X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2FguiKeyChangeMenu.cpp;h=6e41677ce33b21d234ca1c441cc459374769d9ff;hb=1d1aec9631e3ae077db6060f0fe19487b7b23aae;hp=4a11cf93c0ee3a16e28ffadfe6bf55b9c639185b;hpb=112b85d0fb97b896da977a3915dab73015681896;p=dragonfireclient.git diff --git a/src/guiKeyChangeMenu.cpp b/src/guiKeyChangeMenu.cpp index 4a11cf93c..6e41677ce 100644 --- a/src/guiKeyChangeMenu.cpp +++ b/src/guiKeyChangeMenu.cpp @@ -1,5 +1,5 @@ /* - Minetest-delta + Minetest-c55 Copyright (C) 2010-11 celeron55, Perttu Ahola Copyright (C) 2011 Ciaran Gultnieks Copyright (C) 2011 teddydestodes @@ -80,9 +80,9 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 125, 20); rect += topleft + v2s32(25, 3); - const wchar_t *text = L"KEYBINDINGS"; //gui::IGUIStaticText *t = - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("KEYBINDINGS"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } v2s32 offset(25, 40); @@ -91,8 +91,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Forward"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Forward"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -108,8 +108,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Backward"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Backward"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -124,8 +124,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Left"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Left"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -139,8 +139,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Right"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Right"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -155,8 +155,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Use"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Use"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -170,8 +170,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Sneak"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Sneak"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -186,8 +186,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Jump"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Jump"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -202,8 +201,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Inventory"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Inventory"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -218,8 +217,7 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Chat"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Chat"), rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -235,8 +233,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Toggle fly"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Toggle fly"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -250,8 +248,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Toggle fast"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Toggle fast"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -265,8 +263,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Range select"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Range select"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -282,8 +280,8 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 20); rect += topleft + v2s32(offset.X, offset.Y); - const wchar_t *text = L"Print stacks"; - Environment->addStaticText(text, rect, false, true, this, -1); + Environment->addStaticText(wgettext("Print stacks"), + rect, false, true, this, -1); //t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); } @@ -296,12 +294,14 @@ void GUIKeyChangeMenu::regenerateGui(v2u32 screensize) { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20, size.Y - 40); - Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, L"Save"); + Environment->addButton(rect, this, GUI_ID_BACK_BUTTON, + wgettext("Save")); } { core::rect < s32 > rect(0, 0, 100, 30); rect += topleft + v2s32(size.X - 100 - 20 - 100 - 20, size.Y - 40); - Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, L"Cancel"); + Environment->addButton(rect, this, GUI_ID_ABORT_BUTTON, + wgettext("Cancel")); } } @@ -526,67 +526,67 @@ bool GUIKeyChangeMenu::OnEvent(const SEvent& event) case GUI_ID_KEY_FORWARD_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->forward->setText(L"press Key"); + this->forward->setText(wgettext("press Key")); break; case GUI_ID_KEY_BACKWARD_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->backward->setText(L"press Key"); + this->backward->setText(wgettext("press Key")); break; case GUI_ID_KEY_LEFT_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->left->setText(L"press Key"); + this->left->setText(wgettext("press Key")); break; case GUI_ID_KEY_RIGHT_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->right->setText(L"press Key"); + this->right->setText(wgettext("press Key")); break; case GUI_ID_KEY_USE_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->use->setText(L"press Key"); + this->use->setText(wgettext("press Key")); break; case GUI_ID_KEY_FLY_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->fly->setText(L"press Key"); + this->fly->setText(wgettext("press Key")); break; case GUI_ID_KEY_FAST_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->fast->setText(L"press Key"); + this->fast->setText(wgettext("press Key")); break; case GUI_ID_KEY_JUMP_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->jump->setText(L"press Key"); + this->jump->setText(wgettext("press Key")); break; case GUI_ID_KEY_CHAT_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->chat->setText(L"press Key"); + this->chat->setText(wgettext("press Key")); break; case GUI_ID_KEY_SNEAK_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->sneak->setText(L"press Key"); + this->sneak->setText(wgettext("press Key")); break; case GUI_ID_KEY_INVENTORY_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->inventory->setText(L"press Key"); + this->inventory->setText(wgettext("press Key")); break; case GUI_ID_KEY_DUMP_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->dump->setText(L"press Key"); + this->dump->setText(wgettext("press Key")); break; case GUI_ID_KEY_RANGE_BUTTON: resetMenu(); activeKey = event.GUIEvent.Caller->getID(); - this->range->setText(L"press Key"); + this->range->setText(wgettext("press Key")); break; } //Buttons