X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=6cd01305f2638da9597d73d37f76c3496c32a19a;hb=53acc32bee75e6eb8788ab5eb926243648ad191c;hp=91bcc0e6594bbe1cc46d1b397fe00a81b0c1804d;hpb=c301e3c82af4ad384f4baaa8244b3a5f26da5213;p=dragonfireclient.git diff --git a/src/gamedef.h b/src/gamedef.h index 91bcc0e65..6cd01305f 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #define GAMEDEF_HEADER #include +#include #include "irrlichttypes.h" class IItemDefManager; @@ -28,7 +29,19 @@ class INodeDefManager; class ICraftDefManager; class ITextureSource; class ISoundManager; +class IShaderSource; +class MtEventManager; +class IRollbackManager; +class EmergeManager; +class Camera; +class ModMetadata; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} + +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -43,21 +56,29 @@ class IGameDef virtual INodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; - // This is always thread-safe, but referencing the irrlicht texture - // pointers in other threads than main thread will make things explode. - virtual ITextureSource* getTextureSource()=0; - - virtual ISoundManager* getSoundManager()=0; - // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; + virtual MtEventManager* getEventManager()=0; + + // Only usable on the server, and NOT thread-safe. It is usable from the + // environment thread. + virtual IRollbackManager* getRollbackManager() { return NULL; } + // Shorthands - IItemDefManager* idef(){return getItemDefManager();} - INodeDefManager* ndef(){return getNodeDefManager();} - ICraftDefManager* cdef(){return getCraftDefManager();} - ITextureSource* tsrc(){return getTextureSource();} - ISoundManager* sound(){return getSoundManager();} + IItemDefManager *idef() { return getItemDefManager(); } + INodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + + MtEventManager *event() { return getEventManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } + + virtual const std::vector &getMods() const = 0; + virtual const ModSpec* getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual std::string getModStoragePath() const = 0; + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; }; #endif