X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.cpp;h=c32ab6f30d48dd4044a677f275bc06421cea39eb;hb=65819f3b9f8229666a30b91ef2d289ebc6085097;hp=ed2673c7123cfb16d5366eba078866cddd6c8e4c;hpb=0ad40fd484f57ab5d0536f9aaa892997f8aa9bd2;p=dragonfireclient.git diff --git a/src/game.cpp b/src/game.cpp index ed2673c71..c32ab6f30 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include "camera.h" #include "client.h" +#include "client/inputhandler.h" #include "client/tile.h" // For TextureSource #include "client/keys.h" #include "client/joystick_controller.h" @@ -41,7 +42,6 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiKeyChangeMenu.h" #include "guiPasswordChange.h" #include "guiVolumeChange.h" -#include "hud.h" #include "mainmenumanager.h" #include "mapblock.h" #include "nodedef.h" // Needed for determining pointing to nodes @@ -51,27 +51,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "quicktune_shortcutter.h" #include "server.h" #include "settings.h" -#include "shader.h" // For ShaderSource #include "sky.h" #include "subgame.h" #include "tool.h" +#include "util/basic_macros.h" #include "util/directiontables.h" #include "util/pointedthing.h" #include "irrlicht_changes/static_text.h" #include "version.h" -#include "minimap.h" -#include "mapblock_mesh.h" - -#include "sound.h" +#include "script/scripting_client.h" #if USE_SOUND #include "sound_openal.h" #endif -#ifdef HAVE_TOUCHSCREENGUI - #include "touchscreengui.h" -#endif - extern Settings *g_settings; extern Profiler *g_profiler; @@ -79,14 +72,15 @@ extern Profiler *g_profiler; Text input system */ -struct TextDestNodeMetadata : public TextDest { +struct TextDestNodeMetadata : public TextDest +{ TextDestNodeMetadata(v3s16 p, Client *client) { m_p = p; m_client = client; } // This is deprecated I guess? -celeron55 - void gotText(std::wstring text) + void gotText(const std::wstring &text) { std::string ntext = wide_to_utf8(text); infostream << "Submitting 'text' field of node at (" << m_p.X << "," @@ -104,13 +98,14 @@ struct TextDestNodeMetadata : public TextDest { Client *m_client; }; -struct TextDestPlayerInventory : public TextDest { +struct TextDestPlayerInventory : public TextDest +{ TextDestPlayerInventory(Client *client) { m_client = client; m_formname = ""; } - TextDestPlayerInventory(Client *client, std::string formname) + TextDestPlayerInventory(Client *client, const std::string &formname) { m_client = client; m_formname = formname; @@ -123,25 +118,20 @@ struct TextDestPlayerInventory : public TextDest { Client *m_client; }; -struct LocalFormspecHandler : public TextDest { - LocalFormspecHandler(); - LocalFormspecHandler(std::string formname) : - m_client(0) +struct LocalFormspecHandler : public TextDest +{ + LocalFormspecHandler(const std::string &formname): + m_client(NULL) { m_formname = formname; } - LocalFormspecHandler(std::string formname, Client *client) : + LocalFormspecHandler(const std::string &formname, Client *client): m_client(client) { m_formname = formname; } - void gotText(std::wstring message) - { - errorstream << "LocalFormspecHandler::gotText old style message received" << std::endl; - } - void gotText(const StringMap &fields) { if (m_formname == "MT_PAUSE_MENU") { @@ -179,38 +169,8 @@ struct LocalFormspecHandler : public TextDest { } } - if (m_formname == "MT_DEATH_SCREEN") { - assert(m_client != 0); - - if ((fields.find("btn_respawn") != fields.end())) { - m_client->sendRespawn(); - return; - } - - if (fields.find("quit") != fields.end()) { - m_client->sendRespawn(); - return; - } - } - - // don't show error message for unhandled cursor keys - if ((fields.find("key_up") != fields.end()) || - (fields.find("key_down") != fields.end()) || - (fields.find("key_left") != fields.end()) || - (fields.find("key_right") != fields.end())) { - return; - } - - errorstream << "LocalFormspecHandler::gotText unhandled >" - << m_formname << "< event" << std::endl; - - int i = 0; - StringMap::const_iterator it; - for (it = fields.begin(); it != fields.end(); ++it) { - errorstream << "\t" << i << ": " << it->first - << "=" << it->second << std::endl; - i++; - } + // Don't disable this part when modding is disabled, it's used in builtin + m_client->getScript()->on_formspec_input(m_formname, fields); } Client *m_client; @@ -235,7 +195,8 @@ class NodeMetadataFormSource: public IFormSource return meta->getString("formspec"); } - std::string resolveText(std::string str) + + virtual std::string resolveText(const std::string &str) { NodeMetadata *meta = m_map->getNodeMetadata(m_p); @@ -265,269 +226,6 @@ class PlayerInventoryFormSource: public IFormSource Client *m_client; }; -/* - Check if a node is pointable -*/ -inline bool isPointableNode(const MapNode &n, - Client *client, bool liquids_pointable) -{ - const ContentFeatures &features = client->getNodeDefManager()->get(n); - return features.pointable || - (liquids_pointable && features.isLiquid()); -} - -static inline void getNeighborConnectingFace(v3s16 p, INodeDefManager *nodedef, - ClientMap *map, MapNode n, u8 bitmask, u8 *neighbors) -{ - MapNode n2 = map->getNodeNoEx(p); - if (nodedef->nodeboxConnects(n, n2, bitmask)) - *neighbors |= bitmask; -} - -static inline u8 getNeighbors(v3s16 p, INodeDefManager *nodedef, ClientMap *map, MapNode n) -{ - u8 neighbors = 0; - const ContentFeatures &f = nodedef->get(n); - // locate possible neighboring nodes to connect to - if (f.drawtype == NDT_NODEBOX && f.node_box.type == NODEBOX_CONNECTED) { - v3s16 p2 = p; - - p2.Y++; - getNeighborConnectingFace(p2, nodedef, map, n, 1, &neighbors); - - p2 = p; - p2.Y--; - getNeighborConnectingFace(p2, nodedef, map, n, 2, &neighbors); - - p2 = p; - p2.Z--; - getNeighborConnectingFace(p2, nodedef, map, n, 4, &neighbors); - - p2 = p; - p2.X--; - getNeighborConnectingFace(p2, nodedef, map, n, 8, &neighbors); - - p2 = p; - p2.Z++; - getNeighborConnectingFace(p2, nodedef, map, n, 16, &neighbors); - - p2 = p; - p2.X++; - getNeighborConnectingFace(p2, nodedef, map, n, 32, &neighbors); - } - - return neighbors; -} - -/* - Find what the player is pointing at -*/ -PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position, - const v3f &camera_direction, const v3f &camera_position, - core::line3d shootline, f32 d, bool liquids_pointable, - bool look_for_object, const v3s16 &camera_offset, - ClientActiveObject *&selected_object) -{ - PointedThing result; - - std::vector *selectionboxes = hud->getSelectionBoxes(); - selectionboxes->clear(); - static const bool show_entity_selectionbox = g_settings->getBool("show_entity_selectionbox"); - - selected_object = NULL; - - INodeDefManager *nodedef = client->getNodeDefManager(); - ClientMap &map = client->getEnv().getClientMap(); - - f32 min_distance = BS * 1001; - - // First try to find a pointed at active object - if (look_for_object) { - selected_object = client->getSelectedActiveObject(d * BS, - camera_position, shootline); - - if (selected_object != NULL) { - if (show_entity_selectionbox && - selected_object->doShowSelectionBox()) { - aabb3f *selection_box = selected_object->getSelectionBox(); - // Box should exist because object was - // returned in the first place - assert(selection_box); - - v3f pos = selected_object->getPosition(); - selectionboxes->push_back(aabb3f( - selection_box->MinEdge, selection_box->MaxEdge)); - hud->setSelectionPos(pos, camera_offset); - } - - min_distance = (selected_object->getPosition() - camera_position).getLength(); - - result.type = POINTEDTHING_OBJECT; - result.object_id = selected_object->getId(); - } - } - - // That didn't work, try to find a pointed at node - - v3s16 pos_i = floatToInt(player_position, BS); - - /*infostream<<"pos_i=("< 0 ? a : 1); - s16 zend = pos_i.Z + (camera_direction.Z > 0 ? a : 1); - s16 xend = pos_i.X + (camera_direction.X > 0 ? a : 1); - - // Prevent signed number overflow - if (yend == 32767) - yend = 32766; - - if (zend == 32767) - zend = 32766; - - if (xend == 32767) - xend = 32766; - - v3s16 pointed_pos(0, 0, 0); - - for (s16 y = ystart; y <= yend; y++) { - for (s16 z = zstart; z <= zend; z++) { - for (s16 x = xstart; x <= xend; x++) { - MapNode n; - bool is_valid_position; - v3s16 p(x, y, z); - - n = map.getNodeNoEx(p, &is_valid_position); - if (!is_valid_position) { - continue; - } - if (!isPointableNode(n, client, liquids_pointable)) { - continue; - } - - std::vector boxes; - n.getSelectionBoxes(nodedef, &boxes, getNeighbors(p, nodedef, &map, n)); - - v3s16 np(x, y, z); - v3f npf = intToFloat(np, BS); - for (std::vector::const_iterator - i = boxes.begin(); - i != boxes.end(); ++i) { - aabb3f box = *i; - box.MinEdge += npf; - box.MaxEdge += npf; - - v3f centerpoint = box.getCenter(); - f32 distance = (centerpoint - camera_position).getLength(); - if (distance >= min_distance) { - continue; - } - if (!box.intersectsWithLine(shootline)) { - continue; - } - result.type = POINTEDTHING_NODE; - min_distance = distance; - pointed_pos = np; - } - } - } - } - - if (result.type == POINTEDTHING_NODE) { - f32 d = 0.001 * BS; - MapNode n = map.getNodeNoEx(pointed_pos); - v3f npf = intToFloat(pointed_pos, BS); - std::vector boxes; - n.getSelectionBoxes(nodedef, &boxes, getNeighbors(pointed_pos, nodedef, &map, n)); - f32 face_min_distance = 1000 * BS; - for (std::vector::const_iterator - i = boxes.begin(); - i != boxes.end(); ++i) { - aabb3f box = *i; - box.MinEdge += npf; - box.MaxEdge += npf; - for (u16 j = 0; j < 6; j++) { - v3s16 facedir = g_6dirs[j]; - aabb3f facebox = box; - if (facedir.X > 0) { - facebox.MinEdge.X = facebox.MaxEdge.X - d; - } else if (facedir.X < 0) { - facebox.MaxEdge.X = facebox.MinEdge.X + d; - } else if (facedir.Y > 0) { - facebox.MinEdge.Y = facebox.MaxEdge.Y - d; - } else if (facedir.Y < 0) { - facebox.MaxEdge.Y = facebox.MinEdge.Y + d; - } else if (facedir.Z > 0) { - facebox.MinEdge.Z = facebox.MaxEdge.Z - d; - } else if (facedir.Z < 0) { - facebox.MaxEdge.Z = facebox.MinEdge.Z + d; - } - v3f centerpoint = facebox.getCenter(); - f32 distance = (centerpoint - camera_position).getLength(); - if (distance >= face_min_distance) - continue; - if (!facebox.intersectsWithLine(shootline)) - continue; - result.node_abovesurface = pointed_pos + facedir; - face_min_distance = distance; - } - } - selectionboxes->clear(); - for (std::vector::const_iterator - i = boxes.begin(); - i != boxes.end(); ++i) { - aabb3f box = *i; - box.MinEdge += v3f(-d, -d, -d); - box.MaxEdge += v3f(d, d, d); - selectionboxes->push_back(box); - } - hud->setSelectionPos(intToFloat(pointed_pos, BS), camera_offset); - result.node_undersurface = pointed_pos; - } - - // Update selection mesh light level and vertex colors - if (selectionboxes->size() > 0) { - v3f pf = hud->getSelectionPos(); - v3s16 p = floatToInt(pf, BS); - - // Get selection mesh light level - MapNode n = map.getNodeNoEx(p); - u16 node_light = getInteriorLight(n, -1, nodedef); - u16 light_level = node_light; - - for (u8 i = 0; i < 6; i++) { - n = map.getNodeNoEx(p + g_6dirs[i]); - node_light = getInteriorLight(n, -1, nodedef); - if (node_light > light_level) - light_level = node_light; - } - - video::SColor c = MapBlock_LightColor(255, light_level, 0); - u8 day = c.getRed(); - u8 night = c.getGreen(); - u32 daynight_ratio = client->getEnv().getDayNightRatio(); - finalColorBlend(c, day, night, daynight_ratio); - - // Modify final color a bit with time - u32 timer = porting::getTimeMs() % 5000; - float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5)); - float sin_r = 0.08 * sin(timerf); - float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5); - float sin_b = 0.08 * sin(timerf + irr::core::PI); - c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255)); - c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255)); - c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255)); - - // Set mesh final color - hud->setSelectionMeshColor(c); - } - return result; -} - /* Profiler display */ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe, @@ -771,6 +469,7 @@ class SoundMaker ISoundManager *m_sound; INodeDefManager *m_ndef; public: + bool makes_footstep_sound; float m_player_step_timer; SimpleSoundSpec m_player_step_sound; @@ -780,6 +479,7 @@ class SoundMaker SoundMaker(ISoundManager *sound, INodeDefManager *ndef): m_sound(sound), m_ndef(ndef), + makes_footstep_sound(true), m_player_step_timer(0) { } @@ -788,7 +488,8 @@ class SoundMaker { if (m_player_step_timer <= 0 && m_player_step_sound.exists()) { m_player_step_timer = 0.03; - m_sound->playSound(m_player_step_sound, false); + if (makes_footstep_sound) + m_sound->playSound(m_player_step_sound, false); } } @@ -862,64 +563,105 @@ class SoundMaker class GameOnDemandSoundFetcher: public OnDemandSoundFetcher { std::set m_fetched; +private: + void paths_insert(std::set &dst_paths, + const std::string &base, + const std::string &name) + { + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".0.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".1.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".2.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".3.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".4.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".5.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".6.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".7.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".8.ogg"); + dst_paths.insert(base + DIR_DELIM + "sounds" + DIR_DELIM + name + ".9.ogg"); + } public: void fetchSounds(const std::string &name, - std::set &dst_paths, - std::set &dst_datas) + std::set &dst_paths, + std::set &dst_datas) { if (m_fetched.count(name)) return; m_fetched.insert(name); - std::string base = porting::path_share + DIR_DELIM + "testsounds"; - dst_paths.insert(base + DIR_DELIM + name + ".ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".0.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".1.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".2.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".3.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".4.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".5.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".6.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".7.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".8.ogg"); - dst_paths.insert(base + DIR_DELIM + name + ".9.ogg"); + + paths_insert(dst_paths, porting::path_share, name); + paths_insert(dst_paths, porting::path_user, name); } }; + +// before 1.8 there isn't a "integer interface", only float +#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) +typedef f32 SamplerLayer_t; +#else +typedef s32 SamplerLayer_t; +#endif + + class GameGlobalShaderConstantSetter : public IShaderConstantSetter { Sky *m_sky; bool *m_force_fog_off; f32 *m_fog_range; + bool m_fog_enabled; + CachedPixelShaderSetting m_sky_bg_color; + CachedPixelShaderSetting m_fog_distance; + CachedVertexShaderSetting m_animation_timer_vertex; + CachedPixelShaderSetting m_animation_timer_pixel; + CachedPixelShaderSetting m_day_light; + CachedPixelShaderSetting m_eye_position_pixel; + CachedVertexShaderSetting m_eye_position_vertex; + CachedPixelShaderSetting m_minimap_yaw; + CachedPixelShaderSetting m_base_texture; + CachedPixelShaderSetting m_normal_texture; + CachedPixelShaderSetting m_texture_flags; Client *m_client; - bool m_fogEnabled; public: void onSettingsChange(const std::string &name) { if (name == "enable_fog") - m_fogEnabled = g_settings->getBool("enable_fog"); + m_fog_enabled = g_settings->getBool("enable_fog"); } - static void SettingsCallback(const std::string &name, void *userdata) + static void settingsCallback(const std::string &name, void *userdata) { reinterpret_cast(userdata)->onSettingsChange(name); } + void setSky(Sky *sky) { m_sky = sky; } + GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off, f32 *fog_range, Client *client) : m_sky(sky), m_force_fog_off(force_fog_off), m_fog_range(fog_range), + m_sky_bg_color("skyBgColor"), + m_fog_distance("fogDistance"), + m_animation_timer_vertex("animationTimer"), + m_animation_timer_pixel("animationTimer"), + m_day_light("dayLight"), + m_eye_position_pixel("eyePosition"), + m_eye_position_vertex("eyePosition"), + m_minimap_yaw("yawVec"), + m_base_texture("baseTexture"), + m_normal_texture("normalTexture"), + m_texture_flags("textureFlags"), m_client(client) { - g_settings->registerChangedCallback("enable_fog", SettingsCallback, this); - m_fogEnabled = g_settings->getBool("enable_fog"); + g_settings->registerChangedCallback("enable_fog", settingsCallback, this); + m_fog_enabled = g_settings->getBool("enable_fog"); } ~GameGlobalShaderConstantSetter() { - g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this); + g_settings->deregisterChangedCallback("enable_fog", settingsCallback, this); } virtual void onSetConstants(video::IMaterialRendererServices *services, @@ -937,54 +679,101 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter bgcolorf.b, bgcolorf.a, }; - services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4); + m_sky_bg_color.set(bgcolorfa, services); // Fog distance float fog_distance = 10000 * BS; - if (m_fogEnabled && !*m_force_fog_off) + if (m_fog_enabled && !*m_force_fog_off) fog_distance = *m_fog_range; - services->setPixelShaderConstant("fogDistance", &fog_distance, 1); + m_fog_distance.set(&fog_distance, services); - // Day-night ratio - u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); - float daynight_ratio_f = (float)daynight_ratio / 1000.0; - services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1); + u32 daynight_ratio = (float)m_client->getEnv().getDayNightRatio(); + video::SColorf sunlight; + get_sunlight_color(&sunlight, daynight_ratio); + float dnc[3] = { + sunlight.r, + sunlight.g, + sunlight.b }; + m_day_light.set(dnc, services); u32 animation_timer = porting::getTimeMs() % 100000; - float animation_timer_f = (float)animation_timer / 100000.0; - services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1); - services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1); - - LocalPlayer *player = m_client->getEnv().getLocalPlayer(); - v3f eye_position = player->getEyePosition(); - services->setPixelShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3); - services->setVertexShaderConstant("eyePosition", (irr::f32 *)&eye_position, 3); + float animation_timer_f = (float)animation_timer / 100000.f; + m_animation_timer_vertex.set(&animation_timer_f, services); + m_animation_timer_pixel.set(&animation_timer_f, services); - v3f minimap_yaw_vec = m_client->getMapper()->getYawVec(); - services->setPixelShaderConstant("yawVec", (irr::f32 *)&minimap_yaw_vec, 3); + float eye_position_array[3]; + v3f epos = m_client->getEnv().getLocalPlayer()->getEyePosition(); +#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) + eye_position_array[0] = epos.X; + eye_position_array[1] = epos.Y; + eye_position_array[2] = epos.Z; +#else + epos.getAs3Values(eye_position_array); +#endif + m_eye_position_pixel.set(eye_position_array, services); + m_eye_position_vertex.set(eye_position_array, services); - // Uniform sampler layers - // before 1.8 there isn't a "integer interface", only float + if (m_client->getMinimap()) { + float minimap_yaw_array[3]; + v3f minimap_yaw = m_client->getMinimap()->getYawVec(); #if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8) - f32 layer0 = 0; - f32 layer1 = 1; - f32 layer2 = 2; - services->setPixelShaderConstant("baseTexture" , (irr::f32 *)&layer0, 1); - services->setPixelShaderConstant("normalTexture" , (irr::f32 *)&layer1, 1); - services->setPixelShaderConstant("textureFlags" , (irr::f32 *)&layer2, 1); + minimap_yaw_array[0] = minimap_yaw.X; + minimap_yaw_array[1] = minimap_yaw.Y; + minimap_yaw_array[2] = minimap_yaw.Z; #else - s32 layer0 = 0; - s32 layer1 = 1; - s32 layer2 = 2; - services->setPixelShaderConstant("baseTexture" , (irr::s32 *)&layer0, 1); - services->setPixelShaderConstant("normalTexture" , (irr::s32 *)&layer1, 1); - services->setPixelShaderConstant("textureFlags" , (irr::s32 *)&layer2, 1); + minimap_yaw.getAs3Values(minimap_yaw_array); #endif + m_minimap_yaw.set(minimap_yaw_array, services); + + } + + SamplerLayer_t base_tex = 0, + normal_tex = 1, + flags_tex = 2; + m_base_texture.set(&base_tex, services); + m_normal_texture.set(&normal_tex, services); + m_texture_flags.set(&flags_tex, services); } }; + +class GameGlobalShaderConstantSetterFactory : public IShaderConstantSetterFactory +{ + Sky *m_sky; + bool *m_force_fog_off; + f32 *m_fog_range; + Client *m_client; + std::vector created_nosky; +public: + GameGlobalShaderConstantSetterFactory(bool *force_fog_off, + f32 *fog_range, Client *client) : + m_sky(NULL), + m_force_fog_off(force_fog_off), + m_fog_range(fog_range), + m_client(client) + {} + + void setSky(Sky *sky) { + m_sky = sky; + for (size_t i = 0; i < created_nosky.size(); ++i) { + created_nosky[i]->setSky(m_sky); + } + created_nosky.clear(); + } + + virtual IShaderConstantSetter* create() + { + GameGlobalShaderConstantSetter *scs = new GameGlobalShaderConstantSetter( + m_sky, m_force_fog_off, m_fog_range, m_client); + if (!m_sky) + created_nosky.push_back(scs); + return scs; + } +}; + + bool nodePlacementPrediction(Client &client, const ItemDefinition &playeritem_def, v3s16 nodepos, v3s16 neighbourpos) { @@ -1032,7 +821,8 @@ bool nodePlacementPrediction(Client &client, // Predict param2 for facedir and wallmounted nodes u8 param2 = 0; - if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) { + if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED || + nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) { v3s16 dir = nodepos - neighbourpos; if (abs(dir.Y) > MYMAX(abs(dir.X), abs(dir.Z))) { @@ -1044,7 +834,8 @@ bool nodePlacementPrediction(Client &client, } } - if (nodedef->get(id).param_type_2 == CPT2_FACEDIR) { + if (nodedef->get(id).param_type_2 == CPT2_FACEDIR || + nodedef->get(id).param_type_2 == CPT2_COLORED_FACEDIR) { v3s16 dir = nodepos - floatToInt(client.getEnv().getLocalPlayer()->getPosition(), BS); if (abs(dir.X) > abs(dir.Z)) { @@ -1068,7 +859,8 @@ bool nodePlacementPrediction(Client &client, }; v3s16 pp; - if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED) + if (nodedef->get(id).param_type_2 == CPT2_WALLMOUNTED || + nodedef->get(id).param_type_2 == CPT2_COLORED_WALLMOUNTED) pp = p + wallmounted_dirs[param2]; else pp = p + v3s16(0, -1, 0); @@ -1108,16 +900,14 @@ bool nodePlacementPrediction(Client &client, } static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec, - InventoryManager *invmgr, IGameDef *gamedef, - IWritableTextureSource *tsrc, IrrlichtDevice *device, - JoystickController *joystick, - IFormSource *fs_src, TextDest *txt_dest, Client *client) + Client *client, IrrlichtDevice *device, JoystickController *joystick, + IFormSource *fs_src, TextDest *txt_dest) { if (*cur_formspec == 0) { *cur_formspec = new GUIFormSpecMenu(device, joystick, - guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc, - fs_src, txt_dest, client); + guiroot, -1, &g_menumgr, client, client->getTextureSource(), + fs_src, txt_dest); (*cur_formspec)->doPause = false; /* @@ -1132,6 +922,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec, (*cur_formspec)->setFormSource(fs_src); (*cur_formspec)->setTextDest(txt_dest); } + } #ifdef __ANDROID__ @@ -1140,105 +931,6 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec, #define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop #endif -static void show_deathscreen(GUIFormSpecMenu **cur_formspec, - InventoryManager *invmgr, IGameDef *gamedef, - IWritableTextureSource *tsrc, IrrlichtDevice *device, - JoystickController *joystick, Client *client) -{ - std::string formspec = - std::string(FORMSPEC_VERSION_STRING) + - SIZE_TAG - "bgcolor[#320000b4;true]" - "label[4.85,1.35;" + gettext("You died.") + "]" - "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]" - ; - - /* Create menu */ - /* Note: FormspecFormSource and LocalFormspecHandler - * are deleted by guiFormSpecMenu */ - FormspecFormSource *fs_src = new FormspecFormSource(formspec); - LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client); - - create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, - joystick, fs_src, txt_dst, NULL); -} - -/******************************************************************************/ -static void show_pause_menu(GUIFormSpecMenu **cur_formspec, - InventoryManager *invmgr, IGameDef *gamedef, - IWritableTextureSource *tsrc, IrrlichtDevice *device, - JoystickController *joystick, bool singleplayermode) -{ -#ifdef __ANDROID__ - std::string control_text = strgettext("Default Controls:\n" - "No menu visible:\n" - "- single tap: button activate\n" - "- double tap: place/use\n" - "- slide finger: look around\n" - "Menu/Inventory visible:\n" - "- double tap (outside):\n" - " -->close\n" - "- touch stack, touch slot:\n" - " --> move stack\n" - "- touch&drag, tap 2nd finger\n" - " --> place single item to slot\n" - ); -#else - std::string control_text = strgettext("Default Controls:\n" - "- WASD: move\n" - "- Space: jump/climb\n" - "- Shift: sneak/go down\n" - "- Q: drop item\n" - "- I: inventory\n" - "- Mouse: turn/look\n" - "- Mouse left: dig/punch\n" - "- Mouse right: place/use\n" - "- Mouse wheel: select item\n" - "- T: chat\n" - ); -#endif - - float ypos = singleplayermode ? 0.5 : 0.1; - std::ostringstream os; - - os << FORMSPEC_VERSION_STRING << SIZE_TAG - << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;" - << strgettext("Continue") << "]"; - - if (!singleplayermode) { - os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;" - << strgettext("Change Password") << "]"; - } - -#ifndef __ANDROID__ - os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;" - << strgettext("Sound Volume") << "]"; - os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;" - << strgettext("Change Keys") << "]"; -#endif - os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;" - << strgettext("Exit to Menu") << "]"; - os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;" - << strgettext("Exit to OS") << "]" - << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]" - << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME_C "\n" - << g_build_info << "\n" - << "path_user = " << wrap_rows(porting::path_user, 20) - << "\n;]"; - - /* Create menu */ - /* Note: FormspecFormSource and LocalFormspecHandler * - * are deleted by guiFormSpecMenu */ - FormspecFormSource *fs_src = new FormspecFormSource(os.str()); - LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU"); - - create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, - joystick, fs_src, txt_dst, NULL); - std::string con("btn_continue"); - (*cur_formspec)->setFocus(con); - (*cur_formspec)->doPause = true; -} - /******************************************************************************/ static void updateChat(Client &client, f32 dtime, bool show_debug, const v2u32 &screensize, bool show_chat, u32 show_profiler, @@ -1341,17 +1033,23 @@ void KeyCache::populate() key[KeyType::SPECIAL1] = getKeySetting("keymap_special1"); key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); - key[KeyType::AUTORUN] = getKeySetting("keymap_autorun"); + key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); key[KeyType::DROP] = getKeySetting("keymap_drop"); key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); key[KeyType::CHAT] = getKeySetting("keymap_chat"); key[KeyType::CMD] = getKeySetting("keymap_cmd"); + key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); key[KeyType::CONSOLE] = getKeySetting("keymap_console"); key[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); + key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); + key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); + key[KeyType::MUTE] = getKeySetting("keymap_mute"); + key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); + key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); @@ -1423,6 +1121,7 @@ struct GameRunData { PointedThing pointed_old; bool digging; bool ldown_for_dig; + bool dig_instantly; bool left_punch; bool update_wielded_item_trigger; bool reset_jump_timer; @@ -1456,28 +1155,10 @@ struct Jitter { struct RunStats { u32 drawtime; - u32 beginscenetime; - u32 endscenetime; Jitter dtime_jitter, busy_time_jitter; }; -/* Flags that can, or may, change during main game loop - */ -struct VolatileRunFlags { - bool invert_mouse; - bool show_chat; - bool show_hud; - bool show_minimap; - bool force_fog_off; - bool show_debug; - bool show_profiler_graph; - bool disable_camera_update; - bool first_loop_after_window_activation; - bool camera_offset_changed; -}; - - /**************************************************************************** THE GAME ****************************************************************************/ @@ -1520,7 +1201,7 @@ class Game { u16 port, const SubgameSpec &gamespec); bool initSound(); - bool createSingleplayerServer(const std::string map_dir, + bool createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port, std::string *address); // Client creation @@ -1536,79 +1217,75 @@ class Game { // Main loop - void updateInteractTimers(GameRunData *runData, f32 dtime); + void updateInteractTimers(f32 dtime); bool checkConnection(); bool handleCallbacks(); void processQueues(); - void updateProfilers(const GameRunData &runData, const RunStats &stats, - const FpsControl &draw_times, f32 dtime); - void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, - f32 dtime); + void updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime); + void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); // Input related - void processUserInput(VolatileRunFlags *flags, GameRunData *runData, - f32 dtime); - void processKeyInput(VolatileRunFlags *flags, - float *statustext_time, - float *jump_timer, - bool *reset_jump_timer, - u32 *profiler_current_page, - u32 profiler_max_page); + void processUserInput(f32 dtime); + void processKeyInput(); void processItemSelection(u16 *new_playeritem); void dropSelectedItem(); void openInventory(); - void openConsole(float height, const wchar_t *line=NULL); - void toggleFreeMove(float *statustext_time); - void toggleFreeMoveAlt(float *statustext_time, float *jump_timer); - void toggleFast(float *statustext_time); - void toggleNoClip(float *statustext_time); - void toggleCinematic(float *statustext_time); - void toggleAutorun(float *statustext_time); - - void toggleChat(float *statustext_time, bool *flag); - void toggleHud(float *statustext_time, bool *flag); - void toggleMinimap(float *statustext_time, bool *flag, bool show_hud, - bool shift_pressed); - void toggleFog(float *statustext_time, bool *flag); - void toggleDebug(float *statustext_time, bool *show_debug, - bool *show_profiler_graph); - void toggleUpdateCamera(float *statustext_time, bool *flag); - void toggleProfiler(float *statustext_time, u32 *profiler_current_page, - u32 profiler_max_page); - - void increaseViewRange(float *statustext_time); - void decreaseViewRange(float *statustext_time); - void toggleFullViewRange(float *statustext_time); - - void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags, - float dtime); - void updateCameraOrientation(CameraOrientation *cam, - const VolatileRunFlags &flags, float dtime); + void openConsole(float scale, const wchar_t *line=NULL); + void toggleFreeMove(); + void toggleFreeMoveAlt(); + void toggleFast(); + void toggleNoClip(); + void toggleCinematic(); + void toggleAutoforward(); + + void toggleChat(); + void toggleHud(); + void toggleMinimap(bool shift_pressed); + void toggleFog(); + void toggleDebug(); + void toggleUpdateCamera(); + void toggleProfiler(); + + void increaseViewRange(); + void decreaseViewRange(); + void toggleFullViewRange(); + + void updateCameraDirection(CameraOrientation *cam, float dtime); + void updateCameraOrientation(CameraOrientation *cam, float dtime); void updatePlayerControl(const CameraOrientation &cam); void step(f32 *dtime); - void processClientEvents(CameraOrientation *cam, float *damage_flash); - void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime, - float time_from_last_punch); + void processClientEvents(CameraOrientation *cam); + void updateCamera(u32 busy_time, f32 dtime); void updateSound(f32 dtime); - void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud, - bool show_debug); - void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem); - void handlePointingAtNode(GameRunData *runData, - const PointedThing &pointed, const ItemDefinition &playeritem_def, + void processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug); + /*! + * Returns the object or node the player is pointing at. + * Also updates the selected thing in the Hud. + * + * @param[in] shootline the shootline, starting from + * the camera position. This also gives the maximal distance + * of the search. + * @param[in] liquids_pointable if false, liquids are ignored + * @param[in] look_for_object if false, objects are ignored + * @param[in] camera_offset offset of the camera + * @param[out] selected_object the selected object or + * NULL if not found + */ + PointedThing updatePointedThing( + const core::line3d &shootline, bool liquids_pointable, + bool look_for_object, const v3s16 &camera_offset); + void handlePointingAtNothing(const ItemStack &playerItem); + void handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def, const ToolCapabilities &playeritem_toolcap, f32 dtime); - void handlePointingAtObject(GameRunData *runData, - const PointedThing &pointed, const ItemStack &playeritem, + void handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, const v3f &player_position, bool show_debug); - void handleDigging(GameRunData *runData, const PointedThing &pointed, - const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap, - f32 dtime); - void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData, - f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam); - void updateGui(float *statustext_time, const RunStats &stats, - const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, + void handleDigging(const PointedThing &pointed, const v3s16 &nodepos, + const ToolCapabilities &playeritem_toolcap, f32 dtime); + void updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam); + void updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam); void updateProfilerGraphs(ProfilerGraph *graph); // Misc @@ -1660,6 +1337,8 @@ class Game { #endif private: + void showPauseMenu(); + InputHandler *input; Client *client; @@ -1680,6 +1359,8 @@ class Game { ChatBackend *chat_backend; GUIFormSpecMenu *current_formspec; + //default: "". If other than "", empty show_formspec packets will only close the formspec when the formname matches + std::string cur_formname; EventManager *eventmgr; QuicktuneShortcutter *quicktune; @@ -1691,7 +1372,10 @@ class Game { Sky *sky; // Free using ->Drop() Inventory *local_inventory; Hud *hud; - Mapper *mapper; + Minimap *mapper; + + GameRunData runData; + GameUIFlags flags; /* 'cache' This class does take ownership/responsibily for cleaning up etc of any of @@ -1703,7 +1387,6 @@ class Game { bool *kill; std::string *error_message; bool *reconnect_requested; - IGameDef *gamedef; // Convenience (same as *client) scene::ISceneNode *skybox; bool random_input; @@ -1724,7 +1407,7 @@ class Game { gui::IGUIStaticText *guitext_profiler; // Profiler text std::wstring infotext; - std::wstring statustext; + std::wstring m_statustext; KeyCache keycache; @@ -1741,9 +1424,17 @@ class Game { bool m_cache_enable_joysticks; bool m_cache_enable_particles; bool m_cache_enable_fog; + bool m_cache_enable_noclip; + bool m_cache_enable_free_move; f32 m_cache_mouse_sensitivity; f32 m_cache_joystick_frustum_sensitivity; f32 m_repeat_right_click_time; + f32 m_cache_cam_smoothing; + f32 m_cache_fog_start; + + bool m_invert_mouse; + bool m_first_loop_after_window_activation; + bool m_camera_offset_changed; #ifdef __ANDROID__ bool m_cache_hold_aux1; @@ -1763,6 +1454,7 @@ Game::Game() : soundmaker(NULL), chat_backend(NULL), current_formspec(NULL), + cur_formname(""), eventmgr(NULL), quicktune(NULL), gui_chat_console(NULL), @@ -1772,7 +1464,10 @@ Game::Game() : sky(NULL), local_inventory(NULL), hud(NULL), - mapper(NULL) + mapper(NULL), + m_invert_mouse(false), + m_first_loop_after_window_activation(false), + m_camera_offset_changed(false) { g_settings->registerChangedCallback("doubletap_jump", &settingChangedCallback, this); @@ -1790,6 +1485,16 @@ Game::Game() : &settingChangedCallback, this); g_settings->registerChangedCallback("repeat_rightclick_time", &settingChangedCallback, this); + g_settings->registerChangedCallback("noclip", + &settingChangedCallback, this); + g_settings->registerChangedCallback("free_move", + &settingChangedCallback, this); + g_settings->registerChangedCallback("cinematic", + &settingChangedCallback, this); + g_settings->registerChangedCallback("cinematic_camera_smoothing", + &settingChangedCallback, this); + g_settings->registerChangedCallback("camera_smoothing", + &settingChangedCallback, this); readSettings(); @@ -1839,6 +1544,16 @@ Game::~Game() &settingChangedCallback, this); g_settings->deregisterChangedCallback("repeat_rightclick_time", &settingChangedCallback, this); + g_settings->deregisterChangedCallback("noclip", + &settingChangedCallback, this); + g_settings->deregisterChangedCallback("free_move", + &settingChangedCallback, this); + g_settings->deregisterChangedCallback("cinematic", + &settingChangedCallback, this); + g_settings->deregisterChangedCallback("cinematic_camera_smoothing", + &settingChangedCallback, this); + g_settings->deregisterChangedCallback("camera_smoothing", + &settingChangedCallback, this); } bool Game::startup(bool *kill, @@ -1874,6 +1589,18 @@ bool Game::startup(bool *kill, smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true); + memset(&runData, 0, sizeof(runData)); + runData.time_from_last_punch = 10.0; + runData.profiler_max_page = 3; + runData.update_wielded_item_trigger = true; + + memset(&flags, 0, sizeof(flags)); + flags.show_chat = true; + flags.show_hud = true; + flags.show_debug = g_settings->getBool("show_debug"); + m_invert_mouse = g_settings->getBool("invert_mouse"); + m_first_loop_after_window_activation = true; + if (!init(map_dir, address, port, gamespec)) return false; @@ -1890,34 +1617,15 @@ void Game::run() RunStats stats = { 0 }; CameraOrientation cam_view_target = { 0 }; CameraOrientation cam_view = { 0 }; - GameRunData runData = { 0 }; FpsControl draw_times = { 0 }; - VolatileRunFlags flags = { 0 }; f32 dtime; // in seconds - runData.time_from_last_punch = 10.0; - runData.profiler_max_page = 3; - runData.update_wielded_item_trigger = true; - - flags.show_chat = true; - flags.show_hud = true; - flags.show_minimap = g_settings->getBool("enable_minimap"); - flags.show_debug = g_settings->getBool("show_debug"); - flags.invert_mouse = g_settings->getBool("invert_mouse"); - flags.first_loop_after_window_activation = true; - /* Clear the profiler */ Profiler::GraphValues dummyvalues; g_profiler->graphGet(dummyvalues); draw_times.last_time = device->getTimer()->getTime(); - shader_src->addGlobalConstantSetter(new GameGlobalShaderConstantSetter( - sky, - &flags.force_fog_off, - &runData.fog_range, - client)); - set_light_table(g_settings->getFloat("display_gamma")); #ifdef __ANDROID__ @@ -1925,17 +1633,33 @@ void Game::run() && client->checkPrivilege("fast"); #endif + irr::core::dimension2d previous_screen_size(g_settings->getU16("screen_w"), + g_settings->getU16("screen_h")); + while (device->run() && !(*kill || g_gamecallback->shutdown_requested || (server && server->getShutdownRequested()))) { + const irr::core::dimension2d ¤t_screen_size = + device->getVideoDriver()->getScreenSize(); + // Verify if window size has changed and save it if it's the case + // Ensure evaluating settings->getBool after verifying screensize + // First condition is cheaper + if (previous_screen_size != current_screen_size && + current_screen_size != irr::core::dimension2d(0,0) && + g_settings->getBool("autosave_screensize")) { + g_settings->setU16("screen_w", current_screen_size.Width); + g_settings->setU16("screen_h", current_screen_size.Height); + previous_screen_size = current_screen_size; + } + /* Must be called immediately after a device->run() call because it * uses device->getTimer()->getTime() */ limitFps(&draw_times, &dtime); updateStats(&stats, draw_times, dtime); - updateInteractTimers(&runData, dtime); + updateInteractTimers(dtime); if (!checkConnection()) break; @@ -1947,42 +1671,38 @@ void Game::run() infotext = L""; hud->resizeHotbar(); - updateProfilers(runData, stats, draw_times, dtime); - processUserInput(&flags, &runData, dtime); + updateProfilers(stats, draw_times, dtime); + processUserInput(dtime); // Update camera before player movement to avoid camera lag of one frame - updateCameraDirection(&cam_view_target, &flags, dtime); - float cam_smoothing = 0; - if (g_settings->getBool("cinematic")) - cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing"); - else - cam_smoothing = 1 - g_settings->getFloat("camera_smoothing"); - cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f); + updateCameraDirection(&cam_view_target, dtime); cam_view.camera_yaw += (cam_view_target.camera_yaw - - cam_view.camera_yaw) * cam_smoothing; + cam_view.camera_yaw) * m_cache_cam_smoothing; cam_view.camera_pitch += (cam_view_target.camera_pitch - - cam_view.camera_pitch) * cam_smoothing; + cam_view.camera_pitch) * m_cache_cam_smoothing; updatePlayerControl(cam_view); step(&dtime); - processClientEvents(&cam_view_target, &runData.damage_flash); - updateCamera(&flags, draw_times.busy_time, dtime, - runData.time_from_last_punch); + processClientEvents(&cam_view_target); + updateCamera(draw_times.busy_time, dtime); updateSound(dtime); - processPlayerInteraction(&runData, dtime, flags.show_hud, - flags.show_debug); - updateFrame(&graph, &stats, &runData, dtime, flags, cam_view); + processPlayerInteraction(dtime, flags.show_hud, flags.show_debug); + updateFrame(&graph, &stats, dtime, cam_view); updateProfilerGraphs(&graph); // Update if minimap has been disabled by the server - flags.show_minimap &= !client->isMinimapDisabledByServer(); + flags.show_minimap &= client->shouldShowMinimap(); } } void Game::shutdown() { +#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8 if (g_settings->get("3d_mode") == "pageflip") { driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS); } +#endif + if (current_formspec) + current_formspec->quitMenu(); showOverlayMessage(wgettext("Shutting down..."), 0, 0, false); @@ -2034,9 +1754,10 @@ bool Game::init( u16 port, const SubgameSpec &gamespec) { + texture_src = createTextureSource(device); + showOverlayMessage(wgettext("Loading..."), 0, 0); - texture_src = createTextureSource(device); shader_src = createShaderSource(device); itemdef_manager = createItemDefManager(); @@ -2088,7 +1809,7 @@ bool Game::initSound() return true; } -bool Game::createSingleplayerServer(const std::string map_dir, +bool Game::createSingleplayerServer(const std::string &map_dir, const SubgameSpec &gamespec, u16 port, std::string *address) { showOverlayMessage(wgettext("Creating server..."), 0, 5); @@ -2117,7 +1838,7 @@ bool Game::createSingleplayerServer(const std::string map_dir, } server = new Server(map_dir, gamespec, simple_singleplayer_mode, - bind_addr.isIPv6()); + bind_addr.isIPv6(), false); server->start(bind_addr); @@ -2157,12 +1878,16 @@ bool Game::createClient(const std::string &playername, return false; } + GameGlobalShaderConstantSetterFactory *scsf = new GameGlobalShaderConstantSetterFactory( + &flags.force_fog_off, &runData.fog_range, client); + shader_src->addShaderConstantSetterFactory(scsf); + // Update cached textures, meshes and materials client->afterContentReceived(device); /* Camera */ - camera = new Camera(smgr, *draw_control, gamedef); + camera = new Camera(smgr, *draw_control, client); if (!camera || !camera->successfullyCreated(*error_message)) return false; client->setCamera(camera); @@ -2181,6 +1906,7 @@ bool Game::createClient(const std::string &playername, /* Skybox */ sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src); + scsf->setSky(sky); skybox = NULL; // This is used/set later on in the main run loop local_inventory = new Inventory(itemdef_manager); @@ -2218,7 +1944,7 @@ bool Game::createClient(const std::string &playername, player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; - hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory); + hud = new Hud(driver, smgr, guienv, client, player, local_inventory); if (!hud) { *error_message = "Memory error: could not create HUD"; @@ -2226,8 +1952,9 @@ bool Game::createClient(const std::string &playername, return false; } - mapper = client->getMapper(); - mapper->setMinimapMode(MINIMAP_MODE_OFF); + mapper = client->getMinimap(); + if (mapper) + mapper->setMinimapMode(MINIMAP_MODE_OFF); return true; } @@ -2340,21 +2067,19 @@ bool Game::connectToServer(const std::string &playername, } client = new Client(device, - playername.c_str(), password, + playername.c_str(), password, *address, *draw_control, texture_src, shader_src, itemdef_manager, nodedef_manager, sound, eventmgr, - connect_address.isIPv6()); + connect_address.isIPv6(), &flags); if (!client) return false; - gamedef = client; // Client acts as our GameDef - infostream << "Connecting to server at "; connect_address.print(&infostream); infostream << std::endl; - client->connect(connect_address, *address, + client->connect(connect_address, simple_singleplayer_mode || local_server_mode); /* @@ -2370,6 +2095,8 @@ bool Game::connectToServer(const std::string &playername, fps_control.last_time = device->getTimer()->getTime(); + client->initMods(); + while (device->run()) { limitFps(&fps_control, &dtime); @@ -2487,17 +2214,21 @@ bool Game::getServerContent(bool *aborted) if (!client->itemdefReceived()) { const wchar_t *text = wgettext("Item definitions..."); progress = 25; - draw_load_screen(text, device, guienv, dtime, progress); + draw_load_screen(text, device, guienv, texture_src, + dtime, progress); delete[] text; } else if (!client->nodedefReceived()) { const wchar_t *text = wgettext("Node definitions..."); progress = 30; - draw_load_screen(text, device, guienv, dtime, progress); + draw_load_screen(text, device, guienv, texture_src, + dtime, progress); delete[] text; } else { std::stringstream message; - message.precision(3); - message << gettext("Media..."); + std::fixed(message); + message.precision(0); + message << gettext("Media...") << " " << (client->mediaReceiveProgress()*100) << "%"; + message.precision(2); if ((USE_CURL == 0) || (!g_settings->getBool("enable_remote_media_server"))) { @@ -2514,7 +2245,7 @@ bool Game::getServerContent(bool *aborted) progress = 30 + client->mediaReceiveProgress() * 35 + 0.5; draw_load_screen(utf8_to_wide(message.str()), device, - guienv, dtime, progress); + guienv, texture_src, dtime, progress); } } @@ -2528,15 +2259,15 @@ bool Game::getServerContent(bool *aborted) ****************************************************************************/ /****************************************************************************/ -inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime) +inline void Game::updateInteractTimers(f32 dtime) { - if (runData->nodig_delay_timer >= 0) - runData->nodig_delay_timer -= dtime; + if (runData.nodig_delay_timer >= 0) + runData.nodig_delay_timer -= dtime; - if (runData->object_hit_delay_timer >= 0) - runData->object_hit_delay_timer -= dtime; + if (runData.object_hit_delay_timer >= 0) + runData.object_hit_delay_timer -= dtime; - runData->time_from_last_punch += dtime; + runData.time_from_last_punch += dtime; } @@ -2595,13 +2326,12 @@ inline bool Game::handleCallbacks() void Game::processQueues() { texture_src->processQueue(); - itemdef_manager->processQueue(gamedef); + itemdef_manager->processQueue(client); shader_src->processQueue(); } -void Game::updateProfilers(const GameRunData &runData, const RunStats &stats, - const FpsControl &draw_times, f32 dtime) +void Game::updateProfilers(const RunStats &stats, const FpsControl &draw_times, f32 dtime) { float profiler_print_interval = g_settings->getFloat("profiler_print_interval"); @@ -2699,13 +2429,10 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times, Input handling ****************************************************************************/ -void Game::processUserInput(VolatileRunFlags *flags, - GameRunData *runData, f32 dtime) +void Game::processUserInput(f32 dtime) { // Reset input if window not active or some menu is active - if (device->isWindowActive() == false - || noMenuActive() == false - || guienv->hasFocus(gui_chat_console)) { + if (!device->isWindowActive() || isMenuActive() || guienv->hasFocus(gui_chat_console)) { input->clear(); #ifdef HAVE_TOUCHSCREENGUI g_touchscreengui->hide(); @@ -2734,83 +2461,90 @@ void Game::processUserInput(VolatileRunFlags *flags, #endif // Increase timer for double tap of "keymap_jump" - if (m_cache_doubletap_jump && runData->jump_timer <= 0.2) - runData->jump_timer += dtime; - - processKeyInput( - flags, - &runData->statustext_time, - &runData->jump_timer, - &runData->reset_jump_timer, - &runData->profiler_current_page, - runData->profiler_max_page); - - processItemSelection(&runData->new_playeritem); + if (m_cache_doubletap_jump && runData.jump_timer <= 0.2f) + runData.jump_timer += dtime; + + processKeyInput(); + processItemSelection(&runData.new_playeritem); } -void Game::processKeyInput(VolatileRunFlags *flags, - float *statustext_time, - float *jump_timer, - bool *reset_jump_timer, - u32 *profiler_current_page, - u32 profiler_max_page) +void Game::processKeyInput() { - - //TimeTaker tt("process kybd input", NULL, PRECISION_NANO); - if (wasKeyDown(KeyType::DROP)) { dropSelectedItem(); - } else if (wasKeyDown(KeyType::AUTORUN)) { - toggleAutorun(statustext_time); + } else if (wasKeyDown(KeyType::AUTOFORWARD)) { + toggleAutoforward(); } else if (wasKeyDown(KeyType::INVENTORY)) { openInventory(); } else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) { if (!gui_chat_console->isOpenInhibited()) { - show_pause_menu(¤t_formspec, client, gamedef, - texture_src, device, &input->joystick, - simple_singleplayer_mode); + showPauseMenu(); } } else if (wasKeyDown(KeyType::CHAT)) { openConsole(0.2, L""); } else if (wasKeyDown(KeyType::CMD)) { openConsole(0.2, L"/"); + } else if (wasKeyDown(KeyType::CMD_LOCAL)) { + openConsole(0.2, L"."); } else if (wasKeyDown(KeyType::CONSOLE)) { - openConsole(1); + openConsole(core::clamp(g_settings->getFloat("console_height"), 0.1f, 1.0f)); } else if (wasKeyDown(KeyType::FREEMOVE)) { - toggleFreeMove(statustext_time); + toggleFreeMove(); } else if (wasKeyDown(KeyType::JUMP)) { - toggleFreeMoveAlt(statustext_time, jump_timer); - *reset_jump_timer = true; + toggleFreeMoveAlt(); } else if (wasKeyDown(KeyType::FASTMOVE)) { - toggleFast(statustext_time); + toggleFast(); } else if (wasKeyDown(KeyType::NOCLIP)) { - toggleNoClip(statustext_time); + toggleNoClip(); + } else if (wasKeyDown(KeyType::MUTE)) { + float volume = g_settings->getFloat("sound_volume"); + if (volume < 0.001f) { + g_settings->setFloat("sound_volume", 1.0f); + m_statustext = narrow_to_wide(gettext("Volume changed to 100%")); + } else { + g_settings->setFloat("sound_volume", 0.0f); + m_statustext = narrow_to_wide(gettext("Volume changed to 0%")); + } + runData.statustext_time = 0; + } else if (wasKeyDown(KeyType::INC_VOLUME)) { + float new_volume = rangelim(g_settings->getFloat("sound_volume") + 0.1f, 0.0f, 1.0f); + char buf[100]; + g_settings->setFloat("sound_volume", new_volume); + snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100)); + m_statustext = narrow_to_wide(buf); + runData.statustext_time = 0; + } else if (wasKeyDown(KeyType::DEC_VOLUME)) { + float new_volume = rangelim(g_settings->getFloat("sound_volume") - 0.1f, 0.0f, 1.0f); + char buf[100]; + g_settings->setFloat("sound_volume", new_volume); + snprintf(buf, sizeof(buf), gettext("Volume changed to %d%%"), myround(new_volume * 100)); + m_statustext = narrow_to_wide(buf); + runData.statustext_time = 0; } else if (wasKeyDown(KeyType::CINEMATIC)) { - toggleCinematic(statustext_time); + toggleCinematic(); } else if (wasKeyDown(KeyType::SCREENSHOT)) { client->makeScreenshot(device); } else if (wasKeyDown(KeyType::TOGGLE_HUD)) { - toggleHud(statustext_time, &flags->show_hud); + toggleHud(); } else if (wasKeyDown(KeyType::MINIMAP)) { - toggleMinimap(statustext_time, &flags->show_minimap, flags->show_hud, - isKeyDown(KeyType::SNEAK)); + toggleMinimap(isKeyDown(KeyType::SNEAK)); } else if (wasKeyDown(KeyType::TOGGLE_CHAT)) { - toggleChat(statustext_time, &flags->show_chat); + toggleChat(); } else if (wasKeyDown(KeyType::TOGGLE_FORCE_FOG_OFF)) { - toggleFog(statustext_time, &flags->force_fog_off); + toggleFog(); } else if (wasKeyDown(KeyType::TOGGLE_UPDATE_CAMERA)) { - toggleUpdateCamera(statustext_time, &flags->disable_camera_update); + toggleUpdateCamera(); } else if (wasKeyDown(KeyType::TOGGLE_DEBUG)) { - toggleDebug(statustext_time, &flags->show_debug, &flags->show_profiler_graph); + toggleDebug(); } else if (wasKeyDown(KeyType::TOGGLE_PROFILER)) { - toggleProfiler(statustext_time, profiler_current_page, profiler_max_page); + toggleProfiler(); } else if (wasKeyDown(KeyType::INCREASE_VIEWING_RANGE)) { - increaseViewRange(statustext_time); + increaseViewRange(); } else if (wasKeyDown(KeyType::DECREASE_VIEWING_RANGE)) { - decreaseViewRange(statustext_time); + decreaseViewRange(); } else if (wasKeyDown(KeyType::RANGESELECT)) { - toggleFullViewRange(statustext_time); + toggleFullViewRange(); } else if (wasKeyDown(KeyType::QUICKTUNE_NEXT)) { quicktune->next(); } else if (wasKeyDown(KeyType::QUICKTUNE_PREV)) { @@ -2829,17 +2563,14 @@ void Game::processKeyInput(VolatileRunFlags *flags, debug_stacks_print(); } - if (!isKeyDown(KeyType::JUMP) && *reset_jump_timer) { - *reset_jump_timer = false; - *jump_timer = 0.0; + if (!isKeyDown(KeyType::JUMP) && runData.reset_jump_timer) { + runData.reset_jump_timer = false; + runData.jump_timer = 0.0f; } - //tt.stop(); - if (quicktune->hasMessage()) { - std::string msg = quicktune->getMessage(); - statustext = utf8_to_wide(msg); - *statustext_time = 0; + m_statustext = utf8_to_wide(quicktune->getMessage()); + runData.statustext_time = 0.0f; } } @@ -2857,11 +2588,13 @@ void Game::processItemSelection(u16 *new_playeritem) s32 dir = wheel; - if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) { + if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN) || + wasKeyDown(KeyType::HOTBAR_NEXT)) { dir = -1; } - if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) { + if (input->joystick.wasKeyDown(KeyType::SCROLL_UP) || + wasKeyDown(KeyType::HOTBAR_PREV)) { dir = 1; } @@ -2918,8 +2651,8 @@ void Game::openInventory() PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client); TextDest *txt_dst = new TextDestPlayerInventory(client); - create_formspec_menu(¤t_formspec, client, gamedef, texture_src, - device, &input->joystick, fs_src, txt_dst, client); + create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst); + cur_formname = ""; InventoryLocation inventoryloc; inventoryloc.setCurrentPlayer(); @@ -2927,15 +2660,17 @@ void Game::openInventory() } -void Game::openConsole(float height, const wchar_t *line) +void Game::openConsole(float scale, const wchar_t *line) { + assert(scale > 0.0f && scale <= 1.0f); + #ifdef __ANDROID__ porting::showInputDialog(gettext("ok"), "", "", 2); m_android_chat_open = true; #else if (gui_chat_console->isOpenInhibited()) return; - gui_chat_console->openConsole(height); + gui_chat_console->openConsole(scale); if (line) { gui_chat_console->setCloseOnEnter(true); gui_chat_console->replaceAndAddToHistory(line); @@ -2954,40 +2689,42 @@ void Game::handleAndroidChatInput() #endif -void Game::toggleFreeMove(float *statustext_time) +void Game::toggleFreeMove() { static const wchar_t *msg[] = { L"free_move disabled", L"free_move enabled" }; bool free_move = !g_settings->getBool("free_move"); g_settings->set("free_move", bool_to_cstr(free_move)); - *statustext_time = 0; - statustext = msg[free_move]; + runData.statustext_time = 0; + m_statustext = msg[free_move]; if (free_move && !client->checkPrivilege("fly")) - statustext += L" (note: no 'fly' privilege)"; + m_statustext += L" (note: no 'fly' privilege)"; } -void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer) +void Game::toggleFreeMoveAlt() { - if (m_cache_doubletap_jump && *jump_timer < 0.2f) - toggleFreeMove(statustext_time); + if (m_cache_doubletap_jump && runData.jump_timer < 0.2f) + toggleFreeMove(); + + runData.reset_jump_timer = true; } -void Game::toggleFast(float *statustext_time) +void Game::toggleFast() { static const wchar_t *msg[] = { L"fast_move disabled", L"fast_move enabled" }; bool fast_move = !g_settings->getBool("fast_move"); g_settings->set("fast_move", bool_to_cstr(fast_move)); - *statustext_time = 0; - statustext = msg[fast_move]; + runData.statustext_time = 0; + m_statustext = msg[fast_move]; bool has_fast_privs = client->checkPrivilege("fast"); if (fast_move && !has_fast_privs) - statustext += L" (note: no 'fast' privilege)"; + m_statustext += L" (note: no 'fast' privilege)"; #ifdef __ANDROID__ m_cache_hold_aux1 = fast_move && has_fast_privs; @@ -2995,63 +2732,62 @@ void Game::toggleFast(float *statustext_time) } -void Game::toggleNoClip(float *statustext_time) +void Game::toggleNoClip() { static const wchar_t *msg[] = { L"noclip disabled", L"noclip enabled" }; bool noclip = !g_settings->getBool("noclip"); g_settings->set("noclip", bool_to_cstr(noclip)); - *statustext_time = 0; - statustext = msg[noclip]; + runData.statustext_time = 0; + m_statustext = msg[noclip]; if (noclip && !client->checkPrivilege("noclip")) - statustext += L" (note: no 'noclip' privilege)"; + m_statustext += L" (note: no 'noclip' privilege)"; } -void Game::toggleCinematic(float *statustext_time) +void Game::toggleCinematic() { static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" }; bool cinematic = !g_settings->getBool("cinematic"); g_settings->set("cinematic", bool_to_cstr(cinematic)); - *statustext_time = 0; - statustext = msg[cinematic]; + runData.statustext_time = 0; + m_statustext = msg[cinematic]; } -// Add WoW-style autorun by toggling continuous forward. -void Game::toggleAutorun(float *statustext_time) +// Autoforward by toggling continuous forward. +void Game::toggleAutoforward() { - static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" }; - bool autorun_enabled = !g_settings->getBool("continuous_forward"); - g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled)); + static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" }; + bool autoforward_enabled = !g_settings->getBool("continuous_forward"); + g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled)); - *statustext_time = 0; - statustext = msg[autorun_enabled ? 1 : 0]; + runData.statustext_time = 0; + m_statustext = msg[autoforward_enabled ? 1 : 0]; } -void Game::toggleChat(float *statustext_time, bool *flag) +void Game::toggleChat() { static const wchar_t *msg[] = { L"Chat hidden", L"Chat shown" }; - *flag = !*flag; - *statustext_time = 0; - statustext = msg[*flag]; + flags.show_chat = !flags.show_chat; + runData.statustext_time = 0; + m_statustext = msg[flags.show_chat]; } -void Game::toggleHud(float *statustext_time, bool *flag) +void Game::toggleHud() { static const wchar_t *msg[] = { L"HUD hidden", L"HUD shown" }; - *flag = !*flag; - *statustext_time = 0; - statustext = msg[*flag]; + flags.show_hud = !flags.show_hud; + runData.statustext_time = 0; + m_statustext = msg[flags.show_hud]; } -void Game::toggleMinimap(float *statustext_time, bool *flag, - bool show_hud, bool shift_pressed) +void Game::toggleMinimap(bool shift_pressed) { - if (!show_hud || !g_settings->getBool("enable_minimap")) + if (!mapper || !flags.show_hud || !g_settings->getBool("enable_minimap")) return; if (shift_pressed) { @@ -3067,130 +2803,150 @@ void Game::toggleMinimap(float *statustext_time, bool *flag, mode = (MinimapMode)((int)mode + 1); } - *flag = true; + flags.show_minimap = true; switch (mode) { case MINIMAP_MODE_SURFACEx1: - statustext = L"Minimap in surface mode, Zoom x1"; + m_statustext = L"Minimap in surface mode, Zoom x1"; break; case MINIMAP_MODE_SURFACEx2: - statustext = L"Minimap in surface mode, Zoom x2"; + m_statustext = L"Minimap in surface mode, Zoom x2"; break; case MINIMAP_MODE_SURFACEx4: - statustext = L"Minimap in surface mode, Zoom x4"; + m_statustext = L"Minimap in surface mode, Zoom x4"; break; case MINIMAP_MODE_RADARx1: - statustext = L"Minimap in radar mode, Zoom x1"; + m_statustext = L"Minimap in radar mode, Zoom x1"; break; case MINIMAP_MODE_RADARx2: - statustext = L"Minimap in radar mode, Zoom x2"; + m_statustext = L"Minimap in radar mode, Zoom x2"; break; case MINIMAP_MODE_RADARx4: - statustext = L"Minimap in radar mode, Zoom x4"; + m_statustext = L"Minimap in radar mode, Zoom x4"; break; default: mode = MINIMAP_MODE_OFF; - *flag = false; - statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ? + flags.show_minimap = false; + m_statustext = (hud_flags & HUD_FLAG_MINIMAP_VISIBLE) ? L"Minimap hidden" : L"Minimap disabled by server"; } - *statustext_time = 0; + runData.statustext_time = 0; mapper->setMinimapMode(mode); } -void Game::toggleFog(float *statustext_time, bool *flag) +void Game::toggleFog() { static const wchar_t *msg[] = { L"Fog enabled", L"Fog disabled" }; - *flag = !*flag; - *statustext_time = 0; - statustext = msg[*flag]; + flags.force_fog_off = !flags.force_fog_off; + runData.statustext_time = 0; + m_statustext = msg[flags.force_fog_off]; } -void Game::toggleDebug(float *statustext_time, bool *show_debug, - bool *show_profiler_graph) +void Game::toggleDebug() { - // Initial / 3x toggle: Chat only + // Initial / 4x toggle: Chat only // 1x toggle: Debug text with chat // 2x toggle: Debug text with profiler graph - if (!*show_debug) { - *show_debug = true; - *show_profiler_graph = false; - statustext = L"Debug info shown"; - } else if (*show_profiler_graph) { - *show_debug = false; - *show_profiler_graph = false; - statustext = L"Debug info and profiler graph hidden"; + // 3x toggle: Debug text and wireframe + if (!flags.show_debug) { + flags.show_debug = true; + flags.show_profiler_graph = false; + draw_control->show_wireframe = false; + m_statustext = L"Debug info shown"; + } else if (!flags.show_profiler_graph && !draw_control->show_wireframe) { + flags.show_profiler_graph = true; + m_statustext = L"Profiler graph shown"; + } else if (!draw_control->show_wireframe && client->checkPrivilege("debug")) { + flags.show_profiler_graph = false; + draw_control->show_wireframe = true; + m_statustext = L"Wireframe shown"; } else { - *show_profiler_graph = true; - statustext = L"Profiler graph shown"; + flags.show_debug = false; + flags.show_profiler_graph = false; + draw_control->show_wireframe = false; + if (client->checkPrivilege("debug")) { + m_statustext = L"Debug info, profiler graph, and wireframe hidden"; + } else { + m_statustext = L"Debug info and profiler graph hidden"; + } } - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::toggleUpdateCamera(float *statustext_time, bool *flag) +void Game::toggleUpdateCamera() { static const wchar_t *msg[] = { L"Camera update enabled", L"Camera update disabled" }; - *flag = !*flag; - *statustext_time = 0; - statustext = msg[*flag]; + flags.disable_camera_update = !flags.disable_camera_update; + runData.statustext_time = 0; + m_statustext = msg[flags.disable_camera_update]; } -void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page, - u32 profiler_max_page) +void Game::toggleProfiler() { - *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1); + runData.profiler_current_page = + (runData.profiler_current_page + 1) % (runData.profiler_max_page + 1); // FIXME: This updates the profiler with incomplete values - update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page, - profiler_max_page, driver->getScreenSize().Height); + update_profiler_gui(guitext_profiler, g_fontengine, runData.profiler_current_page, + runData.profiler_max_page, driver->getScreenSize().Height); - if (*profiler_current_page != 0) { + if (runData.profiler_current_page != 0) { std::wstringstream sstr; - sstr << "Profiler shown (page " << *profiler_current_page - << " of " << profiler_max_page << ")"; - statustext = sstr.str(); + sstr << "Profiler shown (page " << runData.profiler_current_page + << " of " << runData.profiler_max_page << ")"; + m_statustext = sstr.str(); } else { - statustext = L"Profiler hidden"; + m_statustext = L"Profiler hidden"; } - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::increaseViewRange(float *statustext_time) +void Game::increaseViewRange() { s16 range = g_settings->getS16("viewing_range"); s16 range_new = range + 10; + + if (range_new > 4000) { + range_new = 4000; + m_statustext = utf8_to_wide("Viewing range is at maximum: " + + itos(range_new)); + } else { + m_statustext = utf8_to_wide("Viewing range changed to " + + itos(range_new)); + } g_settings->set("viewing_range", itos(range_new)); - statustext = utf8_to_wide("Viewing range changed to " - + itos(range_new)); - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::decreaseViewRange(float *statustext_time) +void Game::decreaseViewRange() { s16 range = g_settings->getS16("viewing_range"); s16 range_new = range - 10; - if (range_new < 20) + if (range_new < 20) { range_new = 20; - + m_statustext = utf8_to_wide("Viewing range is at minimum: " + + itos(range_new)); + } else { + m_statustext = utf8_to_wide("Viewing range changed to " + + itos(range_new)); + } g_settings->set("viewing_range", itos(range_new)); - statustext = utf8_to_wide("Viewing range changed to " - + itos(range_new)); - *statustext_time = 0; + runData.statustext_time = 0; } -void Game::toggleFullViewRange(float *statustext_time) +void Game::toggleFullViewRange() { static const wchar_t *msg[] = { L"Disabled full viewing range", @@ -3199,15 +2955,15 @@ void Game::toggleFullViewRange(float *statustext_time) draw_control->range_all = !draw_control->range_all; infostream << msg[draw_control->range_all] << std::endl; - statustext = msg[draw_control->range_all]; - *statustext_time = 0; + m_statustext = msg[draw_control->range_all]; + runData.statustext_time = 0; } -void Game::updateCameraDirection(CameraOrientation *cam, - VolatileRunFlags *flags, float dtime) +void Game::updateCameraDirection(CameraOrientation *cam, float dtime) { - if ((device->isWindowActive() && noMenuActive()) || random_input) { + if ((device->isWindowActive() && device->isWindowFocused() + && !isMenuActive()) || random_input) { #ifndef __ANDROID__ if (!random_input) { @@ -3217,10 +2973,10 @@ void Game::updateCameraDirection(CameraOrientation *cam, } #endif - if (flags->first_loop_after_window_activation) - flags->first_loop_after_window_activation = false; + if (m_first_loop_after_window_activation) + m_first_loop_after_window_activation = false; else - updateCameraOrientation(cam, *flags, dtime); + updateCameraOrientation(cam, dtime); input->setMousePos((driver->getScreenSize().Width / 2), (driver->getScreenSize().Height / 2)); @@ -3228,31 +2984,28 @@ void Game::updateCameraDirection(CameraOrientation *cam, #ifndef ANDROID // Mac OSX gets upset if this is set every frame - if (device->getCursorControl()->isVisible() == false) + if (!device->getCursorControl()->isVisible()) device->getCursorControl()->setVisible(true); #endif - if (!flags->first_loop_after_window_activation) - flags->first_loop_after_window_activation = true; + m_first_loop_after_window_activation = true; } } -void Game::updateCameraOrientation(CameraOrientation *cam, - const VolatileRunFlags &flags, float dtime) +void Game::updateCameraOrientation(CameraOrientation *cam, float dtime) { #ifdef HAVE_TOUCHSCREENGUI if (g_touchscreengui) { - cam->camera_yaw = g_touchscreengui->getYaw(); - cam->camera_pitch = g_touchscreengui->getPitch(); + cam->camera_yaw += g_touchscreengui->getYawChange(); + cam->camera_pitch = g_touchscreengui->getPitch(); } else { #endif s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2); s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2); - if (flags.invert_mouse - || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) { + if (m_invert_mouse || camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) { dy = -dy; } @@ -3265,10 +3018,8 @@ void Game::updateCameraOrientation(CameraOrientation *cam, if (m_cache_enable_joysticks) { f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime; - cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * - c; - cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * - c; + cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) * c; + cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) * c; } cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5); @@ -3351,94 +3102,120 @@ inline void Game::step(f32 *dtime) } -void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) +void Game::processClientEvents(CameraOrientation *cam) { - ClientEvent event = client->getClientEvent(); - LocalPlayer *player = client->getEnv().getLocalPlayer(); - for ( ; event.type != CE_NONE; event = client->getClientEvent()) { + while (client->hasClientEvents()) { + ClientEvent event = client->getClientEvent(); - if (event.type == CE_PLAYER_DAMAGE && - client->getHP() != 0) { - //u16 damage = event.player_damage.amount; - //infostream<<"Player damage: "<getHP() == 0) + break; + if (client->moddingEnabled()) { + client->getScript()->on_damage_taken(event.player_damage.amount); + } - *damage_flash += 100.0; - *damage_flash += 8.0 * event.player_damage.amount; + runData.damage_flash += 95.0 + 3.2 * event.player_damage.amount; + runData.damage_flash = MYMIN(runData.damage_flash, 127.0); player->hurt_tilt_timer = 1.5; - player->hurt_tilt_strength = event.player_damage.amount / 4; - player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 1.0, 4.0); + player->hurt_tilt_strength = + rangelim(event.player_damage.amount / 4, 1.0, 4.0); + + client->event()->put(new SimpleTriggerEvent("PlayerDamage")); + break; - MtEvent *e = new SimpleTriggerEvent("PlayerDamage"); - gamedef->event()->put(e); - } else if (event.type == CE_PLAYER_FORCE_MOVE) { + case CE_PLAYER_FORCE_MOVE: cam->camera_yaw = event.player_force_move.yaw; cam->camera_pitch = event.player_force_move.pitch; - } else if (event.type == CE_DEATHSCREEN) { - show_deathscreen(¤t_formspec, client, gamedef, texture_src, - device, &input->joystick, client); + break; - chat_backend->addMessage(L"", L"You died."); + case CE_DEATHSCREEN: + // This should be enabled for death formspec in builtin + client->getScript()->on_death(); /* Handle visualization */ - *damage_flash = 0; + runData.damage_flash = 0; player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; + break; - } else if (event.type == CE_SHOW_FORMSPEC) { - FormspecFormSource *fs_src = - new FormspecFormSource(*(event.show_formspec.formspec)); - TextDestPlayerInventory *txt_dst = - new TextDestPlayerInventory(client, *(event.show_formspec.formname)); - - create_formspec_menu(¤t_formspec, client, gamedef, - texture_src, device, &input->joystick, - fs_src, txt_dst, client); - - delete(event.show_formspec.formspec); - delete(event.show_formspec.formname); - } else if ((event.type == CE_SPAWN_PARTICLE) || - (event.type == CE_ADD_PARTICLESPAWNER) || - (event.type == CE_DELETE_PARTICLESPAWNER)) { - client->getParticleManager()->handleParticleEvent(&event, gamedef, - smgr, player); - } else if (event.type == CE_HUDADD) { - u32 id = event.hudadd.id; - - LocalPlayer *player = client->getEnv().getLocalPlayer(); - HudElement *e = player->getHud(id); - - if (e != NULL) { - delete event.hudadd.pos; - delete event.hudadd.name; - delete event.hudadd.scale; - delete event.hudadd.text; - delete event.hudadd.align; - delete event.hudadd.offset; - delete event.hudadd.world_pos; - delete event.hudadd.size; - continue; + case CE_SHOW_FORMSPEC: + if (*(event.show_formspec.formspec) == "") { + if (current_formspec && ( *(event.show_formspec.formname) == "" || *(event.show_formspec.formname) == cur_formname) ){ + current_formspec->quitMenu(); + } + } else { + FormspecFormSource *fs_src = + new FormspecFormSource(*(event.show_formspec.formspec)); + TextDestPlayerInventory *txt_dst = + new TextDestPlayerInventory(client, *(event.show_formspec.formname)); + + create_formspec_menu(¤t_formspec, client, device, &input->joystick, + fs_src, txt_dst); + cur_formname = *(event.show_formspec.formname); } - e = new HudElement; - e->type = (HudElementType)event.hudadd.type; - e->pos = *event.hudadd.pos; - e->name = *event.hudadd.name; - e->scale = *event.hudadd.scale; - e->text = *event.hudadd.text; - e->number = event.hudadd.number; - e->item = event.hudadd.item; - e->dir = event.hudadd.dir; - e->align = *event.hudadd.align; - e->offset = *event.hudadd.offset; - e->world_pos = *event.hudadd.world_pos; - e->size = *event.hudadd.size; - - u32 new_id = player->addHud(e); - //if this isn't true our huds aren't consistent - sanity_check(new_id == id); + delete event.show_formspec.formspec; + delete event.show_formspec.formname; + break; + + case CE_SHOW_LOCAL_FORMSPEC: + { + FormspecFormSource *fs_src = new FormspecFormSource(*event.show_formspec.formspec); + LocalFormspecHandler *txt_dst = new LocalFormspecHandler(*event.show_formspec.formname, client); + create_formspec_menu(¤t_formspec, client, device, &input->joystick, + fs_src, txt_dst); + } + delete event.show_formspec.formspec; + delete event.show_formspec.formname; + break; + + case CE_SPAWN_PARTICLE: + case CE_ADD_PARTICLESPAWNER: + case CE_DELETE_PARTICLESPAWNER: + client->getParticleManager()->handleParticleEvent(&event, client, + smgr, player); + break; + + case CE_HUDADD: + { + u32 id = event.hudadd.id; + + HudElement *e = player->getHud(id); + + if (e != NULL) { + delete event.hudadd.pos; + delete event.hudadd.name; + delete event.hudadd.scale; + delete event.hudadd.text; + delete event.hudadd.align; + delete event.hudadd.offset; + delete event.hudadd.world_pos; + delete event.hudadd.size; + continue; + } + + e = new HudElement; + e->type = (HudElementType)event.hudadd.type; + e->pos = *event.hudadd.pos; + e->name = *event.hudadd.name; + e->scale = *event.hudadd.scale; + e->text = *event.hudadd.text; + e->number = event.hudadd.number; + e->item = event.hudadd.item; + e->dir = event.hudadd.dir; + e->align = *event.hudadd.align; + e->offset = *event.hudadd.offset; + e->world_pos = *event.hudadd.world_pos; + e->size = *event.hudadd.size; + + u32 new_id = player->addHud(e); + //if this isn't true our huds aren't consistent + sanity_check(new_id == id); + } delete event.hudadd.pos; delete event.hudadd.name; @@ -3448,75 +3225,86 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) delete event.hudadd.offset; delete event.hudadd.world_pos; delete event.hudadd.size; - } else if (event.type == CE_HUDRM) { - HudElement *e = player->removeHud(event.hudrm.id); - - if (e != NULL) - delete(e); - } else if (event.type == CE_HUDCHANGE) { - u32 id = event.hudchange.id; - HudElement *e = player->getHud(id); - - if (e == NULL) { - delete event.hudchange.v3fdata; - delete event.hudchange.v2fdata; - delete event.hudchange.sdata; - delete event.hudchange.v2s32data; - continue; + break; + + case CE_HUDRM: + { + HudElement *e = player->removeHud(event.hudrm.id); + + delete e; } + break; - switch (event.hudchange.stat) { - case HUD_STAT_POS: - e->pos = *event.hudchange.v2fdata; - break; + case CE_HUDCHANGE: + { + u32 id = event.hudchange.id; + HudElement *e = player->getHud(id); - case HUD_STAT_NAME: - e->name = *event.hudchange.sdata; - break; + if (e == NULL) { + delete event.hudchange.v3fdata; + delete event.hudchange.v2fdata; + delete event.hudchange.sdata; + delete event.hudchange.v2s32data; + continue; + } - case HUD_STAT_SCALE: - e->scale = *event.hudchange.v2fdata; - break; + switch (event.hudchange.stat) { + case HUD_STAT_POS: + e->pos = *event.hudchange.v2fdata; + break; - case HUD_STAT_TEXT: - e->text = *event.hudchange.sdata; - break; + case HUD_STAT_NAME: + e->name = *event.hudchange.sdata; + break; - case HUD_STAT_NUMBER: - e->number = event.hudchange.data; - break; + case HUD_STAT_SCALE: + e->scale = *event.hudchange.v2fdata; + break; - case HUD_STAT_ITEM: - e->item = event.hudchange.data; - break; + case HUD_STAT_TEXT: + e->text = *event.hudchange.sdata; + break; - case HUD_STAT_DIR: - e->dir = event.hudchange.data; - break; + case HUD_STAT_NUMBER: + e->number = event.hudchange.data; + break; - case HUD_STAT_ALIGN: - e->align = *event.hudchange.v2fdata; - break; + case HUD_STAT_ITEM: + e->item = event.hudchange.data; + break; - case HUD_STAT_OFFSET: - e->offset = *event.hudchange.v2fdata; - break; + case HUD_STAT_DIR: + e->dir = event.hudchange.data; + break; - case HUD_STAT_WORLD_POS: - e->world_pos = *event.hudchange.v3fdata; - break; + case HUD_STAT_ALIGN: + e->align = *event.hudchange.v2fdata; + break; - case HUD_STAT_SIZE: - e->size = *event.hudchange.v2s32data; - break; + case HUD_STAT_OFFSET: + e->offset = *event.hudchange.v2fdata; + break; + + case HUD_STAT_WORLD_POS: + e->world_pos = *event.hudchange.v3fdata; + break; + + case HUD_STAT_SIZE: + e->size = *event.hudchange.v2s32data; + break; + } } delete event.hudchange.v3fdata; delete event.hudchange.v2fdata; delete event.hudchange.sdata; delete event.hudchange.v2s32data; - } else if (event.type == CE_SET_SKY) { + break; + + case CE_SET_SKY: sky->setVisible(false); + // Whether clouds are visible in front of a custom skybox + sky->setCloudsEnabled(event.set_sky.clouds); if (skybox) { skybox->remove(); @@ -3526,6 +3314,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) // Handle according to type if (*event.set_sky.type == "regular") { sky->setVisible(true); + sky->setCloudsEnabled(true); } else if (*event.set_sky.type == "skybox" && event.set_sky.params->size() == 6) { sky->setFallbackBgColor(*event.set_sky.bgcolor); @@ -3549,17 +3338,37 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) delete event.set_sky.bgcolor; delete event.set_sky.type; delete event.set_sky.params; - } else if (event.type == CE_OVERRIDE_DAY_NIGHT_RATIO) { - bool enable = event.override_day_night_ratio.do_override; - u32 value = event.override_day_night_ratio.ratio_f * 1000; - client->getEnv().setDayNightRatioOverride(enable, value); + break; + + case CE_OVERRIDE_DAY_NIGHT_RATIO: + client->getEnv().setDayNightRatioOverride( + event.override_day_night_ratio.do_override, + event.override_day_night_ratio.ratio_f * 1000); + break; + + case CE_CLOUD_PARAMS: + if (clouds) { + clouds->setDensity(event.cloud_params.density); + clouds->setColorBright(video::SColor(event.cloud_params.color_bright)); + clouds->setColorAmbient(video::SColor(event.cloud_params.color_ambient)); + clouds->setHeight(event.cloud_params.height); + clouds->setThickness(event.cloud_params.thickness); + clouds->setSpeed(v2f( + event.cloud_params.speed_x, + event.cloud_params.speed_y)); + } + break; + + default: + // unknown or unhandled type + break; + } } } -void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, - f32 dtime, float time_from_last_punch) +void Game::updateCamera(u32 busy_time, f32 dtime) { LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -3577,6 +3386,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, playeritem = mlist->getItem(client->getPlayerItem()); } + if (playeritem.getDefinition(itemdef_manager).name.empty()) { // override the hand + InventoryList *hlist = local_inventory->getList("hand"); + if (hlist) + playeritem = hlist->getItem(0); + } + + ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(itemdef_manager); @@ -3596,7 +3412,7 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, } float full_punch_interval = playeritem_toolcap.full_punch_interval; - float tool_reload_ratio = time_from_last_punch / full_punch_interval; + float tool_reload_ratio = runData.time_from_last_punch / full_punch_interval; tool_reload_ratio = MYMIN(tool_reload_ratio, 1.0); camera->update(player, dtime, busy_time / 1000.0f, tool_reload_ratio, @@ -3608,13 +3424,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 camera_fov = camera->getFovMax(); v3s16 camera_offset = camera->getOffset(); - flags->camera_offset_changed = (camera_offset != old_camera_offset); + m_camera_offset_changed = (camera_offset != old_camera_offset); - if (!flags->disable_camera_update) { + if (!flags.disable_camera_update) { client->getEnv().getClientMap().updateCamera(camera_position, camera_direction, camera_fov, camera_offset); - if (flags->camera_offset_changed) { + if (m_camera_offset_changed) { client->updateCameraOffset(camera_offset); client->getEnv().updateCameraOffset(camera_offset); @@ -3633,22 +3449,32 @@ void Game::updateSound(f32 dtime) v3f(0, 0, 0), // velocity camera->getDirection(), camera->getCameraNode()->getUpVector()); - sound->setListenerGain(g_settings->getFloat("sound_volume")); + // Check if volume is in the proper range, else fix it. + float old_volume = g_settings->getFloat("sound_volume"); + float new_volume = rangelim(old_volume, 0.0f, 1.0f); + sound->setListenerGain(new_volume); - // Update sound maker - soundmaker->step(dtime); + if (old_volume != new_volume) { + g_settings->setFloat("sound_volume", new_volume); + } LocalPlayer *player = client->getEnv().getLocalPlayer(); + // Tell the sound maker whether to make footstep sounds + soundmaker->makes_footstep_sound = player->makes_footstep_sound; + + // Update sound maker + if (player->makes_footstep_sound) + soundmaker->step(dtime); + ClientMap &map = client->getEnv().getClientMap(); - MapNode n = map.getNodeNoEx(player->getStandingNodePos()); + MapNode n = map.getNodeNoEx(player->getFootstepNodePos()); soundmaker->m_player_step_sound = nodedef_manager->get(n).sound_footstep; } -void Game::processPlayerInteraction(GameRunData *runData, - f32 dtime, bool show_hud, bool show_debug) +void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug) { LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -3662,6 +3488,9 @@ void Game::processPlayerInteraction(GameRunData *runData, const ItemDefinition &playeritem_def = playeritem.getDefinition(itemdef_manager); + InventoryList *hlist = local_inventory->getList("hand"); + const ItemDefinition &hand_def = + hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get(""); v3f player_position = player->getPosition(); v3f camera_position = camera->getPosition(); @@ -3674,7 +3503,7 @@ void Game::processPlayerInteraction(GameRunData *runData, */ f32 d = playeritem_def.range; // max. distance - f32 d_hand = itemdef_manager->get("").range; + f32 d_hand = hand_def.range; if (d < 0 && d_hand >= 0) d = d_hand; @@ -3684,14 +3513,11 @@ void Game::processPlayerInteraction(GameRunData *runData, core::line3d shootline; if (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT) { - shootline = core::line3d(camera_position, - camera_position + camera_direction * BS * (d + 1)); - + camera_position + camera_direction * BS * d); } else { // prevent player pointing anything in front-view - if (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT) - shootline = core::line3d(0, 0, 0, 0, 0, 0); + shootline = core::line3d(camera_position,camera_position); } #ifdef HAVE_TOUCHSCREENGUI @@ -3704,17 +3530,12 @@ void Game::processPlayerInteraction(GameRunData *runData, #endif - PointedThing pointed = getPointedThing( - // input - client, hud, player_position, camera_direction, - camera_position, shootline, d, + PointedThing pointed = updatePointedThing(shootline, playeritem_def.liquids_pointable, - !runData->ldown_for_dig, - camera_offset, - // output - runData->selected_object); + !runData.ldown_for_dig, + camera_offset); - if (pointed != runData->pointed_old) { + if (pointed != runData.pointed_old) { infostream << "Pointing at " << pointed.dump() << std::endl; hud->updateSelectionMesh(camera_offset); } @@ -3724,67 +3545,73 @@ void Game::processPlayerInteraction(GameRunData *runData, - releasing left mouse button - pointing away from node */ - if (runData->digging) { + if (runData.digging) { if (getLeftReleased()) { infostream << "Left button released" << " (stopped digging)" << std::endl; - runData->digging = false; - } else if (pointed != runData->pointed_old) { + runData.digging = false; + } else if (pointed != runData.pointed_old) { if (pointed.type == POINTEDTHING_NODE - && runData->pointed_old.type == POINTEDTHING_NODE + && runData.pointed_old.type == POINTEDTHING_NODE && pointed.node_undersurface - == runData->pointed_old.node_undersurface) { + == runData.pointed_old.node_undersurface) { // Still pointing to the same node, but a different face. // Don't reset. } else { infostream << "Pointing away from node" << " (stopped digging)" << std::endl; - runData->digging = false; + runData.digging = false; hud->updateSelectionMesh(camera_offset); } } - if (!runData->digging) { - client->interact(1, runData->pointed_old); + if (!runData.digging) { + client->interact(1, runData.pointed_old); client->setCrack(-1, v3s16(0, 0, 0)); - runData->dig_time = 0.0; + runData.dig_time = 0.0; } + } else if (runData.dig_instantly && getLeftReleased()) { + // Remove e.g. torches faster when clicking instead of holding LMB + runData.nodig_delay_timer = 0; + runData.dig_instantly = false; } - if (!runData->digging && runData->ldown_for_dig && !isLeftPressed()) { - runData->ldown_for_dig = false; + if (!runData.digging && runData.ldown_for_dig && !isLeftPressed()) { + runData.ldown_for_dig = false; } - runData->left_punch = false; + runData.left_punch = false; soundmaker->m_player_leftpunch_sound.name = ""; if (isRightPressed()) - runData->repeat_rightclick_timer += dtime; + runData.repeat_rightclick_timer += dtime; else - runData->repeat_rightclick_timer = 0; + runData.repeat_rightclick_timer = 0; if (playeritem_def.usable && isLeftPressed()) { - if (getLeftClicked()) + if (getLeftClicked() && (!client->moddingEnabled() + || !client->getScript()->on_item_use(playeritem, pointed))) client->interact(4, pointed); } else if (pointed.type == POINTEDTHING_NODE) { ToolCapabilities playeritem_toolcap = playeritem.getToolCapabilities(itemdef_manager); - handlePointingAtNode(runData, pointed, playeritem_def, - playeritem_toolcap, dtime); + if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) { + playeritem_toolcap = *hand_def.tool_capabilities; + } + handlePointingAtNode(pointed, playeritem_def, playeritem_toolcap, dtime); } else if (pointed.type == POINTEDTHING_OBJECT) { - handlePointingAtObject(runData, pointed, playeritem, - player_position, show_debug); + handlePointingAtObject(pointed, playeritem, player_position, show_debug); } else if (isLeftPressed()) { // When button is held down in air, show continuous animation - runData->left_punch = true; + runData.left_punch = true; } else if (getRightClicked()) { - handlePointingAtNothing(runData, playeritem); + handlePointingAtNothing(playeritem); } - runData->pointed_old = pointed; + runData.pointed_old = pointed; - if (runData->left_punch || getLeftClicked()) + if (runData.left_punch || getLeftClicked()) camera->setDigging(0); // left click animation input->resetLeftClicked(); @@ -3801,7 +3628,104 @@ void Game::processPlayerInteraction(GameRunData *runData, } -void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem) +PointedThing Game::updatePointedThing( + const core::line3d &shootline, + bool liquids_pointable, + bool look_for_object, + const v3s16 &camera_offset) +{ + std::vector *selectionboxes = hud->getSelectionBoxes(); + selectionboxes->clear(); + hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0)); + static thread_local const bool show_entity_selectionbox = g_settings->getBool( + "show_entity_selectionbox"); + + ClientMap &map = client->getEnv().getClientMap(); + INodeDefManager *nodedef=client->getNodeDefManager(); + + runData.selected_object = NULL; + + PointedThing result=client->getEnv().getPointedThing( + shootline, liquids_pointable, look_for_object); + if (result.type == POINTEDTHING_OBJECT) { + runData.selected_object = client->getEnv().getActiveObject(result.object_id); + if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox()) { + aabb3f *selection_box = runData.selected_object->getSelectionBox(); + + // Box should exist because object was + // returned in the first place + + assert(selection_box); + + v3f pos = runData.selected_object->getPosition(); + selectionboxes->push_back(aabb3f( + selection_box->MinEdge, selection_box->MaxEdge)); + selectionboxes->push_back( + aabb3f(selection_box->MinEdge, selection_box->MaxEdge)); + hud->setSelectionPos(pos, camera_offset); + } + } else if (result.type == POINTEDTHING_NODE) { + // Update selection boxes + MapNode n = map.getNodeNoEx(result.node_undersurface); + std::vector boxes; + n.getSelectionBoxes(nodedef, &boxes, + n.getNeighbors(result.node_undersurface, &map)); + + f32 d = 0.002 * BS; + for (std::vector::const_iterator i = boxes.begin(); + i != boxes.end(); ++i) { + aabb3f box = *i; + box.MinEdge -= v3f(d, d, d); + box.MaxEdge += v3f(d, d, d); + selectionboxes->push_back(box); + } + hud->setSelectionPos(intToFloat(result.node_undersurface, BS), + camera_offset); + hud->setSelectedFaceNormal(v3f( + result.intersection_normal.X, + result.intersection_normal.Y, + result.intersection_normal.Z)); + } + + // Update selection mesh light level and vertex colors + if (selectionboxes->size() > 0) { + v3f pf = hud->getSelectionPos(); + v3s16 p = floatToInt(pf, BS); + + // Get selection mesh light level + MapNode n = map.getNodeNoEx(p); + u16 node_light = getInteriorLight(n, -1, nodedef); + u16 light_level = node_light; + + for (u8 i = 0; i < 6; i++) { + n = map.getNodeNoEx(p + g_6dirs[i]); + node_light = getInteriorLight(n, -1, nodedef); + if (node_light > light_level) + light_level = node_light; + } + + u32 daynight_ratio = client->getEnv().getDayNightRatio(); + video::SColor c; + final_color_blend(&c, light_level, daynight_ratio); + + // Modify final color a bit with time + u32 timer = porting::getTimeMs() % 5000; + float timerf = (float) (irr::core::PI * ((timer / 2500.0) - 0.5)); + float sin_r = 0.08 * sin(timerf); + float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5); + float sin_b = 0.08 * sin(timerf + irr::core::PI); + c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255)); + c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255)); + c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255)); + + // Set mesh final color + hud->setSelectionMeshColor(c); + } + return result; +} + + +void Game::handlePointingAtNothing(const ItemStack &playerItem) { infostream << "Right Clicked in Air" << std::endl; PointedThing fauxPointed; @@ -3810,8 +3734,7 @@ void Game::handlePointingAtNothing(GameRunData *runData, const ItemStack &player } -void Game::handlePointingAtNode(GameRunData *runData, - const PointedThing &pointed, const ItemDefinition &playeritem_def, +void Game::handlePointingAtNode(const PointedThing &pointed, const ItemDefinition &playeritem_def, const ToolCapabilities &playeritem_toolcap, f32 dtime) { v3s16 nodepos = pointed.node_undersurface; @@ -3822,6 +3745,13 @@ void Game::handlePointingAtNode(GameRunData *runData, */ ClientMap &map = client->getEnv().getClientMap(); + + if (runData.nodig_delay_timer <= 0.0 && isLeftPressed() + && client->checkPrivilege("interact")) { + handleDigging(pointed, nodepos, playeritem_toolcap, dtime); + } + + // This should be done after digging handling NodeMetadata *meta = map.getNodeMetadata(nodepos); if (meta) { @@ -3835,15 +3765,10 @@ void Game::handlePointingAtNode(GameRunData *runData, } } - if (runData->nodig_delay_timer <= 0.0 && isLeftPressed() - && client->checkPrivilege("interact")) { - handleDigging(runData, pointed, nodepos, playeritem_toolcap, dtime); - } - if ((getRightClicked() || - runData->repeat_rightclick_timer >= m_repeat_right_click_time) && + runData.repeat_rightclick_timer >= m_repeat_right_click_time) && client->checkPrivilege("interact")) { - runData->repeat_rightclick_timer = 0; + runData.repeat_rightclick_timer = 0; infostream << "Ground right-clicked" << std::endl; if (meta && meta->getString("formspec") != "" && !random_input @@ -3857,8 +3782,9 @@ void Game::handlePointingAtNode(GameRunData *runData, &client->getEnv().getClientMap(), nodepos); TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client); - create_formspec_menu(¤t_formspec, client, gamedef, - texture_src, device, &input->joystick, fs_src, txt_dst, client); + create_formspec_menu(¤t_formspec, client, + device, &input->joystick, fs_src, txt_dst); + cur_formname = ""; current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc); } else { @@ -3878,6 +3804,9 @@ void Game::handlePointingAtNode(GameRunData *runData, // Read the sound soundmaker->m_player_rightpunch_sound = playeritem_def.sound_place; + + if (client->moddingEnabled()) + client->getScript()->on_placenode(pointed, playeritem_def); } else { soundmaker->m_player_rightpunch_sound = SimpleSoundSpec(); @@ -3895,31 +3824,28 @@ void Game::handlePointingAtNode(GameRunData *runData, } -void Game::handlePointingAtObject(GameRunData *runData, - const PointedThing &pointed, - const ItemStack &playeritem, - const v3f &player_position, - bool show_debug) +void Game::handlePointingAtObject(const PointedThing &pointed, const ItemStack &playeritem, + const v3f &player_position, bool show_debug) { infotext = unescape_enriched( - utf8_to_wide(runData->selected_object->infoText())); + utf8_to_wide(runData.selected_object->infoText())); if (show_debug) { if (infotext != L"") { infotext += L"\n"; } infotext += unescape_enriched(utf8_to_wide( - runData->selected_object->debugInfoText())); + runData.selected_object->debugInfoText())); } if (isLeftPressed()) { bool do_punch = false; bool do_punch_damage = false; - if (runData->object_hit_delay_timer <= 0.0) { + if (runData.object_hit_delay_timer <= 0.0) { do_punch = true; do_punch_damage = true; - runData->object_hit_delay_timer = object_hit_delay; + runData.object_hit_delay_timer = object_hit_delay; } if (getLeftClicked()) @@ -3927,17 +3853,24 @@ void Game::handlePointingAtObject(GameRunData *runData, if (do_punch) { infostream << "Left-clicked object" << std::endl; - runData->left_punch = true; + runData.left_punch = true; } if (do_punch_damage) { // Report direct punch - v3f objpos = runData->selected_object->getPosition(); + v3f objpos = runData.selected_object->getPosition(); v3f dir = (objpos - player_position).normalize(); + ItemStack item = playeritem; + if (playeritem.name.empty()) { + InventoryList *hlist = local_inventory->getList("hand"); + if (hlist) { + item = hlist->getItem(0); + } + } - bool disable_send = runData->selected_object->directReportPunch( - dir, &playeritem, runData->time_from_last_punch); - runData->time_from_last_punch = 0; + bool disable_send = runData.selected_object->directReportPunch( + dir, &item, runData.time_from_last_punch); + runData.time_from_last_punch = 0; if (!disable_send) client->interact(0, pointed); @@ -3949,17 +3882,9 @@ void Game::handlePointingAtObject(GameRunData *runData, } -void Game::handleDigging(GameRunData *runData, - const PointedThing &pointed, const v3s16 &nodepos, +void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap, f32 dtime) { - if (!runData->digging) { - infostream << "Started digging" << std::endl; - client->interact(0, pointed); - runData->digging = true; - runData->ldown_for_dig = true; - } - LocalPlayer *player = client->getEnv().getLocalPlayer(); ClientMap &map = client->getEnv().getClientMap(); MapNode n = client->getEnv().getClientMap().getNodeNoEx(nodepos); @@ -3972,34 +3897,46 @@ void Game::handleDigging(GameRunData *runData, // If can't dig, try hand if (!params.diggable) { - const ItemDefinition &hand = itemdef_manager->get(""); + InventoryList *hlist = local_inventory->getList("hand"); + const ItemDefinition &hand = + hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get(""); const ToolCapabilities *tp = hand.tool_capabilities; if (tp) params = getDigParams(nodedef_manager->get(n).groups, tp); } - if (params.diggable == false) { + if (!params.diggable) { // I guess nobody will wait for this long - runData->dig_time_complete = 10000000.0; + runData.dig_time_complete = 10000000.0; } else { - runData->dig_time_complete = params.time; + runData.dig_time_complete = params.time; if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(n); - client->getParticleManager()->addPunchingParticles(gamedef, smgr, - player, nodepos, features.tiles); + client->getParticleManager()->addPunchingParticles(client, smgr, + player, nodepos, n, features); } } - if (runData->dig_time_complete >= 0.001) { - runData->dig_index = (float)crack_animation_length - * runData->dig_time - / runData->dig_time_complete; + if (!runData.digging) { + infostream << "Started digging" << std::endl; + runData.dig_instantly = runData.dig_time_complete == 0; + if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n)) + return; + client->interact(0, pointed); + runData.digging = true; + runData.ldown_for_dig = true; + } + + if (!runData.dig_instantly) { + runData.dig_index = (float)crack_animation_length + * runData.dig_time + / runData.dig_time_complete; } else { - // This is for torches - runData->dig_index = crack_animation_length; + // This is for e.g. torches + runData.dig_index = crack_animation_length; } SimpleSoundSpec sound_dig = nodedef_manager->get(n).sound_dig; @@ -4018,54 +3955,57 @@ void Game::handleDigging(GameRunData *runData, } // Don't show cracks if not diggable - if (runData->dig_time_complete >= 100000.0) { - } else if (runData->dig_index < crack_animation_length) { + if (runData.dig_time_complete >= 100000.0) { + } else if (runData.dig_index < crack_animation_length) { //TimeTaker timer("client.setTempMod"); //infostream<<"dig_index="<setCrack(runData->dig_index, nodepos); + client->setCrack(runData.dig_index, nodepos); } else { infostream << "Digging completed" << std::endl; - client->interact(2, pointed); client->setCrack(-1, v3s16(0, 0, 0)); + + runData.dig_time = 0; + runData.digging = false; + + runData.nodig_delay_timer = + runData.dig_time_complete / (float)crack_animation_length; + + // We don't want a corresponding delay to very time consuming nodes + // and nodes without digging time (e.g. torches) get a fixed delay. + if (runData.nodig_delay_timer > 0.3) + runData.nodig_delay_timer = 0.3; + else if (runData.dig_instantly) + runData.nodig_delay_timer = 0.15; + bool is_valid_position; MapNode wasnode = map.getNodeNoEx(nodepos, &is_valid_position); - if (is_valid_position) + if (is_valid_position) { + if (client->moddingEnabled() && + client->getScript()->on_dignode(nodepos, wasnode)) { + return; + } client->removeNode(nodepos); + } + + client->interact(2, pointed); if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(wasnode); - client->getParticleManager()->addDiggingParticles(gamedef, smgr, - player, nodepos, features.tiles); + client->getParticleManager()->addDiggingParticles(client, smgr, + player, nodepos, wasnode, features); } - runData->dig_time = 0; - runData->digging = false; - - runData->nodig_delay_timer = - runData->dig_time_complete / (float)crack_animation_length; - - // We don't want a corresponding delay to - // very time consuming nodes - if (runData->nodig_delay_timer > 0.3) - runData->nodig_delay_timer = 0.3; - - // We want a slight delay to very little - // time consuming nodes - const float mindelay = 0.15; - - if (runData->nodig_delay_timer < mindelay) - runData->nodig_delay_timer = mindelay; // Send event to trigger sound MtEvent *e = new NodeDugEvent(nodepos, wasnode); - gamedef->event()->put(e); + client->event()->put(e); } - if (runData->dig_time_complete < 100000.0) { - runData->dig_time += dtime; + if (runData.dig_time_complete < 100000.0) { + runData.dig_time += dtime; } else { - runData->dig_time = 0; + runData.dig_time = 0; client->setCrack(-1, nodepos); } @@ -4073,8 +4013,7 @@ void Game::handleDigging(GameRunData *runData, } -void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, - GameRunData *runData, f32 dtime, const VolatileRunFlags &flags, +void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, const CameraOrientation &cam) { LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -4084,9 +4023,9 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, */ if (draw_control->range_all) { - runData->fog_range = 100000 * BS; + runData.fog_range = 100000 * BS; } else { - runData->fog_range = 0.9 * draw_control->wanted_range * BS; + runData.fog_range = draw_control->wanted_range * BS; } /* @@ -4097,25 +4036,23 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, float direct_brightness; bool sunlight_seen; - if (g_settings->getBool("free_move")) { + if (m_cache_enable_noclip && m_cache_enable_free_move) { direct_brightness = time_brightness; sunlight_seen = true; } else { ScopeProfiler sp(g_profiler, "Detecting background light", SPT_AVG); float old_brightness = sky->getBrightness(); direct_brightness = client->getEnv().getClientMap() - .getBackgroundBrightness(MYMIN(runData->fog_range * 1.2, 60 * BS), + .getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS), daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen) / 255.0; } - float time_of_day = runData->time_of_day; - float time_of_day_smooth = runData->time_of_day_smooth; - - time_of_day = client->getEnv().getTimeOfDayF(); + float time_of_day_smooth = runData.time_of_day_smooth; + float time_of_day = client->getEnv().getTimeOfDayF(); - const float maxsm = 0.05; - const float todsm = 0.05; + static const float maxsm = 0.05; + static const float todsm = 0.05; if (fabs(time_of_day - time_of_day_smooth) > maxsm && fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm && @@ -4129,8 +4066,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, time_of_day_smooth = time_of_day_smooth * (1.0 - todsm) + time_of_day * todsm; - runData->time_of_day = time_of_day; - runData->time_of_day_smooth = time_of_day_smooth; + runData.time_of_day = time_of_day; + runData.time_of_day_smooth = time_of_day_smooth; sky->update(time_of_day_smooth, time_brightness, direct_brightness, sunlight_seen, camera->getCameraMode(), player->getYaw(), @@ -4164,8 +4101,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, driver->setFog( sky->getBgColor(), video::EFT_FOG_LINEAR, - runData->fog_range * 0.4, - runData->fog_range * 1.0, + runData.fog_range * m_cache_fog_start, + runData.fog_range * 1.0, 0.01, false, // pixel fog true // range fog @@ -4189,50 +4126,56 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, v2u32 screensize = driver->getScreenSize(); updateChat(*client, dtime, flags.show_debug, screensize, - flags.show_chat, runData->profiler_current_page, + flags.show_chat, runData.profiler_current_page, *chat_backend, guitext_chat); /* Inventory */ - if (client->getPlayerItem() != runData->new_playeritem) - client->selectPlayerItem(runData->new_playeritem); + if (client->getPlayerItem() != runData.new_playeritem) + client->selectPlayerItem(runData.new_playeritem); // Update local inventory if it has changed if (client->getLocalInventoryUpdated()) { //infostream<<"Updating local inventory"<getLocalInventory(*local_inventory); - runData->update_wielded_item_trigger = true; + runData.update_wielded_item_trigger = true; } - if (runData->update_wielded_item_trigger) { + if (runData.update_wielded_item_trigger) { // Update wielded tool InventoryList *mlist = local_inventory->getList("main"); if (mlist && (client->getPlayerItem() < mlist->getSize())) { ItemStack item = mlist->getItem(client->getPlayerItem()); + if (item.getDefinition(itemdef_manager).name.empty()) { // override the hand + InventoryList *hlist = local_inventory->getList("hand"); + if (hlist) + item = hlist->getItem(0); + } camera->wield(item); } - runData->update_wielded_item_trigger = false; + + runData.update_wielded_item_trigger = false; } /* Update block draw list every 200ms or when camera direction has changed much */ - runData->update_draw_list_timer += dtime; + runData.update_draw_list_timer += dtime; v3f camera_direction = camera->getDirection(); - if (runData->update_draw_list_timer >= 0.2 - || runData->update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 - || flags.camera_offset_changed) { - runData->update_draw_list_timer = 0; + if (runData.update_draw_list_timer >= 0.2 + || runData.update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2 + || m_camera_offset_changed) { + runData.update_draw_list_timer = 0; client->getEnv().getClientMap().updateDrawList(driver); - runData->update_draw_list_last_cam_dir = camera_direction; + runData.update_draw_list_last_cam_dir = camera_direction; } - updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam); + updateGui(*stats, dtime, cam); /* make sure menu is on top @@ -4243,7 +4186,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, if (current_formspec->getReferenceCount() == 1) { current_formspec->drop(); current_formspec = NULL; - } else if (!noMenuActive()) { + } else if (isMenuActive()) { guiroot->bringToFront(current_formspec); } } @@ -4252,16 +4195,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, Drawing begins */ - video::SColor skycolor = sky->getSkyColor(); + const video::SColor &skycolor = sky->getSkyColor(); TimeTaker tt_draw("mainloop: draw"); - { - TimeTaker timer("beginScene"); - driver->beginScene(true, true, skycolor); - stats->beginscenetime = timer.stop(true); - } + driver->beginScene(true, true, skycolor); - draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper, + draw_scene(driver, smgr, *camera, *client, player, *hud, mapper, guienv, screensize, skycolor, flags.show_hud, flags.show_minimap); @@ -4274,16 +4213,13 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, /* Damage flash */ - if (runData->damage_flash > 0.0) { - video::SColor color(std::min(runData->damage_flash, 180.0f), - 180, - 0, - 0); + if (runData.damage_flash > 0.0) { + video::SColor color(runData.damage_flash, 180, 0, 0); driver->draw2DRectangle(color, core::rect(0, 0, screensize.X, screensize.Y), NULL); - runData->damage_flash -= 100.0 * dtime; + runData.damage_flash -= 100.0 * dtime; } /* @@ -4299,7 +4235,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, /* Update minimap pos and rotation */ - if (flags.show_minimap && flags.show_hud) { + if (mapper && flags.show_minimap && flags.show_hud) { mapper->setPos(floatToInt(player->getPosition(), BS)); mapper->setAngle(player->getYaw()); } @@ -4307,11 +4243,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, /* End scene */ - { - TimeTaker timer("endScene"); - driver->endScene(); - stats->endscenetime = timer.stop(true); - } + driver->endScene(); stats->drawtime = tt_draw.stop(true); g_profiler->graphAdd("mainloop_draw", stats->drawtime / 1000.0f); @@ -4329,9 +4261,7 @@ inline static const char *yawToDirectionString(int yaw) } -void Game::updateGui(float *statustext_time, const RunStats &stats, - const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, - const CameraOrientation &cam) +void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam) { v2u32 screensize = driver->getScreenSize(); LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -4342,7 +4272,6 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, drawtime_avg = drawtime_avg * 0.95 + stats.drawtime * 0.05; u16 fps = 1.0 / stats.dtime_jitter.avg; - //s32 fps = driver->getFPS(); std::ostringstream os(std::ios_base::binary); os << std::fixed @@ -4412,19 +4341,19 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, float statustext_time_max = 1.5; - if (!statustext.empty()) { - *statustext_time += dtime; + if (!m_statustext.empty()) { + runData.statustext_time += dtime; - if (*statustext_time >= statustext_time_max) { - statustext = L""; - *statustext_time = 0; + if (runData.statustext_time >= statustext_time_max) { + m_statustext = L""; + runData.statustext_time = 0; } } - setStaticText(guitext_status, statustext.c_str()); - guitext_status->setVisible(!statustext.empty()); + setStaticText(guitext_status, m_statustext.c_str()); + guitext_status->setVisible(!m_statustext.empty()); - if (!statustext.empty()) { + if (!m_statustext.empty()) { s32 status_width = guitext_status->getTextWidth(); s32 status_height = guitext_status->getTextHeight(); s32 status_y = screensize.Y - 150; @@ -4445,7 +4374,7 @@ void Game::updateGui(float *statustext_time, const RunStats &stats, final_color.setAlpha(0); video::SColor fade_color = initial_color.getInterpolated_quadratic( initial_color, final_color, - pow(*statustext_time / statustext_time_max, 2.0f)); + pow(runData.statustext_time / statustext_time_max, 2.0f)); guitext_status->setOverrideColor(fade_color); guitext_status->enableOverrideColor(true); } @@ -4514,7 +4443,8 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) void Game::showOverlayMessage(const wchar_t *msg, float dtime, int percent, bool draw_clouds) { - draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds); + draw_load_screen(msg, device, guienv, texture_src, dtime, percent, + draw_clouds); delete[] msg; } @@ -4534,7 +4464,21 @@ void Game::readSettings() m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity"); m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time"); + m_cache_enable_noclip = g_settings->getBool("noclip"); + m_cache_enable_free_move = g_settings->getBool("free_move"); + + m_cache_fog_start = g_settings->getFloat("fog_start"); + + m_cache_cam_smoothing = 0; + if (g_settings->getBool("cinematic")) + m_cache_cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing"); + else + m_cache_cam_smoothing = 1 - g_settings->getFloat("camera_smoothing"); + + m_cache_fog_start = rangelim(m_cache_fog_start, 0.0f, 0.99f); + m_cache_cam_smoothing = rangelim(m_cache_cam_smoothing, 0.01f, 1.0f); m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0); + } /****************************************************************************/ @@ -4564,6 +4508,131 @@ void Game::extendedResourceCleanup() << " (note: irrlicht doesn't support removing renderers)" << std::endl; } +#define GET_KEY_NAME(KEY) gettext(getKeySetting(#KEY).name()) +void Game::showPauseMenu() +{ +#ifdef __ANDROID__ + static const std::string control_text = strgettext("Default Controls:\n" + "No menu visible:\n" + "- single tap: button activate\n" + "- double tap: place/use\n" + "- slide finger: look around\n" + "Menu/Inventory visible:\n" + "- double tap (outside):\n" + " -->close\n" + "- touch stack, touch slot:\n" + " --> move stack\n" + "- touch&drag, tap 2nd finger\n" + " --> place single item to slot\n" + ); +#else + static const std::string control_text_template = strgettext("Controls:\n" + "- %s: move forwards\n" + "- %s: move backwards\n" + "- %s: move left\n" + "- %s: move right\n" + "- %s: jump/climb\n" + "- %s: sneak/go down\n" + "- %s: drop item\n" + "- %s: inventory\n" + "- Mouse: turn/look\n" + "- Mouse left: dig/punch\n" + "- Mouse right: place/use\n" + "- Mouse wheel: select item\n" + "- %s: chat\n" + ); + + char control_text_buf[600]; + + snprintf(control_text_buf, ARRLEN(control_text_buf), control_text_template.c_str(), + GET_KEY_NAME(keymap_forward), + GET_KEY_NAME(keymap_backward), + GET_KEY_NAME(keymap_left), + GET_KEY_NAME(keymap_right), + GET_KEY_NAME(keymap_jump), + GET_KEY_NAME(keymap_sneak), + GET_KEY_NAME(keymap_drop), + GET_KEY_NAME(keymap_inventory), + GET_KEY_NAME(keymap_chat) + ); + + std::string control_text = std::string(control_text_buf); + str_formspec_escape(control_text); +#endif + + float ypos = simple_singleplayer_mode ? 0.7f : 0.1f; + std::ostringstream os; + + os << FORMSPEC_VERSION_STRING << SIZE_TAG + << "button_exit[4," << (ypos++) << ";3,0.5;btn_continue;" + << strgettext("Continue") << "]"; + + if (!simple_singleplayer_mode) { + os << "button_exit[4," << (ypos++) << ";3,0.5;btn_change_password;" + << strgettext("Change Password") << "]"; + } else { + os << "field[4.95,0;5,1.5;;" << strgettext("Game paused") << ";]"; + } + +#ifndef __ANDROID__ + os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;" + << strgettext("Sound Volume") << "]"; + os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;" + << strgettext("Change Keys") << "]"; +#endif + os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;" + << strgettext("Exit to Menu") << "]"; + os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;" + << strgettext("Exit to OS") << "]" + << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]" + << "textarea[0.4,0.25;3.9,6.25;;" << PROJECT_NAME_C " " VERSION_STRING "\n" + << "\n" + << strgettext("Game info:") << "\n"; + const std::string &address = client->getAddressName(); + static const std::string mode = strgettext("- Mode: "); + if (!simple_singleplayer_mode) { + Address serverAddress = client->getServerAddress(); + if (address != "") { + os << mode << strgettext("Remote server") << "\n" + << strgettext("- Address: ") << address; + } else { + os << mode << strgettext("Hosting server"); + } + os << "\n" << strgettext("- Port: ") << serverAddress.getPort() << "\n"; + } else { + os << mode << strgettext("Singleplayer") << "\n"; + } + if (simple_singleplayer_mode || address == "") { + static const std::string on = strgettext("On"); + static const std::string off = strgettext("Off"); + const std::string &damage = g_settings->getBool("enable_damage") ? on : off; + const std::string &creative = g_settings->getBool("creative_mode") ? on : off; + const std::string &announced = g_settings->getBool("server_announce") ? on : off; + os << strgettext("- Damage: ") << damage << "\n" + << strgettext("- Creative Mode: ") << creative << "\n"; + if (!simple_singleplayer_mode) { + const std::string &pvp = g_settings->getBool("enable_pvp") ? on : off; + os << strgettext("- PvP: ") << pvp << "\n" + << strgettext("- Public: ") << announced << "\n"; + std::string server_name = g_settings->get("server_name"); + str_formspec_escape(server_name); + if (announced == on && server_name != "") + os << strgettext("- Server Name: ") << server_name; + + } + } + os << ";]"; + + /* Create menu */ + /* Note: FormspecFormSource and LocalFormspecHandler * + * are deleted by guiFormSpecMenu */ + FormspecFormSource *fs_src = new FormspecFormSource(os.str()); + LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU"); + + create_formspec_menu(¤t_formspec, client, device, &input->joystick, fs_src, txt_dst); + current_formspec->setFocus("btn_continue"); + current_formspec->doPause = true; +} /****************************************************************************/ /****************************************************************************