X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgenericobject.h;h=878300fbf4f63278274c7524c4ce5334d1fd5f2e;hb=ec93893c7f34bcab35b1c356497d8def47d1bf1c;hp=2233e4ea04c059858d88ed9c1ad42c682c9e2dc3;hpb=18c2f16c138f4b40b4705507b46d24e1518e4705;p=minetest.git diff --git a/src/genericobject.h b/src/genericobject.h index 2233e4ea0..878300fbf 100644 --- a/src/genericobject.h +++ b/src/genericobject.h @@ -17,24 +17,28 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GENERICOBJECT_HEADER -#define GENERICOBJECT_HEADER +#pragma once #include #include "irrlichttypes_bloated.h" #include +#include "itemgroup.h" -#define GENERIC_CMD_SET_PROPERTIES 0 -#define GENERIC_CMD_UPDATE_POSITION 1 -#define GENERIC_CMD_SET_TEXTURE_MOD 2 -#define GENERIC_CMD_SET_SPRITE 3 -#define GENERIC_CMD_PUNCHED 4 -#define GENERIC_CMD_UPDATE_ARMOR_GROUPS 5 -#define GENERIC_CMD_SET_ANIMATION 6 -#define GENERIC_CMD_SET_BONE_POSITION 7 -#define GENERIC_CMD_SET_ATTACHMENT 8 -#define GENERIC_CMD_SET_PHYSICS_OVERRIDE 9 -#define GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES 10 +enum GenericCMD { + GENERIC_CMD_SET_PROPERTIES, + GENERIC_CMD_UPDATE_POSITION, + GENERIC_CMD_SET_TEXTURE_MOD, + GENERIC_CMD_SET_SPRITE, + GENERIC_CMD_PUNCHED, + GENERIC_CMD_UPDATE_ARMOR_GROUPS, + GENERIC_CMD_SET_ANIMATION, + GENERIC_CMD_SET_BONE_POSITION, + GENERIC_CMD_ATTACH_TO, + GENERIC_CMD_SET_PHYSICS_OVERRIDE, + GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES, + GENERIC_CMD_SPAWN_INFANT, + GENERIC_CMD_SET_ANIMATION_SPEED +}; #include "object_properties.h" std::string gob_cmd_set_properties(const ObjectProperties &prop); @@ -61,19 +65,23 @@ std::string gob_cmd_set_sprite( std::string gob_cmd_punched(s16 damage, s16 result_hp); -#include "itemgroup.h" std::string gob_cmd_update_armor_groups(const ItemGroupList &armor_groups); std::string gob_cmd_update_physics_override(float physics_override_speed, - float physics_override_jump, float physics_override_gravity, bool sneak, bool sneak_glitch); + float physics_override_jump, float physics_override_gravity, + bool sneak, bool sneak_glitch, bool new_move); -std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend); +std::string gob_cmd_update_animation(v2f frames, float frame_speed, float frame_blend, bool frame_loop); -std::string gob_cmd_update_bone_position(std::string bone, v3f position, v3f rotation); +std::string gob_cmd_update_animation_speed(float frame_speed); -std::string gob_cmd_update_attachment(int parent_id, std::string bone, v3f position, v3f rotation); +std::string gob_cmd_update_bone_position(const std::string &bone, v3f position, + v3f rotation); -std::string gob_cmd_update_nametag_attributes(video::SColor color); +std::string gob_cmd_update_attachment(int parent_id, const std::string &bone, + v3f position, v3f rotation); -#endif +std::string gob_cmd_update_nametag_attributes(video::SColor color); +std::string gob_cmd_update_infant(u16 id, u8 type, + const std::string &client_initialization_data);