X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgamedef.h;h=45b9c475011d420445e74c3ce8cdba896e32ae44;hb=56a558baf8ef43810014347ae624cb4ef70b6aa3;hp=6fc99b9f10302ac7bf86e8838aa94c8636f7b838;hpb=22e6fb7056dcc888e9ccf768fefb6c073077a3b5;p=minetest.git diff --git a/src/gamedef.h b/src/gamedef.h index 6fc99b9f1..45b9c4750 100644 --- a/src/gamedef.h +++ b/src/gamedef.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,21 +17,30 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#ifndef GAMEDEF_HEADER -#define GAMEDEF_HEADER +#pragma once #include +#include #include "irrlichttypes.h" class IItemDefManager; -class INodeDefManager; +class NodeDefManager; class ICraftDefManager; class ITextureSource; -class ISoundManager; class IShaderSource; -class MtEventManager; -class IRollbackReportSink; +class IRollbackManager; +class EmergeManager; +class Camera; +class ModChannel; +class ModMetadata; +class ModMetadataDatabase; +namespace irr { namespace scene { + class IAnimatedMesh; + class ISceneManager; +}} + +struct ModSpec; /* An interface for fetching game-global definitions like tool and mapnode properties @@ -43,40 +52,34 @@ class IGameDef // These are thread-safe IF they are not edited while running threads. // Thus, first they are set up and then they are only read. virtual IItemDefManager* getItemDefManager()=0; - virtual INodeDefManager* getNodeDefManager()=0; + virtual const NodeDefManager* getNodeDefManager()=0; virtual ICraftDefManager* getCraftDefManager()=0; - // This is always thread-safe, but referencing the irrlicht texture - // pointers in other threads than main thread will make things explode. - virtual ITextureSource* getTextureSource()=0; - - virtual IShaderSource* getShaderSource()=0; - // Used for keeping track of names/ids of unknown nodes virtual u16 allocateUnknownNodeId(const std::string &name)=0; - - // Only usable on the client - virtual ISoundManager* getSoundManager()=0; - virtual MtEventManager* getEventManager()=0; // Only usable on the server, and NOT thread-safe. It is usable from the // environment thread. - virtual IRollbackReportSink* getRollbackReportSink(){return NULL;} - - // Used on the client - virtual bool checkLocalPrivilege(const std::string &priv) - { return false; } - + virtual IRollbackManager* getRollbackManager() { return NULL; } + // Shorthands - IItemDefManager* idef(){return getItemDefManager();} - INodeDefManager* ndef(){return getNodeDefManager();} - ICraftDefManager* cdef(){return getCraftDefManager();} - ITextureSource* tsrc(){return getTextureSource();} - ISoundManager* sound(){return getSoundManager();} - IShaderSource* shsrc(){return getShaderSource();} - MtEventManager* event(){return getEventManager();} - IRollbackReportSink* rollback(){return getRollbackReportSink();} -}; + // TODO: these should be made const-safe so that a const IGameDef* is + // actually usable + IItemDefManager *idef() { return getItemDefManager(); } + const NodeDefManager *ndef() { return getNodeDefManager(); } + ICraftDefManager *cdef() { return getCraftDefManager(); } + IRollbackManager *rollback() { return getRollbackManager(); } -#endif + virtual const std::vector &getMods() const = 0; + virtual const ModSpec* getModSpec(const std::string &modname) const = 0; + virtual std::string getWorldPath() const { return ""; } + virtual bool registerModStorage(ModMetadata *storage) = 0; + virtual void unregisterModStorage(const std::string &name) = 0; + virtual ModMetadataDatabase *getModStorageDatabase() = 0; + virtual bool joinModChannel(const std::string &channel) = 0; + virtual bool leaveModChannel(const std::string &channel) = 0; + virtual bool sendModChannelMessage(const std::string &channel, + const std::string &message) = 0; + virtual ModChannel *getModChannel(const std::string &channel) = 0; +};