X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=5f9e73f62a113c5fe0a1c492fdcc8cdf871135d5;hb=81385682c8c1da90f2366452b10e20a93c0865fb;hp=edd519024fb6a56879538d6cf144183f92f4c18b;hpb=d4d49ee8f4d425e7a4136d65f519728869680951;p=minetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index edd519024..5f9e73f62 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,26 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "modalMenu.h" -#include "utility.h" #include -// For IGameCallback -#include "guiPauseMenu.h" +#include +#include "subgame.h" +class IGameCallback; struct MainMenuData { - MainMenuData(): - // Client opts - fancy_trees(false), - smooth_lighting(false), - // Server opts - creative_mode(false), - enable_damage(false), - // Actions - delete_map(false) - {} - // These are in the native format of the gui elements - + // Generic + int selected_tab; // Client options std::wstring address; std::wstring port; @@ -49,11 +39,33 @@ struct MainMenuData std::wstring password; bool fancy_trees; bool smooth_lighting; + bool clouds_3d; + bool opaque_water; // Server options bool creative_mode; bool enable_damage; - // If map deletion is requested, this is set to true - bool delete_map; + int selected_world; + bool simple_singleplayer_mode; + // Actions + WorldSpec delete_world_spec; + std::wstring create_world_name; + std::string create_world_gameid; + + std::vector worlds; + std::vector games; + + MainMenuData(): + // Generic + selected_tab(0), + // Client opts + fancy_trees(false), + smooth_lighting(false), + // Server opts + creative_mode(false), + enable_damage(false), + selected_world(0), + simple_singleplayer_mode(false) + {} }; class GUIMainMenu : public GUIModalMenu @@ -67,26 +79,33 @@ class GUIMainMenu : public GUIModalMenu ~GUIMainMenu(); void removeChildren(); - /* - Remove and re-add (or reposition) stuff - */ + // Remove and re-add (or reposition) stuff void regenerateGui(v2u32 screensize); - void drawMenu(); - + void readInput(MainMenuData *dst); void acceptInput(); - bool getStatus() - { - return m_accepted; - } - + { return m_accepted; } bool OnEvent(const SEvent& event); + void createNewWorld(std::wstring name, std::string gameid); + void deleteWorld(WorldSpec spec); + int getTab(); private: MainMenuData *m_data; bool m_accepted; IGameCallback *m_gamecallback; + + gui::IGUIEnvironment* env; + gui::IGUIElement* parent; + s32 id; + IMenuManager *menumgr; + + bool m_is_regenerating; + v2s32 m_topleft_client; + v2s32 m_size_client; + v2s32 m_topleft_server; + v2s32 m_size_server; }; #endif