X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=726b9cef4fdccd0d652eee3cb7d75b08aa0dc635;hb=07e61e1155fca38260129bafd5880f050e72ef3d;hp=cb624bd6ac8bda7441488a7894521ddc593fd8e4;hpb=8e7449e09253e138716d8dbad6a2ab5c6e089e28;p=dragonfireclient.git diff --git a/src/gamedef.h b/src/gamedef.h index cb624bd6a..726b9cef4 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -17,28 +17,34 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GAMEDEF_HEADER -#define GAMEDEF_HEADER +#pragma once #include +#include #include "irrlichttypes.h" class IItemDefManager; -class INodeDefManager; +class IWritableItemDefManager; +class NodeDefManager; class ICraftDefManager; class ITextureSource; -class ISoundManager; class IShaderSource; -class MtEventManager; class IRollbackManager; class EmergeManager; class Camera; +class ModChannel; +class ModMetadata; -namespace irr { namespace scene { - class IAnimatedMesh; - class ISceneManager; -}} +namespace irr +{ +namespace scene +{ +class IAnimatedMesh; +class ISceneManager; +} +} +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -49,27 +55,35 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IItemDefManager* getItemDefManager()=0; - virtual INodeDefManager* getNodeDefManager()=0; - virtual ICraftDefManager* getCraftDefManager()=0; + virtual IItemDefManager *getItemDefManager() = 0; + virtual IWritableItemDefManager *getWritableItemDefManager() = 0; + virtual const NodeDefManager *getNodeDefManager() = 0; + virtual NodeDefManager *getWritableNodeDefManager() = 0; + virtual ICraftDefManager *getCraftDefManager() = 0; // Used for keeping track of names/ids of unknown nodes - virtual u16 allocateUnknownNodeId(const std::string &name)=0; - - virtual MtEventManager* getEventManager()=0; + virtual u16 allocateUnknownNodeId(const std::string &name) = 0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. - virtual IRollbackManager* getRollbackManager() { return NULL; } + virtual IRollbackManager *getRollbackManager() { return NULL; } // Shorthands - IItemDefManager *idef() { return getItemDefManager(); } - INodeDefManager *ndef() { return getNodeDefManager(); } - ICraftDefManager *cdef() { return getCraftDefManager(); } - - MtEventManager *event() { return getEventManager(); } - IRollbackManager *rollback() { return getRollbackManager();} + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } + + virtual const std::vector &getMods() const = 0; + virtual const ModSpec *getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual std::string getModStoragePath() const = 0; + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; + + virtual bool joinModChannel(const std::string &channel) = 0; + virtual bool leaveModChannel(const std::string &channel) = 0; + virtual bool sendModChannelMessage( + const std::string &channel, const std::string &message) = 0; + virtual ModChannel *getModChannel(const std::string &channel) = 0; }; - -#endif -