X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=793d85b39df07eb0c57d807d319f295ab00bb0ee;hb=b4247dff2e003dd8c5ea5a1f3ae349d0bfab90bc;hp=b378a1d6d8675987848db0feeb69c8bda81ef6b9;hpb=52122c342d335a2561ace87c9d8deaa16a136604;p=minetest.git diff --git a/src/gamedef.h b/src/gamedef.h index b378a1d6d..793d85b39 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -28,7 +28,13 @@ class INodeDefManager; class ICraftDefManager; class ITextureSource; class ISoundManager; +class IShaderSource; class MtEventManager; +class IRollbackManager; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} /* An interface for fetching game-global definitions like tool and @@ -47,6 +53,8 @@ class IGameDef // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; + + virtual IShaderSource* getShaderSource()=0; // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; @@ -54,6 +62,13 @@ class IGameDef // Only usable on the client virtual ISoundManager* getSoundManager()=0; virtual MtEventManager* getEventManager()=0; + virtual scene::IAnimatedMesh* getMesh(const std::string &filename) + { return NULL; } + virtual scene::ISceneManager* getSceneManager()=0; + + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager* getRollbackManager(){return NULL;} // Used on the client virtual bool checkLocalPrivilege(const std::string &priv) @@ -65,7 +80,9 @@ class IGameDef ICraftDefManager* cdef(){return getCraftDefManager();} ITextureSource* tsrc(){return getTextureSource();} ISoundManager* sound(){return getSoundManager();} + IShaderSource* shsrc(){return getShaderSource();} MtEventManager* event(){return getEventManager();} + IRollbackManager* rollback(){return getRollbackManager();} }; #endif