X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=dca02bb00ba5e2e6cbb55b56072fe182f0a8e87f;hb=098692ef26d115a05c0a1e5916588c8523789556;hp=9e79ec0e096da840ef73bc29d56598bd1546d253;hpb=52fcb0b4b9c3e0f80881d0a9295e742687bdfb1c;p=dragonfireclient.git diff --git a/src/content_sao.h b/src/content_sao.h index 9e79ec0e0..dca02bb00 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -46,8 +46,9 @@ class LuaEntitySAO : public ServerActiveObject virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, const std::string &data); + bool isAttached(); void step(float dtime, bool send_recommended); - std::string getClientInitializationData(); + std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); int punch(v3f dir, const ToolCapabilities *toolcap=NULL, @@ -61,9 +62,9 @@ class LuaEntitySAO : public ServerActiveObject void setHP(s16 hp); s16 getHP() const; void setArmorGroups(const ItemGroupList &armor_groups); - void setAnimations(v2f frames, float frame_speed, float frame_blend); - void setBonePosRot(std::string bone, v3f position, v3f rotation); - void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void setBonePosition(std::string bone, v3f position, v3f rotation); + void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); /* LuaEntitySAO-specific */ @@ -77,6 +78,7 @@ class LuaEntitySAO : public ServerActiveObject void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); + bool getCollisionBox(aabb3f *toset); private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); @@ -99,16 +101,15 @@ class LuaEntitySAO : public ServerActiveObject float m_last_sent_position_timer; float m_last_sent_move_precision; bool m_armor_groups_sent; - - v2f m_animation_frames; + + v2f m_animation_range; float m_animation_speed; float m_animation_blend; - bool m_animations_sent; + bool m_animation_sent; + + std::map > m_bone_position; + bool m_bone_position_sent; - std::map > m_animation_bone; - bool m_animations_bone_sent; - - ServerActiveObject *m_parent; int m_attachment_parent_id; std::string m_attachment_bone; v3f m_attachment_position; @@ -140,12 +141,15 @@ class PlayerSAO : public ServerActiveObject void removingFromEnvironment(); bool isStaticAllowed() const; bool unlimitedTransferDistance() const; - std::string getClientInitializationData(); + std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); + bool isAttached(); void step(float dtime, bool send_recommended); void setBasePosition(const v3f &position); void setPos(v3f pos); void moveTo(v3f pos, bool continuous); + void setYaw(float); + void setPitch(float); /* Interaction interface @@ -160,9 +164,9 @@ class PlayerSAO : public ServerActiveObject void setHP(s16 hp); void setArmorGroups(const ItemGroupList &armor_groups); - void setAnimations(v2f frames, float frame_speed, float frame_blend); - void setBonePosRot(std::string bone, v3f position, v3f rotation); - void setAttachment(ServerActiveObject *parent, std::string bone, v3f position, v3f rotation); + void setAnimation(v2f frame_range, float frame_speed, float frame_blend); + void setBonePosition(std::string bone, v3f position, v3f rotation); + void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation); ObjectProperties* accessObjectProperties(); void notifyObjectPropertiesModified(); @@ -232,6 +236,8 @@ class PlayerSAO : public ServerActiveObject m_is_singleplayer = is_singleplayer; } + bool getCollisionBox(aabb3f *toset); + private: std::string getPropertyPacket(); @@ -251,23 +257,20 @@ class PlayerSAO : public ServerActiveObject ItemGroupList m_armor_groups; bool m_armor_groups_sent; - - bool m_properties_sent; struct ObjectProperties m_prop; // Cached privileges for enforcement std::set m_privs; bool m_is_singleplayer; - v2f m_animation_frames; + v2f m_animation_range; float m_animation_speed; float m_animation_blend; - bool m_animations_sent; + bool m_animation_sent; + + std::map > m_bone_position; // Stores position and rotation for each bone name + bool m_bone_position_sent; - std::map > m_animation_bone; // stores position and rotation for each bone name - bool m_animations_bone_sent; - - ServerActiveObject *m_parent; int m_attachment_parent_id; std::string m_attachment_bone; v3f m_attachment_position; @@ -276,10 +279,15 @@ class PlayerSAO : public ServerActiveObject public: // Some flags used by Server - bool m_teleported; + bool m_moved; bool m_inventory_not_sent; bool m_hp_not_sent; bool m_wielded_item_not_sent; + + float m_physics_override_speed; + float m_physics_override_jump; + float m_physics_override_gravity; + bool m_physics_override_sent; }; #endif