X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.c;h=7e59f094b5dccccd2476bb10a8a54adf6f105bdb;hb=6f79ea1241a2e339a261680c5c2b9de07cb91f18;hp=d120cff3f2e209b8af80af857bc927d48d595993;hpb=e1a862cb35193dabdd1bea3c00c8599596862dc2;p=nothing.git diff --git a/src/game.c b/src/game.c index d120cff3..7e59f094 100644 --- a/src/game.c +++ b/src/game.c @@ -19,21 +19,13 @@ #include "game/settings.h" #include "game/credits.h" -typedef enum Game_state { - GAME_STATE_LEVEL = 0, - GAME_STATE_LEVEL_PICKER, - GAME_STATE_LEVEL_EDITOR, - GAME_STATE_CREDITS, - GAME_STATE_SETTINGS, - GAME_STATE_QUIT -} Game_state; typedef struct Game { Lt *lt; Game_state state; - Sprite_font *font; - LevelPicker *level_picker; + Sprite_font font; + LevelPicker level_picker; LevelEditor *level_editor; Credits *credits; Level *level; @@ -46,9 +38,12 @@ typedef struct Game { int console_enabled; } Game; -static void game_switch_state(Game *game, Game_state state) { + game->cursor.style = CURSOR_STYLE_POINTER; + if (state == GAME_STATE_LEVEL_PICKER) { + level_picker_clean_selection(&game->level_picker); + } game->camera = create_camera(game->renderer, game->font); game->state = state; } @@ -68,25 +63,11 @@ Game *create_game(const char *level_folder, } game->lt = lt; - game->font = PUSH_LT( - lt, - create_sprite_font_from_file( - "./assets/images/charmap-oldschool.bmp", - renderer), - destroy_sprite_font); - if (game->font == NULL) { - RETURN_LT(lt, NULL); - } + game->font.texture = load_bmp_font_texture( + renderer, + "./assets/images/charmap-oldschool.bmp"); - game->level_picker = PUSH_LT( - lt, - create_level_picker( - game->font, - level_folder), - destroy_level_picker); - if (game->level_picker == NULL) { - RETURN_LT(lt, NULL); - } + level_picker_populate(&game->level_picker, level_folder); game->credits = PUSH_LT( lt, @@ -124,7 +105,9 @@ Game *create_game(const char *level_folder, SDL_BLENDFACTOR_ONE, SDL_BLENDFACTOR_ZERO, SDL_BLENDOPERATION_ADD)) < 0) { - log_warn("SDL error: %s\n", SDL_GetError()); + log_warn("SDL error while setting blending mode for `%s': %s\n", + cursor_style_tex_files[style], + SDL_GetError()); } } @@ -146,6 +129,7 @@ Game *create_game(const char *level_folder, void destroy_game(Game *game) { trace_assert(game); + destroy_level_picker(game->level_picker); RETURN_LT0(game->lt); } @@ -161,7 +145,7 @@ int game_render(const Game *game) } break; case GAME_STATE_LEVEL_PICKER: { - if (level_picker_render(game->level_picker, &game->camera) < 0) { + if (level_picker_render(&game->level_picker, &game->camera) < 0) { return -1; } } break; @@ -221,7 +205,7 @@ int game_update(Game *game, float delta_time) trace_assert(game); trace_assert(delta_time > 0.0f); - // TODO: effective scale recalculation should be probably done only when the size of the window is changed + // TODO(#1218): effective scale recalculation should be probably done only when the size of the window is changed SDL_Rect view_port; SDL_RenderGetViewport(game->camera.renderer, &view_port); game->camera.effective_scale = effective_scale(&view_port); @@ -245,15 +229,15 @@ int game_update(Game *game, float delta_time) } break; case GAME_STATE_LEVEL_PICKER: { - if (level_picker_update(game->level_picker, delta_time) < 0) { + if (level_picker_update(&game->level_picker, &game->camera, delta_time) < 0) { return -1; } - if (level_picker_enter_camera_event(game->level_picker, &game->camera) < 0) { + if (level_picker_enter_camera_event(&game->level_picker, &game->camera) < 0) { return -1; } - const char *level_filename = level_picker_selected_level(game->level_picker); + const char *level_filename = level_picker_selected_level(&game->level_picker); if (level_filename != NULL) { if (game_load_level(game, level_filename) < 0) { @@ -387,7 +371,7 @@ static int game_event_level_picker(Game *game, const SDL_Event *event) } break; } - return level_picker_event(game->level_picker, event); + return level_picker_event(&game->level_picker, event); } static int game_event_level_editor(Game *game, const SDL_Event *event) @@ -429,7 +413,8 @@ int game_event(Game *game, const SDL_Event *event) } break; case SDL_KEYDOWN: { - if (event->key.keysym.sym == SDLK_q && event->key.keysym.mod & KMOD_CTRL) { + if ((event->key.keysym.sym == SDLK_q && event->key.keysym.mod & KMOD_CTRL) || + (event->key.keysym.sym == SDLK_F4 && event->key.keysym.mod & KMOD_ALT)) { game_switch_state(game, GAME_STATE_QUIT); return 0; } @@ -458,7 +443,7 @@ int game_event(Game *game, const SDL_Event *event) switch (event->key.keysym.sym) { case SDLK_BACKQUOTE: case SDLK_c: { - if (event->key.keysym.mod == 0) { + if (event->key.keysym.mod == KMOD_NONE || event->key.keysym.mod == KMOD_NUM) { SDL_StartTextInput(); game->console_enabled = 1; console_slide_down(game->console); @@ -539,7 +524,7 @@ int game_input(Game *game, return level_input(game->level, keyboard_state, the_stick_of_joy); case GAME_STATE_LEVEL_PICKER: - return level_picker_input(game->level_picker, keyboard_state, the_stick_of_joy); + return level_picker_input(&game->level_picker, keyboard_state, the_stick_of_joy); } return 0;