X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.cpp;h=189003e4caa262489f84faef07eff6e1d79ba900;hb=8767c781699a43e27185181979340f9712b3c236;hp=05f1da5e0b83782c149607c400adbb294fc0a83e;hpb=8493979d8678f440e11a448349f4e0404e143e95;p=minetest.git diff --git a/src/game.cpp b/src/game.cpp index 05f1da5e0..189003e4c 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -25,10 +25,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include #include #include +#include "IMeshCache.h" #include "client.h" #include "server.h" #include "guiPauseMenu.h" #include "guiPasswordChange.h" +#include "guiVolumeChange.h" #include "guiFormSpecMenu.h" #include "guiTextInputMenu.h" #include "guiDeathScreen.h" @@ -36,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "guiChatConsole.h" #include "config.h" #include "clouds.h" +#include "particles.h" #include "camera.h" #include "farmesh.h" #include "mapblock.h" @@ -56,6 +59,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "subgame.h" #include "quicktune_shortcutter.h" #include "clientmap.h" +#include "hud.h" #include "sky.h" #include "sound.h" #if USE_SOUND @@ -118,13 +122,20 @@ struct TextDestPlayerInventory : public TextDest TextDestPlayerInventory(Client *client) { m_client = client; + m_formname = ""; + } + TextDestPlayerInventory(Client *client, std::string formname) + { + m_client = client; + m_formname = formname; } void gotText(std::map fields) { - m_client->sendInventoryFields("", fields); + m_client->sendInventoryFields(m_formname, fields); } Client *m_client; + std::string m_formname; }; /* Respawn menu callback */ @@ -218,137 +229,6 @@ class FormspecFormSource: public IFormSource std::string m_formspec; FormspecFormSource** m_game_formspec; }; -/* - Hotbar draw routine -*/ -void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, - IGameDef *gamedef, - v2s32 centerlowerpos, s32 imgsize, s32 itemcount, - Inventory *inventory, s32 halfheartcount, u16 playeritem) -{ - InventoryList *mainlist = inventory->getList("main"); - if(mainlist == NULL) - { - errorstream<<"draw_hotbar(): mainlist == NULL"< barrect(0,0,width,height); - barrect += pos; - video::SColor bgcolor(255,128,128,128); - driver->draw2DRectangle(bgcolor, barrect, NULL);*/ - - core::rect imgrect(0,0,imgsize,imgsize); - - for(s32 i=0; igetItem(i); - - core::rect rect = imgrect + pos - + v2s32(padding+i*(imgsize+padding*2), padding); - - if(playeritem == i) - { - video::SColor c_outside(255,255,0,0); - //video::SColor c_outside(255,0,0,0); - //video::SColor c_inside(255,192,192,192); - s32 x1 = rect.UpperLeftCorner.X; - s32 y1 = rect.UpperLeftCorner.Y; - s32 x2 = rect.LowerRightCorner.X; - s32 y2 = rect.LowerRightCorner.Y; - // Black base borders - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y1 - padding), - v2s32(x2 + padding, y1) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y2), - v2s32(x2 + padding, y2 + padding) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x1 - padding, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_outside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding, y2) - ), NULL); - /*// Light inside borders - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1 - padding/2), - v2s32(x2 + padding/2, y1) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y2), - v2s32(x2 + padding/2, y2 + padding/2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x1 - padding/2, y1), - v2s32(x1, y2) - ), NULL); - driver->draw2DRectangle(c_inside, - core::rect( - v2s32(x2, y1), - v2s32(x2 + padding/2, y2) - ), NULL); - */ - } - - video::SColor bgcolor2(128,0,0,0); - driver->draw2DRectangle(bgcolor2, rect, NULL); - drawItemStack(driver, font, item, rect, NULL, gamedef); - } - - /* - Draw hearts - */ - video::ITexture *heart_texture = - gamedef->getTextureSource()->getTextureRaw("heart.png"); - if(heart_texture) - { - v2s32 p = pos + v2s32(0, -20); - for(s32 i=0; i rect(0,0,16,16); - rect += p; - driver->draw2DImage(heart_texture, rect, - core::rect(core::position2d(0,0), - core::dimension2di(heart_texture->getOriginalSize())), - NULL, colors, true); - p += v2s32(16,0); - } - if(halfheartcount % 2 == 1) - { - const video::SColor color(255,255,255,255); - const video::SColor colors[] = {color,color,color,color}; - core::rect rect(0,0,16/2,16); - rect += p; - core::dimension2di srcd(heart_texture->getOriginalSize()); - srcd.Width /= 2; - driver->draw2DImage(heart_texture, rect, - core::rect(core::position2d(0,0), srcd), - NULL, colors, true); - p += v2s32(16,0); - } - } -} /* Check if a node is pointable @@ -934,14 +814,8 @@ void the_game( // Calculate text height using the font u32 text_height = font->getDimension(L"Random test string").Height; - v2u32 screensize(0,0); v2u32 last_screensize(0,0); - screensize = driver->getScreenSize(); - - const s32 hotbar_itemcount = 8; - //const s32 hotbar_imagesize = 36; - //const s32 hotbar_imagesize = 64; - s32 hotbar_imagesize = 48; + v2u32 screensize = driver->getScreenSize(); /* Draw "Loading" screen @@ -983,6 +857,9 @@ void the_game( sound_is_dummy = true; } + Server *server = NULL; + + try{ // Event manager EventManager eventmgr; @@ -998,9 +875,8 @@ void the_game( /* Create server. - SharedPtr will delete it when it goes out of scope. */ - SharedPtr server; + if(address == ""){ draw_load_screen(L"Creating server...", driver, font); infostream<<"Creating server"<start(port); } - try{ do{ // Client scope (breakable do-while(0)) /* @@ -1254,7 +1129,7 @@ void the_game( gui::IGUIStaticText *guitext_info = guienv->addStaticText( L"", core::rect(0,0,400,text_height*5+5) + v2s32(100,200), - false, false); + false, true); // Status text (displays info when showing and hiding GUI stuff, etc.) gui::IGUIStaticText *guitext_status = guienv->addStaticText( @@ -1310,6 +1185,9 @@ void the_game( float damage_flash = 0; s16 farmesh_range = 20*MAP_BLOCKSIZE; + float jump_timer = 0; + bool reset_jump_timer = false; + const float object_hit_delay = 0.2; float object_hit_delay_timer = 0.0; float time_from_last_punch = 10; @@ -1335,6 +1213,8 @@ void the_game( float time_of_day = 0; float time_of_day_smooth = 0; + float repeat_rightclick_timer = 0; + /* Shader constants */ @@ -1356,6 +1236,16 @@ void the_game( // NOTE: So we have to use getTime() and call run()s between them u32 lasttime = device->getTimer()->getTime(); + LocalPlayer* player = client.getEnv().getLocalPlayer(); + player->hurt_tilt_timer = 0; + player->hurt_tilt_strength = 0; + + /* + HUD object + */ + Hud hud(driver, guienv, font, text_height, + gamedef, player, &local_inventory); + for(;;) { if(device->run() == false || kill == true) @@ -1502,6 +1392,13 @@ void the_game( g_gamecallback->changepassword_requested = false; } + if(g_gamecallback->changevolume_requested) + { + (new GUIVolumeChange(guienv, guiroot, -1, + &g_menumgr, &client))->drop(); + g_gamecallback->changevolume_requested = false; + } + /* Process TextureSource's queue */ tsrc->processQueue(); @@ -1521,13 +1418,11 @@ void the_game( v2s32 displaycenter(screensize.X/2,screensize.Y/2); //bool screensize_changed = screensize != last_screensize; - // Resize hotbar - if(screensize.Y <= 800) - hotbar_imagesize = 32; - else if(screensize.Y <= 1280) - hotbar_imagesize = 48; - else - hotbar_imagesize = 64; + + // Update HUD values + hud.screensize = screensize; + hud.displaycenter = displaycenter; + hud.resizeHotbar(); // Hilight boxes collected during the loop and displayed std::vector hilightboxes; @@ -1586,6 +1481,10 @@ void the_game( // Input handler step() (used by the random input generator) input->step(dtime); + // Increase timer for doubleclick of "jump" + if(g_settings->getBool("doubletap_jump") && jump_timer <= 0.2) + jump_timer += dtime; + /* Launch menus and trigger stuff according to keys */ @@ -1675,6 +1574,27 @@ void the_game( statustext += L" (note: no 'fly' privilege)"; } } + else if(input->wasKeyDown(getKeySetting("keymap_jump"))) + { + if(g_settings->getBool("doubletap_jump") && jump_timer < 0.2) + { + if(g_settings->getBool("free_move")) + { + g_settings->set("free_move","false"); + statustext = L"free_move disabled"; + statustext_time = 0; + } + else + { + g_settings->set("free_move","true"); + statustext = L"free_move enabled"; + statustext_time = 0; + if(!client.checkPrivilege("fly")) + statustext += L" (note: no 'fly' privilege)"; + } + } + reset_jump_timer = true; + } else if(input->wasKeyDown(getKeySetting("keymap_fastmove"))) { if(g_settings->getBool("fast_move")) @@ -1837,6 +1757,13 @@ void the_game( statustext_time = 0; } + // Reset jump_timer + if(!input->isKeyDown(getKeySetting("keymap_jump")) && reset_jump_timer) + { + reset_jump_timer = false; + jump_timer = 0.0; + } + // Handle QuicktuneShortcutter if(input->wasKeyDown(getKeySetting("keymap_quicktune_next"))) quicktune.next(); @@ -1859,7 +1786,7 @@ void the_game( { s32 wheel = input->getMouseWheel(); u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1, - hotbar_itemcount-1); + hud.hotbar_itemcount-1); if(wheel < 0) { @@ -1883,7 +1810,7 @@ void the_game( const KeyPress *kp = NumberKey + (i + 1) % 10; if(input->wasKeyDown(*kp)) { - if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount) + if(i < PLAYER_INVENTORY_SIZE && i < hud.hotbar_itemcount) { new_playeritem = i; @@ -2051,12 +1978,18 @@ void the_game( { break; } - else if(event.type == CE_PLAYER_DAMAGE) + else if(event.type == CE_PLAYER_DAMAGE && + client.getHP() != 0) { //u16 damage = event.player_damage.amount; //infostream<<"Player damage: "<hurt_tilt_timer = 1.5; + player->hurt_tilt_strength = event.player_damage.amount/2; + player->hurt_tilt_strength = rangelim(player->hurt_tilt_strength, 2.0, 10.0); } else if(event.type == CE_PLAYER_FORCE_MOVE) { @@ -2088,6 +2021,10 @@ void the_game( damage_flash = 0; + LocalPlayer* player = client.getEnv().getLocalPlayer(); + player->hurt_tilt_timer = 0; + player->hurt_tilt_strength = 0; + /*LocalPlayer* player = client.getLocalPlayer(); player->setPosition(player->getPosition() + v3f(0,-BS,0)); camera.update(player, busytime, screensize);*/ @@ -2104,6 +2041,7 @@ void the_game( &g_menumgr, &client, gamedef); menu->setFormSource(current_formspec); + menu->setTextDest(new TextDestPlayerInventory(&client,*(event.show_formspec.formname))); menu->drop(); } else @@ -2112,11 +2050,142 @@ void the_game( current_formspec->setForm(*(event.show_formspec.formspec)); } delete(event.show_formspec.formspec); + delete(event.show_formspec.formname); } else if(event.type == CE_TEXTURES_UPDATED) { update_wielded_item_trigger = true; } + else if(event.type == CE_SPAWN_PARTICLE) + { + LocalPlayer* player = client.getEnv().getLocalPlayer(); + AtlasPointer ap = + gamedef->tsrc()->getTexture(*(event.spawn_particle.texture)); + + new Particle(gamedef, smgr, player, client.getEnv(), + *event.spawn_particle.pos, + *event.spawn_particle.vel, + *event.spawn_particle.acc, + event.spawn_particle.expirationtime, + event.spawn_particle.size, + event.spawn_particle.collisiondetection, ap); + } + else if(event.type == CE_ADD_PARTICLESPAWNER) + { + LocalPlayer* player = client.getEnv().getLocalPlayer(); + AtlasPointer ap = + gamedef->tsrc()->getTexture(*(event.add_particlespawner.texture)); + + new ParticleSpawner(gamedef, smgr, player, + event.add_particlespawner.amount, + event.add_particlespawner.spawntime, + *event.add_particlespawner.minpos, + *event.add_particlespawner.maxpos, + *event.add_particlespawner.minvel, + *event.add_particlespawner.maxvel, + *event.add_particlespawner.minacc, + *event.add_particlespawner.maxacc, + event.add_particlespawner.minexptime, + event.add_particlespawner.maxexptime, + event.add_particlespawner.minsize, + event.add_particlespawner.maxsize, + event.add_particlespawner.collisiondetection, + ap, + event.add_particlespawner.id); + } + else if(event.type == CE_DELETE_PARTICLESPAWNER) + { + delete_particlespawner (event.delete_particlespawner.id); + } + else if (event.type == CE_HUDADD) + { + u32 id = event.hudadd.id; + size_t nhudelem = player->hud.size(); + if (id > nhudelem || (id < nhudelem && player->hud[id])) { + delete event.hudadd.pos; + delete event.hudadd.name; + delete event.hudadd.scale; + delete event.hudadd.text; + delete event.hudadd.align; + delete event.hudadd.offset; + continue; + } + + HudElement *e = new HudElement; + e->type = (HudElementType)event.hudadd.type; + e->pos = *event.hudadd.pos; + e->name = *event.hudadd.name; + e->scale = *event.hudadd.scale; + e->text = *event.hudadd.text; + e->number = event.hudadd.number; + e->item = event.hudadd.item; + e->dir = event.hudadd.dir; + e->align = *event.hudadd.align; + e->offset = *event.hudadd.offset; + + if (id == nhudelem) + player->hud.push_back(e); + else + player->hud[id] = e; + + delete event.hudadd.pos; + delete event.hudadd.name; + delete event.hudadd.scale; + delete event.hudadd.text; + delete event.hudadd.align; + delete event.hudadd.offset; + } + else if (event.type == CE_HUDRM) + { + u32 id = event.hudrm.id; + if (id < player->hud.size() && player->hud[id]) { + delete player->hud[id]; + player->hud[id] = NULL; + } + } + else if (event.type == CE_HUDCHANGE) + { + u32 id = event.hudchange.id; + if (id >= player->hud.size() || !player->hud[id]) { + delete event.hudchange.v2fdata; + delete event.hudchange.sdata; + continue; + } + + HudElement* e = player->hud[id]; + switch (event.hudchange.stat) { + case HUD_STAT_POS: + e->pos = *event.hudchange.v2fdata; + break; + case HUD_STAT_NAME: + e->name = *event.hudchange.sdata; + break; + case HUD_STAT_SCALE: + e->scale = *event.hudchange.v2fdata; + break; + case HUD_STAT_TEXT: + e->text = *event.hudchange.sdata; + break; + case HUD_STAT_NUMBER: + e->number = event.hudchange.data; + break; + case HUD_STAT_ITEM: + e->item = event.hudchange.data; + break; + case HUD_STAT_DIR: + e->dir = event.hudchange.data; + break; + case HUD_STAT_ALIGN: + e->align = *event.hudchange.v2fdata; + break; + case HUD_STAT_OFFSET: + e->offset = *event.hudchange.v2fdata; + break; + } + + delete event.hudchange.v2fdata; + delete event.hudchange.sdata; + } } } @@ -2253,6 +2322,11 @@ void the_game( bool left_punch = false; soundmaker.m_player_leftpunch_sound.name = ""; + if(input->getRightState()) + repeat_rightclick_timer += dtime; + else + repeat_rightclick_timer = 0; + if(playeritem_usable && input->getLeftState()) { if(input->getLeftClicked()) @@ -2273,17 +2347,12 @@ void the_game( infotext = narrow_to_wide(meta->getString("infotext")); } else { MapNode n = map.getNode(nodepos); - if(nodedef->get(n).tiledef[0].name == "unknown_block.png"){ + if(nodedef->get(n).tiledef[0].name == "unknown_node.png"){ infotext = L"Unknown node: "; infotext += narrow_to_wide(nodedef->get(n).name); } } - // We can't actually know, but assume the sound of right-clicking - // to be the sound of placing a node - soundmaker.m_player_rightpunch_sound.gain = 0.5; - soundmaker.m_player_rightpunch_sound.name = "default_place_node"; - /* Handle digging */ @@ -2336,6 +2405,14 @@ void the_game( else { dig_time_complete = params.time; + if (g_settings->getBool("enable_particles")) + { + const ContentFeatures &features = + client.getNodeDefManager()->get(n); + addPunchingParticles + (gamedef, smgr, player, client.getEnv(), + nodepos, features.tiles); + } } if(dig_time_complete >= 0.001) @@ -2367,6 +2444,15 @@ void the_game( MapNode wasnode = map.getNode(nodepos); client.removeNode(nodepos); + if (g_settings->getBool("enable_particles")) + { + const ContentFeatures &features = + client.getNodeDefManager()->get(wasnode); + addDiggingParticles + (gamedef, smgr, player, client.getEnv(), + nodepos, features.tiles); + } + dig_time = 0; digging = false; @@ -2393,13 +2479,17 @@ void the_game( camera.setDigging(0); // left click animation } - if(input->getRightClicked()) + if(input->getRightClicked() || + repeat_rightclick_timer >= g_settings->getFloat("repeat_rightclick_time")) { + repeat_rightclick_timer = 0; infostream<<"Ground right-clicked"<getString("formspec") == "hack:sign_text_input" && !random_input) + if(meta && meta->getString("formspec") == "hack:sign_text_input" + && !random_input + && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching metadata text input"<drop(); } // If metadata provides an inventory view, activate it - else if(meta && meta->getString("formspec") != "" && !random_input) + else if(meta && meta->getString("formspec") != "" && !random_input + && !input->isKeyDown(getKeySetting("keymap_sneak"))) { infostream<<"Launching custom inventory view"<get(map.getNode(nodepos)).rightclickable) do{ // breakable verbosestream<<"Node placement prediction for " <update(v2f(player_position.X, player_position.Z), brightness, farmesh_range); } + + /* + Update particles + */ + + allparticles_step(dtime, client.getEnv()); + allparticlespawners_step(dtime, client.getEnv()); /* Fog @@ -2715,12 +2817,12 @@ void the_game( char temptext[300]; snprintf(temptext, 300, "(% .1f, % .1f, % .1f)" - " (yaw = %.1f) (seed = %lli)", + " (yaw = %.1f) (seed = %llu)", player_position.X/BS, player_position.Y/BS, player_position.Z/BS, wrapDegrees_0_360(camera_yaw), - client.getMapSeed()); + (unsigned long long)client.getMapSeed()); guitext2->setText(narrow_to_wide(temptext).c_str()); guitext2->setVisible(true); @@ -2860,7 +2962,6 @@ void the_game( */ TimeTaker tt_draw("mainloop: draw"); - { TimeTaker timer("beginScene"); @@ -2964,30 +3065,12 @@ void the_game( driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); - if(show_hud) - { - v3f selectionbox_color = g_settings->getV3F("selectionbox_color"); - u32 selectionbox_color_r = rangelim(myround(selectionbox_color.X), 0, 255); - u32 selectionbox_color_g = rangelim(myround(selectionbox_color.Y), 0, 255); - u32 selectionbox_color_b = rangelim(myround(selectionbox_color.Z), 0, 255); - - for(std::vector::const_iterator - i = hilightboxes.begin(); - i != hilightboxes.end(); i++) - { - /*infostream<<"hilightbox min=" - <<"("<MinEdge.X<<","<MinEdge.Y<<","<MinEdge.Z<<")" - <<" max=" - <<"("<MaxEdge.X<<","<MaxEdge.Y<<","<MaxEdge.Z<<")" - <draw3DBox(*i, video::SColor(255,selectionbox_color_r,selectionbox_color_g,selectionbox_color_b)); - } - } - + if (show_hud) + hud.drawSelectionBoxes(hilightboxes); /* Wielded tool */ - if(show_hud) + if(show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE)) { // Warning: This clears the Z buffer. camera.drawWieldedTool(); @@ -3011,22 +3094,9 @@ void the_game( /* Draw crosshair */ - if(show_hud) - { - v3f crosshair_color = g_settings->getV3F("crosshair_color"); - u32 crosshair_color_r = rangelim(myround(crosshair_color.X), 0, 255); - u32 crosshair_color_g = rangelim(myround(crosshair_color.Y), 0, 255); - u32 crosshair_color_b = rangelim(myround(crosshair_color.Z), 0, 255); - u32 crosshair_alpha = rangelim(g_settings->getS32("crosshair_alpha"), 0, 255); - - driver->draw2DLine(displaycenter - core::vector2d(10,0), - displaycenter + core::vector2d(10,0), - video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b)); - driver->draw2DLine(displaycenter - core::vector2d(0,10), - displaycenter + core::vector2d(0,10), - video::SColor(crosshair_alpha,crosshair_color_r,crosshair_color_g,crosshair_color_b)); - } - + if (show_hud) + hud.drawCrosshair(); + } // timer //timer10.stop(); @@ -3036,11 +3106,9 @@ void the_game( /* Draw hotbar */ - if(show_hud) + if (show_hud) { - draw_hotbar(driver, font, gamedef, - v2s32(displaycenter.X, screensize.Y), - hotbar_imagesize, hotbar_itemcount, &local_inventory, + hud.drawHotbar(v2s32(displaycenter.X, screensize.Y), client.getHP(), client.getPlayerItem()); } @@ -3049,7 +3117,7 @@ void the_game( */ if(damage_flash > 0.0) { - video::SColor color(std::min(damage_flash, 220.0f),180,0,0); + video::SColor color(std::min(damage_flash, 180.0f),180,0,0); driver->draw2DRectangle(color, core::rect(0,0,screensize.X,screensize.Y), NULL); @@ -3057,6 +3125,22 @@ void the_game( damage_flash -= 100.0*dtime; } + /* + Damage camera tilt + */ + if(player->hurt_tilt_timer > 0.0) + { + player->hurt_tilt_timer -= dtime*5; + if(player->hurt_tilt_timer < 0) + player->hurt_tilt_strength = 0; + } + + /* + Draw lua hud items + */ + if (show_hud) + hud.drawLuaElements(); + /* Draw gui */ @@ -3105,10 +3189,11 @@ void the_game( /* Drop stuff */ - if(clouds) + if (clouds) clouds->drop(); - if(gui_chat_console) + if (gui_chat_console) gui_chat_console->drop(); + clear_particles(); /* Draw a "shutting down" screen, which will be shown while the map @@ -3136,14 +3221,44 @@ void the_game( L" running a different version of Minetest."; errorstream<getSceneManager()->getMeshCache()->getMeshCount() << std::endl; + infostream << "\tRemaining textures : " + << driver->getTextureCount() << std::endl; + for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) { + irr::video::ITexture* texture = driver->getTextureByIndex(i); + infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str() + << std::endl; + } + infostream << "\tRemaining materials: " + << driver-> getMaterialRendererCount () + << " (note: irrlicht doesn't support removing renderers)"<< std::endl; }