X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fgame.c;h=73dcc1843dd151f6f46c018201892d0b170f1659;hb=1b6e46a6589c6f3a5c8f52d6948b5f254e6d304b;hp=7542f4383679aa68a53c19cc7e03f7d955a32630;hpb=071c6d96b64ebf12b41979b9b3920769633da70d;p=nothing.git diff --git a/src/game.c b/src/game.c index 7542f438..73dcc184 100644 --- a/src/game.c +++ b/src/game.c @@ -1,12 +1,13 @@ #include #include #include +#include #include "./player.h" #include "./platforms.h" -#include "./camera.h" #include "./game.h" #include "./error.h" +#include "./level.h" #include "./lt.h" typedef enum game_state_t { @@ -21,9 +22,7 @@ typedef struct game_t { lt_t *lt; game_state_t state; - player_t *player; - platforms_t *platforms; - camera_t *camera; + level_t *level; char *level_file_path; } game_t; @@ -42,18 +41,11 @@ game_t *create_game(const char *level_file_path) RETURN_LT(lt, NULL); } - game->player = PUSH_LT(lt, create_player(100.0f, 0.0f), destroy_player); - if (game->player == NULL) { - RETURN_LT(lt, NULL); - } - - game->platforms = PUSH_LT(lt, load_platforms_from_file(level_file_path), destroy_platforms); - if (game->platforms == NULL) { - RETURN_LT(lt, NULL); - } - - game->camera = PUSH_LT(lt, create_camera(vec(0.0f, 0.0f)), destroy_camera); - if (game->camera == NULL) { + game->level = PUSH_LT( + lt, + create_level_from_file(level_file_path), + destroy_level); + if (game->level == NULL) { RETURN_LT(lt, NULL); } @@ -86,21 +78,7 @@ int game_render(const game_t *game, SDL_Renderer *renderer) return 0; } - if (SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255) < 0) { - throw_error(ERROR_TYPE_SDL2); - return -1; - } - - if (SDL_RenderClear(renderer) < 0) { - throw_error(ERROR_TYPE_SDL2); - return -1; - } - - if (render_player(game->player, renderer, game->camera) < 0) { - return -1; - } - - if (render_platforms(game->platforms, renderer, game->camera) < 0) { + if (level_render(game->level, renderer) < 0) { return -1; } @@ -119,8 +97,7 @@ int game_update(game_t *game, Uint32 delta_time) } if (game->state == GAME_STATE_RUNNING) { - update_player(game->player, game->platforms, delta_time); - player_focus_camera(game->player, game->camera); + return level_update(game->level, delta_time); } return 0; @@ -141,12 +118,16 @@ static int game_event_pause(game_t *game, const SDL_Event *event) switch (event->key.keysym.sym) { case SDLK_p: game->state = GAME_STATE_RUNNING; + level_toggle_pause_mode(game->level); + break; + case SDLK_l: + level_toggle_debug_mode(game->level); break; } break; } - return 0; + return level_event(game->level, event); } static int game_event_running(game_t *game, const SDL_Event *event) @@ -161,19 +142,25 @@ static int game_event_running(game_t *game, const SDL_Event *event) case SDL_KEYDOWN: switch (event->key.keysym.sym) { - case SDLK_SPACE: - player_jump(game->player); - break; + case SDLK_r: + printf("Reloading the level from '%s'...\n", game->level_file_path); - case SDLK_q: - printf("Reloading the level from '%s'...", game->level_file_path); - - game->platforms = RESET_LT( + game->level = RESET_LT( game->lt, - game->platforms, - load_platforms_from_file(game->level_file_path)); + game->level, + create_level_from_file( + game->level_file_path)); - if (game->platforms == NULL) { + if (game->level == NULL) { + print_current_error_msg("Could not reload the level"); + game->state = GAME_STATE_QUIT; + return -1; + } + break; + + case SDLK_q: + printf("Reloading the level's platforms from '%s'...\n", game->level_file_path); + if (level_reload_preserve_player(game->level, game->level_file_path) < 0) { print_current_error_msg("Could not reload the level"); game->state = GAME_STATE_QUIT; return -1; @@ -182,18 +169,18 @@ static int game_event_running(game_t *game, const SDL_Event *event) case SDLK_p: game->state = GAME_STATE_PAUSE; + level_toggle_pause_mode(game->level); break; - } - break; - case SDL_JOYBUTTONDOWN: - if (event->jbutton.button == 1) { - player_jump(game->player); + case SDLK_l: + level_toggle_debug_mode(game->level); + break; } break; + } - return 0; + return level_event(game->level, event); } int game_event(game_t *game, const SDL_Event *event) @@ -221,28 +208,15 @@ int game_input(game_t *game, { assert(game); assert(keyboard_state); - assert(the_stick_of_joy); if (game->state == GAME_STATE_QUIT || game->state == GAME_STATE_PAUSE) { return 0; } - if (keyboard_state[SDL_SCANCODE_A]) { - player_move_left(game->player); - } else if (keyboard_state[SDL_SCANCODE_D]) { - player_move_right(game->player); - } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) < 0) { - player_move_left(game->player); - } else if (the_stick_of_joy && SDL_JoystickGetAxis(the_stick_of_joy, 0) > 0) { - player_move_right(game->player); - } else { - player_stop(game->player); - } - - return 0; + return level_input(game->level, keyboard_state, the_stick_of_joy); } -int is_game_over(const game_t *game) +int game_over_check(const game_t *game) { return game->state == GAME_STATE_QUIT; }