X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.c;h=73dcc1843dd151f6f46c018201892d0b170f1659;hb=1b6e46a6589c6f3a5c8f52d6948b5f254e6d304b;hp=779add85204e46c17d01a73a08feb33c7f32fdb4;hpb=7fccbcb5b7c53bb4cf0e76265685c46be16027df;p=nothing.git diff --git a/src/game.c b/src/game.c index 779add85..73dcc184 100644 --- a/src/game.c +++ b/src/game.c @@ -1,10 +1,10 @@ #include #include #include +#include #include "./player.h" #include "./platforms.h" -#include "./camera.h" #include "./game.h" #include "./error.h" #include "./level.h" @@ -23,7 +23,6 @@ typedef struct game_t { game_state_t state; level_t *level; - camera_t *camera; char *level_file_path; } game_t; @@ -50,11 +49,6 @@ game_t *create_game(const char *level_file_path) RETURN_LT(lt, NULL); } - game->camera = PUSH_LT(lt, create_camera(vec(0.0f, 0.0f)), destroy_camera); - if (game->camera == NULL) { - RETURN_LT(lt, NULL); - } - game->level_file_path = PUSH_LT(lt, malloc(sizeof(char) * (strlen(level_file_path) + 1)), free); if (game->level_file_path == NULL) { throw_error(ERROR_TYPE_LIBC); @@ -84,17 +78,7 @@ int game_render(const game_t *game, SDL_Renderer *renderer) return 0; } - if (SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) < 0) { - throw_error(ERROR_TYPE_SDL2); - return -1; - } - - if (SDL_RenderClear(renderer) < 0) { - throw_error(ERROR_TYPE_SDL2); - return -1; - } - - if (level_render(game->level, game->camera, renderer) < 0) { + if (level_render(game->level, renderer) < 0) { return -1; } @@ -113,7 +97,7 @@ int game_update(game_t *game, Uint32 delta_time) } if (game->state == GAME_STATE_RUNNING) { - return level_update(game->level, game->camera, delta_time); + return level_update(game->level, delta_time); } return 0; @@ -134,9 +118,10 @@ static int game_event_pause(game_t *game, const SDL_Event *event) switch (event->key.keysym.sym) { case SDLK_p: game->state = GAME_STATE_RUNNING; + level_toggle_pause_mode(game->level); break; case SDLK_l: - camera_toggle_debug_mode(game->camera); + level_toggle_debug_mode(game->level); break; } break; @@ -157,13 +142,14 @@ static int game_event_running(game_t *game, const SDL_Event *event) case SDL_KEYDOWN: switch (event->key.keysym.sym) { - case SDLK_q: + case SDLK_r: printf("Reloading the level from '%s'...\n", game->level_file_path); game->level = RESET_LT( game->lt, game->level, - create_level_from_file(game->level_file_path)); + create_level_from_file( + game->level_file_path)); if (game->level == NULL) { print_current_error_msg("Could not reload the level"); @@ -172,12 +158,22 @@ static int game_event_running(game_t *game, const SDL_Event *event) } break; + case SDLK_q: + printf("Reloading the level's platforms from '%s'...\n", game->level_file_path); + if (level_reload_preserve_player(game->level, game->level_file_path) < 0) { + print_current_error_msg("Could not reload the level"); + game->state = GAME_STATE_QUIT; + return -1; + } + break; + case SDLK_p: game->state = GAME_STATE_PAUSE; + level_toggle_pause_mode(game->level); break; case SDLK_l: - camera_toggle_debug_mode(game->camera); + level_toggle_debug_mode(game->level); break; } break; @@ -220,7 +216,7 @@ int game_input(game_t *game, return level_input(game->level, keyboard_state, the_stick_of_joy); } -int is_game_over(const game_t *game) +int game_over_check(const game_t *game) { return game->state == GAME_STATE_QUIT; }