X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.cpp;h=58ca654a0258d922eddc65f5aa6408b2b408afe8;hb=e1ff5b13619666e5b987ecf4faaf294400ffd979;hp=5ed479386d199bc75d9fb342e39cda45861093af;hpb=ef0ec3155440b770103cc5ad36819659d7ce2c1b;p=dragonfireclient.git diff --git a/src/game.cpp b/src/game.cpp index 5ed479386..58ca654a0 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,40 +1,43 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "game.h" -#include "common_irrlicht.h" +#include "irrlichttypes_extrabloated.h" #include #include #include #include #include +#include #include "client.h" #include "server.h" #include "guiPauseMenu.h" #include "guiPasswordChange.h" -#include "guiInventoryMenu.h" +#include "guiVolumeChange.h" +#include "guiFormSpecMenu.h" #include "guiTextInputMenu.h" #include "guiDeathScreen.h" #include "tool.h" #include "guiChatConsole.h" #include "config.h" #include "clouds.h" +#include "particles.h" #include "camera.h" #include "farmesh.h" #include "mapblock.h" @@ -50,23 +53,19 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "main.h" // For g_settings #include "itemdef.h" #include "tile.h" // For TextureSource +#include "shader.h" // For ShaderSource #include "logoutputbuffer.h" #include "subgame.h" #include "quicktune_shortcutter.h" #include "clientmap.h" #include "sky.h" +#include "sound.h" +#if USE_SOUND + #include "sound_openal.h" +#endif +#include "event_manager.h" #include - -/* - Setting this to 1 enables a special camera mode that forces - the renderers to think that the camera statically points from - the starting place to a static direction. - - This allows one to move around with the player and see what - is actually drawn behind solid things and behind the player. -*/ -#define FIELD_OF_VIEW_TEST 0 - +#include "util/directiontables.h" /* Text input system @@ -82,6 +81,10 @@ struct TextDestChat : public TextDest { m_client->typeChatMessage(text); } + void gotText(std::map fields) + { + m_client->typeChatMessage(narrow_to_wide(fields["text"])); + } Client *m_client; }; @@ -93,18 +96,46 @@ struct TextDestNodeMetadata : public TextDest m_p = p; m_client = client; } + // This is deprecated I guess? -celeron55 void gotText(std::wstring text) { std::string ntext = wide_to_narrow(text); - infostream<<"Changing text of a sign node: " - <sendSignNodeText(m_p, ntext); + infostream<<"Submitting 'text' field of node at ("< fields; + fields["text"] = ntext; + m_client->sendNodemetaFields(m_p, "", fields); + } + void gotText(std::map fields) + { + m_client->sendNodemetaFields(m_p, "", fields); } v3s16 m_p; Client *m_client; }; +struct TextDestPlayerInventory : public TextDest +{ + TextDestPlayerInventory(Client *client) + { + m_client = client; + m_formname = ""; + } + TextDestPlayerInventory(Client *client, std::string formname) + { + m_client = client; + m_formname = formname; + } + void gotText(std::map fields) + { + m_client->sendInventoryFields(m_formname, fields); + } + + Client *m_client; + std::string m_formname; +}; + /* Respawn menu callback */ class MainRespawnInitiator: public IRespawnInitiator @@ -125,6 +156,77 @@ class MainRespawnInitiator: public IRespawnInitiator Client *m_client; }; +/* Form update callback */ + +class NodeMetadataFormSource: public IFormSource +{ +public: + NodeMetadataFormSource(ClientMap *map, v3s16 p): + m_map(map), + m_p(p) + { + } + std::string getForm() + { + NodeMetadata *meta = m_map->getNodeMetadata(m_p); + if(!meta) + return ""; + return meta->getString("formspec"); + } + std::string resolveText(std::string str) + { + NodeMetadata *meta = m_map->getNodeMetadata(m_p); + if(!meta) + return str; + return meta->resolveString(str); + } + + ClientMap *m_map; + v3s16 m_p; +}; + +class PlayerInventoryFormSource: public IFormSource +{ +public: + PlayerInventoryFormSource(Client *client): + m_client(client) + { + } + std::string getForm() + { + LocalPlayer* player = m_client->getEnv().getLocalPlayer(); + return player->inventory_formspec; + } + + Client *m_client; +}; + +class FormspecFormSource: public IFormSource +{ +public: + FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec) + { + m_formspec = formspec; + m_game_formspec = game_formspec; + } + + ~FormspecFormSource() + { + *m_game_formspec = 0; + } + + void setForm(std::string formspec) { + m_formspec = formspec; + } + + std::string getForm() + { + return m_formspec; + } + + std::string m_formspec; + FormspecFormSource** m_game_formspec; +}; /* Hotbar draw routine */ @@ -276,14 +378,12 @@ PointedThing getPointedThing(Client *client, v3f player_position, core::line3d shootline, f32 d, bool liquids_pointable, bool look_for_object, - core::aabbox3d &hilightbox, - bool &should_show_hilightbox, + std::vector &hilightboxes, ClientActiveObject *&selected_object) { PointedThing result; - hilightbox = core::aabbox3d(0,0,0,0,0,0); - should_show_hilightbox = false; + hilightboxes.clear(); selected_object = NULL; INodeDefManager *nodedef = client->getNodeDefManager(); @@ -294,27 +394,27 @@ PointedThing getPointedThing(Client *client, v3f player_position, { selected_object = client->getSelectedActiveObject(d*BS, camera_position, shootline); - } - if(selected_object != NULL) - { - core::aabbox3d *selection_box - = selected_object->getSelectionBox(); - // Box should exist because object was returned in the - // first place - assert(selection_box); - - v3f pos = selected_object->getPosition(); - hilightbox = core::aabbox3d( - selection_box->MinEdge + pos, - selection_box->MaxEdge + pos - ); + if(selected_object != NULL) + { + if(selected_object->doShowSelectionBox()) + { + aabb3f *selection_box = selected_object->getSelectionBox(); + // Box should exist because object was + // returned in the first place + assert(selection_box); + + v3f pos = selected_object->getPosition(); + hilightboxes.push_back(aabb3f( + selection_box->MinEdge + pos, + selection_box->MaxEdge + pos)); + } - should_show_hilightbox = selected_object->doShowSelectionBox(); - result.type = POINTEDTHING_OBJECT; - result.object_id = selected_object->getId(); - return result; + result.type = POINTEDTHING_OBJECT; + result.object_id = selected_object->getId(); + return result; + } } // That didn't work, try to find a pointed at node @@ -334,6 +434,14 @@ PointedThing getPointedThing(Client *client, v3f player_position, s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1); s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1); + // Prevent signed number overflow + if(yend==32767) + yend=32766; + if(zend==32767) + zend=32766; + if(xend==32767) + xend=32766; + for(s16 y = ystart; y <= yend; y++) for(s16 z = zstart; z <= zend; z++) for(s16 x = xstart; x <= xend; x++) @@ -350,196 +458,64 @@ PointedThing getPointedThing(Client *client, v3f player_position, if(!isPointableNode(n, client, liquids_pointable)) continue; + std::vector boxes = n.getSelectionBoxes(nodedef); + v3s16 np(x,y,z); v3f npf = intToFloat(np, BS); - - f32 d = 0.01; - - v3s16 dirs[6] = { - v3s16(0,0,1), // back - v3s16(0,1,0), // top - v3s16(1,0,0), // right - v3s16(0,0,-1), // front - v3s16(0,-1,0), // bottom - v3s16(-1,0,0), // left - }; - - const ContentFeatures &f = nodedef->get(n); - - if(f.selection_box.type == NODEBOX_FIXED) + + for(std::vector::const_iterator + i = boxes.begin(); + i != boxes.end(); i++) { - core::aabbox3d box = f.selection_box.fixed; + aabb3f box = *i; box.MinEdge += npf; box.MaxEdge += npf; - v3s16 facedirs[6] = { - v3s16(-1,0,0), - v3s16(1,0,0), - v3s16(0,-1,0), - v3s16(0,1,0), - v3s16(0,0,-1), - v3s16(0,0,1), - }; - - core::aabbox3d faceboxes[6] = { - // X- - core::aabbox3d( - box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z, - box.MinEdge.X+d, box.MaxEdge.Y, box.MaxEdge.Z - ), - // X+ - core::aabbox3d( - box.MaxEdge.X-d, box.MinEdge.Y, box.MinEdge.Z, - box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z - ), - // Y- - core::aabbox3d( - box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z, - box.MaxEdge.X, box.MinEdge.Y+d, box.MaxEdge.Z - ), - // Y+ - core::aabbox3d( - box.MinEdge.X, box.MaxEdge.Y-d, box.MinEdge.Z, - box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z - ), - // Z- - core::aabbox3d( - box.MinEdge.X, box.MinEdge.Y, box.MinEdge.Z, - box.MaxEdge.X, box.MaxEdge.Y, box.MinEdge.Z+d - ), - // Z+ - core::aabbox3d( - box.MinEdge.X, box.MinEdge.Y, box.MaxEdge.Z-d, - box.MaxEdge.X, box.MaxEdge.Y, box.MaxEdge.Z - ), - }; - - for(u16 i=0; i<6; i++) + for(u16 j=0; j<6; j++) { - v3f facedir_f(facedirs[i].X, facedirs[i].Y, facedirs[i].Z); - v3f centerpoint = npf + facedir_f * BS/2; + v3s16 facedir = g_6dirs[j]; + aabb3f facebox = box; + + f32 d = 0.001*BS; + if(facedir.X > 0) + facebox.MinEdge.X = facebox.MaxEdge.X-d; + else if(facedir.X < 0) + facebox.MaxEdge.X = facebox.MinEdge.X+d; + else if(facedir.Y > 0) + facebox.MinEdge.Y = facebox.MaxEdge.Y-d; + else if(facedir.Y < 0) + facebox.MaxEdge.Y = facebox.MinEdge.Y+d; + else if(facedir.Z > 0) + facebox.MinEdge.Z = facebox.MaxEdge.Z-d; + else if(facedir.Z < 0) + facebox.MaxEdge.Z = facebox.MinEdge.Z+d; + + v3f centerpoint = facebox.getCenter(); f32 distance = (centerpoint - camera_position).getLength(); if(distance >= mindistance) continue; - if(!faceboxes[i].intersectsWithLine(shootline)) + if(!facebox.intersectsWithLine(shootline)) continue; + + v3s16 np_above = np + facedir; + result.type = POINTEDTHING_NODE; result.node_undersurface = np; - result.node_abovesurface = np+facedirs[i]; + result.node_abovesurface = np_above; mindistance = distance; - hilightbox = box; - should_show_hilightbox = true; - } - } - else if(f.selection_box.type == NODEBOX_WALLMOUNTED) - { - v3s16 dir = n.getWallMountedDir(nodedef); - v3f dir_f = v3f(dir.X, dir.Y, dir.Z); - dir_f *= BS/2 - BS/6 - BS/20; - v3f cpf = npf + dir_f; - f32 distance = (cpf - camera_position).getLength(); - core::aabbox3d box; - - // top - if(dir == v3s16(0,1,0)){ - box = f.selection_box.wall_top; - } - // bottom - else if(dir == v3s16(0,-1,0)){ - box = f.selection_box.wall_bottom; - } - // side - else{ - v3f vertices[2] = + hilightboxes.clear(); + for(std::vector::const_iterator + i2 = boxes.begin(); + i2 != boxes.end(); i2++) { - f.selection_box.wall_side.MinEdge, - f.selection_box.wall_side.MaxEdge - }; - - for(s32 i=0; i<2; i++) - { - if(dir == v3s16(-1,0,0)) - vertices[i].rotateXZBy(0); - if(dir == v3s16(1,0,0)) - vertices[i].rotateXZBy(180); - if(dir == v3s16(0,0,-1)) - vertices[i].rotateXZBy(90); - if(dir == v3s16(0,0,1)) - vertices[i].rotateXZBy(-90); - } - - box = core::aabbox3d(vertices[0]); - box.addInternalPoint(vertices[1]); - } - - box.MinEdge += npf; - box.MaxEdge += npf; - - if(distance < mindistance) - { - if(box.intersectsWithLine(shootline)) - { - result.type = POINTEDTHING_NODE; - result.node_undersurface = np; - result.node_abovesurface = np; - mindistance = distance; - hilightbox = box; - should_show_hilightbox = true; + aabb3f box = *i2; + box.MinEdge += npf + v3f(-d,-d,-d); + box.MaxEdge += npf + v3f(d,d,d); + hilightboxes.push_back(box); } } } - else // NODEBOX_REGULAR - { - for(u16 i=0; i<6; i++) - { - v3f dir_f = v3f(dirs[i].X, - dirs[i].Y, dirs[i].Z); - v3f centerpoint = npf + dir_f * BS/2; - f32 distance = - (centerpoint - camera_position).getLength(); - - if(distance < mindistance) - { - core::CMatrix4 m; - m.buildRotateFromTo(v3f(0,0,1), dir_f); - - // This is the back face - v3f corners[2] = { - v3f(BS/2, BS/2, BS/2), - v3f(-BS/2, -BS/2, BS/2+d) - }; - - for(u16 j=0; j<2; j++) - { - m.rotateVect(corners[j]); - corners[j] += npf; - } - - core::aabbox3d facebox(corners[0]); - facebox.addInternalPoint(corners[1]); - - if(facebox.intersectsWithLine(shootline)) - { - result.type = POINTEDTHING_NODE; - result.node_undersurface = np; - result.node_abovesurface = np + dirs[i]; - mindistance = distance; - - //hilightbox = facebox; - - const float d = 0.502; - core::aabbox3d nodebox - (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d); - v3f nodepos_f = intToFloat(np, BS); - nodebox.MinEdge += nodepos_f; - nodebox.MaxEdge += nodepos_f; - hilightbox = nodebox; - should_show_hilightbox = true; - } - } // if distance < mindistance - } // for dirs - } // regular block } // for coords return result; @@ -775,6 +751,173 @@ class ProfilerGraph } }; +class NodeDugEvent: public MtEvent +{ +public: + v3s16 p; + MapNode n; + + NodeDugEvent(v3s16 p, MapNode n): + p(p), + n(n) + {} + const char* getType() const + {return "NodeDug";} +}; + +class SoundMaker +{ + ISoundManager *m_sound; + INodeDefManager *m_ndef; +public: + float m_player_step_timer; + + SimpleSoundSpec m_player_step_sound; + SimpleSoundSpec m_player_leftpunch_sound; + SimpleSoundSpec m_player_rightpunch_sound; + + SoundMaker(ISoundManager *sound, INodeDefManager *ndef): + m_sound(sound), + m_ndef(ndef), + m_player_step_timer(0) + { + } + + void playPlayerStep() + { + if(m_player_step_timer <= 0 && m_player_step_sound.exists()){ + m_player_step_timer = 0.03; + m_sound->playSound(m_player_step_sound, false); + } + } + + static void viewBobbingStep(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + sm->playPlayerStep(); + } + + static void playerRegainGround(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + sm->playPlayerStep(); + } + + static void playerJump(MtEvent *e, void *data) + { + //SoundMaker *sm = (SoundMaker*)data; + } + + static void cameraPunchLeft(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + sm->m_sound->playSound(sm->m_player_leftpunch_sound, false); + } + + static void cameraPunchRight(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + sm->m_sound->playSound(sm->m_player_rightpunch_sound, false); + } + + static void nodeDug(MtEvent *e, void *data) + { + SoundMaker *sm = (SoundMaker*)data; + NodeDugEvent *nde = (NodeDugEvent*)e; + sm->m_sound->playSound(sm->m_ndef->get(nde->n).sound_dug, false); + } + + void registerReceiver(MtEventManager *mgr) + { + mgr->reg("ViewBobbingStep", SoundMaker::viewBobbingStep, this); + mgr->reg("PlayerRegainGround", SoundMaker::playerRegainGround, this); + mgr->reg("PlayerJump", SoundMaker::playerJump, this); + mgr->reg("CameraPunchLeft", SoundMaker::cameraPunchLeft, this); + mgr->reg("CameraPunchRight", SoundMaker::cameraPunchRight, this); + mgr->reg("NodeDug", SoundMaker::nodeDug, this); + } + + void step(float dtime) + { + m_player_step_timer -= dtime; + } +}; + +// Locally stored sounds don't need to be preloaded because of this +class GameOnDemandSoundFetcher: public OnDemandSoundFetcher +{ + std::set m_fetched; +public: + + void fetchSounds(const std::string &name, + std::set &dst_paths, + std::set &dst_datas) + { + if(m_fetched.count(name)) + return; + m_fetched.insert(name); + std::string base = porting::path_share + DIR_DELIM + "testsounds"; + dst_paths.insert(base + DIR_DELIM + name + ".ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".0.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".1.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".2.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".3.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".4.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".5.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".6.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".7.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".8.ogg"); + dst_paths.insert(base + DIR_DELIM + name + ".9.ogg"); + } +}; + +class GameGlobalShaderConstantSetter : public IShaderConstantSetter +{ + Sky *m_sky; + bool *m_force_fog_off; + f32 *m_fog_range; + Client *m_client; + +public: + GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off, + f32 *fog_range, Client *client): + m_sky(sky), + m_force_fog_off(force_fog_off), + m_fog_range(fog_range), + m_client(client) + {} + ~GameGlobalShaderConstantSetter() {} + + virtual void onSetConstants(video::IMaterialRendererServices *services, + bool is_highlevel) + { + if(!is_highlevel) + return; + + // Background color + video::SColor bgcolor = m_sky->getBgColor(); + video::SColorf bgcolorf(bgcolor); + float bgcolorfa[4] = { + bgcolorf.r, + bgcolorf.g, + bgcolorf.b, + bgcolorf.a, + }; + services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4); + + // Fog distance + float fog_distance = *m_fog_range; + if(*m_force_fog_off) + fog_distance = 10000*BS; + services->setPixelShaderConstant("fogDistance", &fog_distance, 1); + + // Day-night ratio + u32 daynight_ratio = m_client->getEnv().getDayNightRatio(); + float daynight_ratio_f = (float)daynight_ratio / 1000.0; + services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1); + } +}; + void the_game( bool &kill, bool random_input, @@ -793,6 +936,7 @@ void the_game( bool simple_singleplayer_mode ) { + FormspecFormSource* current_formspec = 0; video::IVideoDriver* driver = device->getVideoDriver(); scene::ISceneManager* smgr = device->getSceneManager(); @@ -817,12 +961,44 @@ void the_game( // Create texture source IWritableTextureSource *tsrc = createTextureSource(device); + // Create shader source + IWritableShaderSource *shsrc = createShaderSource(device); + // These will be filled by data received from the server // Create item definition manager IWritableItemDefManager *itemdef = createItemDefManager(); // Create node definition manager IWritableNodeDefManager *nodedef = createNodeDefManager(); + + // Sound fetcher (useful when testing) + GameOnDemandSoundFetcher soundfetcher; + + // Sound manager + ISoundManager *sound = NULL; + bool sound_is_dummy = false; +#if USE_SOUND + if(g_settings->getBool("enable_sound")){ + infostream<<"Attempting to use OpenAL audio"<start(port); } + try{ do{ // Client scope (breakable do-while(0)) /* @@ -854,7 +1031,7 @@ void the_game( MapDrawControl draw_control; Client client(device, playername.c_str(), password, draw_control, - tsrc, itemdef, nodedef); + tsrc, shsrc, itemdef, nodedef, sound, &eventmgr); // Client acts as our GameDef IGameDef *gamedef = &client; @@ -989,9 +1166,8 @@ void the_game( ss<getTextureRaw("crack_anylength.png"); + v2u32 size = t->getOriginalSize(); + crack_animation_length = size.Y / size.X; + } + /* Add some gui stuff */ // First line of debug text gui::IGUIStaticText *guitext = guienv->addStaticText( - L"Minetest-c55", + L"Minetest", core::rect(5, 5, 795, 5+text_height), false, false); // Second line of debug text @@ -1077,7 +1263,7 @@ void the_game( gui::IGUIStaticText *guitext_info = guienv->addStaticText( L"", core::rect(0,0,400,text_height*5+5) + v2s32(100,200), - false, false); + false, true); // Status text (displays info when showing and hiding GUI stuff, etc.) gui::IGUIStaticText *guitext_status = guienv->addStaticText( @@ -1130,13 +1316,19 @@ void the_game( bool digging = false; bool ldown_for_dig = false; - float damage_flash_timer = 0; + float damage_flash = 0; s16 farmesh_range = 20*MAP_BLOCKSIZE; + float jump_timer = 0; + bool reset_jump_timer = false; + const float object_hit_delay = 0.2; float object_hit_delay_timer = 0.0; float time_from_last_punch = 10; + float update_draw_list_timer = 0.0; + v3f update_draw_list_last_cam_dir; + bool invert_mouse = g_settings->getBool("invert_mouse"); bool respawn_menu_active = false; @@ -1145,6 +1337,7 @@ void the_game( bool show_hud = true; bool show_chat = true; bool force_fog_off = false; + f32 fog_range = 100*BS; bool disable_camera_update = false; bool show_debug = g_settings->getBool("show_debug"); bool show_profiler_graph = false; @@ -1154,6 +1347,14 @@ void the_game( float time_of_day = 0; float time_of_day_smooth = 0; + float repeat_rightclick_timer = 0; + + /* + Shader constants + */ + shsrc->addGlobalConstantSetter(new GameGlobalShaderConstantSetter( + sky, &force_fog_off, &fog_range, &client)); + /* Main loop */ @@ -1169,6 +1370,10 @@ void the_game( // NOTE: So we have to use getTime() and call run()s between them u32 lasttime = device->getTimer()->getTime(); + LocalPlayer* player = client.getEnv().getLocalPlayer(); + player->hurt_tilt_timer = 0; + player->hurt_tilt_strength = 0; + for(;;) { if(device->run() == false || kill == true) @@ -1232,7 +1437,7 @@ void the_game( if(object_hit_delay_timer >= 0) object_hit_delay_timer -= dtime; time_from_last_punch += dtime; - + g_profiler->add("Elapsed time", dtime); g_profiler->avg("FPS", 1./dtime); @@ -1315,10 +1520,23 @@ void the_game( g_gamecallback->changepassword_requested = false; } + if(g_gamecallback->changevolume_requested) + { + (new GUIVolumeChange(guienv, guiroot, -1, + &g_menumgr, &client))->drop(); + g_gamecallback->changevolume_requested = false; + } + + /* Process TextureSource's queue */ + tsrc->processQueue(); + + /* Process ItemDefManager's queue */ + itemdef->processQueue(gamedef); + /* - Process TextureSource's queue + Process ShaderSource's queue */ - tsrc->processQueue(); + shsrc->processQueue(); /* Random calculations @@ -1337,7 +1555,7 @@ void the_game( hotbar_imagesize = 64; // Hilight boxes collected during the loop and displayed - core::list< core::aabbox3d > hilightboxes; + std::vector hilightboxes; // Info text std::wstring infotext; @@ -1393,6 +1611,10 @@ void the_game( // Input handler step() (used by the random input generator) input->step(dtime); + // Increase timer for doubleclick of "jump" + if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2) + jump_timer += dtime; + /* Launch menus and trigger stuff according to keys */ @@ -1411,27 +1633,19 @@ void the_game( infostream<<"the_game: " <<"Launching inventory"< draw_spec; - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", inventoryloc, "main", - v2s32(0, 3), v2s32(8, 4))); - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", inventoryloc, "craft", - v2s32(3, 0), v2s32(3, 3))); - draw_spec.push_back(GUIInventoryMenu::DrawSpec( - "list", inventoryloc, "craftpreview", - v2s32(7, 1), v2s32(1, 1))); - - menu->setDrawSpec(draw_spec); - + PlayerInventoryFormSource *src = new PlayerInventoryFormSource(&client); + assert(src); + menu->setFormSpec(src->getForm(), inventoryloc); + menu->setFormSource(src); + menu->setTextDest(new TextDestPlayerInventory(&client)); menu->drop(); } else if(input->wasKeyDown(EscapeKey)) @@ -1486,8 +1700,31 @@ void the_game( g_settings->set("free_move","true"); statustext = L"free_move enabled"; statustext_time = 0; + if(!client.checkPrivilege("fly")) + statustext += L" (note: no 'fly' privilege)"; } } + else if(input->wasKeyDown(getKeySetting("keymap_jump"))) + { + if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2) + { + if(g_settings->getBool("free_move")) + { + g_settings->set("free_move","false"); + statustext = L"free_move disabled"; + statustext_time = 0; + } + else + { + g_settings->set("free_move","true"); + statustext = L"free_move enabled"; + statustext_time = 0; + if(!client.checkPrivilege("fly")) + statustext += L" (note: no 'fly' privilege)"; + } + } + reset_jump_timer = true; + } else if(input->wasKeyDown(getKeySetting("keymap_fastmove"))) { if(g_settings->getBool("fast_move")) @@ -1501,6 +1738,25 @@ void the_game( g_settings->set("fast_move","true"); statustext = L"fast_move enabled"; statustext_time = 0; + if(!client.checkPrivilege("fast")) + statustext += L" (note: no 'fast' privilege)"; + } + } + else if(input->wasKeyDown(getKeySetting("keymap_noclip"))) + { + if(g_settings->getBool("noclip")) + { + g_settings->set("noclip","false"); + statustext = L"noclip disabled"; + statustext_time = 0; + } + else + { + g_settings->set("noclip","true"); + statustext = L"noclip enabled"; + statustext_time = 0; + if(!client.checkPrivilege("noclip")) + statustext += L" (note: no 'noclip' privilege)"; } } else if(input->wasKeyDown(getKeySetting("keymap_screenshot"))) @@ -1631,6 +1887,13 @@ void the_game( statustext_time = 0; } + // Reset jump_timer + if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer) + { + reset_jump_timer = false; + jump_timer = 0.0; + } + // Handle QuicktuneShortcutter if(input->wasKeyDown(getKeySetting("keymap_quicktune_next"))) quicktune.next(); @@ -1784,6 +2047,8 @@ void the_game( bool a_jump, bool a_superspeed, bool a_sneak, + bool a_LMB, + bool a_RMB, float a_pitch, float a_yaw*/ PlayerControl control( @@ -1794,10 +2059,24 @@ void the_game( input->isKeyDown(getKeySetting("keymap_jump")), input->isKeyDown(getKeySetting("keymap_special1")), input->isKeyDown(getKeySetting("keymap_sneak")), + input->getLeftState(), + input->getRightState(), camera_pitch, camera_yaw ); client.setPlayerControl(control); + u32 keyPressed= + 1*(int)input->isKeyDown(getKeySetting("keymap_forward"))+ + 2*(int)input->isKeyDown(getKeySetting("keymap_backward"))+ + 4*(int)input->isKeyDown(getKeySetting("keymap_left"))+ + 8*(int)input->isKeyDown(getKeySetting("keymap_right"))+ + 16*(int)input->isKeyDown(getKeySetting("keymap_jump"))+ + 32*(int)input->isKeyDown(getKeySetting("keymap_special1"))+ + 64*(int)input->isKeyDown(getKeySetting("keymap_sneak"))+ + 128*(int)input->getLeftState()+ + 256*(int)input->getRightState(); + LocalPlayer* player = client.getEnv().getLocalPlayer(); + player->keyPressed=keyPressed; } /* @@ -1829,14 +2108,18 @@ void the_game( { break; } - else if(event.type == CE_PLAYER_DAMAGE) + else if(event.type == CE_PLAYER_DAMAGE && + client.getHP() != 0) { //u16 damage = event.player_damage.amount; //infostream<<"Player damage: "<= 2){ - damage_flash_timer += 0.05 * event.player_damage.amount; - } + + damage_flash += 100.0; + damage_flash += 8.0 * event.player_damage.amount; + + player->hurt_tilt_timer = 1.5; + player->hurt_tilt_strength = event.player_damage.amount/2; + player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0); } else if(event.type == CE_PLAYER_FORCE_MOVE) { @@ -1866,16 +2149,84 @@ void the_game( /* Handle visualization */ - damage_flash_timer = 0; + damage_flash = 0; + + LocalPlayer* player = client.getEnv().getLocalPlayer(); + player->hurt_tilt_timer = 0; + player->hurt_tilt_strength = 0; /*LocalPlayer* player = client.getLocalPlayer(); player->setPosition(player->getPosition() + v3f(0,-BS,0)); camera.update(player, busytime, screensize);*/ } + else if (event.type == CE_SHOW_FORMSPEC) + { + if (current_formspec == 0) + { + /* Create menu */ + current_formspec = new FormspecFormSource(*(event.show_formspec.formspec),¤t_formspec); + + GUIFormSpecMenu *menu = + new GUIFormSpecMenu(device, guiroot, -1, + &g_menumgr, + &client, gamedef); + menu->setFormSource(current_formspec); + menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname))); + menu->drop(); + } + else + { + /* update menu */ + current_formspec->setForm(*(event.show_formspec.formspec)); + } + delete(event.show_formspec.formspec); + delete(event.show_formspec.formname); + } else if(event.type == CE_TEXTURES_UPDATED) { update_wielded_item_trigger = true; } + else if(event.type == CE_SPAWN_PARTICLE) + { + LocalPlayer* player = client.getEnv().getLocalPlayer(); + AtlasPointer ap = + gamedef->tsrc()->getTexture(*(event.spawn_particle.texture)); + + new Particle(gamedef, smgr, player, client.getEnv(), + *event.spawn_particle.pos, + *event.spawn_particle.vel, + *event.spawn_particle.acc, + event.spawn_particle.expirationtime, + event.spawn_particle.size, + event.spawn_particle.collisiondetection, ap); + } + else if(event.type == CE_ADD_PARTICLESPAWNER) + { + LocalPlayer* player = client.getEnv().getLocalPlayer(); + AtlasPointer ap = + gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture)); + + new ParticleSpawner(gamedef, smgr, player, + event.add_particlespawner.amount, + event.add_particlespawner.spawntime, + *event.add_particlespawner.minpos, + *event.add_particlespawner.maxpos, + *event.add_particlespawner.minvel, + *event.add_particlespawner.maxvel, + *event.add_particlespawner.minacc, + *event.add_particlespawner.maxacc, + event.add_particlespawner.minexptime, + event.add_particlespawner.maxexptime, + event.add_particlespawner.minsize, + event.add_particlespawner.maxsize, + event.add_particlespawner.collisiondetection, + ap, + event.add_particlespawner.id); + } + else if(event.type == CE_DELETE_PARTICLESPAWNER) + { + delete_particlespawner (event.delete_particlespawner.id); + } } } @@ -1922,9 +2273,24 @@ void the_game( client.getEnv().getClientMap().updateCamera(camera_position, camera_direction, camera_fov); } + + // Update sound listener + sound->updateListener(camera.getCameraNode()->getPosition(), + v3f(0,0,0), // velocity + camera.getDirection(), + camera.getCameraNode()->getUpVector()); + sound->setListenerGain(g_settings->getFloat("sound_volume")); - //timer2.stop(); - //TimeTaker //timer3("//timer3"); + /* + Update sound maker + */ + { + soundmaker.step(dtime); + + ClientMap &map = client.getEnv().getClientMap(); + MapNode n = map.getNodeNoEx(player->getStandingNodePos()); + soundmaker.m_player_step_sound = nodedef->get(n).sound_footstep; + } /* Calculate what block is the crosshair pointing to @@ -1936,8 +2302,6 @@ void the_game( core::line3d shootline(camera_position, camera_position + camera_direction * BS * (d+1)); - core::aabbox3d hilightbox; - bool should_show_hilightbox = false; ClientActiveObject *selected_object = NULL; PointedThing pointed = getPointedThing( @@ -1946,7 +2310,7 @@ void the_game( camera_position, shootline, d, playeritem_liquids_pointable, !ldown_for_dig, // output - hilightbox, should_show_hilightbox, + hilightboxes, selected_object); if(pointed != pointed_old) @@ -1955,12 +2319,6 @@ void the_game( //dstream<<"Pointing at "<getRightState()) + repeat_rightclick_timer += dtime; + else + repeat_rightclick_timer = 0; if(playeritem_usable && input->getLeftState()) { @@ -2021,15 +2385,20 @@ void the_game( ClientMap &map = client.getEnv().getClientMap(); NodeMetadata *meta = map.getNodeMetadata(nodepos); if(meta){ - infotext = narrow_to_wide(meta->infoText()); + infotext = narrow_to_wide(meta->getString("infotext")); } else { MapNode n = map.getNode(nodepos); - if(nodedef->get(n).tname_tiles[0] == "unknown_block.png"){ + if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){ infotext = L"Unknown node: "; infotext += narrow_to_wide(nodedef->get(n).name); } } + // We can't actually know, but assume the sound of right-clicking + // to be the sound of placing a node + soundmaker.m_player_rightpunch_sound.gain = 0.5; + soundmaker.m_player_rightpunch_sound.name = "default_place_node"; + /* Handle digging */ @@ -2044,7 +2413,9 @@ void the_game( ldown_for_dig = true; } MapNode n = client.getEnv().getClientMap().getNode(nodepos); - + + // NOTE: Similar piece of code exists on the server side for + // cheat detection. // Get digging parameters DigParams params = getDigParams(nodedef->get(n).groups, &playeritem_toolcap); @@ -2055,6 +2426,20 @@ void the_game( if(tp) params = getDigParams(nodedef->get(n).groups, tp); } + + SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig; + if(sound_dig.exists()){ + if(sound_dig.name == "__group"){ + if(params.main_group != ""){ + soundmaker.m_player_leftpunch_sound.gain = 0.5; + soundmaker.m_player_leftpunch_sound.name = + std::string("default_dig_") + + params.main_group; + } + } else{ + soundmaker.m_player_leftpunch_sound = sound_dig; + } + } float dig_time_complete = 0.0; @@ -2066,24 +2451,32 @@ void the_game( else { dig_time_complete = params.time; + if (g_settings->getBool("enable_particles")) + { + const ContentFeatures &features = + client.getNodeDefManager()->get(n); + addPunchingParticles + (gamedef, smgr, player, client.getEnv(), + nodepos, features.tiles); + } } if(dig_time_complete >= 0.001) { - dig_index = (u16)((float)CRACK_ANIMATION_LENGTH + dig_index = (u16)((float)crack_animation_length * dig_time/dig_time_complete); } // This is for torches else { - dig_index = CRACK_ANIMATION_LENGTH; + dig_index = crack_animation_length; } - + // Don't show cracks if not diggable if(dig_time_complete >= 100000.0) { } - else if(dig_index < CRACK_ANIMATION_LENGTH) + else if(dig_index < crack_animation_length) { //TimeTaker timer("client.setTempMod"); //infostream<<"dig_index="<getBool("enable_particles")) + { + const ContentFeatures &features = + client.getNodeDefManager()->get(wasnode); + addDiggingParticles + (gamedef, smgr, player, client.getEnv(), + nodepos, features.tiles); + } + dig_time = 0; digging = false; nodig_delay_timer = dig_time_complete - / (float)CRACK_ANIMATION_LENGTH; + / (float)crack_animation_length; // We don't want a corresponding delay to // very time consuming nodes - if(nodig_delay_timer > 0.5) - { - nodig_delay_timer = 0.5; - } + if(nodig_delay_timer > 0.3) + nodig_delay_timer = 0.3; // We want a slight delay to very little // time consuming nodes float mindelay = 0.15; if(nodig_delay_timer < mindelay) - { nodig_delay_timer = mindelay; - } + + // Send event to trigger sound + MtEvent *e = new NodeDugEvent(nodepos, wasnode); + gamedef->event()->put(e); } dig_time += dtime; @@ -2122,39 +2525,17 @@ void the_game( camera.setDigging(0); // left click animation } - if(input->getRightClicked()) + if(input->getRightClicked() || + repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time")) { + repeat_rightclick_timer = 0; infostream<<"Ground right-clicked"<getInventoryDrawSpecString() != "" && !random_input) - { - infostream<<"Launching custom inventory view"< draw_spec; - v2s16 invsize = - GUIInventoryMenu::makeDrawSpecArrayFromString( - draw_spec, - meta->getInventoryDrawSpecString(), - inventoryloc); - - GUIInventoryMenu *menu = - new GUIInventoryMenu(guienv, guiroot, -1, - &g_menumgr, invsize, - &client, gamedef); - menu->setDrawSpec(draw_spec); - menu->drop(); - } - // If metadata provides text input, activate text input - else if(meta && meta->allowsTextInput() && !random_input) + // Sign special case, at least until formspec is properly implemented. + // Deprecated? + if(meta && meta->getString("formspec") == "hack:sign_text_input" + && !random_input + && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching metadata text input"<getText()); + std::wstring wtext = narrow_to_wide(meta->getString("text")); (new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, dest, wtext))->drop(); } + // If metadata provides an inventory view, activate it + else if(meta && meta->getString("formspec") != "" && !random_input + && !input->isKeyDown(getKeySetting("keymap_sneak"))) + { + infostream<<"Launching custom inventory view"<setFormSpec(meta->getString("formspec"), + inventoryloc); + menu->setFormSource(new NodeMetadataFormSource( + &client.getEnv().getClientMap(), nodepos)); + menu->setTextDest(new TextDestNodeMetadata(nodepos, &client)); + menu->drop(); + } // Otherwise report right click to server else { + // Report to server client.interact(3, pointed); camera.setDigging(1); // right click animation + + // If the wielded item has node placement prediction, + // make that happen + const ItemDefinition &def = + playeritem.getDefinition(itemdef); + if(def.node_placement_prediction != "" + && !nodedef->get(map.getNode(nodepos)).rightclickable) + do{ // breakable + verbosestream<<"Node placement prediction for " + <get(n_under).buildable_to) + p = nodepos; + }catch(InvalidPositionException &e){} + // Find id of predicted node + content_t id; + bool found = + nodedef->getId(def.node_placement_prediction, id); + if(!found){ + errorstream<<"Node placement prediction failed for " + <getBool("free_move")){ @@ -2329,6 +2771,13 @@ void the_game( farmesh->update(v2f(player_position.X, player_position.Z), brightness, farmesh_range); } + + /* + Update particles + */ + + allparticles_step(dtime, client.getEnv()); + allparticlespawners_step(dtime, client.getEnv()); /* Fog @@ -2366,7 +2815,7 @@ void the_game( //TimeTaker guiupdatetimer("Gui updating"); const char program_name_and_version[] = - "Minetest-c55 " VERSION_STRING; + "Minetest " VERSION_STRING; if(show_debug) { @@ -2411,11 +2860,12 @@ void the_game( char temptext[300]; snprintf(temptext, 300, "(% .1f, % .1f, % .1f)" - " (yaw = %.1f)", + " (yaw = %.1f) (seed = %llu)", player_position.X/BS, player_position.Y/BS, player_position.Z/BS, - wrapDegrees_0_360(camera_yaw)); + wrapDegrees_0_360(camera_yaw), + (unsigned long long)client.getMapSeed()); guitext2->setText(narrow_to_wide(temptext).c_str()); guitext2->setVisible(true); @@ -2535,9 +2985,21 @@ void the_game( ItemStack item; if(mlist != NULL) item = mlist->getItem(client.getPlayerItem()); - camera.wield(item, gamedef); + camera.wield(item); } - + + /* + Update block draw list every 200ms or when camera direction has + changed much + */ + update_draw_list_timer += dtime; + if(update_draw_list_timer >= 0.2 || + update_draw_list_last_cam_dir.getDistanceFrom(camera_direction) > 0.2){ + update_draw_list_timer = 0; + client.getEnv().getClientMap().updateDrawList(driver); + update_draw_list_last_cam_dir = camera_direction; + } + /* Drawing begins */ @@ -2559,6 +3021,76 @@ void the_game( { TimeTaker timer("smgr"); smgr->drawAll(); + + if(g_settings->getBool("anaglyph")) + { + irr::core::vector3df oldPosition = camera.getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera.getCameraNode()->getTarget(); + + irr::core::matrix4 startMatrix = camera.getCameraNode()->getAbsoluteTransformation(); + + irr::core::vector3df focusPoint = (camera.getCameraNode()->getTarget() - + camera.getCameraNode()->getAbsolutePosition()).setLength(1) + + camera.getCameraNode()->getAbsolutePosition() ; + + //Left eye... + irr::core::vector3df leftEye; + irr::core::matrix4 leftMove; + + leftMove.setTranslation( irr::core::vector3df(-g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) ); + leftEye=(startMatrix*leftMove).getTranslation(); + + //clear the depth buffer, and color + driver->beginScene( true, true, irr::video::SColor(0,200,200,255) ); + + driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; + driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; + driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + + irr::scene::ESNRP_SOLID + + irr::scene::ESNRP_TRANSPARENT + + irr::scene::ESNRP_TRANSPARENT_EFFECT + + irr::scene::ESNRP_SHADOW; + + camera.getCameraNode()->setPosition( leftEye ); + camera.getCameraNode()->setTarget( focusPoint ); + + smgr->drawAll(); // 'smgr->drawAll();' may go here + + + //Right eye... + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + + rightMove.setTranslation( irr::core::vector3df(g_settings->getFloat("anaglyph_strength"),0.0f,0.0f) ); + rightEye=(startMatrix*rightMove).getTranslation(); + + //clear the depth buffer + driver->clearZBuffer(); + + driver->getOverrideMaterial().Material.ColorMask = irr::video::ECP_GREEN + irr::video::ECP_BLUE; + driver->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; + driver->getOverrideMaterial().EnablePasses = irr::scene::ESNRP_SKY_BOX + + irr::scene::ESNRP_SOLID + + irr::scene::ESNRP_TRANSPARENT + + irr::scene::ESNRP_TRANSPARENT_EFFECT + + irr::scene::ESNRP_SHADOW; + + camera.getCameraNode()->setPosition( rightEye ); + camera.getCameraNode()->setTarget( focusPoint ); + + smgr->drawAll(); // 'smgr->drawAll();' may go here + + + //driver->endScene(); + + driver->getOverrideMaterial().Material.ColorMask=irr::video::ECP_ALL; + driver->getOverrideMaterial().EnableFlags=0; + driver->getOverrideMaterial().EnablePasses=0; + + camera.getCameraNode()->setPosition( oldPosition ); + camera.getCameraNode()->setTarget( oldTarget ); + } + scenetime = timer.stop(true); } @@ -2579,15 +3111,21 @@ void the_game( if(show_hud) { - for(core::list::Iterator i=hilightboxes.begin(); - i != hilightboxes.end(); i++) - { + v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); + u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255); + u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255); + u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255); + + for(std::vector::const_iterator + i = hilightboxes.begin(); + i != hilightboxes.end(); i++) + { /*infostream<<"hilightbox min=" <<"("<MinEdge.X<<","<MinEdge.Y<<","<MinEdge.Z<<")" <<" max=" <<"("<MaxEdge.X<<","<MaxEdge.Y<<","<MaxEdge.Z<<")" <draw3DBox(*i, video::SColor(255,0,0,0)); + driver->draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b)); } } @@ -2620,12 +3158,18 @@ void the_game( */ if(show_hud) { + v3f crosshair_color = g_settings->getV3F("crosshair_color"); + u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255); + u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255); + u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255); + u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); + driver->draw2DLine(displaycenter - core::vector2d(10,0), displaycenter + core::vector2d(10,0), - video::SColor(255,255,255,255)); + video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b)); driver->draw2DLine(displaycenter - core::vector2d(0,10), displaycenter + core::vector2d(0,10), - video::SColor(255,255,255,255)); + video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b)); } } // timer @@ -2633,11 +3177,6 @@ void the_game( //timer10.stop(); //TimeTaker //timer11("//timer11"); - /* - Draw gui - */ - // 0-1ms - guienv->drawAll(); /* Draw hotbar @@ -2653,21 +3192,32 @@ void the_game( /* Damage flash */ - if(damage_flash_timer > 0.0) + if(damage_flash > 0.0) { - damage_flash_timer -= dtime; - - video::SColor color(128,255,0,0); + video::SColor color(std::min(damage_flash, 180.0f),180,0,0); driver->draw2DRectangle(color, core::rect(0,0,screensize.X,screensize.Y), NULL); + + damage_flash -= 100.0*dtime; + } + + /* + Damage camera tilt + */ + if(player->hurt_tilt_timer > 0.0) + { + player->hurt_tilt_timer -= dtime*5; + if(player->hurt_tilt_timer < 0) + player->hurt_tilt_strength = 0; } - // Clear Z buffer - driver->clearZBuffer(); - // Draw some sky things - //draw_horizon(driver, camera.getCameraNode()); - + /* + Draw gui + */ + // 0-1ms + guienv->drawAll(); + /* End scene */ @@ -2714,6 +3264,7 @@ void the_game( clouds->drop(); if(gui_chat_console) gui_chat_console->drop(); + clear_particles (); /* Draw a "shutting down" screen, which will be shown while the map @@ -2733,8 +3284,20 @@ void the_game( // Client scope (client is destructed before destructing *def and tsrc) }while(0); + } // try-catch + catch(SerializationError &e) + { + error_message = L"A serialization error occurred:\n" + + narrow_to_wide(e.what()) + L"\n\nThe server is probably " + L" running a different version of Minetest."; + errorstream<