X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=793d85b39df07eb0c57d807d319f295ab00bb0ee;hb=3444dec2db30b8aa8a4e9c268fdba2f84b870ce3;hp=79f5d188e304199269bda07c9bf7c0936e3ae708;hpb=c6fd2986d4261cf742d3bc21e8c12be59ab89f95;p=minetest.git diff --git a/src/gamedef.h b/src/gamedef.h index 79f5d188e..793d85b39 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,11 +20,21 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef GAMEDEF_HEADER #define GAMEDEF_HEADER -class IToolDefManager; +#include +#include "irrlichttypes.h" + +class IItemDefManager; class INodeDefManager; -//class IItemDefManager; //TODO -// Mineral too? +class ICraftDefManager; class ITextureSource; +class ISoundManager; +class IShaderSource; +class MtEventManager; +class IRollbackManager; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} /* An interface for fetching game-global definitions like tool and @@ -36,18 +46,43 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IToolDefManager* getToolDefManager()=0; + virtual IItemDefManager* getItemDefManager()=0; virtual INodeDefManager* getNodeDefManager()=0; - //virtual IItemDefManager* getItemDefManager()=0; + virtual ICraftDefManager* getCraftDefManager()=0; // This is always thread-safe, but referencing the irrlicht texture // pointers in other threads than main thread will make things explode. virtual ITextureSource* getTextureSource()=0; + virtual IShaderSource* getShaderSource()=0; + + // Used for keeping track of names/ids of unknown nodes + virtual u16 allocateUnknownNodeId(const std::string &name)=0; + + // Only usable on the client + virtual ISoundManager* getSoundManager()=0; + virtual MtEventManager* getEventManager()=0; + virtual scene::IAnimatedMesh* getMesh(const std::string &filename) + { return NULL; } + virtual scene::ISceneManager* getSceneManager()=0; + + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager* getRollbackManager(){return NULL;} + + // Used on the client + virtual bool checkLocalPrivilege(const std::string &priv) + { return false; } + // Shorthands - IToolDefManager* tdef(){return getToolDefManager();} + IItemDefManager* idef(){return getItemDefManager();} INodeDefManager* ndef(){return getNodeDefManager();} + ICraftDefManager* cdef(){return getCraftDefManager();} ITextureSource* tsrc(){return getTextureSource();} + ISoundManager* sound(){return getSoundManager();} + IShaderSource* shsrc(){return getShaderSource();} + MtEventManager* event(){return getEventManager();} + IRollbackManager* rollback(){return getRollbackManager();} }; #endif