X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fenvironment.cpp;h=ac7b7ce693e726df0f6332894dd28823b7eaaf4e;hb=b7e1bca28c2c551198d284473c22b0293139163d;hp=a49a5e384edecbe36fa5a79dcfd2ac8f3fa46673;hpb=c129b3852b97b7bd7ea7fe904af68243ad44a333;p=minetest.git diff --git a/src/environment.cpp b/src/environment.cpp index a49a5e384..ac7b7ce69 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -17,2378 +17,284 @@ with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ -#include -#include -#include +#include #include "environment.h" -#include "filesys.h" -#include "porting.h" #include "collision.h" -#include "content_mapnode.h" -#include "mapblock.h" +#include "raycast.h" #include "serverobject.h" -#include "content_sao.h" -#include "mapgen.h" -#include "settings.h" -#include "log.h" -#include "profiler.h" -#include "scriptapi.h" -#include "nodedef.h" -#include "nodemetadata.h" -#include "main.h" // For g_settings, g_profiler -#include "gamedef.h" -#ifndef SERVER -#include "clientmap.h" -#include "localplayer.h" -#endif +#include "scripting_server.h" +#include "server.h" #include "daynightratio.h" -#include "map.h" +#include "emerge.h" -#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")" -Environment::Environment(): - m_time_of_day(9000), - m_time_of_day_f(9000./24000), - m_time_of_day_speed(0), - m_time_counter(0) +Environment::Environment(IGameDef *gamedef): + m_time_of_day_speed(0.0f), + m_day_count(0), + m_gamedef(gamedef) { -} - -Environment::~Environment() -{ - // Deallocate players - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - delete (*i); - } -} - -void Environment::addPlayer(Player *player) -{ - DSTACK(__FUNCTION_NAME); - /* - Check that peer_ids are unique. - Also check that names are unique. - Exception: there can be multiple players with peer_id=0 - */ - // If peer id is non-zero, it has to be unique. - if(player->peer_id != 0) - assert(getPlayer(player->peer_id) == NULL); - // Name has to be unique. - assert(getPlayer(player->getName()) == NULL); - // Add. - m_players.push_back(player); -} - -void Environment::removePlayer(u16 peer_id) -{ - DSTACK(__FUNCTION_NAME); -re_search: - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - if(player->peer_id != peer_id) - continue; - - delete player; - m_players.erase(i); - // See if there is an another one - // (shouldn't be, but just to be sure) - goto re_search; - } -} - -Player * Environment::getPlayer(u16 peer_id) -{ - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - if(player->peer_id == peer_id) - return player; - } - return NULL; -} + m_cache_enable_shaders = g_settings->getBool("enable_shaders"); + m_cache_active_block_mgmt_interval = g_settings->getFloat("active_block_mgmt_interval"); + m_cache_abm_interval = g_settings->getFloat("abm_interval"); + m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval"); -Player * Environment::getPlayer(const char *name) -{ - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - if(strcmp(player->getName(), name) == 0) - return player; - } - return NULL; -} - -Player * Environment::getRandomConnectedPlayer() -{ - core::list connected_players = getPlayers(true); - u32 chosen_one = myrand() % connected_players.size(); - u32 j = 0; - for(core::list::Iterator - i = connected_players.begin(); - i != connected_players.end(); i++) - { - if(j == chosen_one) - { - Player *player = *i; - return player; - } - j++; - } - return NULL; -} - -Player * Environment::getNearestConnectedPlayer(v3f pos) -{ - core::list connected_players = getPlayers(true); - f32 nearest_d = 0; - Player *nearest_player = NULL; - for(core::list::Iterator - i = connected_players.begin(); - i != connected_players.end(); i++) - { - Player *player = *i; - f32 d = player->getPosition().getDistanceFrom(pos); - if(d < nearest_d || nearest_player == NULL) - { - nearest_d = d; - nearest_player = player; - } - } - return nearest_player; + m_time_of_day = g_settings->getU32("world_start_time"); + m_time_of_day_f = (float)m_time_of_day / 24000.0f; } -core::list Environment::getPlayers() +u32 Environment::getDayNightRatio() { - return m_players; + MutexAutoLock lock(this->m_time_lock); + if (m_enable_day_night_ratio_override) + return m_day_night_ratio_override; + return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders); } -core::list Environment::getPlayers(bool ignore_disconnected) +void Environment::setTimeOfDaySpeed(float speed) { - core::list newlist; - for(core::list::Iterator - i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - - if(ignore_disconnected) - { - // Ignore disconnected players - if(player->peer_id == 0) - continue; - } - - newlist.push_back(player); - } - return newlist; + m_time_of_day_speed = speed; } -void Environment::printPlayers(std::ostream &o) +void Environment::setDayNightRatioOverride(bool enable, u32 value) { - o<<"Players in environment:"<::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - o<<"Player peer_id="<peer_id<m_time_lock); + m_enable_day_night_ratio_override = enable; + m_day_night_ratio_override = value; } -u32 Environment::getDayNightRatio() +void Environment::setTimeOfDay(u32 time) { - return time_to_daynight_ratio(m_time_of_day); + MutexAutoLock lock(this->m_time_lock); + if (m_time_of_day > time) + ++m_day_count; + m_time_of_day = time; + m_time_of_day_f = (float)time / 24000.0; } -void Environment::stepTimeOfDay(float dtime) +u32 Environment::getTimeOfDay() { - m_time_counter += dtime; - f32 speed = m_time_of_day_speed * 24000./(24.*3600); - u32 units = (u32)(m_time_counter*speed); - m_time_counter -= (f32)units / speed; - bool sync_f = false; - if(units > 0){ - // Sync at overflow - if(m_time_of_day + units >= 24000) - sync_f = true; - m_time_of_day = (m_time_of_day + units) % 24000; - if(sync_f) - m_time_of_day_f = (float)m_time_of_day / 24000.0; - } - if(!sync_f){ - m_time_of_day_f += m_time_of_day_speed/24/3600*dtime; - if(m_time_of_day_f > 1.0) - m_time_of_day_f -= 1.0; - if(m_time_of_day_f < 0.0) - m_time_of_day_f += 1.0; - } + MutexAutoLock lock(this->m_time_lock); + return m_time_of_day; } -/* - ABMWithState -*/ - -ABMWithState::ABMWithState(ActiveBlockModifier *abm_): - abm(abm_), - timer(0) +float Environment::getTimeOfDayF() { - // Initialize timer to random value to spread processing - float itv = abm->getTriggerInterval(); - itv = MYMAX(0.001, itv); // No less than 1ms - int minval = MYMAX(-0.51*itv, -60); // Clamp to - int maxval = MYMIN(0.51*itv, 60); // +-60 seconds - timer = myrand_range(minval, maxval); + MutexAutoLock lock(this->m_time_lock); + return m_time_of_day_f; } /* - ActiveBlockList + Check if a node is pointable */ - -void fillRadiusBlock(v3s16 p0, s16 r, core::map &list) -{ - v3s16 p; - for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) - for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) - for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) - { - // Set in list - list[p] = true; - } -} - -void ActiveBlockList::update(core::list &active_positions, - s16 radius, - core::map &blocks_removed, - core::map &blocks_added) +inline static bool isPointableNode(const MapNode &n, + const NodeDefManager *nodedef , bool liquids_pointable) { - /* - Create the new list - */ - core::map newlist; - for(core::list::Iterator i = active_positions.begin(); - i != active_positions.end(); i++) - { - fillRadiusBlock(*i, radius, newlist); - } - - /* - Find out which blocks on the old list are not on the new list - */ - // Go through old list - for(core::map::Iterator i = m_list.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - // If not on new list, it's been removed - if(newlist.find(p) == NULL) - blocks_removed.insert(p, true); - } - - /* - Find out which blocks on the new list are not on the old list - */ - // Go through new list - for(core::map::Iterator i = newlist.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - // If not on old list, it's been added - if(m_list.find(p) == NULL) - blocks_added.insert(p, true); - } - - /* - Update m_list - */ - m_list.clear(); - for(core::map::Iterator i = newlist.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - m_list.insert(p, true); - } + const ContentFeatures &features = nodedef->get(n); + return features.pointable || + (liquids_pointable && features.isLiquid()); } -/* - ServerEnvironment -*/ - -ServerEnvironment::ServerEnvironment(ServerMap *map, lua_State *L, - IGameDef *gamedef, IBackgroundBlockEmerger *emerger): - m_map(map), - m_lua(L), - m_gamedef(gamedef), - m_emerger(emerger), - m_random_spawn_timer(3), - m_send_recommended_timer(0), - m_active_block_interval_overload_skip(0), - m_game_time(0), - m_game_time_fraction_counter(0) +void Environment::continueRaycast(RaycastState *state, PointedThing *result) { -} - -ServerEnvironment::~ServerEnvironment() -{ - // Clear active block list. - // This makes the next one delete all active objects. - m_active_blocks.clear(); - - // Convert all objects to static and delete the active objects - deactivateFarObjects(true); - - // Drop/delete map - m_map->drop(); - - // Delete ActiveBlockModifiers - for(core::list::Iterator - i = m_abms.begin(); i != m_abms.end(); i++){ - delete i->abm; - } -} - -Map & ServerEnvironment::getMap() -{ - return *m_map; -} - -ServerMap & ServerEnvironment::getServerMap() -{ - return *m_map; -} - - -void ServerEnvironment::serializePlayers(const std::string &savedir) -{ - std::string players_path = savedir + "/players"; - fs::CreateDir(players_path); - - core::map saved_players; - - std::vector player_files = fs::GetDirListing(players_path); - for(u32 i=0; im_initialization_needed) { + // Add objects + if (state->m_objects_pointable) { + std::vector found; + getSelectedActiveObjects(state->m_shootline, found); + for (const PointedThing &pointed : found) { + state->m_found.push(pointed); } - player->serialize(os); - saved_players.insert(player, true); - } - } - - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - if(saved_players.find(player) != NULL) - { - /*infostream<<"Player "<getName() - <<" was already saved."<getName(); - // Don't save unnamed player - if(playername == "") - { - //infostream<<"Not saving unnamed player."<getName()<<" to " - <serialize(os); - saved_players.insert(player, true); - } - } - - //infostream<<"Saved "< saved_players; - - std::vector player_files = fs::GetDirListing(players_path); - for(u32 i=0; ideSerialize(is); - } - - if(newplayer) - { - addPlayer(player); - } - } -} - -void ServerEnvironment::saveMeta(const std::string &savedir) -{ - std::string path = savedir + "/env_meta.txt"; - - // Open file and serialize - std::ofstream os(path.c_str(), std::ios_base::binary); - if(os.good() == false) - { - infostream<<"ServerEnvironment::saveMeta(): Failed to open " - < required_neighbors; -}; - -class ABMHandler -{ -private: - ServerEnvironment *m_env; - std::map > m_aabms; -public: - ABMHandler(core::list &abms, - float dtime_s, ServerEnvironment *env, - bool use_timers): - m_env(env) - { - if(dtime_s < 0.001) - return; - INodeDefManager *ndef = env->getGameDef()->ndef(); - for(core::list::Iterator - i = abms.begin(); i != abms.end(); i++){ - ActiveBlockModifier *abm = i->abm; - float trigger_interval = abm->getTriggerInterval(); - if(trigger_interval < 0.001) - trigger_interval = 0.001; - float actual_interval = dtime_s; - if(use_timers){ - i->timer += dtime_s; - if(i->timer < trigger_interval) - continue; - i->timer -= trigger_interval; - actual_interval = trigger_interval; - } - float intervals = actual_interval / trigger_interval; - if(intervals == 0) + // Set search range + core::aabbox3d maximal_exceed = nodedef->getSelectionBoxIntUnion(); + state->m_search_range.MinEdge = -maximal_exceed.MaxEdge; + state->m_search_range.MaxEdge = -maximal_exceed.MinEdge; + // Setting is done + state->m_initialization_needed = false; + } + + // The index of the first pointed thing that was not returned + // before. The last index which needs to be tested. + s16 lastIndex = state->m_iterator.m_last_index; + if (!state->m_found.empty()) { + lastIndex = state->m_iterator.getIndex( + floatToInt(state->m_found.top().intersection_point, BS)); + } + + Map &map = getMap(); + // If a node is found, this is the center of the + // first nodebox the shootline meets. + v3f found_boxcenter(0, 0, 0); + // The untested nodes are in this range. + core::aabbox3d new_nodes; + while (state->m_iterator.m_current_index <= lastIndex) { + // Test the nodes around the current node in search_range. + new_nodes = state->m_search_range; + new_nodes.MinEdge += state->m_iterator.m_current_node_pos; + new_nodes.MaxEdge += state->m_iterator.m_current_node_pos; + + // Only check new nodes + v3s16 delta = state->m_iterator.m_current_node_pos + - state->m_previous_node; + if (delta.X > 0) { + new_nodes.MinEdge.X = new_nodes.MaxEdge.X; + } else if (delta.X < 0) { + new_nodes.MaxEdge.X = new_nodes.MinEdge.X; + } else if (delta.Y > 0) { + new_nodes.MinEdge.Y = new_nodes.MaxEdge.Y; + } else if (delta.Y < 0) { + new_nodes.MaxEdge.Y = new_nodes.MinEdge.Y; + } else if (delta.Z > 0) { + new_nodes.MinEdge.Z = new_nodes.MaxEdge.Z; + } else if (delta.Z < 0) { + new_nodes.MaxEdge.Z = new_nodes.MinEdge.Z; + } + + // For each untested node + for (s16 x = new_nodes.MinEdge.X; x <= new_nodes.MaxEdge.X; x++) + for (s16 y = new_nodes.MinEdge.Y; y <= new_nodes.MaxEdge.Y; y++) + for (s16 z = new_nodes.MinEdge.Z; z <= new_nodes.MaxEdge.Z; z++) { + MapNode n; + v3s16 np(x, y, z); + bool is_valid_position; + + n = map.getNodeNoEx(np, &is_valid_position); + if (!(is_valid_position && isPointableNode(n, nodedef, + state->m_liquids_pointable))) { continue; - float chance = abm->getTriggerChance(); - if(chance == 0) - chance = 1; - ActiveABM aabm; - aabm.abm = abm; - aabm.chance = chance / intervals; - if(aabm.chance == 0) - aabm.chance = 1; - // Trigger neighbors - std::set required_neighbors_s - = abm->getRequiredNeighbors(); - for(std::set::iterator - i = required_neighbors_s.begin(); - i != required_neighbors_s.end(); i++) - { - ndef->getIds(*i, aabm.required_neighbors); - } - // Trigger contents - std::set contents_s = abm->getTriggerContents(); - for(std::set::iterator - i = contents_s.begin(); i != contents_s.end(); i++) - { - std::set ids; - ndef->getIds(*i, ids); - for(std::set::const_iterator k = ids.begin(); - k != ids.end(); k++) - { - content_t c = *k; - std::map >::iterator j; - j = m_aabms.find(c); - if(j == m_aabms.end()){ - std::list aabmlist; - m_aabms[c] = aabmlist; - j = m_aabms.find(c); - } - j->second.push_back(aabm); - } } - } - } - void apply(MapBlock *block) - { - if(m_aabms.empty()) - return; - - ServerMap *map = &m_env->getServerMap(); - - v3s16 p0; - for(p0.X=0; p0.XgetNodeNoEx(p0); - content_t c = n.getContent(); - v3s16 p = p0 + block->getPosRelative(); - - std::map >::iterator j; - j = m_aabms.find(c); - if(j == m_aabms.end()) - continue; - - for(std::list::iterator - i = j->second.begin(); i != j->second.end(); i++) - { - if(myrand() % i->chance != 0) - continue; - // Check neighbors - if(!i->required_neighbors.empty()) - { - v3s16 p1; - for(p1.X = p.X-1; p1.X <= p.X+1; p1.X++) - for(p1.Y = p.Y-1; p1.Y <= p.Y+1; p1.Y++) - for(p1.Z = p.Z-1; p1.Z <= p.Z+1; p1.Z++) - { - if(p1 == p) - continue; - MapNode n = map->getNodeNoEx(p1); - content_t c = n.getContent(); - std::set::const_iterator k; - k = i->required_neighbors.find(c); - if(k != i->required_neighbors.end()){ - goto neighbor_found; - } - } - // No required neighbor found + PointedThing result; + + std::vector boxes; + n.getSelectionBoxes(nodedef, &boxes, + n.getNeighbors(np, &map)); + + // Is there a collision with a selection box? + bool is_colliding = false; + // Minimal distance of all collisions + float min_distance_sq = 10000000; + // ID of the current box (loop counter) + u16 id = 0; + + v3f npf = intToFloat(np, BS); + // This loop translates the boxes to their in-world place. + for (aabb3f &box : boxes) { + box.MinEdge += npf; + box.MaxEdge += npf; + + v3f intersection_point; + v3s16 intersection_normal; + if (!boxLineCollision(box, state->m_shootline.start, + state->m_shootline.getVector(), &intersection_point, + &intersection_normal)) { + ++id; continue; } -neighbor_found: - // Find out how many objects the block contains - u32 active_object_count = block->m_static_objects.m_active.size(); - // Find out how many objects this and all the neighbors contain - u32 active_object_count_wider = 0; - for(s16 x=-1; x<=1; x++) - for(s16 y=-1; y<=1; y++) - for(s16 z=-1; z<=1; z++) - { - MapBlock *block2 = map->getBlockNoCreateNoEx( - block->getPos() + v3s16(x,y,z)); - if(block2==NULL) - continue; - active_object_count_wider += - block2->m_static_objects.m_active.size() - + block2->m_static_objects.m_stored.size(); + f32 distanceSq = (intersection_point + - state->m_shootline.start).getLengthSQ(); + // If this is the nearest collision, save it + if (min_distance_sq > distanceSq) { + min_distance_sq = distanceSq; + result.intersection_point = intersection_point; + result.intersection_normal = intersection_normal; + result.box_id = id; + found_boxcenter = box.getCenter(); + is_colliding = true; } - - // Call all the trigger variations - i->abm->trigger(m_env, p, n); - i->abm->trigger(m_env, p, n, - active_object_count, active_object_count_wider); - } - } - } -}; - -void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime) -{ - // Get time difference - u32 dtime_s = 0; - u32 stamp = block->getTimestamp(); - if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) - dtime_s = m_game_time - block->getTimestamp(); - dtime_s += additional_dtime; - - /*infostream<<"ServerEnvironment::activateBlock(): block timestamp: " - <setTimestampNoChangedFlag(m_game_time); - - /*infostream<<"ServerEnvironment::activateBlock(): block is " - < elapsed_timers = - block->m_node_timers.step((float)dtime_s); - if(!elapsed_timers.empty()){ - MapNode n; - for(std::map::iterator - i = elapsed_timers.begin(); - i != elapsed_timers.end(); i++){ - n = block->getNodeNoEx(i->first); - if(scriptapi_node_on_timer(m_lua,i->first,n,i->second.elapsed)) - block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); - } - } - - /* Handle ActiveBlockModifiers */ - ABMHandler abmhandler(m_abms, dtime_s, this, false); - abmhandler.apply(block); -} - -void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm) -{ - m_abms.push_back(ABMWithState(abm)); -} - -std::set ServerEnvironment::getObjectsInsideRadius(v3f pos, float radius) -{ - std::set objects; - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - ServerActiveObject* obj = i.getNode()->getValue(); - u16 id = i.getNode()->getKey(); - v3f objectpos = obj->getBasePosition(); - if(objectpos.getDistanceFrom(pos) > radius) - continue; - objects.insert(id); - } - return objects; -} - -void ServerEnvironment::clearAllObjects() -{ - infostream<<"ServerEnvironment::clearAllObjects(): " - <<"Removing all active objects"< objects_to_remove; - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - ServerActiveObject* obj = i.getNode()->getValue(); - if(obj->getType() == ACTIVEOBJECT_TYPE_PLAYER) - continue; - u16 id = i.getNode()->getKey(); - v3f objectpos = obj->getBasePosition(); - // Delete static object if block is loaded - if(obj->m_static_exists){ - MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); - if(block){ - block->m_static_objects.remove(id); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "clearAllObjects"); - obj->m_static_exists = false; + ++id; } - } - // If known by some client, don't delete immediately - if(obj->m_known_by_count > 0){ - obj->m_pending_deactivation = true; - obj->m_removed = true; - continue; - } - - // Tell the object about removal - obj->removingFromEnvironment(); - // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); - - // Delete active object - if(obj->environmentDeletes()) - delete obj; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - // Remove references from m_active_objects - for(core::list::Iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); i++) - { - m_active_objects.remove(*i); - } - - core::list loadable_blocks; - infostream<<"ServerEnvironment::clearAllObjects(): " - <<"Listing all loadable blocks"<listAllLoadableBlocks(loadable_blocks); - infostream<<"ServerEnvironment::clearAllObjects(): " - <<"Done listing all loadable blocks: " - <::Iterator i = loadable_blocks.begin(); - i != loadable_blocks.end(); i++) - { - v3s16 p = *i; - MapBlock *block = m_map->emergeBlock(p, false); - if(!block){ - errorstream<<"ServerEnvironment::clearAllObjects(): " - <<"Failed to emerge block "<m_static_objects.m_stored.size(); - u32 num_active = block->m_static_objects.m_active.size(); - if(num_stored != 0 || num_active != 0){ - block->m_static_objects.m_stored.clear(); - block->m_static_objects.m_active.clear(); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "clearAllObjects"); - num_objs_cleared += num_stored + num_active; - num_blocks_cleared++; - } - num_blocks_checked++; - - if(num_blocks_checked % report_interval == 0){ - float percent = 100.0 * (float)num_blocks_checked / - loadable_blocks.size(); - infostream<<"ServerEnvironment::clearAllObjects(): " - <<"Cleared "<::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - v3f playerpos = player->getPosition(); - - // Move - player->move(dtime, *m_map, 100*BS); - } - } - - /* - Manage active block list - */ - if(m_active_blocks_management_interval.step(dtime, 2.0)) - { - ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg /2s", SPT_AVG); - /* - Get player block positions - */ - core::list players_blockpos; - for(core::list::Iterator - i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - // Ignore disconnected players - if(player->peer_id == 0) - continue; - v3s16 blockpos = getNodeBlockPos( - floatToInt(player->getPosition(), BS)); - players_blockpos.push_back(blockpos); - } - - /* - Update list of active blocks, collecting changes - */ - const s16 active_block_range = g_settings->getS16("active_block_range"); - core::map blocks_removed; - core::map blocks_added; - m_active_blocks.update(players_blockpos, active_block_range, - blocks_removed, blocks_added); - - /* - Handle removed blocks - */ - - // Convert active objects that are no more in active blocks to static - deactivateFarObjects(false); - - for(core::map::Iterator - i = blocks_removed.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - - /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); - if(block==NULL) - continue; - - // Set current time as timestamp (and let it set ChangedFlag) - block->setTimestamp(m_game_time); - } - - /* - Handle added blocks - */ - - for(core::map::Iterator - i = blocks_added.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - - /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); - if(block==NULL){ - // Block needs to be fetched first - m_emerger->queueBlockEmerge(p, false); - m_active_blocks.m_list.remove(p); + // If there wasn't a collision, stop + if (!is_colliding) { continue; } - - activateBlock(block); - } - } - - /* - Mess around in active blocks - */ - if(m_active_blocks_nodemetadata_interval.step(dtime, 1.0)) - { - ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg /1s", SPT_AVG); - - float dtime = 1.0; - - for(core::map::Iterator - i = m_active_blocks.m_list.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - - /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); - if(block==NULL) - continue; - - // Reset block usage timer - block->resetUsageTimer(); - - // Set current time as timestamp - block->setTimestampNoChangedFlag(m_game_time); - // If time has changed much from the one on disk, - // set block to be saved when it is unloaded - if(block->getTimestamp() > block->getDiskTimestamp() + 60) - block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, - "Timestamp older than 60s (step)"); - - // Run node timers - std::map elapsed_timers = - block->m_node_timers.step((float)dtime); - if(!elapsed_timers.empty()){ - MapNode n; - for(std::map::iterator - i = elapsed_timers.begin(); - i != elapsed_timers.end(); i++){ - n = block->getNodeNoEx(i->first); - p = i->first + block->getPosRelative(); - if(scriptapi_node_on_timer(m_lua,p,n,i->second.elapsed)) - block->setNodeTimer(i->first,NodeTimer(i->second.timeout,0)); - } + result.type = POINTEDTHING_NODE; + result.node_undersurface = np; + result.distanceSq = min_distance_sq; + // Set undersurface and abovesurface nodes + f32 d = 0.002 * BS; + v3f fake_intersection = result.intersection_point; + // Move intersection towards its source block. + if (fake_intersection.X < found_boxcenter.X) { + fake_intersection.X += d; + } else { + fake_intersection.X -= d; } - } - } - - const float abm_interval = 1.0; - if(m_active_block_modifier_interval.step(dtime, abm_interval)) - do{ // breakable - if(m_active_block_interval_overload_skip > 0){ - ScopeProfiler sp(g_profiler, "SEnv: ABM overload skips"); - m_active_block_interval_overload_skip--; - break; - } - ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg /1s", SPT_AVG); - TimeTaker timer("modify in active blocks"); - - // Initialize handling of ActiveBlockModifiers - ABMHandler abmhandler(m_abms, abm_interval, this, true); - - for(core::map::Iterator - i = m_active_blocks.m_list.getIterator(); - i.atEnd()==false; i++) - { - v3s16 p = i.getNode()->getKey(); - - /*infostream<<"Server: Block ("<getBlockNoCreateNoEx(p); - if(block==NULL) - continue; - - // Set current time as timestamp - block->setTimestampNoChangedFlag(m_game_time); - - /* Handle ActiveBlockModifiers */ - abmhandler.apply(block); - } - - u32 time_ms = timer.stop(true); - u32 max_time_ms = 200; - if(time_ms > max_time_ms){ - infostream<<"WARNING: active block modifiers took " - <avg("SEnv: num of objects", m_active_objects.size()); - - // This helps the objects to send data at the same time - bool send_recommended = false; - m_send_recommended_timer += dtime; - if(m_send_recommended_timer > getSendRecommendedInterval()) - { - m_send_recommended_timer -= getSendRecommendedInterval(); - send_recommended = true; - } - - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - ServerActiveObject* obj = i.getNode()->getValue(); - // Remove non-peaceful mobs on peaceful mode - if(g_settings->getBool("only_peaceful_mobs")){ - if(!obj->isPeaceful()) - obj->m_removed = true; + if (fake_intersection.Y < found_boxcenter.Y) { + fake_intersection.Y += d; + } else { + fake_intersection.Y -= d; } - // Don't step if is to be removed or stored statically - if(obj->m_removed || obj->m_pending_deactivation) - continue; - // Step object - obj->step(dtime, send_recommended); - // Read messages from object - while(obj->m_messages_out.size() > 0) - { - m_active_object_messages.push_back( - obj->m_messages_out.pop_front()); + if (fake_intersection.Z < found_boxcenter.Z) { + fake_intersection.Z += d; + } else { + fake_intersection.Z -= d; } - } - } - - /* - Manage active objects - */ - if(m_object_management_interval.step(dtime, 0.5)) - { - ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG); - /* - Remove objects that satisfy (m_removed && m_known_by_count==0) - */ - removeRemovedObjects(); - } -} - -ServerActiveObject* ServerEnvironment::getActiveObject(u16 id) -{ - core::map::Node *n; - n = m_active_objects.find(id); - if(n == NULL) - return NULL; - return n->getValue(); -} - -bool isFreeServerActiveObjectId(u16 id, - core::map &objects) -{ - if(id == 0) - return false; - - for(core::map::Iterator - i = objects.getIterator(); - i.atEnd()==false; i++) - { - if(i.getNode()->getKey() == id) - return false; - } - return true; -} - -u16 getFreeServerActiveObjectId( - core::map &objects) -{ - u16 new_id = 1; - for(;;) - { - if(isFreeServerActiveObjectId(new_id, objects)) - return new_id; - - if(new_id == 65535) - return 0; - - new_id++; - } -} - -u16 ServerEnvironment::addActiveObject(ServerActiveObject *object) -{ - assert(object); - u16 id = addActiveObjectRaw(object, true); - return id; -} - -bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj) -{ - assert(obj); - - v3f objectpos = obj->getBasePosition(); - - // The block in which the object resides in - v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); - - /* - Update the static data - */ - - // Create new static object - std::string staticdata = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - // Get or generate the block - MapBlock *block = m_map->emergeBlock(blockpos); - - bool succeeded = false; - - if(block) - { - block->m_static_objects.insert(0, s_obj); - block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD, - "addActiveObjectAsStatic"); - succeeded = true; - } - else{ - infostream<<"ServerEnvironment::addActiveObjectAsStatic: " - <<"Could not find or generate " - <<"a block for storing static object"<environmentDeletes()) - delete obj; - - return succeeded; -} - -/* - Finds out what new objects have been added to - inside a radius around a position -*/ -void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, - core::map ¤t_objects, - core::map &added_objects) -{ - v3f pos_f = intToFloat(pos, BS); - f32 radius_f = radius * BS; - /* - Go through the object list, - - discard m_removed objects, - - discard objects that are too far away, - - discard objects that are found in current_objects. - - add remaining objects to added_objects - */ - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - u16 id = i.getNode()->getKey(); - // Get object - ServerActiveObject *object = i.getNode()->getValue(); - if(object == NULL) - continue; - // Discard if removed - if(object->m_removed) - continue; - if(object->unlimitedTransferDistance() == false){ - // Discard if too far - f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); - if(distance_f > radius_f) - continue; - } - // Discard if already on current_objects - core::map::Node *n; - n = current_objects.find(id); - if(n != NULL) - continue; - // Add to added_objects - added_objects.insert(id, false); - } -} - -/* - Finds out what objects have been removed from - inside a radius around a position -*/ -void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, - core::map ¤t_objects, - core::map &removed_objects) -{ - v3f pos_f = intToFloat(pos, BS); - f32 radius_f = radius * BS; - /* - Go through current_objects; object is removed if: - - object is not found in m_active_objects (this is actually an - error condition; objects should be set m_removed=true and removed - only after all clients have been informed about removal), or - - object has m_removed=true, or - - object is too far away - */ - for(core::map::Iterator - i = current_objects.getIterator(); - i.atEnd()==false; i++) - { - u16 id = i.getNode()->getKey(); - ServerActiveObject *object = getActiveObject(id); - - if(object == NULL){ - infostream<<"ServerEnvironment::getRemovedActiveObjects():" - <<" object in current_objects is NULL"<m_removed) - { - removed_objects.insert(id, false); - continue; - } - - // If transfer distance is unlimited, don't remove - if(object->unlimitedTransferDistance()) - continue; - - f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); - - if(distance_f >= radius_f) - { - removed_objects.insert(id, false); - continue; - } - - // Not removed - } -} - -ActiveObjectMessage ServerEnvironment::getActiveObjectMessage() -{ - if(m_active_object_messages.size() == 0) - return ActiveObjectMessage(0); - - return m_active_object_messages.pop_front(); -} - -/* - ************ Private methods ************* -*/ - -u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object, - bool set_changed) -{ - assert(object); - if(object->getId() == 0){ - u16 new_id = getFreeServerActiveObjectId(m_active_objects); - if(new_id == 0) - { - errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"no free ids available"<environmentDeletes()) - delete object; - return 0; - } - object->setId(new_id); - } - else{ - verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"supplied with id "<getId()<getId(), m_active_objects) == false) - { - errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"id is not free ("<getId()<<")"<environmentDeletes()) - delete object; - return 0; - } - /*infostream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"added (id="<getId()<<")"<getId(), object); - - verbosestream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"Added id="<getId()<<"; there are now " - <addedToEnvironment(); - - // Add static data to block - if(object->isStaticAllowed()) - { - // Add static object to active static list of the block - v3f objectpos = object->getBasePosition(); - std::string staticdata = object->getStaticData(); - StaticObject s_obj(object->getType(), objectpos, staticdata); - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block) - { - block->m_static_objects.m_active.insert(object->getId(), s_obj); - object->m_static_exists = true; - object->m_static_block = blockpos; - - if(set_changed) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "addActiveObjectRaw"); - } - else{ - errorstream<<"ServerEnvironment::addActiveObjectRaw(): " - <<"could not find block for storing id="<getId() - <<" statically"<getId(); -} - -/* - Remove objects that satisfy (m_removed && m_known_by_count==0) -*/ -void ServerEnvironment::removeRemovedObjects() -{ - core::list objects_to_remove; - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - u16 id = i.getNode()->getKey(); - ServerActiveObject* obj = i.getNode()->getValue(); - // This shouldn't happen but check it - if(obj == NULL) - { - infostream<<"NULL object found in ServerEnvironment" - <<" while finding removed objects. id="<m_removed == false && obj->m_pending_deactivation == false) - continue; - - /* - Delete static data from block if is marked as removed - */ - if(obj->m_static_exists && obj->m_removed) - { - MapBlock *block = m_map->emergeBlock(obj->m_static_block); - if(block) - { - block->m_static_objects.remove(id); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "removeRemovedObjects"); - obj->m_static_exists = false; + result.node_real_undersurface = floatToInt( + fake_intersection, BS); + result.node_abovesurface = result.node_real_undersurface + + result.intersection_normal; + // Push found PointedThing + state->m_found.push(result); + // If this is nearer than the old nearest object, + // the search can be shorter + s16 newIndex = state->m_iterator.getIndex( + result.node_real_undersurface); + if (newIndex < lastIndex) { + lastIndex = newIndex; } } - - // If m_known_by_count > 0, don't actually remove. - if(obj->m_known_by_count > 0) - continue; - - // Tell the object about removal - obj->removingFromEnvironment(); - // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); - - // Delete - if(obj->environmentDeletes()) - delete obj; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - // Remove references from m_active_objects - for(core::list::Iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); i++) - { - m_active_objects.remove(*i); - } -} - -static void print_hexdump(std::ostream &o, const std::string &data) -{ - const int linelength = 16; - for(int l=0; ; l++){ - int i0 = linelength * l; - bool at_end = false; - int thislinelength = linelength; - if(i0 + thislinelength > (int)data.size()){ - thislinelength = data.size() - i0; - at_end = true; - } - for(int di=0; di= 32) - o<m_static_objects.m_stored.size() == 0) - return; - verbosestream<<"ServerEnvironment::activateObjects(): " - <<"activating objects of block "<getPos()) - <<" ("<m_static_objects.m_stored.size() - <<" objects)"<m_static_objects.m_stored.size() > 49); - if(large_amount){ - errorstream<<"suspiciously large amount of objects detected: " - <m_static_objects.m_stored.size()<<" in " - <getPos()) - <<"; removing all of them."<m_static_objects.m_stored.clear(); - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "stored list cleared in activateObjects due to " - "large amount of objects"); - return; - } - // A list for objects that couldn't be converted to static for some - // reason. They will be stored back. - core::list new_stored; - // Loop through stored static objects - for(core::list::Iterator - i = block->m_static_objects.m_stored.begin(); - i != block->m_static_objects.m_stored.end(); i++) - { - /*infostream<<"Server: Creating an active object from " - <<"static data"<m_known_by_count > 0 && !force_delete); - - /* - Update the static data - */ - - if(obj->isStaticAllowed()) - { - // Create new static object - std::string staticdata_new = obj->getStaticData(); - StaticObject s_obj(obj->getType(), objectpos, staticdata_new); - - bool stays_in_same_block = false; - bool data_changed = true; - - if(obj->m_static_exists){ - if(obj->m_static_block == blockpos_o) - stays_in_same_block = true; - - MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); - - core::map::Node *n = - block->m_static_objects.m_active.find(id); - if(n){ - StaticObject static_old = n->getValue(); - - float save_movem = obj->getMinimumSavedMovement(); - - if(static_old.data == staticdata_new && - (static_old.pos - objectpos).getLength() < save_movem) - data_changed = false; - } else { - errorstream<<"ServerEnvironment::deactivateFarObjects(): " - <<"id="<m_static_block)<m_static_exists) - { - MapBlock *block = m_map->emergeBlock(obj->m_static_block, false); - if(block) - { - block->m_static_objects.remove(id); - obj->m_static_exists = false; - // Only mark block as modified if data changed considerably - if(shall_be_written) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "deactivateFarObjects: Static data " - "changed considerably"); - } - } - - // Add to the block where the object is located in - v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); - // Get or generate the block - MapBlock *block = m_map->emergeBlock(blockpos); - - if(block) - { - if(block->m_static_objects.m_stored.size() >= 49){ - errorstream<<"ServerEnv: Trying to store id="<getId() - <<" statically but block "<m_static_objects.m_stored.size() - <<" (over 49) objects." - <<" Forcing delete."<m_static_objects.m_active.find(new_id)){ - infostream<<"ServerEnv: WARNING: Performing hack #83274" - <m_static_objects.remove(new_id); - } - block->m_static_objects.insert(new_id, s_obj); - - // Only mark block as modified if data changed considerably - if(shall_be_written) - block->raiseModified(MOD_STATE_WRITE_NEEDED, - "deactivateFarObjects: Static data " - "changed considerably"); - - obj->m_static_exists = true; - obj->m_static_block = block->getPos(); - } - } - else{ - if(!force_delete){ - errorstream<<"ServerEnv: Could not find or generate " - <<"a block for storing id="<getId() - <<" statically"<m_pending_deactivation = true; - continue; - } - - verbosestream<<"ServerEnvironment::deactivateFarObjects(): " - <<"object id="<removingFromEnvironment(); - // Deregister in scripting api - scriptapi_rm_object_reference(m_lua, obj); - - // Delete active object - if(obj->environmentDeletes()) - delete obj; - // Id to be removed from m_active_objects - objects_to_remove.push_back(id); - } - - // Remove references from m_active_objects - for(core::list::Iterator i = objects_to_remove.begin(); - i != objects_to_remove.end(); i++) - { - m_active_objects.remove(*i); - } -} - - -#ifndef SERVER - -#include "clientsimpleobject.h" - -/* - ClientEnvironment -*/ - -ClientEnvironment::ClientEnvironment(ClientMap *map, scene::ISceneManager *smgr, - ITextureSource *texturesource, IGameDef *gamedef, - IrrlichtDevice *irr): - m_map(map), - m_smgr(smgr), - m_texturesource(texturesource), - m_gamedef(gamedef), - m_irr(irr) -{ -} - -ClientEnvironment::~ClientEnvironment() -{ - // delete active objects - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - delete i.getNode()->getValue(); - } - - for(core::list::Iterator - i = m_simple_objects.begin(); i != m_simple_objects.end(); i++) - { - delete *i; - } - - // Drop/delete map - m_map->drop(); -} - -Map & ClientEnvironment::getMap() -{ - return *m_map; -} - -ClientMap & ClientEnvironment::getClientMap() -{ - return *m_map; -} - -void ClientEnvironment::addPlayer(Player *player) -{ - DSTACK(__FUNCTION_NAME); - /* - It is a failure if player is local and there already is a local - player - */ - assert(!(player->isLocal() == true && getLocalPlayer() != NULL)); - - Environment::addPlayer(player); -} - -LocalPlayer * ClientEnvironment::getLocalPlayer() -{ - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - if(player->isLocal()) - return (LocalPlayer*)player; - } - return NULL; -} - -void ClientEnvironment::step(float dtime) -{ - DSTACK(__FUNCTION_NAME); - - /* Step time of day */ - stepTimeOfDay(dtime); - - // Get some settings - bool fly_allowed = m_gamedef->checkLocalPrivilege("fly"); - bool free_move = fly_allowed && g_settings->getBool("free_move"); - - // Get local player - LocalPlayer *lplayer = getLocalPlayer(); - assert(lplayer); - // collision info queue - core::list player_collisions; - - /* - Get the speed the player is going - */ - bool is_climbing = lplayer->is_climbing; - - f32 player_speed = lplayer->getSpeed().getLength(); - - /* - Maximum position increment - */ - //f32 position_max_increment = 0.05*BS; - f32 position_max_increment = 0.1*BS; - - // Maximum time increment (for collision detection etc) - // time = distance / speed - f32 dtime_max_increment = 1; - if(player_speed > 0.001) - dtime_max_increment = position_max_increment / player_speed; - - // Maximum time increment is 10ms or lower - if(dtime_max_increment > 0.01) - dtime_max_increment = 0.01; - - // Don't allow overly huge dtime - if(dtime > 0.5) - dtime = 0.5; - - f32 dtime_downcount = dtime; - - /* - Stuff that has a maximum time increment - */ - - u32 loopcount = 0; - do - { - loopcount++; - - f32 dtime_part; - if(dtime_downcount > dtime_max_increment) - { - dtime_part = dtime_max_increment; - dtime_downcount -= dtime_part; - } - else - { - dtime_part = dtime_downcount; - /* - Setting this to 0 (no -=dtime_part) disables an infinite loop - when dtime_part is so small that dtime_downcount -= dtime_part - does nothing - */ - dtime_downcount = 0; - } - - /* - Handle local player - */ - - { - v3f lplayerpos = lplayer->getPosition(); - - // Apply physics - if(free_move == false && is_climbing == false) - { - // Gravity - v3f speed = lplayer->getSpeed(); - if(lplayer->swimming_up == false) - speed.Y -= 9.81 * BS * dtime_part * 2; - - // Water resistance - if(lplayer->in_water_stable || lplayer->in_water) - { - f32 max_down = 2.0*BS; - if(speed.Y < -max_down) speed.Y = -max_down; - - f32 max = 2.5*BS; - if(speed.getLength() > max) - { - speed = speed / speed.getLength() * max; - } - } - - lplayer->setSpeed(speed); - } - - /* - Move the lplayer. - This also does collision detection. - */ - lplayer->move(dtime_part, *m_map, position_max_increment, - &player_collisions); - } - } - while(dtime_downcount > 0.001); - - //std::cout<<"Looped "<::Iterator - i = player_collisions.begin(); - i != player_collisions.end(); i++) - { - CollisionInfo &info = *i; - v3f speed_diff = info.new_speed - info.old_speed;; - // Handle only fall damage - // (because otherwise walking against something in fast_move kills you) - if(speed_diff.Y < 0 || info.old_speed.Y >= 0) - continue; - // Get rid of other components - speed_diff.X = 0; - speed_diff.Z = 0; - f32 pre_factor = 1; // 1 hp per node/s - f32 tolerance = BS*14; // 5 without damage - f32 post_factor = 1; // 1 hp per node/s - if(info.type == COLLISION_NODE) - { - const ContentFeatures &f = m_gamedef->ndef()-> - get(m_map->getNodeNoEx(info.node_p)); - // Determine fall damage multiplier - int addp = itemgroup_get(f.groups, "fall_damage_add_percent"); - pre_factor = 1.0 + (float)addp/100.0; - } - float speed = pre_factor * speed_diff.getLength(); - if(speed > tolerance) - { - f32 damage_f = (speed - tolerance)/BS * post_factor; - u16 damage = (u16)(damage_f+0.5); - if(damage != 0) - damageLocalPlayer(damage, true); - } - } - - /* - A quick draft of lava damage - */ - if(m_lava_hurt_interval.step(dtime, 1.0)) - { - v3f pf = lplayer->getPosition(); - - // Feet, middle and head - v3s16 p1 = floatToInt(pf + v3f(0, BS*0.1, 0), BS); - MapNode n1 = m_map->getNodeNoEx(p1); - v3s16 p2 = floatToInt(pf + v3f(0, BS*0.8, 0), BS); - MapNode n2 = m_map->getNodeNoEx(p2); - v3s16 p3 = floatToInt(pf + v3f(0, BS*1.6, 0), BS); - MapNode n3 = m_map->getNodeNoEx(p2); - - u32 damage_per_second = 0; - damage_per_second = MYMAX(damage_per_second, - m_gamedef->ndef()->get(n1).damage_per_second); - damage_per_second = MYMAX(damage_per_second, - m_gamedef->ndef()->get(n2).damage_per_second); - damage_per_second = MYMAX(damage_per_second, - m_gamedef->ndef()->get(n3).damage_per_second); - - if(damage_per_second != 0) - { - damageLocalPlayer(damage_per_second, true); - } - } - - /* - Stuff that can be done in an arbitarily large dtime - */ - for(core::list::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - v3f playerpos = player->getPosition(); - - /* - Handle non-local players - */ - if(player->isLocal() == false) - { - // Move - player->move(dtime, *m_map, 100*BS); - - } - - // Update lighting on all players on client - u8 light = LIGHT_MAX; - try{ - // Get node at head - v3s16 p = player->getLightPosition(); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); - } - catch(InvalidPositionException &e){ - light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); - } - player->light = light; - } - - /* - Step active objects and update lighting of them - */ - - for(core::map::Iterator - i = m_active_objects.getIterator(); - i.atEnd()==false; i++) - { - ClientActiveObject* obj = i.getNode()->getValue(); - // Step object - obj->step(dtime, this); - - if(m_active_object_light_update_interval.step(dtime, 0.21)) - { - // Update lighting - u8 light = 0; - try{ - // Get node at head - v3s16 p = obj->getLightPosition(); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); - } - catch(InvalidPositionException &e){ - light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); - } - obj->updateLight(light); - } - } - - /* - Step and handle simple objects - */ - for(core::list::Iterator - i = m_simple_objects.begin(); i != m_simple_objects.end();) - { - ClientSimpleObject *simple = *i; - core::list::Iterator cur = i; - i++; - simple->step(dtime); - if(simple->m_to_be_removed){ - delete simple; - m_simple_objects.erase(cur); - } - } -} - -void ClientEnvironment::addSimpleObject(ClientSimpleObject *simple) -{ - m_simple_objects.push_back(simple); -} - -ClientActiveObject* ClientEnvironment::getActiveObject(u16 id) -{ - core::map::Node *n; - n = m_active_objects.find(id); - if(n == NULL) - return NULL; - return n->getValue(); -} - -bool isFreeClientActiveObjectId(u16 id, - core::map &objects) -{ - if(id == 0) - return false; - - for(core::map::Iterator - i = objects.getIterator(); - i.atEnd()==false; i++) - { - if(i.getNode()->getKey() == id) - return false; - } - return true; -} - -u16 getFreeClientActiveObjectId( - core::map &objects) +void Environment::stepTimeOfDay(float dtime) { - u16 new_id = 1; - for(;;) - { - if(isFreeClientActiveObjectId(new_id, objects)) - return new_id; - - if(new_id == 65535) - return 0; + MutexAutoLock lock(this->m_time_lock); - new_id++; - } -} + // Cached in order to prevent the two reads we do to give + // different results (can be written by code not under the lock) + f32 cached_time_of_day_speed = m_time_of_day_speed; -u16 ClientEnvironment::addActiveObject(ClientActiveObject *object) -{ - assert(object); - if(object->getId() == 0) - { - u16 new_id = getFreeClientActiveObjectId(m_active_objects); - if(new_id == 0) - { - infostream<<"ClientEnvironment::addActiveObject(): " - <<"no free ids available"<setId(new_id); - } - if(isFreeClientActiveObjectId(object->getId(), m_active_objects) == false) - { - infostream<<"ClientEnvironment::addActiveObject(): " - <<"id is not free ("<getId()<<")"<getId(), object); - object->addToScene(m_smgr, m_texturesource, m_irr); - { // Update lighting immediately - u8 light = 0; - try{ - // Get node at head - v3s16 p = object->getLightPosition(); - MapNode n = m_map->getNode(p); - light = n.getLightBlend(getDayNightRatio(), m_gamedef->ndef()); - } - catch(InvalidPositionException &e){ - light = blend_light(getDayNightRatio(), LIGHT_SUN, 0); + f32 speed = cached_time_of_day_speed * 24000. / (24. * 3600); + m_time_conversion_skew += dtime; + u32 units = (u32)(m_time_conversion_skew * speed); + bool sync_f = false; + if (units > 0) { + // Sync at overflow + if (m_time_of_day + units >= 24000) { + sync_f = true; + ++m_day_count; } - object->updateLight(light); - } - return object->getId(); -} - -void ClientEnvironment::addActiveObject(u16 id, u8 type, - const std::string &init_data) -{ - ClientActiveObject* obj = - ClientActiveObject::create(type, m_gamedef, this); - if(obj == NULL) - { - infostream<<"ClientEnvironment::addActiveObject(): " - <<"id="<setId(id); - - try - { - obj->initialize(init_data); - } - catch(SerializationError &e) - { - errorstream<<"ClientEnvironment::addActiveObject():" - <<" id="<removeFromScene(); - delete obj; - m_active_objects.remove(id); -} - -void ClientEnvironment::processActiveObjectMessage(u16 id, - const std::string &data) -{ - ClientActiveObject* obj = getActiveObject(id); - if(obj == NULL) - { - infostream<<"ClientEnvironment::processActiveObjectMessage():" - <<" got message for id="<processMessage(data); - } - catch(SerializationError &e) - { - errorstream<<"ClientEnvironment::processActiveObjectMessage():" - <<" id="<