X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.cpp;h=3dcfcfaa96035b22fffce62a40ef472ff0a26bdb;hb=386d69533095a6f36d5c3a98f2cd8de20a0132d4;hp=c2b53420e5ff840db86590297c4baf7ad4ace77c;hpb=dceb9f7d6058785cf60d9dbcc8eecdcee1053412;p=minetest.git diff --git a/src/game.cpp b/src/game.cpp index c2b53420e..3dcfcfaa9 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -18,64 +18,59 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "game.h" -#include "irrlichttypes_extrabloated.h" -#include -#include -#include -#include -#include -#include -#include "IMeshCache.h" + +#include +#include "camera.h" #include "client.h" -#include "server.h" -#include "guiPasswordChange.h" -#include "guiVolumeChange.h" -#include "guiKeyChangeMenu.h" -#include "guiFormSpecMenu.h" -#include "tool.h" -#include "guiChatConsole.h" -#include "config.h" -#include "version.h" +#include "client/tile.h" // For TextureSource +#include "clientmap.h" #include "clouds.h" -#include "particles.h" -#include "camera.h" -#include "mapblock.h" -#include "settings.h" -#include "profiler.h" -#include "mainmenumanager.h" -#include "gettext.h" +#include "config.h" +#include "content_cao.h" +#include "drawscene.h" +#include "event_manager.h" +#include "fontengine.h" +#include "itemdef.h" #include "log.h" #include "filesys.h" -// Needed for determining pointing to nodes -#include "nodedef.h" -#include "nodemetadata.h" -#include "main.h" // For g_settings -#include "itemdef.h" -#include "tile.h" // For TextureSource -#include "shader.h" // For ShaderSource +#include "gettext.h" +#include "guiChatConsole.h" +#include "guiFormSpecMenu.h" +#include "guiKeyChangeMenu.h" +#include "guiPasswordChange.h" +#include "guiVolumeChange.h" +#include "hud.h" #include "logoutputbuffer.h" -#include "subgame.h" +#include "mainmenumanager.h" +#include "mapblock.h" +#include "nodedef.h" // Needed for determining pointing to nodes +#include "nodemetadata.h" +#include "particles.h" +#include "profiler.h" #include "quicktune_shortcutter.h" -#include "clientmap.h" -#include "hud.h" +#include "server.h" +#include "settings.h" +#include "shader.h" // For ShaderSource #include "sky.h" +#include "subgame.h" +#include "tool.h" +#include "util/directiontables.h" +#include "util/pointedthing.h" +#include "version.h" + #include "sound.h" + #if USE_SOUND -#include "sound_openal.h" + #include "sound_openal.h" #endif -#include "event_manager.h" -#include -#include -#include "util/directiontables.h" -#include "util/pointedthing.h" -#include "drawscene.h" -#include "content_cao.h" -#include "fontengine.h" #ifdef HAVE_TOUCHSCREENGUI -#include "touchscreengui.h" + #include "touchscreengui.h" #endif +extern Settings *g_settings; +extern Profiler *g_profiler; + /* Text input system */ @@ -439,7 +434,7 @@ PointedThing getPointedThing(Client *client, v3f player_position, /* Profiler display */ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe, - u32 show_profiler, u32 show_profiler_max) + u32 show_profiler, u32 show_profiler_max, s32 screen_height) { if (show_profiler == 0) { guitext_profiler->setVisible(false); @@ -456,9 +451,20 @@ void update_profiler_gui(gui::IGUIStaticText *guitext_profiler, FontEngine *fe, if (w < 400) w = 400; - core::rect rect(6, 4 + (fe->getTextHeight() + 5) * 2, 12 + w, - 8 + (fe->getTextHeight() + 5) * 2 + - fe->getTextHeight()); + unsigned text_height = fe->getTextHeight(); + + core::position2di upper_left, lower_right; + + upper_left.X = 6; + upper_left.Y = (text_height + 5) * 2; + lower_right.X = 12 + w; + lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS; + + if (lower_right.Y > screen_height * 2 / 3) + lower_right.Y = screen_height * 2 / 3; + + core::rect rect(upper_left, lower_right); + guitext_profiler->setRelativePosition(rect); guitext_profiler->setVisible(true); } @@ -481,7 +487,7 @@ class ProfilerGraph color(color) {} }; - std::list m_log; + std::vector m_log; public: u32 m_log_max_size; @@ -504,7 +510,7 @@ class ProfilerGraph { std::map m_meta; - for (std::list::const_iterator k = m_log.begin(); + for (std::vector::const_iterator k = m_log.begin(); k != m_log.end(); k++) { const Piece &piece = *k; @@ -554,16 +560,6 @@ class ProfilerGraph s32 graphh = 50; s32 textx = x_left + m_log_max_size + 15; s32 textx2 = textx + 200 - 15; - - // Draw background - /*{ - u32 num_graphs = m_meta.size(); - core::rect rect(x_left, y_bottom - num_graphs*graphh, - textx2, y_bottom); - video::SColor bgcolor(120,0,0,0); - driver->draw2DRectangle(bgcolor, rect, NULL); - }*/ - s32 meta_i = 0; for (std::map::const_iterator i = m_meta.begin(); @@ -602,7 +598,7 @@ class ProfilerGraph float lastscaledvalue = 0.0; bool lastscaledvalue_exists = false; - for (std::list::const_iterator j = m_log.begin(); + for (std::vector::const_iterator j = m_log.begin(); j != m_log.end(); j++) { const Piece &piece = *j; float value = 0; @@ -798,16 +794,35 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter bool *m_force_fog_off; f32 *m_fog_range; Client *m_client; + bool m_fogEnabled; public: + void onSettingsChange(const std::string &name) + { + if (name == "enable_fog") + m_fogEnabled = g_settings->getBool("enable_fog"); + } + + static void SettingsCallback(const std::string name, void *userdata) + { + reinterpret_cast(userdata)->onSettingsChange(name); + } + GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off, f32 *fog_range, Client *client) : m_sky(sky), m_force_fog_off(force_fog_off), m_fog_range(fog_range), m_client(client) - {} - ~GameGlobalShaderConstantSetter() {} + { + g_settings->registerChangedCallback("enable_fog", SettingsCallback, this); + m_fogEnabled = g_settings->getBool("enable_fog"); + } + + ~GameGlobalShaderConstantSetter() + { + g_settings->deregisterChangedCallback("enable_fog", SettingsCallback, this); + } virtual void onSetConstants(video::IMaterialRendererServices *services, bool is_highlevel) @@ -829,7 +844,7 @@ class GameGlobalShaderConstantSetter : public IShaderConstantSetter // Fog distance float fog_distance = 10000 * BS; - if (g_settings->getBool("enable_fog") && !*m_force_fog_off) + if (m_fogEnabled && !*m_force_fog_off) fog_distance = *m_fog_range; services->setPixelShaderConstant("fogDistance", &fog_distance, 1); @@ -1016,7 +1031,7 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec, #ifdef __ANDROID__ #define SIZE_TAG "size[11,5.5]" #else -#define SIZE_TAG "size[11,5.5,true]" +#define SIZE_TAG "size[11,5.5,true]" // Fixed size on desktop #endif static void show_chat_menu(GUIFormSpecMenu **cur_formspec, @@ -1048,7 +1063,7 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec, std::string(FORMSPEC_VERSION_STRING) + SIZE_TAG "bgcolor[#320000b4;true]" - "label[4.85,1.35;You died.]" + "label[4.85,1.35;" + gettext("You died.") + "]" "button_exit[4,3;3,0.5;btn_respawn;" + gettext("Respawn") + "]" ; @@ -1108,17 +1123,19 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, << wide_to_narrow(wstrgettext("Change Password")) << "]"; } +#ifndef __ANDROID__ os << "button_exit[4," << (ypos++) << ";3,0.5;btn_sound;" << wide_to_narrow(wstrgettext("Sound Volume")) << "]"; os << "button_exit[4," << (ypos++) << ";3,0.5;btn_key_config;" << wide_to_narrow(wstrgettext("Change Keys")) << "]"; +#endif os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_menu;" << wide_to_narrow(wstrgettext("Exit to Menu")) << "]"; os << "button_exit[4," << (ypos++) << ";3,0.5;btn_exit_os;" << wide_to_narrow(wstrgettext("Exit to OS")) << "]" << "textarea[7.5,0.25;3.9,6.25;;" << control_text << ";]" - << "textarea[0.4,0.25;3.5,6;;" << "Minetest\n" - << minetest_build_info << "\n" + << "textarea[0.4,0.25;3.5,6;;" << PROJECT_NAME "\n" + << g_build_info << "\n" << "path_user = " << wrap_rows(porting::path_user, 20) << "\n;]"; @@ -1129,7 +1146,7 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec, LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU"); create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL); - + (*cur_formspec)->setFocus(L"btn_continue"); (*cur_formspec)->doPause = true; } @@ -1159,7 +1176,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug, // Display all messages in a static text element unsigned int recent_chat_count = chat_backend.getRecentBuffer().getLineCount(); std::wstring recent_chat = chat_backend.getRecentChat(); - unsigned int line_height = glb_fontengine->getLineHeight(); + unsigned int line_height = g_fontengine->getLineHeight(); guitext_chat->setText(recent_chat.c_str()); @@ -1170,7 +1187,7 @@ static void updateChat(Client &client, f32 dtime, bool show_debug, chat_y += line_height; // first pass to calculate height of text to be set - s32 width = std::min(glb_fontengine->getTextWidth(recent_chat) + 10, + s32 width = std::min(g_fontengine->getTextWidth(recent_chat) + 10, porting::getWindowSize().X - 20); core::rect rect(10, chat_y, width, chat_y + porting::getWindowSize().Y); guitext_chat->setRelativePosition(rect); @@ -1221,6 +1238,7 @@ struct KeyCache { KEYMAP_ID_FREEMOVE, KEYMAP_ID_FASTMOVE, KEYMAP_ID_NOCLIP, + KEYMAP_ID_CINEMATIC, KEYMAP_ID_SCREENSHOT, KEYMAP_ID_TOGGLE_HUD, KEYMAP_ID_TOGGLE_CHAT, @@ -1269,6 +1287,7 @@ void KeyCache::populate() key[KEYMAP_ID_FREEMOVE] = getKeySetting("keymap_freemove"); key[KEYMAP_ID_FASTMOVE] = getKeySetting("keymap_fastmove"); key[KEYMAP_ID_NOCLIP] = getKeySetting("keymap_noclip"); + key[KEYMAP_ID_CINEMATIC] = getKeySetting("keymap_cinematic"); key[KEYMAP_ID_SCREENSHOT] = getKeySetting("keymap_screenshot"); key[KEYMAP_ID_TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); key[KEYMAP_ID_TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); @@ -1314,7 +1333,6 @@ struct FpsControl { * many functions that do require objects of thse types do not modify them * (so they can be passed as a const qualified parameter) */ - struct CameraOrientation { f32 camera_yaw; // "right/left" f32 camera_pitch; // "up/down" @@ -1405,7 +1423,7 @@ class Game // If address is "", local server is used and address is updated std::string *address, u16 port, - std::wstring *error_message, + std::string &error_message, ChatBackend *chat_backend, const SubgameSpec &gamespec, // Used for local game bool simple_singleplayer_mode); @@ -1427,9 +1445,8 @@ class Game // Client creation bool createClient(const std::string &playername, - const std::string &password, std::string *address, u16 port, - std::wstring *error_message); - bool initGui(std::wstring *error_message); + const std::string &password, std::string *address, u16 port); + bool initGui(); // Client connection bool connectToServer(const std::string &playername, @@ -1439,17 +1456,17 @@ class Game // Main loop - void updateInteractTimers(GameRunData *args, f32 dtime); + void updateInteractTimers(GameRunData *runData, f32 dtime); bool checkConnection(); bool handleCallbacks(); void processQueues(); - void updateProfilers(const GameRunData &run_data, const RunStats &stats, + void updateProfilers(const GameRunData &runData, const RunStats &stats, const FpsControl &draw_times, f32 dtime); void addProfilerGraphs(const RunStats &stats, const FpsControl &draw_times, f32 dtime); void updateStats(RunStats *stats, const FpsControl &draw_times, f32 dtime); - void processUserInput(VolatileRunFlags *flags, GameRunData *interact_args, + void processUserInput(VolatileRunFlags *flags, GameRunData *runData, f32 dtime); void processKeyboardInput(VolatileRunFlags *flags, float *statustext_time, @@ -1466,6 +1483,7 @@ class Game void toggleFreeMoveAlt(float *statustext_time, float *jump_timer); void toggleFast(float *statustext_time); void toggleNoClip(float *statustext_time); + void toggleCinematic(float *statustext_time); void toggleChat(float *statustext_time, bool *flag); void toggleHud(float *statustext_time, bool *flag); @@ -1481,6 +1499,8 @@ class Game void toggleFullViewRange(float *statustext_time); void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags); + void updateCameraOrientation(CameraOrientation *cam, + const VolatileRunFlags &flags); void updatePlayerControl(const CameraOrientation &cam); void step(f32 *dtime); void processClientEvents(CameraOrientation *cam, float *damage_flash); @@ -1502,14 +1522,15 @@ class Game void updateFrame(std::vector &highlight_boxes, ProfilerGraph *graph, RunStats *stats, GameRunData *runData, f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam); - void updateGui(float *statustext_time, const RunStats &stats, f32 dtime, - const VolatileRunFlags &flags, const CameraOrientation &cam); + void updateGui(float *statustext_time, const RunStats &stats, + const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, + const CameraOrientation &cam); void updateProfilerGraphs(ProfilerGraph *graph); // Misc void limitFps(FpsControl *fps_timings, f32 *dtime); - void showOverlayMessage(const char *msg, float dtime, int percent, + void showOverlayMessage(const wchar_t *msg, float dtime, int percent, bool draw_clouds = true); private: @@ -1553,7 +1574,7 @@ class Game video::IVideoDriver *driver; scene::ISceneManager *smgr; bool *kill; - std::wstring *error_message; + std::string *error_message; IGameDef *gamedef; // Convenience (same as *client) scene::ISceneNode *skybox; @@ -1580,6 +1601,23 @@ class Game KeyCache keycache; IntervalLimiter profiler_interval; + + /* TODO: Add a callback function so these can be updated when a setting + * changes. At this point in time it doesn't matter (e.g. /set + * is documented to change server settings only) + * + * TODO: Local caching of settings is not optimal and should at some stage + * be updated to use a global settings object for getting thse values + * (as opposed to the this local caching). This can be addressed in + * a later release. + */ + bool m_cache_doubletap_jump; + bool m_cache_enable_node_highlighting; + bool m_cache_enable_clouds; + bool m_cache_enable_particles; + bool m_cache_enable_fog; + f32 m_cache_mouse_sensitivity; + f32 m_repeat_right_click_time; }; Game::Game() : @@ -1604,7 +1642,15 @@ Game::Game() : local_inventory(NULL), hud(NULL) { - + m_cache_doubletap_jump = g_settings->getBool("doubletap_jump"); + m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting"); + m_cache_enable_clouds = g_settings->getBool("enable_clouds"); + m_cache_enable_particles = g_settings->getBool("enable_particles"); + m_cache_enable_fog = g_settings->getBool("enable_fog"); + m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity"); + m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time"); + + m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0); } @@ -1645,7 +1691,7 @@ bool Game::startup(bool *kill, const std::string &password, std::string *address, // can change if simple_singleplayer_mode u16 port, - std::wstring *error_message, + std::string &error_message, ChatBackend *chat_backend, const SubgameSpec &gamespec, bool simple_singleplayer_mode) @@ -1653,7 +1699,7 @@ bool Game::startup(bool *kill, // "cache" this->device = device; this->kill = kill; - this->error_message = error_message; + this->error_message = &error_message; this->random_input = random_input; this->input = input; this->chat_backend = chat_backend; @@ -1662,10 +1708,12 @@ bool Game::startup(bool *kill, driver = device->getVideoDriver(); smgr = device->getSceneManager(); + smgr->getParameters()->setAttribute(scene::OBJ_LOADER_IGNORE_MATERIAL_FILES, true); + if (!init(map_dir, address, port, gamespec)) return false; - if (!createClient(playername, password, address, port, error_message)) + if (!createClient(playername, password, address, port)) return false; return true; @@ -1676,6 +1724,7 @@ void Game::run() { ProfilerGraph graph; RunStats stats = { 0 }; + CameraOrientation cam_view_target = { 0 }; CameraOrientation cam_view = { 0 }; GameRunData runData = { 0 }; FpsControl draw_times = { 0 }; @@ -1690,6 +1739,7 @@ void Game::run() flags.show_hud = true; flags.show_debug = g_settings->getBool("show_debug"); flags.invert_mouse = g_settings->getBool("invert_mouse"); + flags.first_loop_after_window_activation = true; /* Clear the profiler */ Profiler::GraphValues dummyvalues; @@ -1705,6 +1755,8 @@ void Game::run() std::vector highlight_boxes; + set_light_table(g_settings->getFloat("display_gamma")); + while (device->run() && !(*kill || g_gamecallback->shutdown_requested)) { /* Must be called immediately after a device->run() call because it @@ -1728,7 +1780,17 @@ void Game::run() updateProfilers(runData, stats, draw_times, dtime); processUserInput(&flags, &runData, dtime); // Update camera before player movement to avoid camera lag of one frame - updateCameraDirection(&cam_view, &flags); + updateCameraDirection(&cam_view_target, &flags); + float cam_smoothing = 0; + if (g_settings->getBool("cinematic")) + cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing"); + else + cam_smoothing = 1 - g_settings->getFloat("camera_smoothing"); + cam_smoothing = rangelim(cam_smoothing, 0.01f, 1.0f); + cam_view.camera_yaw += (cam_view_target.camera_yaw - + cam_view.camera_yaw) * cam_smoothing; + cam_view.camera_pitch += (cam_view_target.camera_pitch - + cam_view.camera_pitch) * cam_smoothing; updatePlayerControl(cam_view); step(&dtime); processClientEvents(&cam_view, &runData.damage_flash); @@ -1746,7 +1808,7 @@ void Game::run() void Game::shutdown() { - showOverlayMessage("Shutting down...", 0, 0, false); + showOverlayMessage(wgettext("Shutting down..."), 0, 0, false); if (clouds) clouds->drop(); @@ -1757,8 +1819,6 @@ void Game::shutdown() if (sky) sky->drop(); - clear_particles(); - /* cleanup menus */ while (g_menumgr.menuCount() > 0) { g_menumgr.m_stack.front()->setVisible(false); @@ -1786,10 +1846,11 @@ void Game::shutdown() } - +/****************************************************************************/ /**************************************************************************** Startup ****************************************************************************/ +/****************************************************************************/ bool Game::init( const std::string &map_dir, @@ -1797,7 +1858,7 @@ bool Game::init( u16 port, const SubgameSpec &gamespec) { - showOverlayMessage("Loading...", 0, 0); + showOverlayMessage(wgettext("Loading..."), 0, 0); texture_src = createTextureSource(device); shader_src = createShaderSource(device); @@ -1854,7 +1915,7 @@ bool Game::initSound() bool Game::createSingleplayerServer(const std::string map_dir, const SubgameSpec &gamespec, u16 port, std::string *address) { - showOverlayMessage("Creating server...", 0, 25); + showOverlayMessage(wgettext("Creating server..."), 0, 5); std::string bind_str = g_settings->get("bind_address"); Address bind_addr(0, 0, 0, 0, port); @@ -1865,7 +1926,6 @@ bool Game::createSingleplayerServer(const std::string map_dir, try { bind_addr.Resolve(bind_str.c_str()); - *address = bind_str; } catch (ResolveError &e) { infostream << "Resolving bind address \"" << bind_str << "\" failed: " << e.what() @@ -1873,10 +1933,10 @@ bool Game::createSingleplayerServer(const std::string map_dir, } if (bind_addr.isIPv6() && !g_settings->getBool("enable_ipv6")) { - *error_message = L"Unable to listen on " + - narrow_to_wide(bind_addr.serializeString()) + - L" because IPv6 is disabled"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Unable to listen on " + + bind_addr.serializeString() + + " because IPv6 is disabled"; + errorstream << *error_message << std::endl; return false; } @@ -1889,10 +1949,9 @@ bool Game::createSingleplayerServer(const std::string map_dir, } bool Game::createClient(const std::string &playername, - const std::string &password, std::string *address, u16 port, - std::wstring *error_message) + const std::string &password, std::string *address, u16 port) { - showOverlayMessage("Creating client...", 0, 50); + showOverlayMessage(wgettext("Creating client..."), 0, 10); draw_control = new MapDrawControl; if (!draw_control) @@ -1905,25 +1964,25 @@ bool Game::createClient(const std::string &playername, return false; if (!could_connect) { - if (*error_message == L"" && !connect_aborted) { + if (error_message->empty() && !connect_aborted) { // Should not happen if error messages are set properly - *error_message = L"Connection failed for unknown reason"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Connection failed for unknown reason"; + errorstream << *error_message << std::endl; } return false; } if (!getServerContent(&connect_aborted)) { - if (*error_message == L"" && !connect_aborted) { + if (error_message->empty() && !connect_aborted) { // Should not happen if error messages are set properly - *error_message = L"Connection failed for unknown reason"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Connection failed for unknown reason"; + errorstream << *error_message << std::endl; } return false; } // Update cached textures, meshes and materials - client->afterContentReceived(device, glb_fontengine->getFont()); + client->afterContentReceived(device); /* Camera */ @@ -1933,27 +1992,25 @@ bool Game::createClient(const std::string &playername, /* Clouds */ - if (g_settings->getBool("enable_clouds")) { + if (m_cache_enable_clouds) { clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, time(0)); if (!clouds) { - *error_message = L"Memory allocation error"; - *error_message += narrow_to_wide(" (clouds)"); - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Memory allocation error (clouds)"; + errorstream << *error_message << std::endl; return false; } } /* Skybox */ - sky = new Sky(smgr->getRootSceneNode(), smgr, -1); + sky = new Sky(smgr->getRootSceneNode(), smgr, -1, texture_src); skybox = NULL; // This is used/set later on in the main run loop local_inventory = new Inventory(itemdef_manager); if (!(sky && local_inventory)) { - *error_message = L"Memory allocation error"; - *error_message += narrow_to_wide(" (sky or local inventory)"); - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Memory allocation error (sky or local inventory)"; + errorstream << *error_message << std::endl; return false; } @@ -1967,37 +2024,37 @@ bool Game::createClient(const std::string &playername, crack_animation_length = 5; } - if (!initGui(error_message)) + if (!initGui()) return false; /* Set window caption */ - core::stringw str = L"Minetest ["; + std::wstring str = narrow_to_wide(PROJECT_NAME); + str += L" ["; str += driver->getName(); - str += "]"; + str += L"]"; device->setWindowCaption(str.c_str()); LocalPlayer *player = client->getEnv().getLocalPlayer(); player->hurt_tilt_timer = 0; player->hurt_tilt_strength = 0; - hud = new Hud(driver, smgr, guienv, glb_fontengine->getFont(), - glb_fontengine->getTextHeight(), gamedef, player, local_inventory); + hud = new Hud(driver, smgr, guienv, gamedef, player, local_inventory); if (!hud) { - *error_message = L"Memory error: could not create HUD"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Memory error: could not create HUD"; + errorstream << *error_message << std::endl; return false; } return true; } -bool Game::initGui(std::wstring *error_message) +bool Game::initGui() { // First line of debug text guitext = guienv->addStaticText( - L"Minetest", + narrow_to_wide(PROJECT_NAME).c_str(), core::rect(0, 0, 0, 0), false, false, guiroot); @@ -2011,7 +2068,7 @@ bool Game::initGui(std::wstring *error_message) // Object infos are shown in this guitext_info = guienv->addStaticText( L"", - core::rect(0, 0, 400, glb_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200), + core::rect(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) + v2s32(100, 200), false, true, guiroot); // Status text (displays info when showing and hiding GUI stuff, etc.) @@ -2034,8 +2091,8 @@ bool Game::initGui(std::wstring *error_message) gui_chat_console = new GUIChatConsole(guienv, guienv->getRootGUIElement(), -1, chat_backend, client); if (!gui_chat_console) { - *error_message = L"Could not allocate memory for chat console"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Could not allocate memory for chat console"; + errorstream << *error_message << std::endl; return false; } @@ -2062,7 +2119,11 @@ bool Game::connectToServer(const std::string &playername, const std::string &password, std::string *address, u16 port, bool *connect_ok, bool *aborted) { - showOverlayMessage("Resolving address...", 0, 75); + *connect_ok = false; // Let's not be overly optimistic + *aborted = false; + bool local_server_mode = false; + + showOverlayMessage(wgettext("Resolving address..."), 0, 15); Address connect_address(0, 0, 0, 0, port); @@ -2078,23 +2139,24 @@ bool Game::connectToServer(const std::string &playername, } else { connect_address.setAddress(127, 0, 0, 1); } + local_server_mode = true; } } catch (ResolveError &e) { - *error_message = L"Couldn't resolve address: " + narrow_to_wide(e.what()); - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = std::string("Couldn't resolve address: ") + e.what(); + errorstream << *error_message << std::endl; return false; } if (connect_address.isIPv6() && !g_settings->getBool("enable_ipv6")) { - *error_message = L"Unable to connect to " + - narrow_to_wide(connect_address.serializeString()) + - L" because IPv6 is disabled"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Unable to connect to " + + connect_address.serializeString() + + " because IPv6 is disabled"; + errorstream << *error_message << std::endl; return false; } client = new Client(device, - playername.c_str(), password, simple_singleplayer_mode, + playername.c_str(), password, *draw_control, texture_src, shader_src, itemdef_manager, nodedef_manager, sound, eventmgr, connect_address.isIPv6()); @@ -2104,13 +2166,12 @@ bool Game::connectToServer(const std::string &playername, gamedef = client; // Client acts as our GameDef - infostream << "Connecting to server at "; connect_address.print(&infostream); infostream << std::endl; - client->connect(connect_address); - + client->connect(connect_address, *address, + simple_singleplayer_mode || local_server_mode); /* Wait for server to accept connection @@ -2120,7 +2181,10 @@ bool Game::connectToServer(const std::string &playername, input->clear(); FpsControl fps_control = { 0 }; - f32 dtime; // in seconds + f32 dtime; + f32 wait_time = 0; // in seconds + + fps_control.last_time = device->getTimer()->getTime(); while (device->run()) { @@ -2140,9 +2204,9 @@ bool Game::connectToServer(const std::string &playername, // Break conditions if (client->accessDenied()) { - *error_message = L"Access denied. Reason: " + *error_message = "Access denied. Reason: " + client->accessDeniedReason(); - errorstream << wide_to_narrow(*error_message) << std::endl; + errorstream << *error_message << std::endl; break; } @@ -2152,8 +2216,16 @@ bool Game::connectToServer(const std::string &playername, break; } + wait_time += dtime; + // Only time out if we aren't waiting for the server we started + if ((*address != "") && (wait_time > 10)) { + *error_message = "Connection timed out."; + errorstream << *error_message << std::endl; + break; + } + // Update status - showOverlayMessage("Connecting to server...", dtime, 100); + showOverlayMessage(wgettext("Connecting to server..."), dtime, 20); } } catch (con::PeerNotFoundException &e) { // TODO: Should something be done here? At least an info/error @@ -2171,6 +2243,8 @@ bool Game::getServerContent(bool *aborted) FpsControl fps_control = { 0 }; f32 dtime; // in seconds + fps_control.last_time = device->getTimer()->getTime(); + while (device->run()) { limitFps(&fps_control, &dtime); @@ -2188,16 +2262,12 @@ bool Game::getServerContent(bool *aborted) } // Error conditions - if (client->accessDenied()) { - *error_message = L"Access denied. Reason: " - + client->accessDeniedReason(); - errorstream << wide_to_narrow(*error_message) << std::endl; + if (!checkConnection()) return false; - } if (client->getState() < LC_Init) { - *error_message = L"Client disconnected"; - errorstream << wide_to_narrow(*error_message) << std::endl; + *error_message = "Client disconnected"; + errorstream << *error_message << std::endl; return false; } @@ -2208,16 +2278,16 @@ bool Game::getServerContent(bool *aborted) } // Display status - int progress = 0; + int progress = 25; if (!client->itemdefReceived()) { - wchar_t *text = wgettext("Item definitions..."); - progress = 0; + const wchar_t *text = wgettext("Item definitions..."); + progress = 25; draw_load_screen(text, device, guienv, dtime, progress); delete[] text; } else if (!client->nodedefReceived()) { - wchar_t *text = wgettext("Node definitions..."); - progress = 25; + const wchar_t *text = wgettext("Node definitions..."); + progress = 30; draw_load_screen(text, device, guienv, dtime, progress); delete[] text; } else { @@ -2238,8 +2308,8 @@ bool Game::getServerContent(bool *aborted) message << " ( " << cur << cur_unit << " )"; } - progress = 50 + client->mediaReceiveProgress() * 50 + 0.5; - draw_load_screen(narrow_to_wide(message.str().c_str()), device, + progress = 30 + client->mediaReceiveProgress() * 35 + 0.5; + draw_load_screen(narrow_to_wide(message.str()), device, guienv, dtime, progress); } } @@ -2248,20 +2318,21 @@ bool Game::getServerContent(bool *aborted) } - +/****************************************************************************/ /**************************************************************************** Run ****************************************************************************/ +/****************************************************************************/ -inline void Game::updateInteractTimers(GameRunData *args, f32 dtime) +inline void Game::updateInteractTimers(GameRunData *runData, f32 dtime) { - if (args->nodig_delay_timer >= 0) - args->nodig_delay_timer -= dtime; + if (runData->nodig_delay_timer >= 0) + runData->nodig_delay_timer -= dtime; - if (args->object_hit_delay_timer >= 0) - args->object_hit_delay_timer -= dtime; + if (runData->object_hit_delay_timer >= 0) + runData->object_hit_delay_timer -= dtime; - args->time_from_last_punch += dtime; + runData->time_from_last_punch += dtime; } @@ -2270,9 +2341,9 @@ inline void Game::updateInteractTimers(GameRunData *args, f32 dtime) inline bool Game::checkConnection() { if (client->accessDenied()) { - *error_message = L"Access denied. Reason: " + *error_message = "Access denied. Reason: " + client->accessDeniedReason(); - errorstream << wide_to_narrow(*error_message) << std::endl; + errorstream << *error_message << std::endl; return false; } @@ -2324,7 +2395,7 @@ void Game::processQueues() } -void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats, +void Game::updateProfilers(const GameRunData &runData, const RunStats &stats, const FpsControl &draw_times, f32 dtime) { float profiler_print_interval = @@ -2342,8 +2413,9 @@ void Game::updateProfilers(const GameRunData &run_data, const RunStats &stats, g_profiler->print(infostream); } - update_profiler_gui(guitext_profiler, glb_fontengine, - run_data.profiler_current_page, run_data.profiler_max_page); + update_profiler_gui(guitext_profiler, g_fontengine, + runData.profiler_current_page, runData.profiler_max_page, + driver->getScreenSize().Height); g_profiler->clear(); } @@ -2423,7 +2495,7 @@ void Game::updateStats(RunStats *stats, const FpsControl &draw_times, ****************************************************************************/ void Game::processUserInput(VolatileRunFlags *flags, - GameRunData *interact_args, f32 dtime) + GameRunData *runData, f32 dtime) { // Reset input if window not active or some menu is active if (device->isWindowActive() == false @@ -2454,18 +2526,18 @@ void Game::processUserInput(VolatileRunFlags *flags, #endif // Increase timer for double tap of "keymap_jump" - if (g_settings->getBool("doubletap_jump") && interact_args->jump_timer <= 0.2) - interact_args->jump_timer += dtime; + if (m_cache_doubletap_jump && runData->jump_timer <= 0.2) + runData->jump_timer += dtime; processKeyboardInput( flags, - &interact_args->statustext_time, - &interact_args->jump_timer, - &interact_args->reset_jump_timer, - &interact_args->profiler_current_page, - interact_args->profiler_max_page); + &runData->statustext_time, + &runData->jump_timer, + &runData->reset_jump_timer, + &runData->profiler_current_page, + runData->profiler_max_page); - processItemSelection(&interact_args->new_playeritem); + processItemSelection(&runData->new_playeritem); } @@ -2503,6 +2575,8 @@ void Game::processKeyboardInput(VolatileRunFlags *flags, toggleFast(statustext_time); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_NOCLIP])) { toggleNoClip(statustext_time); + } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CINEMATIC])) { + toggleCinematic(statustext_time); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_SCREENSHOT])) { client->makeScreenshot(device); } else if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_TOGGLE_HUD])) { @@ -2608,6 +2682,15 @@ void Game::dropSelectedItem() void Game::openInventory() { + /* + * Don't permit to open inventory is CAO or player doesn't exists. + * This prevent showing an empty inventory at player load + */ + + LocalPlayer *player = client->getEnv().getLocalPlayer(); + if (player == NULL || player->getCAO() == NULL) + return; + infostream << "the_game: " << "Launching inventory" << std::endl; PlayerInventoryFormSource *fs_src = new PlayerInventoryFormSource(client); @@ -2648,7 +2731,7 @@ void Game::toggleFreeMove(float *statustext_time) void Game::toggleFreeMoveAlt(float *statustext_time, float *jump_timer) { - if (g_settings->getBool("doubletap_jump") && *jump_timer < 0.2f) + if (m_cache_doubletap_jump && *jump_timer < 0.2f) toggleFreeMove(statustext_time); } @@ -2680,6 +2763,16 @@ void Game::toggleNoClip(float *statustext_time) statustext += L" (note: no 'noclip' privilege)"; } +void Game::toggleCinematic(float *statustext_time) +{ + static const wchar_t *msg[] = { L"cinematic disabled", L"cinematic enabled" }; + bool cinematic = !g_settings->getBool("cinematic"); + g_settings->set("cinematic", bool_to_cstr(cinematic)); + + *statustext_time = 0; + statustext = msg[cinematic]; +} + void Game::toggleChat(float *statustext_time, bool *flag) { @@ -2698,7 +2791,8 @@ void Game::toggleHud(float *statustext_time, bool *flag) *flag = !*flag; *statustext_time = 0; statustext = msg[*flag]; - client->setHighlighted(client->getHighlighted(), *flag); + if (g_settings->getBool("enable_node_highlighting")) + client->setHighlighted(client->getHighlighted(), *flag); } @@ -2753,8 +2847,8 @@ void Game::toggleProfiler(float *statustext_time, u32 *profiler_current_page, *profiler_current_page = (*profiler_current_page + 1) % (profiler_max_page + 1); // FIXME: This updates the profiler with incomplete values - update_profiler_gui(guitext_profiler, glb_fontengine, *profiler_current_page, - profiler_max_page); + update_profiler_gui(guitext_profiler, g_fontengine, *profiler_current_page, + profiler_max_page, driver->getScreenSize().Height); if (*profiler_current_page != 0) { std::wstringstream sstr; @@ -2811,11 +2905,24 @@ void Game::toggleFullViewRange(float *statustext_time) void Game::updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags) { - // float turn_amount = 0; // Deprecated? + if ((device->isWindowActive() && noMenuActive()) || random_input) { + +#ifndef __ANDROID__ + if (!random_input) { + // Mac OSX gets upset if this is set every frame + if (device->getCursorControl()->isVisible()) + device->getCursorControl()->setVisible(false); + } +#endif - if (!(device->isWindowActive() && noMenuActive()) || random_input) { + if (flags->first_loop_after_window_activation) + flags->first_loop_after_window_activation = false; + else + updateCameraOrientation(cam, *flags); - // FIXME: Clean this up + input->setMousePos((driver->getScreenSize().Width / 2), + (driver->getScreenSize().Height / 2)); + } else { #ifndef ANDROID // Mac OSX gets upset if this is set every frame @@ -2823,63 +2930,38 @@ void Game::updateCameraDirection(CameraOrientation *cam, device->getCursorControl()->setVisible(true); #endif - //infostream<<"window inactive"<first_loop_after_window_activation = true; - return; - } + if (!flags->first_loop_after_window_activation) + flags->first_loop_after_window_activation = true; -#ifndef __ANDROID__ - if (!random_input) { - // Mac OSX gets upset if this is set every frame - if (device->getCursorControl()->isVisible()) - device->getCursorControl()->setVisible(false); } -#endif +} - if (flags->first_loop_after_window_activation) { - //infostream<<"window active, first loop"<first_loop_after_window_activation = false; - } else { +void Game::updateCameraOrientation(CameraOrientation *cam, + const VolatileRunFlags &flags) +{ #ifdef HAVE_TOUCHSCREENGUI - - if (g_touchscreengui) { - cam->camera_yaw = g_touchscreengui->getYaw(); - cam->camera_pitch = g_touchscreengui->getPitch(); - } else { + if (g_touchscreengui) { + cam->camera_yaw = g_touchscreengui->getYaw(); + cam->camera_pitch = g_touchscreengui->getPitch(); + } else { #endif - s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2); - s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2); - - if (flags->invert_mouse - || (camera->getCameraMode() == CAMERA_MODE_THIRD_FRONT)) { - dy = -dy; - } + s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2); + s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2); - //infostream<<"window active, pos difference "<getCameraMode() == CAMERA_MODE_THIRD_FRONT) { + dy = -dy; + } - float d = g_settings->getFloat("mouse_sensitivity"); - d = rangelim(d, 0.01, 100.0); - cam->camera_yaw -= dx * d; - cam->camera_pitch += dy * d; - // turn_amount = v2f(dx, dy).getLength() * d; // deprecated? + cam->camera_yaw -= dx * m_cache_mouse_sensitivity; + cam->camera_pitch += dy * m_cache_mouse_sensitivity; #ifdef HAVE_TOUCHSCREENGUI - } -#endif - - if (cam->camera_pitch < -89.5) - cam->camera_pitch = -89.5; - else if (cam->camera_pitch > 89.5) - cam->camera_pitch = 89.5; } +#endif - input->setMousePos(driver->getScreenSize().Width / 2, - driver->getScreenSize().Height / 2); - - // Deprecated? Not used anywhere else - // recent_turn_speed = recent_turn_speed * 0.9 + turn_amount * 0.1; - // std::cerr<<"recent_turn_speed = "<camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5); } @@ -2900,19 +2982,37 @@ void Game::updatePlayerControl(const CameraOrientation &cam) cam.camera_pitch, cam.camera_yaw ); + + u32 keypress_bits = + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) | + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) | + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) | + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) | + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) | + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) | + ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) | + ( (u32)(input->getLeftState() & 0x1) << 7) | + ( (u32)(input->getRightState() & 0x1) << 8 + ); + +#ifdef ANDROID + /* For Android, invert the meaning of holding down the fast button (i.e. + * holding down the fast button -- if there is one -- means walk), unless + * performing an action, sneaking or jumping. + */ + const u32 autofast_exludebits = + (1U << 4) | (1U << 6) // jump, sneak + | (1U << 7) | (1U << 8); // left state, right state + + if ((keypress_bits & autofast_exludebits) == 0) { + control.aux1 = control.aux1 ^ true; + keypress_bits ^= ((u32)(1U << 5)); + } +#endif + client->setPlayerControl(control); LocalPlayer *player = client->getEnv().getLocalPlayer(); - player->keyPressed = - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_FORWARD]) & 0x1) << 0) | - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_BACKWARD]) & 0x1) << 1) | - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_LEFT]) & 0x1) << 2) | - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_RIGHT]) & 0x1) << 3) | - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_JUMP]) & 0x1) << 4) | - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SPECIAL1]) & 0x1) << 5) | - ( (u32)(input->isKeyDown(keycache.key[KeyCache::KEYMAP_ID_SNEAK]) & 0x1) << 6) | - ( (u32)(input->getLeftState() & 0x1) << 7) | - ( (u32)(input->getRightState() & 0x1) << 8 - ); + player->keyPressed = keypress_bits; //tt.stop(); } @@ -2984,44 +3084,11 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) delete(event.show_formspec.formspec); delete(event.show_formspec.formname); - } else if (event.type == CE_SPAWN_PARTICLE) { - video::ITexture *texture = - gamedef->tsrc()->getTexture(*(event.spawn_particle.texture)); - - new Particle(gamedef, smgr, player, client->getEnv(), - *event.spawn_particle.pos, - *event.spawn_particle.vel, - *event.spawn_particle.acc, - event.spawn_particle.expirationtime, - event.spawn_particle.size, - event.spawn_particle.collisiondetection, - event.spawn_particle.vertical, - texture, - v2f(0.0, 0.0), - v2f(1.0, 1.0)); - } else if (event.type == CE_ADD_PARTICLESPAWNER) { - video::ITexture *texture = - gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture)); - - new ParticleSpawner(gamedef, smgr, player, - event.add_particlespawner.amount, - event.add_particlespawner.spawntime, - *event.add_particlespawner.minpos, - *event.add_particlespawner.maxpos, - *event.add_particlespawner.minvel, - *event.add_particlespawner.maxvel, - *event.add_particlespawner.minacc, - *event.add_particlespawner.maxacc, - event.add_particlespawner.minexptime, - event.add_particlespawner.maxexptime, - event.add_particlespawner.minsize, - event.add_particlespawner.maxsize, - event.add_particlespawner.collisiondetection, - event.add_particlespawner.vertical, - texture, - event.add_particlespawner.id); - } else if (event.type == CE_DELETE_PARTICLESPAWNER) { - delete_particlespawner(event.delete_particlespawner.id); + } else if ((event.type == CE_SPAWN_PARTICLE) || + (event.type == CE_ADD_PARTICLESPAWNER) || + (event.type == CE_DELETE_PARTICLESPAWNER)) { + client->getParticleManager()->handleParticleEvent(&event, gamedef, + smgr, player); } else if (event.type == CE_HUDADD) { u32 id = event.hudadd.id; @@ -3056,7 +3123,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) u32 new_id = player->addHud(e); //if this isn't true our huds aren't consistent - assert(new_id == id); + sanity_check(new_id == id); delete event.hudadd.pos; delete event.hudadd.name; @@ -3148,12 +3215,12 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash) event.set_sky.params->size() == 6) { sky->setFallbackBgColor(*event.set_sky.bgcolor); skybox = smgr->addSkyBoxSceneNode( - texture_src->getTexture((*event.set_sky.params)[0]), - texture_src->getTexture((*event.set_sky.params)[1]), - texture_src->getTexture((*event.set_sky.params)[2]), - texture_src->getTexture((*event.set_sky.params)[3]), - texture_src->getTexture((*event.set_sky.params)[4]), - texture_src->getTexture((*event.set_sky.params)[5])); + texture_src->getTextureForMesh((*event.set_sky.params)[0]), + texture_src->getTextureForMesh((*event.set_sky.params)[1]), + texture_src->getTextureForMesh((*event.set_sky.params)[2]), + texture_src->getTextureForMesh((*event.set_sky.params)[3]), + texture_src->getTextureForMesh((*event.set_sky.params)[4]), + texture_src->getTextureForMesh((*event.set_sky.params)[5])); } // Handle everything else as plain color else { @@ -3201,10 +3268,13 @@ void Game::updateCamera(VolatileRunFlags *flags, u32 busy_time, v3s16 old_camera_offset = camera->getOffset(); if (input->wasKeyDown(keycache.key[KeyCache::KEYMAP_ID_CAMERA_MODE])) { - camera->toggleCameraMode(); GenericCAO *playercao = player->getCAO(); - assert(playercao != NULL); + // If playercao not loaded, don't change camera + if (playercao == NULL) + return; + + camera->toggleCameraMode(); playercao->setVisible(camera->getCameraMode() > CAMERA_MODE_FIRST); } @@ -3332,7 +3402,7 @@ void Game::processPlayerInteraction(std::vector &highlight_boxes, if (pointed != runData->pointed_old) { infostream << "Pointing at " << pointed.dump() << std::endl; - if (g_settings->getBool("enable_node_highlighting")) { + if (m_cache_enable_node_highlighting) { if (pointed.type == POINTEDTHING_NODE) { client->setHighlighted(pointed.node_undersurface, show_hud); } else { @@ -3445,8 +3515,7 @@ void Game::handlePointingAtNode(GameRunData *runData, } if ((input->getRightClicked() || - runData->repeat_rightclick_timer >= - g_settings->getFloat("repeat_rightclick_time")) && + runData->repeat_rightclick_timer >= m_repeat_right_click_time) && client->checkPrivilege("interact")) { runData->repeat_rightclick_timer = 0; infostream << "Ground right-clicked" << std::endl; @@ -3581,11 +3650,11 @@ void Game::handleDigging(GameRunData *runData, } else { runData->dig_time_complete = params.time; - if (g_settings->getBool("enable_particles")) { + if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(n); - addPunchingParticles(gamedef, smgr, player, - client->getEnv(), nodepos, features.tiles); + client->getParticleManager()->addPunchingParticles(gamedef, smgr, + player, nodepos, features.tiles); } } @@ -3628,12 +3697,11 @@ void Game::handleDigging(GameRunData *runData, if (is_valid_position) client->removeNode(nodepos); - if (g_settings->getBool("enable_particles")) { + if (m_cache_enable_particles) { const ContentFeatures &features = client->getNodeDefManager()->get(wasnode); - addDiggingParticles - (gamedef, smgr, player, client->getEnv(), - nodepos, features.tiles); + client->getParticleManager()->addDiggingParticles(gamedef, smgr, + player, nodepos, features.tiles); } runData->dig_time = 0; @@ -3756,15 +3824,13 @@ void Game::updateFrame(std::vector &highlight_boxes, /* Update particles */ - - allparticles_step(dtime); - allparticlespawners_step(dtime, client->getEnv()); + client->getParticleManager()->step(dtime); /* Fog */ - if (g_settings->getBool("enable_fog") && !flags.force_fog_off) { + if (m_cache_enable_fog && !flags.force_fog_off) { driver->setFog( sky->getBgColor(), video::EFT_FOG_LINEAR, @@ -3836,7 +3902,7 @@ void Game::updateFrame(std::vector &highlight_boxes, runData->update_draw_list_last_cam_dir = camera_direction; } - updateGui(&runData->statustext_time, *stats, dtime, flags, cam); + updateGui(&runData->statustext_time, *stats, *runData, dtime, flags, cam); /* make sure menu is on top @@ -3872,7 +3938,7 @@ void Game::updateFrame(std::vector &highlight_boxes, Profiler graph */ if (flags.show_profiler_graph) - graph->draw(10, screensize.Y - 10, driver, glb_fontengine->getFont()); + graph->draw(10, screensize.Y - 10, driver, g_fontengine->getFont()); /* Damage flash @@ -3913,8 +3979,31 @@ void Game::updateFrame(std::vector &highlight_boxes, } -void Game::updateGui(float *statustext_time, const RunStats& stats, - f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam) +inline static const char *yawToDirectionString(int yaw) +{ + // NOTE: TODO: This can be done mathematically without the else/else-if + // cascade. + + const char *player_direction; + + yaw = wrapDegrees_0_360(yaw); + + if (yaw >= 45 && yaw < 135) + player_direction = "West [-X]"; + else if (yaw >= 135 && yaw < 225) + player_direction = "South [-Z]"; + else if (yaw >= 225 && yaw < 315) + player_direction = "East [+X]"; + else + player_direction = "North [+Z]"; + + return player_direction; +} + + +void Game::updateGui(float *statustext_time, const RunStats &stats, + const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags, + const CameraOrientation &cam) { v2u32 screensize = driver->getScreenSize(); LocalPlayer *player = client->getEnv().getLocalPlayer(); @@ -3929,7 +4018,7 @@ void Game::updateGui(float *statustext_time, const RunStats& stats, std::ostringstream os(std::ios_base::binary); os << std::fixed - << "Minetest " << minetest_version_hash + << PROJECT_NAME " " << g_version_hash << " FPS = " << fps << " (R: range_all=" << draw_control->range_all << ")" << std::setprecision(0) @@ -3945,7 +4034,7 @@ void Game::updateGui(float *statustext_time, const RunStats& stats, guitext->setVisible(true); } else if (flags.show_hud || flags.show_chat) { std::ostringstream os(std::ios_base::binary); - os << "Minetest " << minetest_version_hash; + os << PROJECT_NAME " " << g_version_hash; guitext->setText(narrow_to_wide(os.str()).c_str()); guitext->setVisible(true); } else { @@ -3955,7 +4044,7 @@ void Game::updateGui(float *statustext_time, const RunStats& stats, if (guitext->isVisible()) { core::rect rect( 5, 5, - screensize.X, 5 + glb_fontengine->getTextHeight() + screensize.X, 5 + g_fontengine->getTextHeight() ); guitext->setRelativePosition(rect); } @@ -3967,14 +4056,28 @@ void Game::updateGui(float *statustext_time, const RunStats& stats, << ", " << (player_position.Y / BS) << ", " << (player_position.Z / BS) << ") (yaw=" << (wrapDegrees_0_360(cam.camera_yaw)) + << " " << yawToDirectionString(cam.camera_yaw) << ") (seed = " << ((u64)client->getMapSeed()) << ")"; + + if (runData.pointed_old.type == POINTEDTHING_NODE) { + ClientMap &map = client->getEnv().getClientMap(); + const INodeDefManager *nodedef = client->getNodeDefManager(); + MapNode n = map.getNodeNoEx(runData.pointed_old.node_undersurface); + if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") { + const ContentFeatures &features = nodedef->get(n); + os << " (pointing_at = " << nodedef->get(n).name + << " - " << features.tiledef[0].name.c_str() + << ")"; + } + } + guitext2->setText(narrow_to_wide(os.str()).c_str()); guitext2->setVisible(true); core::rect rect( - 5, 5 + glb_fontengine->getTextHeight(), - screensize.X, 5 + glb_fontengine->getTextHeight() * 2 + 5, 5 + g_fontengine->getTextHeight(), + screensize.X, 5 + g_fontengine->getTextHeight() * 2 ); guitext2->setRelativePosition(rect); } else { @@ -3999,10 +4102,13 @@ void Game::updateGui(float *statustext_time, const RunStats& stats, guitext_status->setVisible(!statustext.empty()); if (!statustext.empty()) { - s32 status_y = screensize.Y - 130; + s32 status_width = guitext_status->getTextWidth(); + s32 status_height = guitext_status->getTextHeight(); + s32 status_y = screensize.Y - 150; + s32 status_x = (screensize.X - status_width) / 2; core::rect rect( - 10, status_y - guitext_status->getTextHeight(), - 10 + guitext_status->getTextWidth(), status_y + status_x , status_y - status_height, + status_x + status_width, status_y ); guitext_status->setRelativePosition(rect); @@ -4044,7 +4150,6 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) // not using getRealTime is necessary for wine device->getTimer()->tick(); // Maker sure device time is up-to-date u32 time = device->getTimer()->getTime(); - u32 last_time = fps_timings->last_time; if (time > last_time) // Make sure time hasn't overflowed @@ -4080,19 +4185,22 @@ inline void Game::limitFps(FpsControl *fps_timings, f32 *dtime) fps_timings->last_time = time; } - -void Game::showOverlayMessage(const char *msg, float dtime, +// Note: This will free (using delete[])! \p msg. If you want to use it later, +// pass a copy of it to this function +// Note: \p msg must be allocated using new (not malloc()) +void Game::showOverlayMessage(const wchar_t *msg, float dtime, int percent, bool draw_clouds) { - wchar_t *text = wgettext(msg); - draw_load_screen(text, device, guienv, dtime, percent, draw_clouds); - delete[] text; + draw_load_screen(msg, device, guienv, dtime, percent, draw_clouds); + delete[] msg; } +/****************************************************************************/ /**************************************************************************** Shutdown / cleanup ****************************************************************************/ +/****************************************************************************/ void Game::extendedResourceCleanup() { @@ -4116,10 +4224,11 @@ void Game::extendedResourceCleanup() } - +/****************************************************************************/ /**************************************************************************** extern function for launching the game ****************************************************************************/ +/****************************************************************************/ void the_game(bool *kill, bool random_input, @@ -4132,7 +4241,7 @@ void the_game(bool *kill, const std::string &address, // If empty local server is created u16 port, - std::wstring &error_message, + std::string &error_message, ChatBackend &chat_backend, const SubgameSpec &gamespec, // Used for local game bool simple_singleplayer_mode) @@ -4148,24 +4257,24 @@ void the_game(bool *kill, try { if (game.startup(kill, random_input, input, device, map_dir, - playername, password, &server_address, port, - &error_message, &chat_backend, gamespec, - simple_singleplayer_mode)) { - + playername, password, &server_address, port, + error_message, &chat_backend, gamespec, + simple_singleplayer_mode)) { game.run(); game.shutdown(); } } catch (SerializationError &e) { - error_message = L"A serialization error occurred:\n" - + narrow_to_wide(e.what()) + L"\n\nThe server is probably " - L" running a different version of Minetest."; - errorstream << wide_to_narrow(error_message) << std::endl; + error_message = std::string("A serialization error occurred:\n") + + e.what() + "\n\nThe server is probably " + " running a different version of " PROJECT_NAME "."; + errorstream << error_message << std::endl; } catch (ServerError &e) { - error_message = narrow_to_wide(e.what()); - errorstream << "ServerError: " << e.what() << std::endl; + error_message = e.what(); + errorstream << "ServerError: " << error_message << std::endl; } catch (ModError &e) { - errorstream << "ModError: " << e.what() << std::endl; - error_message = narrow_to_wide(e.what()) + wgettext("\nCheck debug.txt for details."); + error_message = e.what() + strgettext("\nCheck debug.txt for details."); + errorstream << "ModError: " << error_message << std::endl; } } +