X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=4b73dcb9d87b5eb7ce6fd711de02af0bcbe03feb;hb=18350ad37fbfb7027f2ab82ead5be58c1435cdf0;hp=8060f511d75a6ebf61f71a1e3cf306a0ab92f51d;hpb=c914cbb0a081b30b28271618bbaa8e987a108ae7;p=minetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 8060f511d..4b73dcb9d 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,6 +1,6 @@ /* Minetest-c55 -Copyright (C) 2010 celeron55, Perttu Ahola +Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by @@ -22,18 +22,52 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "common_irrlicht.h" #include "modalMenu.h" -#include "utility.h" #include -// For IGameCallback -#include "guiPauseMenu.h" +#include +#include "subgame.h" +class IGameCallback; struct MainMenuData { // These are in the native format of the gui elements + // Generic + int selected_tab; + // Client options std::wstring address; std::wstring port; std::wstring name; + std::wstring password; + bool fancy_trees; + bool smooth_lighting; + bool clouds_3d; + bool opaque_water; + // Server options bool creative_mode; + bool enable_damage; + int selected_world; + bool simple_singleplayer_mode; + // Actions + std::wstring create_world_name; + std::string create_world_gameid; + bool only_refresh; + + std::vector worlds; + std::vector games; + + MainMenuData(): + // Generic + selected_tab(0), + // Client opts + fancy_trees(false), + smooth_lighting(false), + // Server opts + creative_mode(false), + enable_damage(false), + selected_world(0), + simple_singleplayer_mode(false), + // Actions + only_refresh(false) + {} }; class GUIMainMenu : public GUIModalMenu @@ -47,26 +81,33 @@ class GUIMainMenu : public GUIModalMenu ~GUIMainMenu(); void removeChildren(); - /* - Remove and re-add (or reposition) stuff - */ + // Remove and re-add (or reposition) stuff void regenerateGui(v2u32 screensize); - void drawMenu(); - + void readInput(MainMenuData *dst); void acceptInput(); - bool getStatus() - { - return m_accepted; - } - + { return m_accepted; } bool OnEvent(const SEvent& event); + void createNewWorld(std::wstring name, std::string gameid); + void deleteWorld(const std::vector &paths); + int getTab(); private: MainMenuData *m_data; bool m_accepted; IGameCallback *m_gamecallback; + + gui::IGUIEnvironment* env; + gui::IGUIElement* parent; + s32 id; + IMenuManager *menumgr; + + bool m_is_regenerating; + v2s32 m_topleft_client; + v2s32 m_size_client; + v2s32 m_topleft_server; + v2s32 m_size_server; }; #endif