X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FguiMainMenu.h;h=4b73dcb9d87b5eb7ce6fd711de02af0bcbe03feb;hb=18350ad37fbfb7027f2ab82ead5be58c1435cdf0;hp=6c028c6e5e60f18bed4a690adaa8bf28ea6affb4;hpb=de36e284ae9df9528c393018ecea19172e57f385;p=minetest.git diff --git a/src/guiMainMenu.h b/src/guiMainMenu.h index 6c028c6e5..4b73dcb9d 100644 --- a/src/guiMainMenu.h +++ b/src/guiMainMenu.h @@ -1,61 +1,37 @@ /* - Minetest-c55 - Copyright (C) 2010 celeron55, Perttu Ahola +Minetest-c55 +Copyright (C) 2010-2012 celeron55, Perttu Ahola - This program is free software; you can redistribute it and/or modify - it under the terms of the GNU General Public License as published by - the Free Software Foundation; either version 2 of the License, or - (at your option) any later version. +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - GNU General Public License for more details. +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. - You should have received a copy of the GNU General Public License along - with this program; if not, write to the Free Software Foundation, Inc., - 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. - */ +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ #ifndef GUIMAINMENU_HEADER #define GUIMAINMENU_HEADER #include "common_irrlicht.h" #include "modalMenu.h" -#include "utility.h" #include -// For IGameCallback -#include "guiPauseMenu.h" - -enum -{ - GUI_ID_QUIT_BUTTON = 101, - GUI_ID_NAME_INPUT, - GUI_ID_ADDRESS_INPUT, - GUI_ID_PORT_INPUT, - GUI_ID_FANCYTREE_CB, - GUI_ID_SMOOTH_LIGHTING_CB, - GUI_ID_DAMAGE_CB, - GUI_ID_CREATIVE_CB, - GUI_ID_JOIN_GAME_BUTTON, - GUI_ID_CHANGE_KEYS_BUTTON, - GUI_ID_DELETE_MAP_BUTTON -}; +#include +#include "subgame.h" +class IGameCallback; struct MainMenuData { - MainMenuData() : - // Client opts - fancy_trees(false), smooth_lighting(false), - // Server opts - creative_mode(false), enable_damage(false), - // Actions - delete_map(false) - { - } - // These are in the native format of the gui elements - + // Generic + int selected_tab; // Client options std::wstring address; std::wstring port; @@ -63,47 +39,75 @@ struct MainMenuData std::wstring password; bool fancy_trees; bool smooth_lighting; + bool clouds_3d; + bool opaque_water; // Server options bool creative_mode; bool enable_damage; - // If map deletion is requested, this is set to true - bool delete_map; + int selected_world; + bool simple_singleplayer_mode; + // Actions + std::wstring create_world_name; + std::string create_world_gameid; + bool only_refresh; + + std::vector worlds; + std::vector games; + + MainMenuData(): + // Generic + selected_tab(0), + // Client opts + fancy_trees(false), + smooth_lighting(false), + // Server opts + creative_mode(false), + enable_damage(false), + selected_world(0), + simple_singleplayer_mode(false), + // Actions + only_refresh(false) + {} }; -class GUIMainMenu: public GUIModalMenu +class GUIMainMenu : public GUIModalMenu { public: - GUIMainMenu(gui::IGUIEnvironment* env, gui::IGUIElement* parent, s32 id, - IMenuManager *menumgr, MainMenuData *data, + GUIMainMenu(gui::IGUIEnvironment* env, + gui::IGUIElement* parent, s32 id, + IMenuManager *menumgr, + MainMenuData *data, IGameCallback *gamecallback); ~GUIMainMenu(); - - gui::IGUIEnvironment* env; - gui::IGUIElement* parent; - s32 id; - IMenuManager *menumgr; - + void removeChildren(); - /* - Remove and re-add (or reposition) stuff - */ + // Remove and re-add (or reposition) stuff void regenerateGui(v2u32 screensize); - void drawMenu(); - + void readInput(MainMenuData *dst); void acceptInput(); - bool getStatus() - { - return m_accepted; - } - + { return m_accepted; } bool OnEvent(const SEvent& event); - + void createNewWorld(std::wstring name, std::string gameid); + void deleteWorld(const std::vector &paths); + int getTab(); + private: MainMenuData *m_data; bool m_accepted; IGameCallback *m_gamecallback; + + gui::IGUIEnvironment* env; + gui::IGUIElement* parent; + s32 id; + IMenuManager *menumgr; + + bool m_is_regenerating; + v2s32 m_topleft_client; + v2s32 m_size_client; + v2s32 m_topleft_server; + v2s32 m_size_server; }; #endif