X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgenericobject.h;h=d82650f0e398534d0372314cb165492a1d5bec26;hb=7f4cdbcbe9b5b4655c2c5eba2043628487668e24;hp=34b8a8a51220912a95ada55c34cd814c7b2e0312;hpb=52fcb0b4b9c3e0f80881d0a9295e742687bdfb1c;p=dragonfireclient.git diff --git a/src/genericobject.h b/src/genericobject.h index 34b8a8a51..d82650f0e 100644 --- a/src/genericobject.h +++ b/src/genericobject.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2012 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -24,15 +24,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes_bloated.h" #include -#define GENERIC_CMD_SET_PROPERTIES 0 -#define GENERIC_CMD_UPDATE_POSITION 1 -#define GENERIC_CMD_SET_TEXTURE_MOD 2 -#define GENERIC_CMD_SET_SPRITE 3 -#define GENERIC_CMD_SET_ANIMATIONS 4 -#define GENERIC_CMD_SET_BONE_POSROT 5 -#define GENERIC_CMD_SET_ATTACHMENT 6 -#define GENERIC_CMD_PUNCHED 7 -#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 8 +enum GenericCMD { + GENERIC_CMD_SET_PROPERTIES, + GENERIC_CMD_UPDATE_POSITION, + GENERIC_CMD_SET_TEXTURE_MOD, + GENERIC_CMD_SET_SPRITE, + GENERIC_CMD_PUNCHED, + GENERIC_CMD_UPDATE_ARMOR_GROUPS, + GENERIC_CMD_SET_ANIMATION, + GENERIC_CMD_SET_BONE_POSITION, + GENERIC_CMD_ATTACH_TO, + GENERIC_CMD_SET_PHYSICS_OVERRIDE, + GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES, + GENERIC_CMD_SPAWN_INFANT +}; #include "object_properties.h" std::string gob_cmd_set_properties(const ObjectProperties &prop); @@ -57,16 +62,27 @@ std::string gob_cmd_set_sprite( bool select_horiz_by_yawpitch ); -std::string gob_cmd_update_animations(v2f frames, float frame_speed, float frame_blend); - -std::string gob_cmd_update_bone_posrot(std::string bone, v3f position, v3f rotation); - -std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation); - std::string gob_cmd_punched(s16 damage, s16 result_hp); #include "itemgroup.h" std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); +std::string gob_cmd_update_physics_override(float physics_override_speed, + float physics_override_jump, float physics_override_gravity, + bool sneak, bool sneak_glitch, bool new_move); + +std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop); + +std::string gob_cmd_update_bone_position(const std::string &bone, v3f position, + v3f rotation); + +std::string gob_cmd_update_attachment(int parent_id, const std::string &bone, + v3f position, v3f rotation); + +std::string gob_cmd_update_nametag_attributes(video::SColor color); + +std::string gob_cmd_update_infant(u16 id, u8 type, + const std::string &client_initialization_data); + #endif