X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=e0879557941507e77de18c859872dcb0032c410e;hb=ae0d8f74d747fab2fbe5b4553818e0f938e3289d;hp=f0c9cea9052c3a2a5fe2f582ec0c7f8bd1dcea0a;hpb=6a76c226e10e92c3e3339096f07f8ab065e2098b;p=dragonfireclient.git diff --git a/src/content_sao.h b/src/content_sao.h index f0c9cea90..e08795579 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -1,18 +1,18 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation; either version 2 of the License, or +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. +GNU Lesser General Public License for more details. -You should have received a copy of the GNU General Public License along +You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ @@ -20,225 +20,385 @@ with this program; if not, write to the Free Software Foundation, Inc., #ifndef CONTENT_SAO_HEADER #define CONTENT_SAO_HEADER +#include #include "serverobject.h" -#include "content_object.h" +#include "itemgroup.h" +#include "object_properties.h" -class TestSAO : public ServerActiveObject +class UnitSAO: public ServerActiveObject { public: - TestSAO(ServerEnvironment *env, v3f pos); - u8 getType() const - {return ACTIVEOBJECT_TYPE_TEST;} - static ServerActiveObject* create(ServerEnvironment *env, v3f pos, - const std::string &data); - void step(float dtime, bool send_recommended); -private: - float m_timer1; - float m_age; -}; + UnitSAO(ServerEnvironment *env, v3f pos); + virtual ~UnitSAO() {} -class ItemSAO : public ServerActiveObject -{ -public: - ItemSAO(ServerEnvironment *env, v3f pos, const std::string itemstring); - u8 getType() const - {return ACTIVEOBJECT_TYPE_ITEM;} - static ServerActiveObject* create(ServerEnvironment *env, v3f pos, - const std::string &data); - void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); - std::string getStaticData(); - ItemStack createItemStack(); - void punch(ServerActiveObject *puncher, float time_from_last_punch); - float getMinimumSavedMovement(){ return 0.1*BS; } -private: - std::string m_itemstring; - bool m_itemstring_changed; - v3f m_speed_f; - v3f m_last_sent_position; - IntervalLimiter m_move_interval; -}; + virtual void setYaw(const float yaw) { m_yaw = yaw; } + float getYaw() const { return m_yaw; }; + f32 getRadYaw() const { return m_yaw * core::DEGTORAD; } + // Deprecated + f32 getRadYawDep() const { return (m_yaw + 90.) * core::DEGTORAD; } -class RatSAO : public ServerActiveObject -{ -public: - RatSAO(ServerEnvironment *env, v3f pos); - u8 getType() const - {return ACTIVEOBJECT_TYPE_RAT;} - static ServerActiveObject* create(ServerEnvironment *env, v3f pos, - const std::string &data); - void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); - std::string getStaticData(); - void punch(ServerActiveObject *puncher, float time_from_last_punch); -private: - bool m_is_active; - IntervalLimiter m_inactive_interval; - v3f m_speed_f; - v3f m_oldpos; - v3f m_last_sent_position; + s16 getHP() const { return m_hp; } + // Use a function, if isDead can be defined by other conditions + bool isDead() const { return m_hp == 0; } + + bool isAttached() const; + void setArmorGroups(const ItemGroupList &armor_groups); + const ItemGroupList &getArmorGroups(); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop); + void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop); + void setBonePosition(const std::string &bone, v3f position, v3f rotation); + void getBonePosition(const std::string &bone, v3f *position, v3f *rotation); + void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation); + void getAttachment(int *parent_id, std::string *bone, v3f *position, v3f *rotation); + void addAttachmentChild(int child_id); + void removeAttachmentChild(int child_id); + const UNORDERED_SET &getAttachmentChildIds(); + ObjectProperties* accessObjectProperties(); + void notifyObjectPropertiesModified(); +protected: + s16 m_hp; float m_yaw; - float m_counter1; - float m_counter2; - float m_age; - bool m_touching_ground; -}; -class Oerkki1SAO : public ServerActiveObject -{ -public: - Oerkki1SAO(ServerEnvironment *env, v3f pos); - u8 getType() const - {return ACTIVEOBJECT_TYPE_OERKKI1;} - static ServerActiveObject* create(ServerEnvironment *env, v3f pos, - const std::string &data); - void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); - std::string getStaticData(); - void punch(ServerActiveObject *puncher, float time_from_last_punch); - bool isPeaceful(){return false;} -private: - void doDamage(u16 d); + bool m_properties_sent; + struct ObjectProperties m_prop; - bool m_is_active; - IntervalLimiter m_inactive_interval; - v3f m_speed_f; - v3f m_oldpos; - v3f m_last_sent_position; - float m_yaw; - float m_counter1; - float m_counter2; - float m_age; - bool m_touching_ground; - u8 m_hp; - float m_after_jump_timer; -}; + ItemGroupList m_armor_groups; + bool m_armor_groups_sent; -class FireflySAO : public ServerActiveObject -{ -public: - FireflySAO(ServerEnvironment *env, v3f pos); - u8 getType() const - {return ACTIVEOBJECT_TYPE_FIREFLY;} - static ServerActiveObject* create(ServerEnvironment *env, v3f pos, - const std::string &data); - void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); - std::string getStaticData(); -private: - bool m_is_active; - IntervalLimiter m_inactive_interval; - v3f m_speed_f; - v3f m_oldpos; - v3f m_last_sent_position; - float m_yaw; - float m_counter1; - float m_counter2; - float m_age; - bool m_touching_ground; -}; + v2f m_animation_range; + float m_animation_speed; + float m_animation_blend; + bool m_animation_loop; + bool m_animation_sent; -class Settings; + // Stores position and rotation for each bone name + UNORDERED_MAP > m_bone_position; + bool m_bone_position_sent; -class MobV2SAO : public ServerActiveObject -{ -public: - MobV2SAO(ServerEnvironment *env, v3f pos, - Settings *init_properties); - virtual ~MobV2SAO(); - u8 getType() const - {return ACTIVEOBJECT_TYPE_MOBV2;} - static ServerActiveObject* create(ServerEnvironment *env, v3f pos, - const std::string &data); - std::string getStaticData(); - std::string getClientInitializationData(); - void step(float dtime, bool send_recommended); - void punch(ServerActiveObject *puncher, float time_from_last_punch); - bool isPeaceful(); -private: - void sendPosition(); - void setPropertyDefaults(); - void readProperties(); - void updateProperties(); - void doDamage(u16 d); - - std::string m_move_type; - v3f m_speed; - v3f m_last_sent_position; - v3f m_oldpos; - float m_yaw; - float m_counter1; - float m_counter2; - float m_age; - bool m_touching_ground; - int m_hp; - bool m_walk_around; - float m_walk_around_timer; - bool m_next_pos_exists; - v3s16 m_next_pos_i; - float m_shoot_reload_timer; - bool m_shooting; - float m_shooting_timer; - float m_die_age; - v2f m_size; - bool m_falling; - float m_disturb_timer; - std::string m_disturbing_player; - float m_random_disturb_timer; - float m_shoot_y; - - Settings *m_properties; + int m_attachment_parent_id; + UNORDERED_SET m_attachment_child_ids; + std::string m_attachment_bone; + v3f m_attachment_position; + v3f m_attachment_rotation; + bool m_attachment_sent; }; -struct LuaEntityProperties; +/* + LuaEntitySAO needs some internals exposed. +*/ -class LuaEntitySAO : public ServerActiveObject +class LuaEntitySAO : public UnitSAO { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, - const std::string &name, const std::string &state); + const std::string &name, const std::string &state); ~LuaEntitySAO(); - u8 getType() const - {return ACTIVEOBJECT_TYPE_LUAENTITY;} - virtual void addedToEnvironment(); + ActiveObjectType getType() const + { return ACTIVEOBJECT_TYPE_LUAENTITY; } + ActiveObjectType getSendType() const + { return ACTIVEOBJECT_TYPE_GENERIC; } + virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); - std::string getStaticData(); - void punch(ServerActiveObject *puncher, float time_from_last_punch); + std::string getClientInitializationData(u16 protocol_version); + void getStaticData(std::string *result) const; + int punch(v3f dir, + const ToolCapabilities *toolcap=NULL, + ServerActiveObject *puncher=NULL, + float time_from_last_punch=1000000); void rightClick(ServerActiveObject *clicker); - void setPos(v3f pos); + void setPos(const v3f &pos); void moveTo(v3f pos, bool continuous); float getMinimumSavedMovement(); + std::string getDescription(); + void setHP(s16 hp); + s16 getHP() const; /* LuaEntitySAO-specific */ void setVelocity(v3f velocity); v3f getVelocity(); void setAcceleration(v3f acceleration); v3f getAcceleration(); - void setYaw(float yaw); - float getYaw(); + void setTextureMod(const std::string &mod); + std::string getTextureMod() const; void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); + bool getCollisionBox(aabb3f *toset) const; + bool collideWithObjects() const; private: + std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); std::string m_init_name; std::string m_init_state; bool m_registered; - struct LuaEntityProperties *m_prop; - + v3f m_velocity; v3f m_acceleration; - float m_yaw; + float m_last_sent_yaw; v3f m_last_sent_position; v3f m_last_sent_velocity; float m_last_sent_position_timer; float m_last_sent_move_precision; + std::string m_current_texture_modifier; }; -#endif +/* + PlayerSAO needs some internals exposed. +*/ + +class LagPool +{ + float m_pool; + float m_max; +public: + LagPool(): m_pool(15), m_max(15) + {} + + void setMax(float new_max) + { + m_max = new_max; + if(m_pool > new_max) + m_pool = new_max; + } + + void add(float dtime) + { + m_pool -= dtime; + if(m_pool < 0) + m_pool = 0; + } + + void empty() + { + m_pool = m_max; + } + + bool grab(float dtime) + { + if(dtime <= 0) + return true; + if(m_pool + dtime > m_max) + return false; + m_pool += dtime; + return true; + } +}; + +typedef UNORDERED_MAP PlayerAttributes; +class RemotePlayer; + +class PlayerSAO : public UnitSAO +{ +public: + PlayerSAO(ServerEnvironment *env_, RemotePlayer *player_, u16 peer_id_, bool is_singleplayer); + ~PlayerSAO(); + ActiveObjectType getType() const + { return ACTIVEOBJECT_TYPE_PLAYER; } + ActiveObjectType getSendType() const + { return ACTIVEOBJECT_TYPE_GENERIC; } + std::string getDescription(); + + /* + Active object <-> environment interface + */ + + void addedToEnvironment(u32 dtime_s); + void removingFromEnvironment(); + bool isStaticAllowed() const { return false; } + std::string getClientInitializationData(u16 protocol_version); + void getStaticData(std::string *result) const; + void step(float dtime, bool send_recommended); + void setBasePosition(const v3f &position); + void setPos(const v3f &pos); + void moveTo(v3f pos, bool continuous); + void setYaw(const float yaw); + // Data should not be sent at player initialization + void setYawAndSend(const float yaw); + void setPitch(const float pitch); + // Data should not be sent at player initialization + void setPitchAndSend(const float pitch); + f32 getPitch() const { return m_pitch; } + f32 getRadPitch() const { return m_pitch * core::DEGTORAD; } + // Deprecated + f32 getRadPitchDep() const { return -1.0 * m_pitch * core::DEGTORAD; } + void setFov(const float pitch); + f32 getFov() const { return m_fov; } + void setWantedRange(const s16 range); + s16 getWantedRange() const { return m_wanted_range; } + + /* + Interaction interface + */ + + int punch(v3f dir, + const ToolCapabilities *toolcap, + ServerActiveObject *puncher, + float time_from_last_punch); + void rightClick(ServerActiveObject *clicker) {} + void setHP(s16 hp); + void setHPRaw(s16 hp) { m_hp = hp; } + s16 readDamage(); + u16 getBreath() const { return m_breath; } + void setBreath(const u16 breath, bool send = true); + + /* + Inventory interface + */ + + Inventory* getInventory(); + const Inventory* getInventory() const; + InventoryLocation getInventoryLocation() const; + std::string getWieldList() const; + ItemStack getWieldedItem() const; + ItemStack getWieldedItemOrHand() const; + bool setWieldedItem(const ItemStack &item); + int getWieldIndex() const; + void setWieldIndex(int i); + + /* + Modding interface + */ + inline void setExtendedAttribute(const std::string &attr, const std::string &value) + { + m_extra_attributes[attr] = value; + m_extended_attributes_modified = true; + } + + inline bool getExtendedAttribute(const std::string &attr, std::string *value) + { + if (m_extra_attributes.find(attr) == m_extra_attributes.end()) + return false; + *value = m_extra_attributes[attr]; + return true; + } + + inline const PlayerAttributes &getExtendedAttributes() + { + return m_extra_attributes; + } + + inline bool extendedAttributesModified() const + { + return m_extended_attributes_modified; + } + + inline void setExtendedAttributeModified(bool v) + { + m_extended_attributes_modified = v; + } + + /* + PlayerSAO-specific + */ + + void disconnected(); + + RemotePlayer *getPlayer() { return m_player; } + u16 getPeerID() const { return m_peer_id; } + + // Cheat prevention + + v3f getLastGoodPosition() const + { + return m_last_good_position; + } + float resetTimeFromLastPunch() + { + float r = m_time_from_last_punch; + m_time_from_last_punch = 0.0; + return r; + } + void noCheatDigStart(v3s16 p) + { + m_nocheat_dig_pos = p; + m_nocheat_dig_time = 0; + } + v3s16 getNoCheatDigPos() + { + return m_nocheat_dig_pos; + } + float getNoCheatDigTime() + { + return m_nocheat_dig_time; + } + void noCheatDigEnd() + { + m_nocheat_dig_pos = v3s16(32767, 32767, 32767); + } + LagPool& getDigPool() + { + return m_dig_pool; + } + // Returns true if cheated + bool checkMovementCheat(); + + // Other + + void updatePrivileges(const std::set &privs, + bool is_singleplayer) + { + m_privs = privs; + m_is_singleplayer = is_singleplayer; + } + + bool getCollisionBox(aabb3f *toset) const; + bool collideWithObjects() const { return true; } + + void finalize(RemotePlayer *player, const std::set &privs); + + v3f getEyePosition() const { return m_base_position + getEyeOffset(); } + v3f getEyeOffset() const; + +private: + std::string getPropertyPacket(); + void unlinkPlayerSessionAndSave(); + + RemotePlayer *m_player; + u16 m_peer_id; + Inventory *m_inventory; + s16 m_damage; + + // Cheat prevention + LagPool m_dig_pool; + LagPool m_move_pool; + v3f m_last_good_position; + float m_time_from_last_teleport; + float m_time_from_last_punch; + v3s16 m_nocheat_dig_pos; + float m_nocheat_dig_time; + + // Timers + IntervalLimiter m_breathing_interval; + IntervalLimiter m_drowning_interval; + IntervalLimiter m_node_hurt_interval; + + int m_wield_index; + bool m_position_not_sent; + + // Cached privileges for enforcement + std::set m_privs; + bool m_is_singleplayer; + + u16 m_breath; + f32 m_pitch; + f32 m_fov; + s16 m_wanted_range; + + PlayerAttributes m_extra_attributes; + bool m_extended_attributes_modified; +public: + float m_physics_override_speed; + float m_physics_override_jump; + float m_physics_override_gravity; + bool m_physics_override_sneak; + bool m_physics_override_sneak_glitch; + bool m_physics_override_new_move; + bool m_physics_override_sent; +}; + +#endif