X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.h;h=b74a7a8da33c620a6a0e3c2e553c2106e5f07797;hb=2c362badd401dc16d32b543ed15bfcad44f9163b;hp=7cba1299e3e8137561c14c4e9f724e78df343810;hpb=1995b59320fe0fdced55c4605635f38cc42768f1;p=minetest.git diff --git a/src/game.h b/src/game.h index 7cba1299e..b74a7a8da 100644 --- a/src/game.h +++ b/src/game.h @@ -3,16 +3,16 @@ Minetest-c55 Copyright (C) 2011 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,8 +20,70 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef GAME_HEADER #define GAME_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include +#include "keycode.h" + +class KeyList : protected core::list +{ + typedef core::list super; + typedef super::Iterator Iterator; + typedef super::ConstIterator ConstIterator; + + virtual ConstIterator find(const KeyPress &key) const + { + ConstIterator f(begin()); + ConstIterator e(end()); + while (f!=e) { + if (*f == key) + return f; + ++f; + } + return e; + } + + virtual Iterator find(const KeyPress &key) + { + Iterator f(begin()); + Iterator e(end()); + while (f!=e) { + if (*f == key) + return f; + ++f; + } + return e; + } + +public: + void clear() { super::clear(); } + + void set(const KeyPress &key) + { + if (find(key) == end()) + push_back(key); + } + + void unset(const KeyPress &key) + { + Iterator p(find(key)); + if (p != end()) + erase(p); + } + + void toggle(const KeyPress &key) + { + Iterator p(this->find(key)); + if (p != end()) + erase(p); + else + push_back(key); + } + + bool operator[](const KeyPress &key) const + { + return find(key) != end(); + } +}; class InputHandler { @@ -33,8 +95,8 @@ class InputHandler { } - virtual bool isKeyDown(EKEY_CODE keyCode) = 0; - virtual bool wasKeyDown(EKEY_CODE keyCode) = 0; + virtual bool isKeyDown(const KeyPress &keyCode) = 0; + virtual bool wasKeyDown(const KeyPress &keyCode) = 0; virtual v2s32 getMousePos() = 0; virtual void setMousePos(s32 x, s32 y) = 0; @@ -59,6 +121,9 @@ class InputHandler virtual void clear() {}; }; +class ChatBackend; /* to avoid having to include chat.h */ +struct SubgameSpec; + void the_game( bool &kill, bool random_input, @@ -67,9 +132,14 @@ void the_game( gui::IGUIFont* font, std::string map_dir, std::string playername, - std::string address, + std::string password, + std::string address, // If "", local server is used u16 port, - std::wstring &error_message + std::wstring &error_message, + std::string configpath, + ChatBackend &chat_backend, + const SubgameSpec &gamespec, // Used for local game + bool simple_singleplayer_mode ); #endif