X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FguiKeyChangeMenu.cpp;h=bb878d6efcc7ab9bf882990a89402e12826673b3;hb=65c09a96f41705bb8e75fc5ff4276342be91ed11;hp=49b292df400837690ef028abafba27b9cb43bf4f;hpb=5194505407884f6375311f0ab4c5f8783646cb91;p=minetest.git diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp index 49b292df4..bb878d6ef 100644 --- a/src/guiKeyChangeMenu.cpp +++ b/src/guiKeyChangeMenu.cpp @@ -1,8 +1,8 @@ /* - Minetest-c55 - Copyright (C) 2010-11 celeron55, Perttu Ahola - Copyright (C) 2011 Ciaran Gultnieks - Copyright (C) 2011 teddydestodes + Minetest + Copyright (C) 2010-2013 celeron55, Perttu Ahola + Copyright (C) 2013 Ciaran Gultnieks + Copyright (C) 2013 teddydestodes This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -22,7 +22,6 @@ #include "guiKeyChangeMenu.h" #include "debug.h" #include "serialization.h" -#include "main.h" #include #include #include @@ -32,12 +31,16 @@ #include "settings.h" #include +#include "mainmenumanager.h" // for g_gamecallback + #define KMaxButtonPerColumns 12 +extern MainGameCallback *g_gamecallback; + enum { GUI_ID_BACK_BUTTON = 101, GUI_ID_ABORT_BUTTON, GUI_ID_SCROLL_BAR, - //buttons + // buttons GUI_ID_KEY_FORWARD_BUTTON, GUI_ID_KEY_BACKWARD_BUTTON, GUI_ID_KEY_LEFT_BUTTON, @@ -46,6 +49,8 @@ enum GUI_ID_KEY_FLY_BUTTON, GUI_ID_KEY_FAST_BUTTON, GUI_ID_KEY_JUMP_BUTTON, + GUI_ID_KEY_NOCLIP_BUTTON, + GUI_ID_KEY_CINEMATIC_BUTTON, GUI_ID_KEY_CHAT_BUTTON, GUI_ID_KEY_CMD_BUTTON, GUI_ID_KEY_CONSOLE_BUTTON, @@ -53,7 +58,10 @@ enum GUI_ID_KEY_DROP_BUTTON, GUI_ID_KEY_INVENTORY_BUTTON, GUI_ID_KEY_DUMP_BUTTON, - GUI_ID_KEY_RANGE_BUTTON + GUI_ID_KEY_RANGE_BUTTON, + // other + GUI_ID_CB_AUX1_DESCENDS, + GUI_ID_CB_DOUBLETAP_JUMP, }; GUIKeyChangeMenu::GUIKeyChangeMenu(gui::IGUIEnvironment* env, @@ -71,6 +79,13 @@ GUIModalMenu(env, parent, id, menumgr) GUIKeyChangeMenu::~GUIKeyChangeMenu() { removeChildren(); + + for (std::vector::iterator iter = key_settings.begin(); + iter != key_settings.end(); ++iter) { + delete[] (*iter)->button_name; + delete (*iter); + } + key_settings.clear(); } void GUIKeyChangeMenu::removeChildren() @@ -102,13 +117,15 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) recalculateAbsolutePosition(false); v2s32 topleft(0, 0); - changeCtype(""); + { core::rect < s32 > rect(0, 0, 600, 40); rect += topleft + v2s32(25, 3); //gui::IGUIStaticText *t = - Environment->addStaticText(wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"), + const wchar_t *text = wgettext("Keybindings. (If this menu screws up, remove stuff from minetest.conf)"); + Environment->addStaticText(text, rect, false, true, this, -1); + delete[] text; //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -120,36 +137,70 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { key_setting *k = key_settings.at(i); { - core::rect < s32 > rect(0, 0, 100, 20); + core::rect < s32 > rect(0, 0, 110, 20); rect += topleft + v2s32(offset.X, offset.Y); Environment->addStaticText(k->button_name, rect, false, true, this, -1); } { core::rect < s32 > rect(0, 0, 100, 30); - rect += topleft + v2s32(offset.X + 105, offset.Y - 5); - k->button = Environment->addButton(rect, this, k->id, wgettext(k->key.name())); + rect += topleft + v2s32(offset.X + 115, offset.Y - 5); + const wchar_t *text = wgettext(k->key.name()); + k->button = Environment->addButton(rect, this, k->id, text); + delete[] text; } if(i + 1 == KMaxButtonPerColumns) - offset = v2s32(250, 60); + offset = v2s32(260, 60); else offset += v2s32(0, 25); } + + { + s32 option_x = offset.X; + s32 option_y = offset.Y + 5; + u32 option_w = 180; + { + core::rect rect(0, 0, option_w, 30); + rect += topleft + v2s32(option_x, option_y); + const wchar_t *text = wgettext("\"Use\" = climb down"); + Environment->addCheckBox(g_settings->getBool("aux1_descends"), rect, this, + GUI_ID_CB_AUX1_DESCENDS, text); + delete[] text; + } + offset += v2s32(0, 25); + } + + { + s32 option_x = offset.X; + s32 option_y = offset.Y + 5; + u32 option_w = 280; + { + core::rect rect(0, 0, option_w, 30); + rect += topleft + v2s32(option_x, option_y); + const wchar_t *text = wgettext("Double tap \"jump\" to toggle fly"); + Environment->addCheckBox(g_settings->getBool("doubletap_jump"), rect, this, + GUI_ID_CB_DOUBLETAP_JUMP, text); + delete[] text; + } + offset += v2s32(0, 25); + } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); + const wchar_t *text = wgettext("Save"); Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, - wgettext("Save")); + text); + delete[] text; } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); + const wchar_t *text = wgettext("Cancel"); Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, - wgettext("Cancel")); - } - changeCtype("C"); - + text); + delete[] text; + } } void GUIKeyChangeMenu::drawMenu() @@ -177,7 +228,21 @@ bool GUIKeyChangeMenu::acceptInput() key_setting *k = key_settings.at(i); g_settings->set(k->setting_name, k->key.sym()); } + { + gui::IGUIElement *e = getElementFromId(GUI_ID_CB_AUX1_DESCENDS); + if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) + g_settings->setBool("aux1_descends", ((gui::IGUICheckBox*)e)->isChecked()); + } + { + gui::IGUIElement *e = getElementFromId(GUI_ID_CB_DOUBLETAP_JUMP); + if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX) + g_settings->setBool("doubletap_jump", ((gui::IGUICheckBox*)e)->isChecked()); + } + clearKeyCache(); + + g_gamecallback->signalKeyConfigChange(); + return true; } @@ -190,7 +255,9 @@ bool GUIKeyChangeMenu::resetMenu() key_setting *k = key_settings.at(i); if(k->id == activeKey) { - k->button->setText(wgettext(k->key.name())); + const wchar_t *text = wgettext(k->key.name()); + k->button->setText(text); + delete[] text; break; } } @@ -202,9 +269,8 @@ bool GUIKeyChangeMenu::resetMenu() bool GUIKeyChangeMenu::OnEvent(const SEvent& event) { if (event.EventType == EET_KEY_INPUT_EVENT && activeKey >= 0 - && event.KeyInput.PressedDown) - { - changeCtype(""); + && event.KeyInput.PressedDown) { + bool prefer_character = shift_down; KeyPress kp(event.KeyInput, prefer_character); @@ -226,14 +292,16 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) { core::rect < s32 > rect(0, 0, 600, 40); rect += v2s32(0, 0) + v2s32(25, 30); - this->key_used_text = Environment->addStaticText(wgettext("Key already in use"), - rect, false, true, this, -1); + const wchar_t *text = wgettext("Key already in use"); + this->key_used_text = Environment->addStaticText(text, + rect, false, true, this, -1); + delete[] text; //infostream << "Key already in use" << std::endl; } // But go on { - key_setting *k=NULL; + key_setting *k = NULL; for(size_t i = 0; i < key_settings.size(); i++) { if(key_settings.at(i)->id == activeKey) @@ -242,13 +310,14 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) break; } } - assert(k); + FATAL_ERROR_IF(k == NULL, "Key setting not found"); k->key = kp; - k->button->setText(wgettext(k->key.name())); + const wchar_t *text = wgettext(k->key.name()); + k->button->setText(text); + delete[] text; this->key_used.push_back(kp); - changeCtype("C"); // Allow characters made with shift if(shift_went_down){ shift_down = true; @@ -258,9 +327,12 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) return true; } } - } - if (event.EventType == EET_GUI_EVENT) - { + } else if (event.EventType == EET_KEY_INPUT_EVENT && activeKey < 0 + && event.KeyInput.PressedDown + && event.KeyInput.Key == irr::KEY_ESCAPE) { + quitMenu(); + return true; + } else if (event.EventType == EET_GUI_EVENT) { if (event.GUIEvent.EventType == gui::EGET_ELEMENT_FOCUS_LOST && isVisible()) { @@ -274,12 +346,6 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) } if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) { - if(event.GUIEvent.Caller->getID() != GUI_ID_BACK_BUTTON && - event.GUIEvent.Caller->getID() != GUI_ID_ABORT_BUTTON) - { - changeCtype(""); - } - switch (event.GUIEvent.Caller->getID()) { case GUI_ID_BACK_BUTTON: //back @@ -299,29 +365,30 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) break; } } - assert(k); + FATAL_ERROR_IF(k == NULL, "Key setting not found"); resetMenu(); shift_down = false; activeKey = event.GUIEvent.Caller->getID(); - k->button->setText(wgettext("press key")); + const wchar_t *text = wgettext("press key"); + k->button->setText(text); + delete[] text; this->key_used.erase(std::remove(this->key_used.begin(), this->key_used.end(), k->key), this->key_used.end()); break; } Environment->setFocus(this); - //Buttons - changeCtype("C"); } } return Parent ? Parent->OnEvent(event) : false; } -void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string setting_name) +void GUIKeyChangeMenu::add_key(int id, const wchar_t *button_name, const std::string &setting_name) { key_setting *k = new key_setting; k->id = id; - k->button_name = wgettext(button_name.c_str()); + + k->button_name = button_name; k->setting_name = setting_name; k->key = getKeySetting(k->setting_name.c_str()); key_settings.push_back(k); @@ -329,20 +396,23 @@ void GUIKeyChangeMenu::add_key(int id, std::string button_name, std::string sett void GUIKeyChangeMenu::init_keys() { - this->add_key(GUI_ID_KEY_FORWARD_BUTTON, "Forward", "keymap_forward"); - this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, "Backward", "keymap_backward"); - this->add_key(GUI_ID_KEY_LEFT_BUTTON, "Left", "keymap_left"); - this->add_key(GUI_ID_KEY_RIGHT_BUTTON, "Right", "keymap_right"); - this->add_key(GUI_ID_KEY_USE_BUTTON, "Use", "keymap_special1"); - this->add_key(GUI_ID_KEY_JUMP_BUTTON, "Jump", "keymap_jump"); - this->add_key(GUI_ID_KEY_SNEAK_BUTTON, "Sneak", "keymap_sneak"); - this->add_key(GUI_ID_KEY_DROP_BUTTON, "Drop", "keymap_drop"); - this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, "Inventory", "keymap_inventory"); - this->add_key(GUI_ID_KEY_CHAT_BUTTON, "Chat", "keymap_chat"); - this->add_key(GUI_ID_KEY_CMD_BUTTON, "Command", "keymap_cmd"); - this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, "Console", "keymap_console"); - this->add_key(GUI_ID_KEY_FLY_BUTTON, "Toggle fly", "keymap_freemove"); - this->add_key(GUI_ID_KEY_FAST_BUTTON, "Toggle fast", "keymap_fastmove"); - this->add_key(GUI_ID_KEY_RANGE_BUTTON, "Range select", "keymap_rangeselect"); - this->add_key(GUI_ID_KEY_DUMP_BUTTON, "Print stacks", "keymap_print_debug_stacks"); + this->add_key(GUI_ID_KEY_FORWARD_BUTTON, wgettext("Forward"), "keymap_forward"); + this->add_key(GUI_ID_KEY_BACKWARD_BUTTON, wgettext("Backward"), "keymap_backward"); + this->add_key(GUI_ID_KEY_LEFT_BUTTON, wgettext("Left"), "keymap_left"); + this->add_key(GUI_ID_KEY_RIGHT_BUTTON, wgettext("Right"), "keymap_right"); + this->add_key(GUI_ID_KEY_USE_BUTTON, wgettext("Use"), "keymap_special1"); + this->add_key(GUI_ID_KEY_JUMP_BUTTON, wgettext("Jump"), "keymap_jump"); + this->add_key(GUI_ID_KEY_SNEAK_BUTTON, wgettext("Sneak"), "keymap_sneak"); + this->add_key(GUI_ID_KEY_DROP_BUTTON, wgettext("Drop"), "keymap_drop"); + this->add_key(GUI_ID_KEY_INVENTORY_BUTTON, wgettext("Inventory"), "keymap_inventory"); + this->add_key(GUI_ID_KEY_CHAT_BUTTON, wgettext("Chat"), "keymap_chat"); + this->add_key(GUI_ID_KEY_CMD_BUTTON, wgettext("Command"), "keymap_cmd"); + this->add_key(GUI_ID_KEY_CONSOLE_BUTTON, wgettext("Console"), "keymap_console"); + this->add_key(GUI_ID_KEY_FLY_BUTTON, wgettext("Toggle fly"), "keymap_freemove"); + this->add_key(GUI_ID_KEY_FAST_BUTTON, wgettext("Toggle fast"), "keymap_fastmove"); + this->add_key(GUI_ID_KEY_CINEMATIC_BUTTON, wgettext("Toggle Cinematic"), "keymap_cinematic"); + this->add_key(GUI_ID_KEY_NOCLIP_BUTTON, wgettext("Toggle noclip"), "keymap_noclip"); + this->add_key(GUI_ID_KEY_RANGE_BUTTON, wgettext("Range select"), "keymap_rangeselect"); + this->add_key(GUI_ID_KEY_DUMP_BUTTON, wgettext("Print stacks"), "keymap_print_debug_stacks"); } +