X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=8a9246da24cbead4541bcfe8111593627fb2b13b;hb=54dccc480eb03adcf219a7add58f547284f40f76;hp=6708f887db314ac61b1bae0290a953a9a801714e;hpb=c0f6395cf09f658eb95365c60f67b8a89104cb23;p=dragonfireclient.git diff --git a/src/gamedef.h b/src/gamedef.h index 6708f887d..8a9246da2 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,33 +1,46 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GAMEDEF_HEADER -#define GAMEDEF_HEADER +#pragma once #include +#include +#include "irrlichttypes.h" -class IToolDefManager; -class INodeDefManager; -//class IItemDefManager; //TODO -// Mineral too? +class IItemDefManager; +class NodeDefManager; +class ICraftDefManager; class ITextureSource; +class IShaderSource; +class IRollbackManager; +class EmergeManager; +class Camera; +class ModChannel; +class ModMetadata; +class ModMetadataDatabase; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} + +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -38,22 +51,33 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IToolDefManager* getToolDefManager()=0; - virtual INodeDefManager* getNodeDefManager()=0; - //virtual IItemDefManager* getItemDefManager()=0; - - // This is always thread-safe, but referencing the irrlicht texture - // pointers in other threads than main thread will make things explode. - virtual ITextureSource* getTextureSource()=0; - + virtual IItemDefManager* getItemDefManager()=0; + virtual const NodeDefManager* getNodeDefManager()=0; + virtual ICraftDefManager* getCraftDefManager()=0; + // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager* getRollbackManager() { return NULL; } + // Shorthands - IToolDefManager* tdef(){return getToolDefManager();} - INodeDefManager* ndef(){return getNodeDefManager();} - ITextureSource* tsrc(){return getTextureSource();} -}; + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } -#endif + virtual const std::vector &getMods() const = 0; + virtual const ModSpec* getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; + virtual ModMetadataDatabase *getModStorageDatabase() = 0; + virtual bool joinModChannel(const std::string &channel) = 0; + virtual bool leaveModChannel(const std::string &channel) = 0; + virtual bool sendModChannelMessage(const std::string &channel, + const std::string &message) = 0; + virtual ModChannel *getModChannel(const std::string &channel) = 0; +};