X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fdefaultsettings.cpp;h=2659978579fe534553b5125bb53d928e6dafb37c;hb=8f42a8be0c760322207287e50b624bd3d388a2e1;hp=74d323237e535e3867d667c762c17486f5e0b047;hpb=033ae0dcaecc37fee487e44896a0c0fb4c844e4e;p=dragonfireclient.git diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 74d323237..265997857 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -42,6 +42,8 @@ void set_default_settings() g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R"); g_settings.setDefault("keymap_freemove", "KEY_KEY_K"); g_settings.setDefault("keymap_fastmove", "KEY_KEY_J"); + g_settings.setDefault("keymap_frametime_graph", "KEY_F1"); + g_settings.setDefault("keymap_screenshot", "KEY_F12"); // Some (temporary) keys for debugging g_settings.setDefault("keymap_special1", "KEY_KEY_E"); g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); @@ -49,12 +51,12 @@ void set_default_settings() g_settings.setDefault("wanted_fps", "30"); g_settings.setDefault("fps_max", "60"); g_settings.setDefault("viewing_range_nodes_max", "300"); - g_settings.setDefault("viewing_range_nodes_min", "25"); + g_settings.setDefault("viewing_range_nodes_min", "15"); g_settings.setDefault("screenW", "800"); g_settings.setDefault("screenH", "600"); g_settings.setDefault("address", ""); g_settings.setDefault("random_input", "false"); - g_settings.setDefault("client_delete_unused_sectors_timeout", "1200"); + g_settings.setDefault("client_unload_unused_data_timeout", "600"); g_settings.setDefault("enable_fog", "true"); g_settings.setDefault("new_style_water", "false"); g_settings.setDefault("new_style_leaves", "true"); @@ -70,26 +72,30 @@ void set_default_settings() g_settings.setDefault("enable_farmesh", "false"); g_settings.setDefault("enable_clouds", "true"); g_settings.setDefault("invisible_stone", "false"); + g_settings.setDefault("screenshot_path", "."); // Server stuff + g_settings.setDefault("motd", ""); g_settings.setDefault("enable_experimental", "false"); g_settings.setDefault("creative_mode", "false"); - g_settings.setDefault("enable_damage", "false"); //TODO: Set to true when healing is possible + g_settings.setDefault("enable_damage", "true"); g_settings.setDefault("give_initial_stuff", "false"); g_settings.setDefault("default_password", ""); g_settings.setDefault("default_privs", "build, shout"); g_settings.setDefault("profiler_print_interval", "0"); + g_settings.setDefault("enable_mapgen_debug_info", "false"); g_settings.setDefault("objectdata_interval", "0.2"); g_settings.setDefault("active_object_range", "2"); //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1"); + // This causes frametime jitter on client side, or does it? g_settings.setDefault("max_simultaneous_block_sends_per_client", "2"); g_settings.setDefault("max_simultaneous_block_sends_server_total", "8"); g_settings.setDefault("max_block_send_distance", "8"); g_settings.setDefault("max_block_generate_distance", "8"); g_settings.setDefault("time_send_interval", "20"); g_settings.setDefault("time_speed", "96"); - g_settings.setDefault("server_unload_unused_sectors_timeout", "60"); + g_settings.setDefault("server_unload_unused_data_timeout", "60"); g_settings.setDefault("server_map_save_interval", "60"); g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0"); //g_settings.setDefault("dungeon_rarity", "0.025");