X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fenvironment.cpp;h=d9f24ede90aad05e7e5683fb09a4a30cffe41a82;hb=f97d4355beb79370d3bc69ea6baabb33ed90a8cd;hp=f233eaf7ff072ddab7ef88c824b51c2103147497;hpb=0af53115384cda1d96337b39c4205cb7a970c069;p=dragonfireclient.git diff --git a/src/environment.cpp b/src/environment.cpp index f233eaf7f..d9f24ede9 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -21,7 +21,19 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "filesys.h" #include "porting.h" #include "collision.h" - +#include "content_mapnode.h" +#include "mapblock.h" +#include "serverobject.h" +#include "content_sao.h" +#include "mapgen.h" +#include "settings.h" +#include "log.h" +#include "profiler.h" +#include "scriptapi.h" +#include "mapnode_contentfeatures.h" +#include "nodemetadata.h" + +#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" Environment::Environment(): m_time_of_day(9000) @@ -258,9 +270,9 @@ void ActiveBlockList::update(core::list &active_positions, ServerEnvironment */ -ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server): +ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L): m_map(map), - m_server(server), + m_lua(L), m_random_spawn_timer(3), m_send_recommended_timer(0), m_game_time(0), @@ -297,7 +309,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) // Full path to this file std::string path = players_path + "/" + player_files[i].name; - //dstream<<"Checking player file "<serialize(os); @@ -345,7 +357,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) Player *player = *i; if(saved_players.find(player) != NULL) { - /*dstream<<"Player "<getName() + /*infostream<<"Player "<getName() <<" was already saved."<getName()<<" to " + /*infostream<<"Saving player "<getName()<<" to " <serialize(os); @@ -393,7 +405,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir) } } - //dstream<<"Saved "<deSerialize(is); @@ -466,7 +485,7 @@ void ServerEnvironment::saveMeta(const std::string &savedir) std::ofstream os(path.c_str(), std::ios_base::binary); if(os.good() == false) { - dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open " + infostream<<"ServerEnvironment::saveMeta(): Failed to open " <getNodeNoEx(p); - if(n.d == CONTENT_IGNORE) + if(n.getContent() == CONTENT_IGNORE) continue; - if(content_features(n.d).liquid_type != LIQUID_NONE) + if(content_features(n).liquid_type != LIQUID_NONE) continue; - if(content_features(n.d).walkable) + if(content_features(n).walkable) { last_node_walkable = true; continue; @@ -545,7 +564,7 @@ void spawnRandomObjects(MapBlock *block) if(last_node_walkable) { // If block contains light information - if(content_features(n.d).param_type == CPT_LIGHT) + if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 5) { @@ -571,6 +590,168 @@ void spawnRandomObjects(MapBlock *block) } #endif +void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) +{ + // Get time difference + u32 dtime_s = 0; + u32 stamp = block->getTimestamp(); + if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) + dtime_s = m_game_time - block->getTimestamp(); + dtime_s += additional_dtime; + + // Set current time as timestamp (and let it set ChangedFlag) + block->setTimestamp(m_game_time); + + //infostream<<"Block is "<m_node_metadata->step((float)dtime_s); + if(changed) + { + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = block->getPos(); + m_map->dispatchEvent(&event); + + block->setChangedFlag(); + } + + // TODO: Do something + // TODO: Implement usage of ActiveBlockModifier + + // Here's a quick demonstration + v3s16 p0; + for(p0.X=0; p0.XgetPosRelative(); + MapNode n = block->getNodeNoEx(p0); +#if 1 + // Test something: + // Convert all mud under proper day lighting to grass + if(n.getContent() == CONTENT_MUD) + { + if(dtime_s > 300) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent && + n_top.getLight(LIGHTBANK_DAY) >= 13) + { + n.setContent(CONTENT_GRASS); + m_map->addNodeWithEvent(p, n); + } + } + } +#endif + } +} + +void ServerEnvironment::clearAllObjects() +{ + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Removing all active objects"< objects_to_remove; + for(core::map::Iterator + i = m_active_objects.getIterator(); + i.atEnd()==false; i++) + { + ServerActiveObject* obj = i.getNode()->getValue(); + u16 id = i.getNode()->getKey(); + v3f objectpos = obj->getBasePosition(); + // Delete static object if block is loaded + if(obj->m_static_exists){ + MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + if(block){ + block->m_static_objects.remove(id); + block->raiseModified(MOD_STATE_WRITE_NEEDED); + obj->m_static_exists = false; + } + } + // If known by some client, don't delete immediately + if(obj->m_known_by_count > 0){ + obj->m_pending_deactivation = true; + obj->m_removed = true; + continue; + } + // Deregister in scripting api + scriptapi_rm_object_reference(m_lua, obj); + // Delete active object + delete obj; + // Id to be removed from m_active_objects + objects_to_remove.push_back(id); + } + // Remove references from m_active_objects + for(core::list::Iterator i = objects_to_remove.begin(); + i != objects_to_remove.end(); i++) + { + m_active_objects.remove(*i); + } + + core::list loadable_blocks; + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Listing all loadable blocks"<listAllLoadableBlocks(loadable_blocks); + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Done listing all loadable blocks: " + <::Iterator i = loadable_blocks.begin(); + i != loadable_blocks.end(); i++) + { + v3s16 p = *i; + MapBlock *block = m_map->emergeBlock(p, false); + if(!block){ + errorstream<<"ServerEnvironment::clearAllObjects(): " + <<"Failed to emerge block "<m_static_objects.m_stored.size(); + u32 num_active = block->m_static_objects.m_active.size(); + if(num_stored != 0 || num_active != 0){ + block->m_static_objects.m_stored.clear(); + block->m_static_objects.m_active.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED); + num_objs_cleared += num_stored + num_active; + num_blocks_cleared++; + } + num_blocks_checked++; + + if(num_blocks_checked % report_interval == 0){ + float percent = 100.0 * (float)num_blocks_checked / + loadable_blocks.size(); + infostream<<"ServerEnvironment::clearAllObjects(): " + <<"Cleared "<getBool("footprints"); /* Increment game time @@ -590,49 +771,44 @@ void ServerEnvironment::step(float dtime) m_game_time_fraction_counter -= (float)inc_i; } - /* - Let map update it's timers - */ - { - //TimeTaker timer("Server m_map->timerUpdate()"); - m_map->timerUpdate(dtime); - } - /* Handle players */ - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) { - Player *player = *i; - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - v3f playerpos = player->getPosition(); - - // Move - player->move(dtime, *m_map, 100*BS); - - /* - Add footsteps to grass - */ - if(footprints) + ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG); + for(core::list::Iterator i = m_players.begin(); + i != m_players.end(); i++) { - // Get node that is at BS/4 under player - v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); - try{ - MapNode n = m_map->getNode(bottompos); - if(n.d == CONTENT_GRASS) + Player *player = *i; + + // Ignore disconnected players + if(player->peer_id == 0) + continue; + + v3f playerpos = player->getPosition(); + + // Move + player->move(dtime, *m_map, 100*BS); + + /* + Add footsteps to grass + */ + if(footprints) + { + // Get node that is at BS/4 under player + v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); + try{ + MapNode n = m_map->getNode(bottompos); + if(n.getContent() == CONTENT_GRASS) + { + n.setContent(CONTENT_GRASS_FOOTSTEPS); + m_map->setNode(bottompos, n); + } + } + catch(InvalidPositionException &e) { - n.d = CONTENT_GRASS_FOOTSTEPS; - m_map->setNode(bottompos, n); } } - catch(InvalidPositionException &e) - { - } } } @@ -641,6 +817,7 @@ void ServerEnvironment::step(float dtime) */ if(m_active_blocks_management_interval.step(dtime, 2.0)) { + ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG); /* Get player block positions */ @@ -661,7 +838,7 @@ void ServerEnvironment::step(float dtime) /* Update list of active blocks, collecting changes */ - const s16 active_block_range = 5; + const s16 active_block_range = g_settings->getS16("active_block_range"); core::map blocks_removed; core::map blocks_added; m_active_blocks.update(players_blockpos, active_block_range, @@ -680,14 +857,14 @@ void ServerEnvironment::step(float dtime) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; - // Set current time as timestamp + // Set current time as timestamp (and let it set ChangedFlag) block->setTimestamp(m_game_time); } @@ -701,68 +878,71 @@ void ServerEnvironment::step(float dtime) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); if(block==NULL) continue; - - // Get time difference - u32 dtime_s = 0; - u32 stamp = block->getTimestamp(); - if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) - dtime_s = m_game_time - block->getTimestamp(); - // Set current time as timestamp - block->setTimestamp(m_game_time); + activateBlock(block); + } + } + + /* + Mess around in active blocks + */ + if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) + { + ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG); + + float dtime = 1.0; - //dstream<<"Block is "<::Iterator + i = m_active_blocks.m_list.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); - // Activate stored objects - activateObjects(block); + /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Reset block usage timer + block->resetUsageTimer(); - // Here's a quick demonstration - v3s16 p0; - for(p0.X=0; p0.XsetTimestampNoChangedFlag(m_game_time); + + // Run node metadata + bool changed = block->m_node_metadata->step(dtime); + if(changed) { - v3s16 p = p0 + block->getPosRelative(); - MapNode n = block->getNodeNoEx(p0); - // Test something: - // Convert all mud under proper day lighting to grass - if(n.d == CONTENT_MUD) - { - if(1) - { - MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(content_features(n_top.d).walkable == false && - n_top.getLight(LIGHTBANK_DAY) >= 13) - { - n.d = CONTENT_GRASS; - m_map->addNodeWithEvent(p, n); - } - } - } + MapEditEvent event; + event.type = MEET_BLOCK_NODE_METADATA_CHANGED; + event.p = p; + m_map->dispatchEvent(&event); + + block->setChangedFlag(); } } } - - /* - Mess around in active blocks - */ - if(m_active_blocks_test_interval.step(dtime, 5.0)) + + if(m_active_blocks_test_interval.step(dtime, 10.0)) { + ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /10s", SPT_AVG); + //float dtime = 10.0; + for(core::map::Iterator i = m_active_blocks.m_list.getIterator(); i.atEnd()==false; i++) { v3s16 p = i.getNode()->getKey(); - /*dstream<<"Server: Block ("<getBlockNoCreateNoEx(p); @@ -770,8 +950,8 @@ void ServerEnvironment::step(float dtime) continue; // Set current time as timestamp - block->setTimestamp(m_game_time); - + block->setTimestampNoChangedFlag(m_game_time); + /* Do stuff! @@ -784,6 +964,33 @@ void ServerEnvironment::step(float dtime) Everything should bind to inside this single content searching loop to keep things fast. */ + // TODO: Implement usage of ActiveBlockModifier + + // Find out how many objects the block contains + //u32 active_object_count = block->m_static_objects.m_active.size(); + // Find out how many objects this and all the neighbors contain + u32 active_object_count_wider = 0; + for(s16 x=-1; x<=1; x++) + for(s16 y=-1; y<=1; y++) + for(s16 z=-1; z<=1; z++) + { + MapBlock *block = m_map->getBlockNoCreateNoEx(p+v3s16(x,y,z)); + if(block==NULL) + continue; + active_object_count_wider += + block->m_static_objects.m_active.size() + + block->m_static_objects.m_stored.size(); + + /*if(block->m_static_objects.m_stored.size() != 0){ + errorstream<<"ServerEnvironment::step(): " + <getPos())<<" contains " + <m_static_objects.m_stored.size() + <<" stored objects; " + <<"when spawning objects, when counting active " + <<"objects in wide area. relative position: " + <<"("<getPosRelative(); MapNode n = block->getNodeNoEx(p0); - // Test something: - // Convert mud under proper lighting to grass - if(n.d == CONTENT_MUD) + + /* + Test something: + Convert mud under proper lighting to grass + */ + if(n.getContent() == CONTENT_MUD) { - if(myrand()%4 == 0) + if(myrand()%20 == 0) { - MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); - if(content_features(n_top.d).walkable == false && + MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent && n_top.getLightBlend(getDayNightRatio()) >= 13) { - n.d = CONTENT_GRASS; + n.setContent(CONTENT_GRASS); + m_map->addNodeWithEvent(p, n); + } + } + } + /* + Convert grass into mud if under something else than air + */ + if(n.getContent() == CONTENT_GRASS) + { + //if(myrand()%20 == 0) + { + MapNode n_top = m_map->getNodeNoEx(p+v3s16(0,1,0)); + if(content_features(n_top).air_equivalent == false) + { + n.setContent(CONTENT_MUD); m_map->addNodeWithEvent(p, n); } } } + /* + Rats spawn around regular trees + */ + if(n.getContent() == CONTENT_TREE || + n.getContent() == CONTENT_JUNGLETREE) + { + if(myrand()%200 == 0 && active_object_count_wider == 0) + { + v3s16 p1 = p + v3s16(myrand_range(-2, 2), + 0, myrand_range(-2, 2)); + MapNode n1 = m_map->getNodeNoEx(p1); + MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,-1,0)); + if(n1b.getContent() == CONTENT_GRASS && + n1.getContent() == CONTENT_AIR) + { + v3f pos = intToFloat(p1, BS); + ServerActiveObject *obj = new RatSAO(this, pos); + addActiveObject(obj); + } + } + } + /* + Fun things spawn in caves and dungeons + */ + if(n.getContent() == CONTENT_STONE || + n.getContent() == CONTENT_MOSSYCOBBLE) + { + if(myrand()%200 == 0 && active_object_count_wider == 0) + { + v3s16 p1 = p + v3s16(0,1,0); + MapNode n1a = m_map->getNodeNoEx(p1+v3s16(0,0,0)); + if(n1a.getLightBlend(getDayNightRatio()) <= 3){ + MapNode n1b = m_map->getNodeNoEx(p1+v3s16(0,1,0)); + if(n1a.getContent() == CONTENT_AIR && + n1b.getContent() == CONTENT_AIR) + { + v3f pos = intToFloat(p1, BS); + int i = myrand()%5; + if(i == 0 || i == 1){ + actionstream<<"A dungeon master spawns at " + < modified_blocks; + v3s16 tree_p = p; + ManualMapVoxelManipulator vmanip(m_map); + v3s16 tree_blockp = getNodeBlockPos(tree_p); + vmanip.initialEmerge(tree_blockp - v3s16(1,1,1), tree_blockp + v3s16(1,1,1)); + bool is_apple_tree = myrand()%4 == 0; + mapgen::make_tree(vmanip, tree_p, is_apple_tree); + vmanip.blitBackAll(&modified_blocks); + + // update lighting + core::map lighting_modified_blocks; + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd() == false; i++) + { + lighting_modified_blocks.insert(i.getNode()->getKey(), i.getNode()->getValue()); + } + m_map->updateLighting(lighting_modified_blocks, modified_blocks); + + // Send a MEET_OTHER event + MapEditEvent event; + event.type = MEET_OTHER; + for(core::map::Iterator + i = modified_blocks.getIterator(); + i.atEnd() == false; i++) + { + v3s16 p = i.getNode()->getKey(); + event.modified_blocks.insert(p, true); + } + m_map->dispatchEvent(&event); + } + } } } } + /* + Step script environment (run global on_step()) + */ + scriptapi_environment_step(m_lua, dtime); + /* Step active objects */ { + ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG); //TimeTaker timer("Step active objects"); + + g_profiler->avg("SEnv: num of objects", m_active_objects.size()); // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; - if(m_send_recommended_timer > 0.15) + if(m_send_recommended_timer > getSendRecommendedInterval()) { - m_send_recommended_timer = 0; + m_send_recommended_timer -= getSendRecommendedInterval(); send_recommended = true; } @@ -831,11 +1171,22 @@ void ServerEnvironment::step(float dtime) i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); + // Remove non-peaceful mobs on peaceful mode + if(g_settings->getBool("only_peaceful_mobs")){ + if(!obj->isPeaceful()) + obj->m_removed = true; + } // Don't step if is to be removed or stored statically if(obj->m_removed || obj->m_pending_deactivation) continue; - // Step object, putting messages directly to the queue - obj->step(dtime, m_active_object_messages, send_recommended); + // Step object + obj->step(dtime, send_recommended); + // Read messages from object + while(obj->m_messages_out.size() > 0) + { + m_active_object_messages.push_back( + obj->m_messages_out.pop_front()); + } } } @@ -844,19 +1195,20 @@ void ServerEnvironment::step(float dtime) */ if(m_object_management_interval.step(dtime, 0.5)) { + ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); } - if(g_settings.getBool("enable_experimental")) + if(g_settings->getBool("enable_experimental")) { /* TEST CODE */ -#if 1 +#if 0 m_random_spawn_timer -= dtime; if(m_random_spawn_timer < 0) { @@ -878,7 +1230,7 @@ void ServerEnvironment::step(float dtime) pos = player->getPosition(); pos += v3f( myrand_range(-3,3)*BS, - 0, + 5, myrand_range(-3,3)*BS ); @@ -886,10 +1238,18 @@ void ServerEnvironment::step(float dtime) Create a ServerActiveObject */ - //TestSAO *obj = new TestSAO(this, 0, pos); - //ServerActiveObject *obj = new ItemSAO(this, 0, pos, "CraftItem Stick 1"); - //ServerActiveObject *obj = new RatSAO(this, 0, pos); - ServerActiveObject *obj = new Oerkki1SAO(this, 0, pos); + //TestSAO *obj = new TestSAO(this, pos); + //ServerActiveObject *obj = new ItemSAO(this, pos, "CraftItem Stick 1"); + //ServerActiveObject *obj = new RatSAO(this, pos); + //ServerActiveObject *obj = new Oerkki1SAO(this, pos); + //ServerActiveObject *obj = new FireflySAO(this, pos); + + infostream<<"Server: Spawning MobV2SAO at " + <<"("<getId() == 0) - { - u16 new_id = getFreeServerActiveObjectId(m_active_objects); - if(new_id == 0) - { - dstream<<"WARNING: ServerEnvironment::addActiveObject(): " - <<"no free ids available"<setId(new_id); - } - if(isFreeServerActiveObjectId(object->getId(), m_active_objects) == false) - { - dstream<<"WARNING: ServerEnvironment::addActiveObject(): " - <<"id is not free ("<getId()<<")"<getId(), object); + u16 id = addActiveObjectRaw(object, true); + return id; +} - // Add static object to active static list of the block - v3f objectpos = object->getBasePosition(); - std::string staticdata = object->getStaticData(); - StaticObject s_obj(object->getType(), objectpos, staticdata); +bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) +{ + assert(obj); + + v3f objectpos = obj->getBasePosition(); + + // The block in which the object resides in + v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); + + /* + Update the static data + */ + + // Create new static object + std::string staticdata = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + // Get or generate the block + MapBlock *block = m_map->emergeBlock(blockpos); + + bool succeeded = false; + if(block) { - block->m_static_objects.m_active.insert(object->getId(), s_obj); - object->m_static_exists = true; - object->m_static_block = blockpos; + block->m_static_objects.insert(0, s_obj); + block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD); + succeeded = true; } else{ - dstream<<"WARNING: Server: Could not find a block for " - <<"storing newly added static active object"<getId(); + delete obj; + + return succeeded; } /* @@ -1055,13 +1415,13 @@ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, ServerActiveObject *object = getActiveObject(id); if(object == NULL) { - dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" + infostream<<"ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<m_removed == false) { f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); - /*dstream<<"removed == false" + /*infostream<<"removed == false" <<"distance_f = "<setId(new_id); + } + else{ + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"supplied with id "<getId()<getId(), m_active_objects) == false) + { + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"id is not free ("<getId()<<")"<getId(), object); + + verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"Added id="<getId()<<"; there are now " + <getBasePosition(); + std::string staticdata = object->getStaticData(); + StaticObject s_obj(object->getType(), objectpos, staticdata); + // Add to the block where the object is located in + v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); + MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + if(block) + { + block->m_static_objects.m_active.insert(object->getId(), s_obj); + object->m_static_exists = true; + object->m_static_block = blockpos; + + if(set_changed) + block->raiseModified(MOD_STATE_WRITE_NEEDED); + } + else{ + errorstream<<"ServerEnvironment::addActiveObjectRaw(): " + <<"could not find block for storing id="<getId() + <<" statically"<addedToEnvironment(object->getId()); + + return object->getId(); +} + /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ @@ -1101,7 +1527,7 @@ void ServerEnvironment::removeRemovedObjects() // This shouldn't happen but check it if(obj == NULL) { - dstream<<"WARNING: NULL object found in ServerEnvironment" + infostream<<"NULL object found in ServerEnvironment" <<" while finding removed objects. id="<m_static_exists && obj->m_removed) { - MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); + MapBlock *block = m_map->emergeBlock(obj->m_static_block); if(block) { block->m_static_objects.remove(id); - block->setChangedFlag(); + block->raiseModified(MOD_STATE_WRITE_NEEDED); + obj->m_static_exists = false; } } @@ -1132,6 +1559,9 @@ void ServerEnvironment::removeRemovedObjects() if(obj->m_known_by_count > 0) continue; + // Deregister in scripting api + scriptapi_rm_object_reference(m_lua, obj); + // Delete delete obj; // Id to be removed from m_active_objects @@ -1145,6 +1575,40 @@ void ServerEnvironment::removeRemovedObjects() } } +static void print_hexdump(std::ostream &o, const std::string &data) +{ + const int linelength = 16; + for(int l=0; ; l++){ + int i0 = linelength * l; + bool at_end = false; + int thislinelength = linelength; + if(i0 + thislinelength > (int)data.size()){ + thislinelength = data.size() - i0; + at_end = true; + } + for(int di=0; di= 32) + o<m_static_objects.m_stored.size() == 0) return; + verbosestream<<"ServerEnvironment::activateObjects(): " + <<"activating objects of block "<getPos()) + <<" ("<m_static_objects.m_stored.size() + <<" objects)"<m_static_objects.m_stored.size() > 49); + if(large_amount){ + errorstream<<"suspiciously large amount of objects detected: " + <m_static_objects.m_stored.size()<<" in " + <getPos()) + <<"; removing all of them."<m_static_objects.m_stored.clear(); + block->raiseModified(MOD_STATE_WRITE_NEEDED); + return; + } // A list for objects that couldn't be converted to static for some // reason. They will be stored back. core::list new_stored; @@ -1163,7 +1642,7 @@ void ServerEnvironment::activateObjects(MapBlock *block) i = block->m_static_objects.m_stored.begin(); i != block->m_static_objects.m_stored.end(); i++) { - /*dstream<<"INFO: Server: Creating an active object from " + /*infostream<<"Server: Creating an active object from " <<"static data"<m_pending_deactivation) + continue; + + u16 id = i.getNode()->getKey(); + v3f objectpos = obj->getBasePosition(); + // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); - + // If block is active, don't remove if(m_active_blocks.contains(blockpos_o)) continue; + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"deactivating object id="<m_known_by_count > 0 && !force_delete); + /* Update the static data */ + // Create new static object + std::string staticdata_new = obj->getStaticData(); + StaticObject s_obj(obj->getType(), objectpos, staticdata_new); + + bool stays_in_same_block = false; + bool data_changed = true; + + if(obj->m_static_exists){ + if(obj->m_static_block == blockpos_o) + stays_in_same_block = true; + + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); + + core::map::Node *n = + block->m_static_objects.m_active.find(id); + if(n){ + StaticObject static_old = n->getValue(); + + float save_movem = obj->getMinimumSavedMovement(); + + if(static_old.data == staticdata_new && + (static_old.pos - objectpos).getLength() < save_movem) + data_changed = false; + } else { + errorstream<<"ServerEnvironment::deactivateFarObjects(): " + <<"id="<m_static_block)<m_static_exists) { - MapBlock *block = m_map->getBlockNoCreateNoEx - (obj->m_static_block); + MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); if(block) { block->m_static_objects.remove(id); - oldblock = block; + obj->m_static_exists = false; + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED); } } - // Create new static object - std::string staticdata = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata); + // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); + // Get or generate the block + MapBlock *block = m_map->emergeBlock(blockpos); + if(block) { - block->m_static_objects.insert(0, s_obj); - block->setChangedFlag(); - obj->m_static_exists = true; - obj->m_static_block = block->getPos(); - } - // If not possible, add back to previous block - else if(oldblock) - { - oldblock->m_static_objects.insert(0, s_obj); - oldblock->setChangedFlag(); - obj->m_static_exists = true; - obj->m_static_block = oldblock->getPos(); + if(block->m_static_objects.m_stored.size() >= 49){ + errorstream<<"ServerEnv: Trying to store id="<getId() + <<" statically but block "<m_static_objects.m_stored.size() + <<" (over 49) objects." + <<" Forcing delete."<m_static_objects.insert(new_id, s_obj); + + // Only mark block as modified if data changed considerably + if(shall_be_written) + block->raiseModified(MOD_STATE_WRITE_NEEDED); + + obj->m_static_exists = true; + obj->m_static_block = block->getPos(); + } } else{ - dstream<<"WARNING: Server: Could not find a block for " - <<"storing static object"<m_static_exists = false; + errorstream<<"ServerEnv: Could not find or generate " + <<"a block for storing id="<getId() + <<" statically"<m_known_by_count > 0 && force_delete == false) + if(pending_delete) { + verbosestream<<"ServerEnvironment::deactivateFarObjects(): " + <<"object id="<m_pending_deactivation = true; continue; } - /*dstream<<"INFO: Server: Stored static data. Deleting object." - <getBool("free_move"); + bool footprints = g_settings->getBool("footprints"); - { - //TimeTaker timer("Client m_map->timerUpdate()"); - m_map->timerUpdate(dtime); - } - // Get local player LocalPlayer *lplayer = getLocalPlayer(); assert(lplayer); @@ -1376,6 +1925,8 @@ void ClientEnvironment::step(float dtime) /* Get the speed the player is going */ + bool is_climbing = lplayer->is_climbing; + f32 player_speed = 0.001; // just some small value player_speed = lplayer->getSpeed().getLength(); @@ -1433,7 +1984,7 @@ void ClientEnvironment::step(float dtime) v3f lplayerpos = lplayer->getPosition(); // Apply physics - if(free_move == false) + if(free_move == false && is_climbing == false) { // Gravity v3f speed = lplayer->getSpeed(); @@ -1467,7 +2018,7 @@ void ClientEnvironment::step(float dtime) while(dtime_downcount > 0.001); //std::cout<<"Looped "<::Iterator i = player_collisions.begin(); i != player_collisions.end(); i++) @@ -1495,6 +2046,38 @@ void ClientEnvironment::step(float dtime) } } + /* + A quick draft of lava damage + */ + if(m_lava_hurt_interval.step(dtime, 1.0)) + { + v3f pf = lplayer->getPosition(); + + // Feet, middle and head + v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS); + MapNode n1 = m_map->getNodeNoEx(p1); + v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS); + MapNode n2 = m_map->getNodeNoEx(p2); + v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS); + MapNode n3 = m_map->getNodeNoEx(p2); + + u32 damage_per_second = 0; + damage_per_second = MYMAX(damage_per_second, + content_features(n1).damage_per_second); + damage_per_second = MYMAX(damage_per_second, + content_features(n2).damage_per_second); + damage_per_second = MYMAX(damage_per_second, + content_features(n3).damage_per_second); + + if(damage_per_second != 0) + { + ClientEnvEvent event; + event.type = CEE_PLAYER_DAMAGE; + event.player_damage.amount = damage_per_second; + m_client_event_queue.push_back(event); + } + } + /* Stuff that can be done in an arbitarily large dtime */ @@ -1512,18 +2095,19 @@ void ClientEnvironment::step(float dtime) // Move player->move(dtime, *m_map, 100*BS); - // Update lighting on remote players on client - u8 light = LIGHT_MAX; - try{ - // Get node at head - v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio()); - } - catch(InvalidPositionException &e) {} - player->updateLight(light); } + // Update lighting on all players on client + u8 light = LIGHT_MAX; + try{ + // Get node at head + v3s16 p = player->getLightPosition(); + MapNode n = m_map->getNode(p); + light = n.getLightBlend(getDayNightRatio()); + } + catch(InvalidPositionException &e) {} + player->updateLight(light); + /* Add footsteps to grass */ @@ -1533,9 +2117,9 @@ void ClientEnvironment::step(float dtime) v3s16 bottompos = floatToInt(playerpos + v3f(0,-BS/4,0), BS); try{ MapNode n = m_map->getNode(bottompos); - if(n.d == CONTENT_GRASS) + if(n.getContent() == CONTENT_GRASS) { - n.d = CONTENT_GRASS_FOOTSTEPS; + n.setContent(CONTENT_GRASS_FOOTSTEPS); m_map->setNode(bottompos, n); // Update mesh on client if(m_map->mapType() == MAPTYPE_CLIENT) @@ -1564,17 +2148,21 @@ void ClientEnvironment::step(float dtime) ClientActiveObject* obj = i.getNode()->getValue(); // Step object obj->step(dtime, this); - // Update lighting - //u8 light = LIGHT_MAX; - u8 light = 0; - try{ - // Get node at head - v3s16 p = obj->getLightPosition(); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio()); + + if(m_active_object_light_update_interval.step(dtime, 0.21)) + { + // Update lighting + //u8 light = LIGHT_MAX; + u8 light = 0; + try{ + // Get node at head + v3s16 p = obj->getLightPosition(); + MapNode n = m_map->getNode(p); + light = n.getLightBlend(getDayNightRatio()); + } + catch(InvalidPositionException &e) {} + obj->updateLight(light); } - catch(InvalidPositionException &e) {} - obj->updateLight(light); } } @@ -1637,7 +2225,7 @@ u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) u16 new_id = getFreeClientActiveObjectId(m_active_objects); if(new_id == 0) { - dstream<<"WARNING: ClientEnvironment::addActiveObject(): " + infostream<<"ClientEnvironment::addActiveObject(): " <<"no free ids available"<getId(), m_active_objects) == false) { - dstream<<"WARNING: ClientEnvironment::addActiveObject(): " + infostream<<"ClientEnvironment::addActiveObject(): " <<"id is not free ("<getId()<<")"<getId(), object); object->addToScene(m_smgr); @@ -1664,7 +2252,7 @@ void ClientEnvironment::addActiveObject(u16 id, u8 type, ClientActiveObject* obj = ClientActiveObject::create(type); if(obj == NULL) { - dstream<<"WARNING: ClientEnvironment::addActiveObject(): " + infostream<<"ClientEnvironment::addActiveObject(): " <<"id="<setId(id); - addActiveObject(obj); - obj->initialize(init_data); + + addActiveObject(obj); } void ClientEnvironment::removeActiveObject(u16 id) { - dstream<<"ClientEnvironment::removeActiveObject(): " + infostream<<"ClientEnvironment::removeActiveObject(): " <<"id="<