X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=cc372ff5572a67b910f583a286248a41e5696d3a;hb=b246812455737b2d0337dec905ba0256adefd105;hp=63e8ef4601f3234a3c0170d67acac704dfa74337;hpb=7cac34c807b6f38eaca3bc8296566493c8874e03;p=dragonfireclient.git diff --git a/src/content_sao.h b/src/content_sao.h index 63e8ef460..cc372ff55 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CONTENT_SAO_HEADER #include "serverobject.h" -#include "content_object.h" #include "itemgroup.h" #include "player.h" #include "object_properties.h" -ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, - const std::string &itemstring); - /* LuaEntitySAO needs some internals exposed. */ @@ -39,9 +35,9 @@ class LuaEntitySAO : public ServerActiveObject LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name, const std::string &state); ~LuaEntitySAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, @@ -158,9 +154,9 @@ class PlayerSAO : public ServerActiveObject PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, const std::set &privs, bool is_singleplayer); ~PlayerSAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } std::string getDescription(); @@ -171,7 +167,6 @@ class PlayerSAO : public ServerActiveObject void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const; - bool unlimitedTransferDistance() const; std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); bool isAttached(); @@ -210,7 +205,6 @@ class PlayerSAO : public ServerActiveObject Inventory* getInventory(); const Inventory* getInventory() const; InventoryLocation getInventoryLocation() const; - void setInventoryModified(); std::string getWieldList() const; int getWieldIndex() const; void setWieldIndex(int i); @@ -320,13 +314,6 @@ class PlayerSAO : public ServerActiveObject bool m_attachment_sent; public: - // Some flags used by Server - bool m_moved; - bool m_inventory_not_sent; - bool m_hp_not_sent; - bool m_breath_not_sent; - bool m_wielded_item_not_sent; - float m_physics_override_speed; float m_physics_override_jump; float m_physics_override_gravity;