrsrc->getShader( - mode == "halo" ? "selection_shader" : "default_shader", 1, 1); - m_selection_material.MaterialType = shdrsrc->getShaderInfo(shader_id).material; - } else { - m_selection_material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - } - - if (mode == "box") { - m_use_selection_mesh = false; - m_selection_material.Thickness = - rangelim(g_settings->getS16("selectionbox_width"), 1, 5); - } else if (mode == "halo") { - m_use_selection_mesh = true; - m_selection_material.setTexture(0, tsrc->getTextureForMesh("halo.png")); - m_selection_material.setFlag(video::EMF_BACK_FACE_CULLING, true); - } else { - m_selection_material.MaterialType = video::EMT_SOLID; - } -} - -Hud::~Hud() -{ - if (m_selection_mesh) - m_selection_mesh->drop(); -} - -void Hud::drawItem(const ItemStack &item, const core::rect& rect, - bool selected) -{ - if (selected) { - /* draw hihlighting around selected item */ - if (use_hotbar_selected_image) { - core::rect imgrect2 = rect; - imgrect2.UpperLeftCorner.X -= (m_padding*2); - imgrect2.UpperLeftCorner.Y -= (m_padding*2); - imgrect2.LowerRightCorner.X += (m_padding*2); - imgrect2.LowerRightCorner.Y += (m_padding*2); - video::ITexture *texture = tsrc->getTexture(hotbar_selected_image); - core::dimension2di imgsize(texture->getOriginalSize()); - draw2DImageFilterScaled(driver, texture, imgrect2, - core::rect(core::position2d(0,0), imgsize), - NULL, hbar_colors, true); - } else { - video::SColor c_outside(255,255,0,0); - //video::SColor c_outside(255,0,0,0); - //video::SColor c_inside(255,192,192,192); - s32 x1 = rect.UpperLeftCorner.X; - s32 y1 = rect.UpperLeftCorner.Y; - s32 x2 = rect.LowerRightCorner.X; - s32 y2 = rect.LowerRightCorner.Y; - // Black base borders - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - m_padding, y1 - m_padding), - v2s32(x2 + m_padding, y1) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - m_padding, y2), - v2s32(x2 + m_padding, y2 + m_padding) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - m_padding, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + m_padding, y2) - ), NULL); - /*// Light inside borders - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1 - padding/2), - v2s32(x2 + padding/2, y1) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y2), - v2s32(x2 + padding/2, y2 + padding/2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding/2, y2) - ), NULL); - */ - } - } - - video::SColor bgcolor2(128, 0, 0, 0); - if (!use_hotbar_image) - driver->draw2DRectangle(bgcolor2, rect, NULL); - drawItemStack(driver, g_fontengine->getFont(), item, rect, NULL, - gamedef, selected ? IT_ROT_SELECTED : IT_ROT_NONE); - } - -//NOTE: selectitem = 0 -> no selected; selectitem 1-based -void Hud::drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, - s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction) -{ -#ifdef HAVE_TOUCHSCREENGUI - if (g_touchscreengui && inv_offset == 0) - g_touchscreengui->resetHud(); -#endif - - s32 height = m_hotbar_imagesize + m_padding * 2; - s32 width = (itemcount - inv_offset) * (m_hotbar_imagesize + m_padding * 2); - - if (direction == HUD_DIR_TOP_BOTTOM || direction == HUD_DIR_BOTTOM_TOP) { - s32 tmp = height; - height = width; - width = tmp; - } - - // Position of upper left corner of bar - v2s32 pos = screen_offset; - pos.X *= m_hud_scaling * porting::getDisplayDensity(); - pos.Y *= m_hud_scaling * porting::getDisplayDensity(); - pos += upperleftpos; - - // Store hotbar_image in member variable, used by drawItem() - if (hotbar_image != player->hotbar_image) { - hotbar_image = player->hotbar_image; - if (hotbar_image != "") - use_hotbar_image = tsrc->isKnownSourceImage(hotbar_image); - else - use_hotbar_image = false; - } - - // Store hotbar_selected_image in member variable, used by drawItem() - if (hotbar_selected_image != player->hotbar_selected_image) { - hotbar_selected_image = player->hotbar_selected_image; - if (hotbar_selected_image != "") - use_hotbar_selected_image = tsrc->isKnownSourceImage(hotbar_selected_image); - else - use_hotbar_selected_image = false; - } - - // draw customized item background - if (use_hotbar_image) { - core::rect imgrect2(-m_padding/2, -m_padding/2, - width+m_padding/2, height+m_padding/2); - core::rect rect2 = imgrect2 + pos; - video::ITexture *texture = tsrc->getTexture(hotbar_image); - core::dimension2di imgsize(texture->getOriginalSize()); - draw2DImageFilterScaled(driver, texture, rect2, - core::rect(core::position2d(0,0), imgsize), - NULL, hbar_colors, true); - } - - // Draw items - core::rect imgrect(0, 0, m_hotbar_imagesize, m_hotbar_imagesize); - for (s32 i = inv_offset; i < itemcount && (size_t)i < mainlist->getSize(); i++) { - s32 fullimglen = m_hotbar_imagesize + m_padding * 2; - - v2s32 steppos; - switch (direction) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-(m_padding + (i - inv_offset) * fullimglen), m_padding); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(m_padding, m_padding + (i - inv_offset) * fullimglen); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(m_padding, -(m_padding + (i - inv_offset) * fullimglen)); - break; - default: - steppos = v2s32(m_padding + (i - inv_offset) * fullimglen, m_padding); - break; - } - - drawItem(mainlist->getItem(i), (imgrect + pos + steppos), (i + 1) == selectitem); - -#ifdef HAVE_TOUCHSCREENGUI - if (g_touchscreengui) - g_touchscreengui->registerHudItem(i, (imgrect + pos + steppos)); -#endif - } -} - - -void Hud::drawLuaElements(const v3s16 &camera_offset) -{ - u32 text_height = g_fontengine->getTextHeight(); - irr::gui::IGUIFont* font = g_fontengine->getFont(); - for (size_t i = 0; i != player->maxHudId(); i++) { - HudElement *e = player->getHud(i); - if (!e) - continue; - - v2s32 pos(floor(e->pos.X * (float) m_screensize.X + 0.5), - floor(e->pos.Y * (float) m_screensize.Y + 0.5)); - switch (e->type) { - case HUD_ELEM_IMAGE: { - video::ITexture *texture = tsrc->getTexture(e->text); - if (!texture) - continue; - - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - core::dimension2di imgsize(texture->getOriginalSize()); - v2s32 dstsize(imgsize.Width * e->scale.X, - imgsize.Height * e->scale.Y); - if (e->scale.X < 0) - dstsize.X = m_screensize.X * (e->scale.X * -0.01); - if (e->scale.Y < 0) - dstsize.Y = m_screensize.Y * (e->scale.Y * -0.01); - v2s32 offset((e->align.X - 1.0) * dstsize.X / 2, - (e->align.Y - 1.0) * dstsize.Y / 2); - core::rect rect(0, 0, dstsize.X, dstsize.Y); - rect += pos + offset + v2s32(e->offset.X, e->offset.Y); - draw2DImageFilterScaled(driver, texture, rect, - core::rect(core::position2d(0,0), imgsize), - NULL, colors, true); - break; } - case HUD_ELEM_TEXT: { - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - core::rect size(0, 0, e->scale.X, text_height * e->scale.Y); - std::wstring text = utf8_to_wide(e->text); - core::dimension2d textsize = font->getDimension(text.c_str()); - v2s32 offset((e->align.X - 1.0) * (textsize.Width / 2), - (e->align.Y - 1.0) * (textsize.Height / 2)); - v2s32 offs(e->offset.X, e->offset.Y); - font->draw(text.c_str(), size + pos + offset + offs, color); - break; } - case HUD_ELEM_STATBAR: { - v2s32 offs(e->offset.X, e->offset.Y); - drawStatbar(pos, HUD_CORNER_UPPER, e->dir, e->text, e->number, offs, e->size); - break; } - case HUD_ELEM_INVENTORY: { - InventoryList *inv = inventory->getList(e->text); - drawItems(pos, v2s32(e->offset.X, e->offset.Y), e->number, 0, - inv, e->item, e->dir); - break; } - case HUD_ELEM_WAYPOINT: { - v3f p_pos = player->getPosition() / BS; - v3f w_pos = e->world_pos * BS; - float distance = floor(10 * p_pos.getDistanceFrom(e->world_pos)) / 10; - scene::ICameraSceneNode* camera = smgr->getActiveCamera(); - w_pos -= intToFloat(camera_offset, BS); - core::matrix4 trans = camera->getProjectionMatrix(); - trans *= camera->getViewMatrix(); - f32 transformed_pos[4] = { w_pos.X, w_pos.Y, w_pos.Z, 1.0f }; - trans.multiplyWith1x4Matrix(transformed_pos); - if (transformed_pos[3] < 0) - break; - f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f : - core::reciprocal(transformed_pos[3]); - pos.X = m_screensize.X * (0.5 * transformed_pos[0] * zDiv + 0.5); - pos.Y = m_screensize.Y * (0.5 - transformed_pos[1] * zDiv * 0.5); - video::SColor color(255, (e->number >> 16) & 0xFF, - (e->number >> 8) & 0xFF, - (e->number >> 0) & 0xFF); - core::rect size(0, 0, 200, 2 * text_height); - std::wstring text = utf8_to_wide(e->name); - font->draw(text.c_str(), size + pos, color); - std::ostringstream os; - os << distance << e->text; - text = utf8_to_wide(os.str()); - pos.Y += text_height; - font->draw(text.c_str(), size + pos, color); - break; } - default: - infostream << "Hud::drawLuaElements: ignoring drawform " << e->type << - " of hud element ID " << i << " due to unrecognized type" << std::endl; - } - } -} - - -void Hud::drawStatbar(v2s32 pos, u16 corner, u16 drawdir, std::string texture, - s32 count, v2s32 offset, v2s32 size) -{ - const video::SColor color(255, 255, 255, 255); - const video::SColor colors[] = {color, color, color, color}; - - video::ITexture *stat_texture = tsrc->getTexture(texture); - if (!stat_texture) - return; - - core::dimension2di srcd(stat_texture->getOriginalSize()); - core::dimension2di dstd; - if (size == v2s32()) { - dstd = srcd; - } else { - float size_factor = m_hud_scaling * porting::getDisplayDensity(); - dstd.Height = size.Y * size_factor; - dstd.Width = size.X * size_factor; - offset.X *= size_factor; - offset.Y *= size_factor; - } - - v2s32 p = pos; - if (corner & HUD_CORNER_LOWER) - p -= dstd.Height; - - p += offset; - - v2s32 steppos; - switch (drawdir) { - case HUD_DIR_RIGHT_LEFT: - steppos = v2s32(-1, 0); - break; - case HUD_DIR_TOP_BOTTOM: - steppos = v2s32(0, 1); - break; - case HUD_DIR_BOTTOM_TOP: - steppos = v2s32(0, -1); - break; - default: - steppos = v2s32(1, 0); - } - steppos.X *= dstd.Width; - steppos.Y *= dstd.Height; - - for (s32 i = 0; i < count / 2; i++) - { - core::rect srcrect(0, 0, srcd.Width, srcd.Height); - core::rect dstrect(0,0, dstd.Width, dstd.Height); - - dstrect += p; - draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true); - p += steppos; - } - - if (count % 2 == 1) - { - core::rect srcrect(0, 0, srcd.Width / 2, srcd.Height); - core::rect dstrect(0,0, dstd.Width / 2, dstd.Height); - - dstrect += p; - draw2DImageFilterScaled(driver, stat_texture, dstrect, srcrect, NULL, colors, true); - } -} - - -void Hud::drawHotbar(u16 playeritem) { - - v2s32 centerlowerpos(m_displaycenter.X, m_screensize.Y); - - InventoryList *mainlist = inventory->getList("main"); - if (mainlist == NULL) { - //silently ignore this we may not be initialized completely - return; - } - - s32 hotbar_itemcount = player->hud_hotbar_itemcount; - s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2); - v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3); - - if ( (float) width / (float) porting::getWindowSize().X <= - g_settings->getFloat("hud_hotbar_max_width")) { - if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, v2s32(0, 0), hotbar_itemcount, 0, mainlist, playeritem + 1, 0); - } - } else { - pos.X += width/4; - - v2s32 secondpos = pos; - pos = pos - v2s32(0, m_hotbar_imagesize + m_padding); - - if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) { - drawItems(pos, v2s32(0, 0), hotbar_itemcount / 2, 0, - mainlist, playeritem + 1, 0); - drawItems(secondpos, v2s32(0, 0), hotbar_itemcount, - hotbar_itemcount / 2, mainlist, playeritem + 1, 0); - } - } - - //////////////////////////// compatibility code to be removed ////////////// - // this is ugly as hell but there's no other way to keep compatibility to - // old servers - if ((player->hud_flags & HUD_FLAG_HEALTHBAR_VISIBLE)) { - drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5), - floor(1 * (float) m_screensize.Y + 0.5)), - HUD_CORNER_UPPER, 0, "heart.png", - player->hp, v2s32((-10*24)-25,-(48+24+10)), v2s32(24,24)); - } - - if ((player->hud_flags & HUD_FLAG_BREATHBAR_VISIBLE) && - (player->getBreath() < 11)) { - drawStatbar(v2s32(floor(0.5 * (float)m_screensize.X + 0.5), - floor(1 * (float) m_screensize.Y + 0.5)), - HUD_CORNER_UPPER, 0, "bubble.png", - player->getBreath(), v2s32(25,-(48+24+10)), v2s32(24,24)); - } - //////////////////////////////////////////////////////////////////////////// -} - - -void Hud::drawCrosshair() -{ - if (use_crosshair_image) { - video::ITexture *crosshair = tsrc->getTexture("crosshair.png"); - v2u32 size = crosshair->getOriginalSize(); - v2s32 lsize = v2s32(m_displaycenter.X - (size.X / 2), - m_displaycenter.Y - (size.Y / 2)); - driver->draw2DImage(crosshair, lsize, - core::rect(0, 0, size.X, size.Y), - 0, crosshair_argb, true); - } else { - driver->draw2DLine(m_displaycenter - v2s32(10, 0), - m_displaycenter + v2s32(10, 0), crosshair_argb); - driver->draw2DLine(m_displaycenter - v2s32(0, 10), - m_displaycenter + v2s32(0, 10), crosshair_argb); - } -} - -void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset) +const struct EnumString es_HudElementType[] = { - m_camera_offset = camera_offset; - m_selection_pos = pos; - m_selection_pos_with_offset = pos - intToFloat(camera_offset, BS); -} - -void Hud::drawSelectionMesh() -{ - if (!m_use_selection_mesh) { - // Draw 3D selection boxes - video::SMaterial oldmaterial = driver->getMaterial2D(); - driver->setMaterial(m_selection_material); - for (std::vector::const_iterator - i = m_selection_boxes.begin(); - i != m_selection_boxes.end(); ++i) { - aabb3f box = aabb3f( - i->MinEdge + m_selection_pos_with_offset, - i->MaxEdge + m_selection_pos_with_offset); - - u32 r = (selectionbox_argb.getRed() * - m_selection_mesh_color.getRed() / 255); - u32 g = (selectionbox_argb.getGreen() * - m_selection_mesh_color.getGreen() / 255); - u32 b = (selectionbox_argb.getBlue() * - m_selection_mesh_color.getBlue() / 255); - driver->draw3DBox(box, video::SColor(255, r, g, b)); - } - driver->setMaterial(oldmaterial); - } else if (m_selection_mesh) { - // Draw selection mesh - video::SMaterial oldmaterial = driver->getMaterial2D(); - driver->setMaterial(m_selection_material); - setMeshColor(m_selection_mesh, m_selection_mesh_color); - scene::IMesh* mesh = cloneMesh(m_selection_mesh); - translateMesh(mesh, m_selection_pos_with_offset); - u32 mc = m_selection_mesh->getMeshBufferCount(); - for (u32 i = 0; i < mc; i++) { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(i); - driver->drawMeshBuffer(buf); - } - mesh->drop(); - driver->setMaterial(oldmaterial); - } -} + {HUD_ELEM_IMAGE, "image"}, + {HUD_ELEM_TEXT, "text"}, + {HUD_ELEM_STATBAR, "statbar"}, + {HUD_ELEM_INVENTORY, "inventory"}, + {HUD_ELEM_WAYPOINT, "waypoint"}, + {HUD_ELEM_IMAGE_WAYPOINT, "image_waypoint"}, + {HUD_ELEM_COMPASS, "compass"}, + {HUD_ELEM_MINIMAP, "minimap"}, + {0, NULL}, +}; -void Hud::updateSelectionMesh(const v3s16 &camera_offset) +const struct EnumString es_HudElementStat[] = { - m_camera_offset = camera_offset; - if (!m_use_selection_mesh) - return; - - if (m_selection_mesh) { - m_selection_mesh->drop(); - m_selection_mesh = NULL; - } - - if (!m_selection_boxes.size()) { - // No pointed object - return; - } - - // New pointed object, create new mesh. - - // Texture UV coordinates for selection boxes - static f32 texture_uv[24] = { - 0,0,1,1, - 0,0,1,1, - 0,0,1,1, - 0,0,1,1, - 0,0,1,1, - 0,0,1,1 - }; - - // Use single halo box instead of multiple overlapping boxes. - // Temporary solution - problem can be solved with multiple - // rendering targets, or some method to remove inner surfaces. - // Thats because of halo transparency. - - aabb3f halo_box(100.0, 100.0, 100.0, -100.0, -100.0, -100.0); - m_halo_boxes.clear(); - - for (std::vector::iterator - i = m_selection_boxes.begin(); - i != m_selection_boxes.end(); ++i) { - halo_box.addInternalBox(*i); - } - - m_halo_boxes.push_back(halo_box); - m_selection_mesh = convertNodeboxesToMesh( - m_halo_boxes, texture_uv, 0.5); -} - -void Hud::resizeHotbar() { - if (m_screensize != porting::getWindowSize()) { - m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE * porting::getDisplayDensity() + 0.5); - m_hotbar_imagesize *= m_hud_scaling; - m_padding = m_hotbar_imagesize / 12; - m_screensize = porting::getWindowSize(); - m_displaycenter = v2s32(m_screensize.X/2,m_screensize.Y/2); - } -} - -struct MeshTimeInfo { - s32 time; - scene::IMesh *mesh; + {HUD_STAT_POS, "position"}, + {HUD_STAT_POS, "pos"}, /* Deprecated, only for compatibility's sake */ + {HUD_STAT_NAME, "name"}, + {HUD_STAT_SCALE, "scale"}, + {HUD_STAT_TEXT, "text"}, + {HUD_STAT_NUMBER, "number"}, + {HUD_STAT_ITEM, "item"}, + {HUD_STAT_ITEM, "precision"}, + {HUD_STAT_DIR, "direction"}, + {HUD_STAT_ALIGN, "alignment"}, + {HUD_STAT_OFFSET, "offset"}, + {HUD_STAT_WORLD_POS, "world_pos"}, + {HUD_STAT_SIZE, "size"}, + {HUD_STAT_Z_INDEX, "z_index"}, + {HUD_STAT_TEXT2, "text2"}, + {0, NULL}, }; -void drawItemStack(video::IVideoDriver *driver, - gui::IGUIFont *font, - const ItemStack &item, - const core::rect &rect, - const core::rect *clip, - IGameDef *gamedef, - ItemRotationKind rotation_kind) +const struct EnumString es_HudBuiltinElement[] = { - static MeshTimeInfo rotation_time_infos[IT_ROT_NONE]; - static bool enable_animations = - g_settings->getBool("inventory_items_animations"); - - if (item.empty()) { - if (rotation_kind < IT_ROT_NONE) { - rotation_time_infos[rotation_kind].mesh = NULL; - } - return; - } - - const ItemDefinition &def = item.getDefinition(gamedef->idef()); - scene::IMesh* mesh = gamedef->idef()->getWieldMesh(def.name, gamedef); - - if (mesh) { - driver->clearZBuffer(); - s32 delta = 0; - if (rotation_kind < IT_ROT_NONE) { - MeshTimeInfo &ti = rotation_time_infos[rotation_kind]; - if (mesh != ti.mesh) { - ti.mesh = mesh; - ti.time = getTimeMs(); - } else { - delta = porting::getDeltaMs(ti.time, getTimeMs()) % 100000; - } - } - core::rect oldViewPort = driver->getViewPort(); - core::matrix4 oldProjMat = driver->getTransform(video::ETS_PROJECTION); - core::matrix4 oldViewMat = driver->getTransform(video::ETS_VIEW); - core::matrix4 ProjMatrix; - ProjMatrix.buildProjectionMatrixOrthoLH(2, 2, -1, 100); - driver->setTransform(video::ETS_PROJECTION, ProjMatrix); - driver->setTransform(video::ETS_VIEW, ProjMatrix); - core::matrix4 matrix; - matrix.makeIdentity(); - - if (enable_animations) { - float timer_f = (float)delta / 5000.0; - matrix.setRotationDegrees(core::vector3df(0, 360 * timer_f, 0)); - } - - driver->setTransform(video::ETS_WORLD, matrix); - driver->setViewPort(rect); - - u32 mc = mesh->getMeshBufferCount(); - for (u32 j = 0; j < mc; ++j) { - scene::IMeshBuffer *buf = mesh->getMeshBuffer(j); - video::SMaterial &material = buf->getMaterial(); - material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - material.Lighting = false; - driver->setMaterial(material); - driver->drawMeshBuffer(buf); - } - - driver->setTransform(video::ETS_VIEW, oldViewMat); - driver->setTransform(video::ETS_PROJECTION, oldProjMat); - driver->setViewPort(oldViewPort); - } - - if(def.type == ITEM_TOOL && item.wear != 0) - { - // Draw a progressbar - float barheight = rect.getHeight()/16; - float barpad_x = rect.getWidth()/16; - float barpad_y = rect.getHeight()/16; - core::rect progressrect( - rect.UpperLeftCorner.X + barpad_x, - rect.LowerRightCorner.Y - barpad_y - barheight, - rect.LowerRightCorner.X - barpad_x, - rect.LowerRightCorner.Y - barpad_y); - - // Shrink progressrect by amount of tool damage - float wear = item.wear / 65535.0; - int progressmid = - wear * progressrect.UpperLeftCorner.X + - (1-wear) * progressrect.LowerRightCorner.X; - - // Compute progressbar color - // wear = 0.0: green - // wear = 0.5: yellow - // wear = 1.0: red - video::SColor color(255,255,255,255); - int wear_i = MYMIN(floor(wear * 600), 511); - wear_i = MYMIN(wear_i + 10, 511); - if(wear_i <= 255) - color.set(255, wear_i, 255, 0); - else - color.set(255, 255, 511-wear_i, 0); - - core::rect progressrect2 = progressrect; - progressrect2.LowerRightCorner.X = progressmid; - driver->draw2DRectangle(color, progressrect2, clip); - - color = video::SColor(255,0,0,0); - progressrect2 = progressrect; - progressrect2.UpperLeftCorner.X = progressmid; - driver->draw2DRectangle(color, progressrect2, clip); - } - - if(font != NULL && item.count >= 2) - { - // Get the item count as a string - std::string text = itos(item.count); - v2u32 dim = font->getDimension(utf8_to_wide(text).c_str()); - v2s32 sdim(dim.X,dim.Y); - - core::rect rect2( - /*rect.UpperLeftCorner, - core::dimension2d(rect.getWidth(), 15)*/ - rect.LowerRightCorner - sdim, - sdim - ); - - video::SColor bgcolor(128,0,0,0); - driver->draw2DRectangle(bgcolor, rect2, clip); - - video::SColor color(255,255,255,255); - font->draw(text.c_str(), rect2, color, false, false, clip); - } -} + {HUD_FLAG_HOTBAR_VISIBLE, "hotbar"}, + {HUD_FLAG_HEALTHBAR_VISIBLE, "healthbar"}, + {HUD_FLAG_CROSSHAIR_VISIBLE, "crosshair"}, + {HUD_FLAG_WIELDITEM_VISIBLE, "wielditem"}, + {HUD_FLAG_BREATHBAR_VISIBLE, "breathbar"}, + {HUD_FLAG_MINIMAP_VISIBLE, "minimap"}, + {HUD_FLAG_MINIMAP_RADAR_VISIBLE, "minimap_radar"}, + {0, NULL}, +};