X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=5f9e73f62a113c5fe0a1c492fdcc8cdf871135d5;hb=569fca53089b7b7e87b02edd44e2ad47166f7af6;hp=87561f7974fd075dd4bea9c6fc440a5470fffcfb;hpb=2587bb361cfc96b3a695d1476e39b9c0ecaa6553;p=minetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 87561f797..5f9e73f62 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,41 +22,16 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "modalMenu.h" -#include "utility.h" #include -// For IGameCallback -#include "guiPauseMenu.h" - -enum -{ - GUI_ID_QUIT_BUTTON = 101, - GUI_ID_NAME_INPUT, - GUI_ID_ADDRESS_INPUT, - GUI_ID_PORT_INPUT, - GUI_ID_FANCYTREE_CB, - GUI_ID_SMOOTH_LIGHTING_CB, - GUI_ID_DAMAGE_CB, - GUI_ID_CREATIVE_CB, - GUI_ID_JOIN_GAME_BUTTON, - GUI_ID_CHANGE_KEYS_BUTTON, - GUI_ID_DELETE_MAP_BUTTON -}; +#include +#include "subgame.h" +class IGameCallback; struct MainMenuData { - MainMenuData(): - // Client opts - fancy_trees(false), - smooth_lighting(false), - // Server opts - creative_mode(false), - enable_damage(false), - // Actions - delete_map(false) - {} - // These are in the native format of the gui elements - + // Generic + int selected_tab; // Client options std::wstring address; std::wstring port; @@ -64,11 +39,33 @@ struct MainMenuData std::wstring password; bool fancy_trees; bool smooth_lighting; + bool clouds_3d; + bool opaque_water; // Server options bool creative_mode; bool enable_damage; - // If map deletion is requested, this is set to true - bool delete_map; + int selected_world; + bool simple_singleplayer_mode; + // Actions + WorldSpec delete_world_spec; + std::wstring create_world_name; + std::string create_world_gameid; + + std::vector worlds; + std::vector games; + + MainMenuData(): + // Generic + selected_tab(0), + // Client opts + fancy_trees(false), + smooth_lighting(false), + // Server opts + creative_mode(false), + enable_damage(false), + selected_world(0), + simple_singleplayer_mode(false) + {} }; class GUIMainMenu : public GUIModalMenu @@ -82,21 +79,17 @@ class GUIMainMenu : public GUIModalMenu ~GUIMainMenu(); void removeChildren(); - /* - Remove and re-add (or reposition) stuff - */ + // Remove and re-add (or reposition) stuff void regenerateGui(v2u32 screensize); - void drawMenu(); - + void readInput(MainMenuData *dst); void acceptInput(); - bool getStatus() - { - return m_accepted; - } - + { return m_accepted; } bool OnEvent(const SEvent& event); + void createNewWorld(std::wstring name, std::string gameid); + void deleteWorld(WorldSpec spec); + int getTab(); private: MainMenuData *m_data; @@ -107,6 +100,12 @@ class GUIMainMenu : public GUIModalMenu gui::IGUIElement* parent; s32 id; IMenuManager *menumgr; + + bool m_is_regenerating; + v2s32 m_topleft_client; + v2s32 m_size_client; + v2s32 m_topleft_server; + v2s32 m_size_server; }; #endif