X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=726b9cef4fdccd0d652eee3cb7d75b08aa0dc635;hb=07e61e1155fca38260129bafd5880f050e72ef3d;hp=c450568b7eda139fdafd414e42ed154ff16cf877;hpb=d6b30dd3a5df4b84a287305f807442064f4cf68d;p=dragonfireclient.git diff --git a/src/gamedef.h b/src/gamedef.h index c450568b7..726b9cef4 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,34 +1,50 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GAMEDEF_HEADER -#define GAMEDEF_HEADER +#pragma once #include +#include +#include "irrlichttypes.h" -class IToolDefManager; -class INodeDefManager; +class IItemDefManager; +class IWritableItemDefManager; +class NodeDefManager; class ICraftDefManager; -class ICraftItemDefManager; -// Mineral too? class ITextureSource; +class IShaderSource; +class IRollbackManager; +class EmergeManager; +class Camera; +class ModChannel; +class ModMetadata; +namespace irr +{ +namespace scene +{ +class IAnimatedMesh; +class ISceneManager; +} +} + +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -39,25 +55,35 @@ class IGameDef public: // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. - virtual IToolDefManager* getToolDefManager()=0; - virtual INodeDefManager* getNodeDefManager()=0; - virtual ICraftDefManager* getCraftDefManager()=0; - virtual ICraftItemDefManager* getCraftItemDefManager()=0; - - // This is always thread-safe, but referencing the irrlicht texture - // pointers in other threads than main thread will make things explode. - virtual ITextureSource* getTextureSource()=0; - + virtual IItemDefManager *getItemDefManager() = 0; + virtual IWritableItemDefManager *getWritableItemDefManager() = 0; + virtual const NodeDefManager *getNodeDefManager() = 0; + virtual NodeDefManager *getWritableNodeDefManager() = 0; + virtual ICraftDefManager *getCraftDefManager() = 0; + // Used for keeping track of names/ids of unknown nodes - virtual u16 allocateUnknownNodeId(const std::string &name)=0; + virtual u16 allocateUnknownNodeId(const std::string &name) = 0; + + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager *getRollbackManager() { return NULL; } // Shorthands - IToolDefManager* tdef(){return getToolDefManager();} - INodeDefManager* ndef(){return getNodeDefManager();} - ICraftDefManager* cdef(){return getCraftDefManager();} - ICraftItemDefManager* cidef(){return getCraftItemDefManager();} - ITextureSource* tsrc(){return getTextureSource();} -}; + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } -#endif + virtual const std::vector &getMods() const = 0; + virtual const ModSpec *getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual std::string getModStoragePath() const = 0; + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; + virtual bool joinModChannel(const std::string &channel) = 0; + virtual bool leaveModChannel(const std::string &channel) = 0; + virtual bool sendModChannelMessage( + const std::string &channel, const std::string &message) = 0; + virtual ModChannel *getModChannel(const std::string &channel) = 0; +};