X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.h;h=4fb198be8a8d3bdb33b6bb44fb2b88ce4813562f;hb=dd0a058e1fc74f37605022b52fa1f6b04086bbbf;hp=4ca5a2433956ca1cfa69bd6ca653a6e5651b6602;hpb=7f7fb9750df3aceec48f65cee657e15364e0a911;p=minetest.git diff --git a/src/game.h b/src/game.h index 4ca5a2433..4fb198be8 100644 --- a/src/game.h +++ b/src/game.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,126 +20,38 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef GAME_HEADER #define GAME_HEADER -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include -#include "keycode.h" -class KeyList : protected core::list -{ - typedef core::list super; - typedef super::Iterator Iterator; - typedef super::ConstIterator ConstIterator; - - virtual ConstIterator find(const KeyPress &key) const - { - ConstIterator f(begin()); - ConstIterator e(end()); - while (f!=e) { - if (*f == key) - return f; - ++f; - } - return e; - } - - virtual Iterator find(const KeyPress &key) - { - Iterator f(begin()); - Iterator e(end()); - while (f!=e) { - if (*f == key) - return f; - ++f; - } - return e; - } - -public: - void clear() { super::clear(); } - - void set(const KeyPress &key) - { - if (find(key) == end()) - push_back(key); - } - - void unset(const KeyPress &key) - { - Iterator p(find(key)); - if (p != end()) - erase(p); - } - - void toggle(const KeyPress &key) - { - Iterator p(this->find(key)); - if (p != end()) - erase(p); - else - push_back(key); - } - - bool operator[](const KeyPress &key) const - { - return find(key) != end(); - } -}; +class InputHandler; +class ChatBackend; /* to avoid having to include chat.h */ +struct SubgameSpec; -class InputHandler +// Flags that can, or may, change during main game loop +struct GameUIFlags { -public: - InputHandler() - { - } - virtual ~InputHandler() - { - } - - virtual bool isKeyDown(const KeyPress &keyCode) = 0; - virtual bool wasKeyDown(const KeyPress &keyCode) = 0; - - virtual v2s32 getMousePos() = 0; - virtual void setMousePos(s32 x, s32 y) = 0; - - virtual bool getLeftState() = 0; - virtual bool getRightState() = 0; - - virtual bool getLeftClicked() = 0; - virtual bool getRightClicked() = 0; - virtual void resetLeftClicked() = 0; - virtual void resetRightClicked() = 0; - - virtual bool getLeftReleased() = 0; - virtual bool getRightReleased() = 0; - virtual void resetLeftReleased() = 0; - virtual void resetRightReleased() = 0; - - virtual s32 getMouseWheel() = 0; - - virtual void step(float dtime) {}; - - virtual void clear() {}; + bool show_chat; + bool show_hud; + bool show_minimap; + bool force_fog_off; + bool show_debug; + bool show_profiler_graph; + bool disable_camera_update; }; -class ChatBackend; /* to avoid having to include chat.h */ -struct SubgameSpec; - -void the_game( - bool &kill, - bool random_input, - InputHandler *input, - IrrlichtDevice *device, - gui::IGUIFont* font, - std::string map_dir, - std::string playername, - std::string password, - std::string address, // If "", local server is used - u16 port, - std::wstring &error_message, - std::string configpath, - ChatBackend &chat_backend, - const SubgameSpec &gamespec // Used for local game -); +void the_game(bool *kill, + bool random_input, + InputHandler *input, + IrrlichtDevice *device, + const std::string &map_dir, + const std::string &playername, + const std::string &password, + const std::string &address, // If "", local server is used + u16 port, + std::string &error_message, + ChatBackend &chat_backend, + bool *reconnect_requested, + const SubgameSpec &gamespec, // Used for local game + bool simple_singleplayer_mode); #endif -