X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=cc372ff5572a67b910f583a286248a41e5696d3a;hb=b246812455737b2d0337dec905ba0256adefd105;hp=140211cf6f8ba3f3d3f5d87ce4801d17e83d81bb;hpb=8cae65978611476d0da215acf61819a905c68267;p=dragonfireclient.git diff --git a/src/content_sao.h b/src/content_sao.h index 140211cf6..cc372ff55 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CONTENT_SAO_HEADER #include "serverobject.h" -#include "content_object.h" #include "itemgroup.h" #include "player.h" #include "object_properties.h" -ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, - const std::string itemstring); - /* LuaEntitySAO needs some internals exposed. */ @@ -37,11 +33,11 @@ class LuaEntitySAO : public ServerActiveObject { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, - const std::string &name, const std::string &state); + const std::string &name, const std::string &state); ~LuaEntitySAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, @@ -122,15 +118,45 @@ class LuaEntitySAO : public ServerActiveObject PlayerSAO needs some internals exposed. */ +class LagPool +{ + float m_pool; + float m_max; +public: + LagPool(): m_pool(15), m_max(15) + {} + void setMax(float new_max) + { + m_max = new_max; + if(m_pool > new_max) + m_pool = new_max; + } + void add(float dtime) + { + m_pool -= dtime; + if(m_pool < 0) + m_pool = 0; + } + bool grab(float dtime) + { + if(dtime <= 0) + return true; + if(m_pool + dtime > m_max) + return false; + m_pool += dtime; + return true; + } +}; + class PlayerSAO : public ServerActiveObject { public: PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, const std::set &privs, bool is_singleplayer); ~PlayerSAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } std::string getDescription(); @@ -141,7 +167,6 @@ class PlayerSAO : public ServerActiveObject void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const; - bool unlimitedTransferDistance() const; std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); bool isAttached(); @@ -163,6 +188,7 @@ class PlayerSAO : public ServerActiveObject void rightClick(ServerActiveObject *clicker); s16 getHP() const; void setHP(s16 hp); + s16 readDamage(); u16 getBreath() const; void setBreath(u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); @@ -179,7 +205,6 @@ class PlayerSAO : public ServerActiveObject Inventory* getInventory(); const Inventory* getInventory() const; InventoryLocation getInventoryLocation() const; - void setInventoryModified(); std::string getWieldList() const; int getWieldIndex() const; void setWieldIndex(int i); @@ -228,6 +253,12 @@ class PlayerSAO : public ServerActiveObject { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); } + LagPool& getDigPool() + { + return m_dig_pool; + } + // Returns true if cheated + bool checkMovementCheat(); // Other @@ -247,10 +278,12 @@ class PlayerSAO : public ServerActiveObject Player *m_player; u16 m_peer_id; Inventory *m_inventory; + s16 m_damage; // Cheat prevention + LagPool m_dig_pool; + LagPool m_move_pool; v3f m_last_good_position; - float m_last_good_position_age; float m_time_from_last_punch; v3s16 m_nocheat_dig_pos; float m_nocheat_dig_time; @@ -281,16 +314,11 @@ class PlayerSAO : public ServerActiveObject bool m_attachment_sent; public: - // Some flags used by Server - bool m_moved; - bool m_inventory_not_sent; - bool m_hp_not_sent; - bool m_breath_not_sent; - bool m_wielded_item_not_sent; - float m_physics_override_speed; float m_physics_override_jump; float m_physics_override_gravity; + bool m_physics_override_sneak; + bool m_physics_override_sneak_glitch; bool m_physics_override_sent; };