X-Git-Url: https://git.lizzy.rs/?a=blobdiff_plain;f=src%2Fcontent_sao.h;h=cc372ff5572a67b910f583a286248a41e5696d3a;hb=b246812455737b2d0337dec905ba0256adefd105;hp=065c6a0397da31d040afc1c139ac5926dd7cf07d;hpb=7b6d6423004343c73fd37726fbbb9f981a50f271;p=dragonfireclient.git diff --git a/src/content_sao.h b/src/content_sao.h index 065c6a039..cc372ff55 100644 --- a/src/content_sao.h +++ b/src/content_sao.h @@ -1,6 +1,6 @@ /* -Minetest-c55 -Copyright (C) 2010-2011 celeron55, Perttu Ahola +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by @@ -21,14 +21,10 @@ with this program; if not, write to the Free Software Foundation, Inc., #define CONTENT_SAO_HEADER #include "serverobject.h" -#include "content_object.h" #include "itemgroup.h" #include "player.h" #include "object_properties.h" -ServerActiveObject* createItemSAO(ServerEnvironment *env, v3f pos, - const std::string itemstring); - /* LuaEntitySAO needs some internals exposed. */ @@ -37,11 +33,11 @@ class LuaEntitySAO : public ServerActiveObject { public: LuaEntitySAO(ServerEnvironment *env, v3f pos, - const std::string &name, const std::string &state); + const std::string &name, const std::string &state); ~LuaEntitySAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_LUAENTITY; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } virtual void addedToEnvironment(u32 dtime_s); static ServerActiveObject* create(ServerEnvironment *env, v3f pos, @@ -78,6 +74,8 @@ class LuaEntitySAO : public ServerActiveObject void setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch); std::string getName(); + bool getCollisionBox(aabb3f *toset); + bool collideWithObjects(); private: std::string getPropertyPacket(); void sendPosition(bool do_interpolate, bool is_movement_end); @@ -100,7 +98,7 @@ class LuaEntitySAO : public ServerActiveObject float m_last_sent_position_timer; float m_last_sent_move_precision; bool m_armor_groups_sent; - + v2f m_animation_range; float m_animation_speed; float m_animation_blend; @@ -120,15 +118,45 @@ class LuaEntitySAO : public ServerActiveObject PlayerSAO needs some internals exposed. */ +class LagPool +{ + float m_pool; + float m_max; +public: + LagPool(): m_pool(15), m_max(15) + {} + void setMax(float new_max) + { + m_max = new_max; + if(m_pool > new_max) + m_pool = new_max; + } + void add(float dtime) + { + m_pool -= dtime; + if(m_pool < 0) + m_pool = 0; + } + bool grab(float dtime) + { + if(dtime <= 0) + return true; + if(m_pool + dtime > m_max) + return false; + m_pool += dtime; + return true; + } +}; + class PlayerSAO : public ServerActiveObject { public: PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_, const std::set &privs, bool is_singleplayer); ~PlayerSAO(); - u8 getType() const + ActiveObjectType getType() const { return ACTIVEOBJECT_TYPE_PLAYER; } - u8 getSendType() const + ActiveObjectType getSendType() const { return ACTIVEOBJECT_TYPE_GENERIC; } std::string getDescription(); @@ -139,7 +167,6 @@ class PlayerSAO : public ServerActiveObject void addedToEnvironment(u32 dtime_s); void removingFromEnvironment(); bool isStaticAllowed() const; - bool unlimitedTransferDistance() const; std::string getClientInitializationData(u16 protocol_version); std::string getStaticData(); bool isAttached(); @@ -147,6 +174,8 @@ class PlayerSAO : public ServerActiveObject void setBasePosition(const v3f &position); void setPos(v3f pos); void moveTo(v3f pos, bool continuous); + void setYaw(float); + void setPitch(float); /* Interaction interface @@ -159,7 +188,9 @@ class PlayerSAO : public ServerActiveObject void rightClick(ServerActiveObject *clicker); s16 getHP() const; void setHP(s16 hp); - + s16 readDamage(); + u16 getBreath() const; + void setBreath(u16 breath); void setArmorGroups(const ItemGroupList &armor_groups); void setAnimation(v2f frame_range, float frame_speed, float frame_blend); void setBonePosition(std::string bone, v3f position, v3f rotation); @@ -174,7 +205,6 @@ class PlayerSAO : public ServerActiveObject Inventory* getInventory(); const Inventory* getInventory() const; InventoryLocation getInventoryLocation() const; - void setInventoryModified(); std::string getWieldList() const; int getWieldIndex() const; void setWieldIndex(int i); @@ -223,6 +253,12 @@ class PlayerSAO : public ServerActiveObject { m_nocheat_dig_pos = v3s16(32767, 32767, 32767); } + LagPool& getDigPool() + { + return m_dig_pool; + } + // Returns true if cheated + bool checkMovementCheat(); // Other @@ -233,16 +269,21 @@ class PlayerSAO : public ServerActiveObject m_is_singleplayer = is_singleplayer; } + bool getCollisionBox(aabb3f *toset); + bool collideWithObjects(); + private: std::string getPropertyPacket(); Player *m_player; u16 m_peer_id; Inventory *m_inventory; + s16 m_damage; // Cheat prevention + LagPool m_dig_pool; + LagPool m_move_pool; v3f m_last_good_position; - float m_last_good_position_age; float m_time_from_last_punch; v3s16 m_nocheat_dig_pos; float m_nocheat_dig_time; @@ -252,8 +293,6 @@ class PlayerSAO : public ServerActiveObject ItemGroupList m_armor_groups; bool m_armor_groups_sent; - - bool m_properties_sent; struct ObjectProperties m_prop; // Cached privileges for enforcement @@ -275,11 +314,12 @@ class PlayerSAO : public ServerActiveObject bool m_attachment_sent; public: - // Some flags used by Server - bool m_moved; - bool m_inventory_not_sent; - bool m_hp_not_sent; - bool m_wielded_item_not_sent; + float m_physics_override_speed; + float m_physics_override_jump; + float m_physics_override_gravity; + bool m_physics_override_sneak; + bool m_physics_override_sneak_glitch; + bool m_physics_override_sent; }; #endif